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You can now help us to have the most accurate listing of cards for your favorite game. If you find any mistakes, you can now correct them directly on the site. [read more...]
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2,761,000 cards offered for trade!
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Information about more than 312,000 different cards
Trading offered for 132 games and over 3170 expansion sets
These are the latest expansion sets added to our collectible card games:
- August 10, 2017: G Booster Set 11: Demonic Advent for Cardfight!! Vanguard
- August 10, 2017: G Trial Deck 13: Evil Eye Sovereign for Cardfight!! Vanguard
- July 21, 2017: G Clan Booster 5: Prismatic Divas for Cardfight!! Vanguard
- July 14, 2017: X Trial Deck 2: Ruler of Havoc for Future Card Buddyfight
- July 14, 2017: X Booster Set 2: Chaos Control Crisis for Future Card Buddyfight
- July 7, 2017: X Supply Set: Kyoya Forever for Future Card Buddyfight
- June 22, 2017: Sun & Moon Trainer Kit: Lycanroc & Alolan Raichu for Pokemon
- June 14, 2017: Promotional Cards 13 for Z/X - Zillions of Enemy X
Tournament winners for May 2017
written by heymekenji
(VC) Limit Break 4 (This ability is active if you have four or more damage):At the end of the battle that this unit attacked a vanguard, if it is the second battle of that turn, this unit gets "(VC): At the end of the battle that one of your... ... [read more]
Deck "ApocalypticCataclysmReanimated" - 60 Cards for Duel Masters
built by evil_saint
EVIL_SAINT'S APOCALYPTIC CON-TROLL
A LITTLE bit of inspiration from the stellar's dolmarks decks
Its not RUB, its not GRUB, its not one of the popular 4-civ controls, its not even a 5-civ (thats not my style, i better stay away from those...) - its meant to be the first type of a legendary new control: RGB!!! (there arent too many of these around right?)
Its basicly heavy spell control with a little twist of dolmarks with mongrel as draw support - discard, mana burn (take that, RUB!), destruction and draw power combined with only 3 civs!
Turn 2: Squito/faerie/elf/crimson - especially effective against rush (but if there no pressure theres no need to unneccesarily spam cards when we got no easy water draw, we gotta use mana accel, and later mongrel+destruction as alternative draw)
Turn 3: BAT/Dimension for setup
Turn 4 (turn 3 if elf is dropped at turn 2): Charmilia if theres not heavy field pressure, volcano for setup if little field presence
Otherwise reap and sow is a very safe setup against other controls or aggros, mongrel is a great alternative especially if theres field presence to consume
Grim reaper as support for the heavy darkness creatures
Turn 5-6 (depends on the mana accel): Meltdown against rush (if 1 or 0 shields left + a bat and/or elf to atk with) Lost soul against control, rebirth/apoc/domarks against aggro/f-control especially if mongrel is present
Turn 7-8: Swapping the big guy needed, various possibilties here... i can write a book about all the options...
Changelog: +2 Chains, +2 Squitos, +1 Baza, +3 Dimensions, +2 Blizzards (instead of cutthroat and dolmarks), +1 Cryptic (instead of bolly), +1 Earth Ripper, +1 Ice vapor (instead of 1 clamp), +1 Charmilia (instead of 1 clamp), +1 Bliss (instead of cryptic), +1 Wave (instead of faerie), +1 Motorcycle (instead of volcano), -2 Crisis, -2 Pyros, -1 Brood, -1 Elf, -3 Clamps, -1 Bliss, -1 Dolmarks, -1 Swap, -1 Bolly, -1 Elf, -1 Cryptic, -1 Volcano
Considerations: eruption, cataclysm, bonanza, dolmarks>pit?, nexus, 2nd version with armorloids instead of ghosts? upheaval, slashnburn corpse/morbid<gigargon?, jack-combo being too situational? zero nemesis, apoc>blizzard?, mosquito for spell return/rush? pyro<cutthroat for rush? brood+bliss being too situational? dela against other controls? crath lade><gaji><ice vapor, elf>faerie? clamp><soul, volcano><crimson><phantom, rebirth>blizzard? blizzard><bolme, blizzard compensates for cutt? delacerna being too situational, earth ripper, 3rd swap><3rd dolmarks><stallob
Stallob/crath being too situational..
crath lade><stallob><ice vapor, crimson>phantom
balza as alt 4-drop
wind axe><ice vapor
|2 x Apocalypse Vise [TCoUD: 36, Spell, Rare]|
created by blackwinddragon
[CONT](VC)Generation Break 2: During your turn, if the number of (High Beast) on (RG) you have is 3 or more, this unit gets [Power]+3000 for each of your (High Beast) (RG)
[AUTO](VC)[Counterblast(2)]During your turn, when your G-unit stride, you may pay the cost. If you do, search your deck for up to 2 (High Beast) and call them to separate (RC) and the units called with this effect get [Power]+5000 until the end of the turn.
[CONT]:This card is also a "Royal Paladin
"We strike together, with the Ferocity of the wolves.
- Rarity: RRR
- Clan: Gold Paladin
- Nation: United Sanctuary
- Race: Human
- Power: 11000
- Grade / Skill: Grade 3/ Twin Drive!!
Purpose of this site
This is the place to find all those collectible cards you need. Here you can trade them safely and easily.
If you are looking for that card you are missing to finish your collection, or for that perfect deck, Trade Cards Online is the right place.
In Trade Cards Online we specialize in collectible card games, or CCGs (a.k.a. trading card games, or TCGs), and we provide the most comprehensive database of cards available on the Internet.
Here we will search for the person who has the cards you are looking for, and who is ready to trade them for what you have, and we will put you in contact with him or her.
You won't have to visit different forums ever so often in search for messages related to the trade you want to make. You just register, enter the cards that you have and those that you want, and our system will let you know automatically whenever another user offers for trading the collectible or trading cards you are looking for.
And with the new system of Tracked Trades you have a useful tool to register and keep track of your trades, and to know who has already traded successfully multiple times and is therefore more trustworthy.
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