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undeadturkey

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Subject: Ani-mayhem   PostPosted: Sat Oct 27, 2012 7:47 pm Reply with quote

It is really good to see this gem up here on TCO but we need to get some games going on here!! Also I am looking to trade for some Tenchi Muyo cards.
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ani_mayhem_com
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Joined: 13 Apr 2010
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Subject:    PostPosted: Sun Oct 28, 2012 6:42 pm Reply with quote

Can you take a look at the revised rules?
http://xn--ccke0j3bybd.com/rules/rules.html
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undeadturkey

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Subject:    PostPosted: Mon Oct 29, 2012 8:05 pm Reply with quote

I have read them before, I am very familiar with the any-mayhem sites. I just need some people to play with.
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ani_mayhem_com
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Subject: Rules   PostPosted: Tue Oct 30, 2012 4:26 am Reply with quote

Is there anything thats needs improving or fixing?
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undeadturkey

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Subject: Re: Rules   PostPosted: Sat Nov 03, 2012 10:10 pm Reply with quote

ani_mayhem_com wrote:
Is there anything thats needs improving or fixing?


Not that I see, I mean its way better organized then the original rules that come with the starters. However, the game still has a problem with its rules over all, oh well still great job!

Can everyone check out my deck on here? I wanna see people get some legit decks up so people can learn to play and have a good time. At least the game will have a breath of life haha.
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ani_mayhem_com
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Subject: Rules   PostPosted: Sun Nov 04, 2012 5:30 am Reply with quote

So the problem with the game is that it has rules? What needs to be changed?
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undeadturkey

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Subject:    PostPosted: Mon Nov 05, 2012 1:34 am Reply with quote

It's not that it has rules it's just a little complicated and I think it turns off newer players. I personally love the game and have for years but a few things could
Be changed. Like health and defense should be different numbers, it would be easier to understand that way. Alittle bit more could be explained on characters and groups, it never really says when you can have a character leave a group of join a group. Next I personally would rather have equipment just go to the character not to the haven, it doesn't matter on small fields but in big ones it takes a while to get back to the haven to equip it. Last is deck size there should be a guidline for competitive decks so they have the same structure or similar structures. Again I love the game, there's nothing wrong with it, infact I'd like to see it make a come back.
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ani_mayhem_com
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Subject:    PostPosted: Mon Nov 05, 2012 3:59 am Reply with quote

Thank you. That's the kind of response I was looking for.

Health and Defense: At this point there's nothing to be done about it. It is the most complicated part, but it's not that complicated. Would you add another box so the stat is displayed independent of Defense?

Groups: I will add clarification to the rules. Easy.

Equipping: I've had the same thought. However, there are many cards that allow equipping outside the Haven, and I believe this reinforces the designers intent that equipment is usually played into the Haven.

Deck construction: Size? Ratios? Minimum quantities? What are your thoughts?
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undeadturkey

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Subject:    PostPosted: Mon Nov 05, 2012 6:14 am Reply with quote

Well I am glad it's what you were looking for.

1. Yeah there isn't anything we can do but yeah I think it would make it easier to use especially when your using enhancements or equips to change it.

2. Okay sounds good!

3. Yeah they deff wanted the equipment to be there I just feel like it slows things down and some decks really need that equipment to be able to stand up to other decks.

4. Yeah I mean I know the rules have some guide lines for ratios but there should be a deck size and maybe a ration of locations and such that way when people wanna make a competitive deck they will all have the same number of cards. Solo decks can be what ever cuz its not like it matters since your the only one playing.
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ani_mayhem_com
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Posts: 27

Subject: Deck   PostPosted: Mon Nov 05, 2012 9:04 am Reply with quote

The standard deck is 4 / 21 / 1 / 11 (7) / 7 / 21 / 21.
4 Characters, 21 Powers, 1 Haven, 11 ( 7 used) Items, 7 Locations, 21 Disasters, 21 Combats.
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undeadturkey

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Subject:    PostPosted: Mon Nov 05, 2012 4:17 pm Reply with quote

Alright well thats good to know then. Do you think we could get an online community for this game?
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