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Digimon CCG Rules of Play

 
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chibionineko
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Subject: Digimon CCG Rules of Play   PostPosted: Thu Sep 01, 2011 7:46 pm Reply with quote

>>PLAYMAT<<



A. Attack Row. Digimon cards are moved here when you want to attack. A maximum of 4 Digimon can be played in the Attack Row.
B. Digivolve Row. Digimon cards can be digivolved in this row. A maximum of 4 Digimon can be played in the Digivolve Row.
C. Online. A player's shuffled deck is placed face down here. Cards drawn into a player's hand are taken from the Online pile.
D. Offline. Discards are placed face up in this area.


>>WINNING THE GAME<<

Each player begins the game with 0 Data Points. You win the game if you gain 7,500 Data Points.


>>GETTING STARTED<<

Before beginning play, flip a coin or play rock-paper-scissors to determine who goes first.

Each player needs at least 50 cards in his deck to play. A Starter Deck can be used to start playing immediately.

Decks should be shuffled and each player must allow their opponent to cut their Deck. The Decks are then placed face down in the Online area of each player's playmat.

Each player draws 5 cards and each player starts the game with 0 Data Points.


>>ORDER OF PLAY<<

Both players take alternating turns until one player wins the game.

-1. Draw Phase-

At the start of your turn, you draw two cards from your deck.

Some cards have effects that are used during this phase.

-2. Bring Online Phase-

During this phase, a player can place up to 2 Rookie Digimon into his Digivolve Row. It's important to note that ONLY Rookie Digimon can be played during this phase. Digimon cards are played face-up in the Digivolve Row. You can only have a maximum of 4 Digimon in the Digivolve Row at the end of this phase. If you have more than 4 Digimon in your Digivolve Row, you must Offline Digimon until only 4 remain.

Some cards have effects that are used during this phase.

-3. Digivolve Phase-

During this phase, a player can Digivolve up to 2 Digimon.
The Digivolve Requirements must be met.

The Digivolve order is:

ROOKIE digivolves into CHAMPION
CHAMPION digivolves into ULTIMATE
ULTIMATE digivolves into MEGA

To Digivolve a Digimon, you must already have a Digimon in play in a space in your Digivolve Row on your playmat. Digimon can only be digivolved in the Digivolve Row. You must Digivolve in the order described above. The lower level Digimon is discarded face-up to your Offline Pile and the new higher level Digimon is played in the same space in the Digivolve Row.

There are some card effects and some Digimon that will allow you to digivolve your Digimon in a different manner.

You may only Digivolve a Digimon one level per turn.

Some cards have effects that can be used during this phase.

Special Digivolution

Some Rookie Digimons have the Digimon's "true" digivolution requirements on the card. If you collect all 4 of the Digimon in a "true" digivolution, play all 4 cards in an open space in your Digivolve Row. You add 500 Data Points and the Mega level Digimon stays in your Digivolve Row (the other 3 Digimon are discarded to your Offline Pile). Your turn is over.

-4. Move Phase-

During this phase, a player can move up to 2 Digimon from his Digivolve Row to his Attack Row, and vise versa.

-5. Attack Phase-

The player who goes first cannot attack on the first turn.

During this phase, a player can choose to attack with any Digimon that are in his Attack Row. Attacks are determined by comparing an attacking Digimon's Attack # against a defending Digimon's Defense #.

Each Digimon in the Attack Row can attack once per turn. If you have multiple Digimon, each of them can launch one attack during this Phase.

When you attack with a Digimon, you must pick one of your opponent's Digimon as the target. If your opponent has no Digimon in his Attack Row, you will be able to add Data Points directly.

Digimon attack one at a time, not simultaneously. Digimon in the Digivolve Row may not attack or be attacked.

Digi-Destined Cards can also be played during this phase.

Some cards have effects that are used during this Phase.

Attack Resolution

Compare the Attack number of the attacking Digimon with the Defense number of the defending Digimon. Take into account any changes caused by card effects.

Attack Number is Greater Than Defense Number

If the attacking Digimon's Attack number is greater than the defending Digimon's Defense number: The attacking Digimon wins the fight. The defending Digimon is discarded face-up to his player's Offline Pile. The attacking player adds Data Points equal to the difference between the Attack number and the Defense number.

Example: Turuiemon vs. Greymon

Player 1 has DM-022 Turuiemon in his Attack Row. Player 2 has DM-061 Greymon in his Attack Row. Player 1 has reached his Attack Phase. Player 1 announces that Turuiemon is going to attack greymon. Player 1 announces that Turuiemon has an attack of 1,000. Player 2 announces that Greymon has a defense of 900. Turuiemon's Attack number is greater than Greymon's Defense number: 1,000 - 900 = 100. Greymon is discarded to Player 2's Offline Pile. Player 1 adds 100 Data Points to his total.

Attack Number and Defense Number Are Equal

If the attacking Digimon's Attack number is equal to the defending Digimon's Defense number:

Both Digimon are discarded face-up to the Offline Pile.
Neither player adds any Data Points to their total.

Example: Vikaralamon vs. Cerberusmon.

Player 1 has DM-029 Vikaralamon in his Attack Row. Player 2 has DM-084 Cerberusmon in his Attack Row. Player 1 has reached his Attack Phase. Player 1 announces that Vikaralamon is going to attack Cerberusmon. Player 1 announces that Vikaralamon has an attack of 1,500. Player 2 announces that Cerberusmon has a defense of 1,500.

Viakalamon's Attack number is equal to Cerberusmon's Defense number. Both Vikaralamon and Cerberusmon are discarded to their player's Offline Pile. Neither player adds any Data Points to their total.

Attack Number is Less Than Defense Number

If the attacking Digimon's Attack number is less than the defensing Digimon's Defense number.

The attacking Digimon loses the fight. The attacking Digimon is discarded face-up to his player's Offline Pile. The defending player adds Data Points equal to the difference between the Attack number and the Defense number.

Example: Antylamon vs. Karatenmon

Player 1 has DM-032 Antylamon in his Attack Row. Player 2 has DM-065 Karatenmon in his Attack Row. Player 1 has reached his Attack Phase. Player 1 announces that Antyalmon is going to attack Karatenmon. Player 1 announces that Antyalmon has an attack of 1,100. Player 2 announces that Karatenmon has a defense of 1,300.

Antylamon's Attack number is less than Karatenmon's Defense number: 1,100 - 1,300 = -200. Antylamon is discarded to Player 1's Offline Pile. Player 2 adds 200 Data Points to his total.

Opponent Has No Digimon in His Attack Row

If your opponent has no Digimon cards in his Attack Row, you can attack him directly. You add your Digimon's Attack number to your Data Points.

Continuing the Attack

Remember, each Digimon in the Attack Row can attack once per turn. A Digimon in the Attack Row does not have to attack. When you no longer want to attack with your Digimon or have attacked with all of the Digimon in your Attack Row, announce to your opponent that your Attack Phase is done.

-6. Discard Phase-

During this phase, a player can discard and replace up to 3 cards.

>>DIGIQUEUE<<

The Digimon Collectible Card Game uses a "Last in, First out"system to resolve effects that are triggered in response to other effects.

Players take turns playing cards that activate effects. Once both players have passed, the effects resolve from last played to first played. After being played, all cards are discarded to the owner's Offline pile.

>>DECK CONSTRUCTION<<

Once you've played the game a few times, it's time to build your own custom deck! Increase the power of your deck with cards from the booster packs.

There are a few simple rules to follow when building your deck.

Your deck must have 50 cards. We recommend having at least 30 Digimon cards in your deck.

You can have up to 3 copies of any one card in your deck. Some cards have GigaPower in their Card Effects text. You can only have 1 copy of any specific GigaPower card in your deck.

For example, DV-003 D-Power Digivice has 'GigaPower' in its text box. You can only have 1 copy of D-Power Digivice in your constructed deck. Any different 'GigaPower' card can be in your deck (for example: DV-004 D-Terminal).

>>FAQ<<

Q: My card reads 'Offline a Digimon'. What does that mean?

A: That means you remove a Digimon from the playmat to the Offline Pile.

Q: Can Digimon be Digivolved in the Attack Row.

A: No! Digimon can only be digivolved in the Digivolve Row.

Q: What happens if I run out of cards in my Online Pile?

A: Shuffle the cards in your Offline Pile and place them in your Online Pile. There is no penalty for exhausting the cards in your Online Pile.

Q: Can I attack the same Digimon twice?

A: Yes.

Q: Can I Digivolve from Rookie to Champion to Ultimate in the same turn?

A: No, you may only Digivolve a Digimon one level per turn, unless you use a Digivolve Card.

Q: Are Mythical Animal and Dark Animal different from the Animal group?

A: Yes, Mythical Animal, Dark Animal, and Animal are all different groups.

Q: Do Boost Attack and Boost Defense cards last for the entire turn? For example, if I use a Boost Defense card when one of my Digimon is attacked, does the bonus last for the whole turn or just for that attack?

A: Digi-Destined and Digi-Modify cards are sent to the Offline Pile immediately after use so they do not last the entire turn.
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chibionineko
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Subject: Notes: Erratas & Additional Rulings   PostPosted: Thu Sep 01, 2011 8:35 pm Reply with quote

In addition to the rules above there were additional statements that were made, after the Rulebook was printed, by both Bandai and Players of the Digimon CCG when it was an active game.

They are as follows:

Bandai

1. Unless it is otherwise stated, a Digimons Special Effect has to be activated at the start of the Attack Phase before any of your Digimon start an Attack.

2. In the Rulebook it states that, "Each player needs at least 50 cards in his deck to play." This means that a player can have more than 50 cards. However, keep in mind that you are still only allowed up to 3 copies of a card, only 1 copy if it is a card that says "GigaPower".

Players

1. True Lines:
a. Since Veemons True Line ends with "Imperialdramon", it is unclear which Imperialdramon is meant by this. It should be considered Imperialdramon (Fighter Mode) since Imperialdramon (Paladin Mode) is a combination Digivolution.
b. Lopmons True Line states that Endigomon is the Champion form of his line. However, there was no Endigomon ever released for the Digimon CCG. Since Endigomon is the virus infected Champion form, most people assume that Turuiemon is Lopmons non-virus Champion Digivolution. For the sake of the game and the fact that there is no other alternative, Lopmons True Line will be treated as: Lopmon > Turuiemon > Antylamon > Kerpymon.

2. Truiemon = Turuiemon. They are the same Digimon however, one is the direct Japanese translation and the other is the American Bandai translation. As such the mistake was made with: DM-232 Truiemon and DM-022 Turuiemon being two different names but being the same Digimon. Treat them as being: Turuiemon. Both are valid for Lopmons True Line.

3. DM-254 Imperialdramon (Paladin Mode) - In his Special Effect text he refers to Imperialdramon (Fighter Mode). This is considered a mistake since why would a card be powering up its previous form that it was Digivolved out of. Therefore treat the Special Effect text as saying Imperialdramon (Paladin Mode).

4. Slide Digivolution - In regards to Digimon such as DM-137 KendoGarurumon. The Special Effect text reads, "KendoGarurumon can Slide Digivolve into Lobomon."

Slide Digivolving will be as follows: If DM-137 KendoGarurumon is in your Digivolve Row and DM-136 Lobomon is in your hand during the Digivolve Phase, you may exchange them by placing DM-136 Lobomon in the place of DM-137 KendoGarurumon on the playmat and place DM-137 KendoGarurumon into your hand.


These are what I found so far concerning Erratas and Rulings for the Digimon CCG. I will update this message as I find more and will put notes on the cards individual data as well.
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ssj_sonikku

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Subject:    PostPosted: Fri Sep 09, 2011 10:18 pm Reply with quote

Is the rule that shuffles the cards in the offline and put back on the online pile when the online is 0 in this game? I've been wanting to find this out for a while now.
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chibionineko
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Subject:    PostPosted: Fri Sep 09, 2011 10:38 pm Reply with quote

ssj_sonikku wrote:
Is the rule that shuffles the cards in the offline and put back on the online pile when the online is 0 in this game? I've been wanting to find this out for a while now.


Quote:
Q: What happens if I run out of cards in my Online Pile?

A: Shuffle the cards in your Offline Pile and place them in your Online Pile. There is no penalty for exhausting the cards in your Online Pile.


The Q&A section was a direct quote from the rulebook.
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ssj_sonikku

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Subject:    PostPosted: Fri Sep 09, 2011 10:41 pm Reply with quote

Thanks man, I couldn't find this anywhere before.
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