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SP's Frustrator Duel Masters In the discussion on the Deck "SP's Frustrator" by zealousshumbh Miembro Premium India send message
zealousshumbh Premium Member India
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Thanks Everybody for your kind votes

Bro Evil_Saint,

No doubt marinomancer is risky in a 5 civ. control deck but i have around a total of 35 cards out of 60 which can be drawn using marino......also by the time i will summon marino, around 20( 5 in shields rest in mana and hand or in bt zone or grave) cards would be used, so its high probability that i'll draw atleast 2 cards using marino

I have kept fire for sm mana burn using reap and sow and for bolly......cryptic is nice but needs to be tapped for triggering its ability. However cryptic will give cards to my opp, so i didnt prefer it....I was thinking of using bluum but i kept bolly to support reap and sow (as a fire card for mana)
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Posted: February 27, 2015 09:36 pm
 
Great Silver Wolf, Garmore Cardfight!! Vanguard In the discussion on the Card "Great Silver Wolf, Garmore"
anggaburstblast Indonesia
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this card has very good skill, i really like this card
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Posted: February 27, 2015 08:58 pm
 
ULTIMATE LOCK SHOWDOWN!!! Cardfight!! Vanguard In the discussion on the Deck "ULTIMATE LOCK SHOWDOWN!!!" by sw39 United States send message
kirito5ao Premium Member United States
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A main deck is to consist of 50 cards (16 triggers) you need to take 1 out
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Posted: February 27, 2015 07:41 pm
 
DP: Sin Buster BR Cardfight!! Vanguard In the discussion on the Deck "DP: Sin Buster BR" by route_of_origin India send message
brimuda Canada
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awesome deck i am impressed route_of_origin
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Posted: February 27, 2015 07:36 pm
 
Royal paladin Cardfight!! Vanguard In the discussion on the Deck "Royal paladin" by kendo Philippines send message
kirito5ao Premium Member United States
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Barcgal is banned as starting vanguard you need to switch starters
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Posted: February 27, 2015 06:44 pm
 
rank up magic YuGiOh! In the discussion on the Deck "rank up magic" by dark_dragon32 New Zealand send message
dark_dragon32 New Zealand
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i usually use gogogos like iuse gogogo ghost eff to summon golem then use gogogo gigas eff so i get all 3 monsters from my grave...thats easy for summoning 104 and others
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Posted: February 27, 2015 06:28 pm
 
rank up magic YuGiOh! In the discussion on the Deck "rank up magic" by dark_dragon32 New Zealand send message
dark_dragon32 New Zealand
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Thanks for the tips yo... ill upgrade this deck when i get the chance
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Posted: February 27, 2015 06:26 pm
 
LINK "comedian" Joker Cardfight!! Vanguard In the discussion on the Deck "LINK "comedian" Joker" by samsulosvaldo Indonesia send message
kirito5ao Premium Member United States
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A main deck is to consist of 50 cards (16 triggers) you need to take 2 out
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Posted: February 27, 2015 06:12 pm
 
Ren's Gold Paladins Cardfight!! Vanguard In the discussion on the Deck "Ren's Gold Paladins" by sw39 United States send message
kirito5ao Premium Member United States
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A main deck is to consist of 50 cards (16 triggers) you need to take 4 out
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Posted: February 27, 2015 05:50 pm
 
Excalibur Blade Cardfight!! Vanguard In the discussion on the Deck "Excalibur Blade" by samsulosvaldo Indonesia send message
kirito5ao Premium Member United States
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1.you can ONLY have 4 copies of a card named Blaster blade (not including blaster blades seeker) and blaster dark in a deck you need to take 3 blaster blades and 4 blaster darks out
2. A main deck is to consist of 50 cards (16 triggers) you need to take 8 out
3. Barcgal is banned as starting vanguard you need to switch starters
4. You can only have 4 Sentinel/0 shield in a deck you need to take 4 out
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Posted: February 27, 2015 05:43 pm
Modified on February 27, 2015 06:03 pm
 
paladins together forever Cardfight!! Vanguard In the discussion on the Deck "paladins together forever" by bounce01 Jamaica send message
kirito5ao Premium Member United States
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A main deck is to consist of 50 cards (16 triggers) but since your starter is in the G Zone your main deck should have 49 cards in it you need to take out 4 cards
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Posted: February 27, 2015 05:40 pm
 
Phantom Blaster Overlord Cardfight!! Vanguard In the discussion on the Card "Phantom Blaster Overlord"
denkogeargia United States
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this card is awful in todays meta where there is limit breaks and generation stride and legion yeah this got power creeped bad
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Posted: February 27, 2015 05:24 pm
 
Darkness Duel Masters In the discussion on the Deck "Darkness" by timothyjulian Poland send message
aneki Austria
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4x
4x
4x
4x
4x
4x
4x
4x
4x
4x
4x
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Posted: February 27, 2015 02:07 pm
 
Hand of dark nature Duel Masters In the discussion on the Deck "Hand of dark nature" by raven Sweden send message
aneki Austria
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4x bronze arm tribe
4x Quixotic Hero Swine Snout
4x torcon
4x propeller mutant
4x horrid worm
2x death smoke
2x cranium clamp
4x locomotiver
3x terror pit
4x bloody squito
2x brutal charge
3x barkwhip
1x morbid medicne
2x cavern rider
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Posted: February 27, 2015 01:56 pm
 
The Cult of Gothos Chaotic TCG In the discussion on the Deck "The Cult of Gothos" by afjak United States send message
lazerbem United States
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I believe the only other ones that fit the theme are Atrapol and Krekk. The Phalanx Recon isn't too bad, but Atrapol desperately needs a power boost to do his job. I doubt they'd be of much use.

The courage attacks seem like a semi-risk if you are using Zamool and Van Bloot, but since the Galmedars are the main fighters, it's not a big issue
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Posted: February 27, 2015 01:23 pm
Modified on February 27, 2015 01:25 pm
 
The Cult of Gothos Chaotic TCG In the discussion on the Deck "The Cult of Gothos" by afjak United States send message
afjak United States
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@Lazer- Sorry if it came off that way. It was to no one specifically, I just wanted to get it out of the way before people suggest anything that breaks theme. Or Lord forbid they suggest actual burn.
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Posted: February 27, 2015 12:58 pm
 
all TCG Duel Masters In the discussion on the Deck "all TCG" by chsniper93 Switzerland send message
chsniper93 Switzerland
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or i put one reap and sow in mana ^^ and next turns i'll cast that spell ^^
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Posted: February 27, 2015 11:59 am
 
Blaise Rules Chaotic TCG In the discussion on the Deck "Blaise Rules" by blaise10 United States send message
afjak United States
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I'll leave these here for you to figure out what you did wrong.


quote from Chaotic TCG Official Rulebook and Afjak:
You can play Chaotic with decks of different sizes: 1, 3, and 6 Creature decks are the most common sizes. On this site, you should mostly use the 6 vs 6 Masters deck format.

For each Creature Card, also select one Battlegear Card and one Mugic Card. When choosing Battlegear, try to use some that grant additional ability or compensate for a weakness. When choosing Mugic, make sure that your Creatures will be able to cast or use most of them.

Create a 10 card Location Deck. You can use any 10 Location Cards you want as long as you stick to the Rule of Two and do not have multiple copies of Unique or Legendary cards, preferably with Initiative and abilities that compliment your army.

Create a 20 card Attack Deck. The 20 Attack Cards you choose must not exceed 20 Build Points (Build Points of each Attack Card are inside of the starburst icon in the top-left corner). Be sure to choose Attack Cards that will be able to be effectively used by most, if not all of your Creatures.

Rule of Two: You can only have up to two copies of any card in your deck, unless the card itself says otherwise.
Q: Are Creatures with the same name but different statistics considered different Creatures?
A: No. Two Creatures (or cards of any type) are considered to be copies of the same card if they share the same exact name.
Q: Are cards with the same name but different subtitles considered different cards?
A: No. For the "Unique" Rule and the "Rule of Two", cards with the same name but different subtitles are considered to be copies of the same card.
(e.g Maxxor and Maxxor, Protector of Perim are considered copies of the same card for this rule).

Unique: This ability indicates that only one copy of a card with this ability may be included in a player's deck. This does not include other cards with "Unique" you control that don't have the same name (e.g Lore, Ancestral Caller and Lore, High Muge of the Hive would not be allowed in the same army since they are considered copies of the same card, but Hammerdoom Chantcaller and Lord Van Bloot would).

Loyal - [Tribe] [type]: A card with Loyal cannot be played in an army unless all other Creatures in that army share at least one of the same Tribes as the card with "Loyal". If there is a listed Tribe or type designation then all Creatures must share at least one of the listed Tribe or type designations (e.g Chaor would not be allowed in an army with Intress, Ursis, or any Creatures who aren't of the Underworld tribe).

Legendary: This ability indicates that only one card with the "Legendary" keyword may be included in a player's deck. This does not effect non-"Legendary" copies of a card as long as the other copy doesn't have "Legendary" and still follows the "Rule of Two" and "Unique" Rule (e.g Tangath Toborn, OverWorld General and Tangath Toborn, In Training can legally be in the same army, but Grantkae, Mipedian General and Warriors of Owayki cannot).
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Posted: February 27, 2015 11:50 am
 
all TCG Duel Masters In the discussion on the Deck "all TCG" by chsniper93 Switzerland send message
evil_saint Premium Member Denmark
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uuhm mate, u need fire cards to summon reap and sow..
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Posted: February 27, 2015 11:32 am
 
Gold Paladins Cardfight!! Vanguard In the discussion on the Deck "Gold Paladins" by denkogeargia United States send message
denkogeargia United States
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I'm going to change the g deck I had no idea how to play g units at the time so I had no idea what was good
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Posted: February 27, 2015 10:17 am
 
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