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Onslaught Of Dragon Souls Cardfight!! Vanguard In the discussion on the Deck "Onslaught Of Dragon Souls" by rakuar50 Miembro Premium Spain send message
jurassickaiser Israel
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You do know you can only put 8 cards in your G zone right?
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Posted: September 2, 2015 05:56 am
 
Brave #1 dan Battle Spirits TCG In the discussion on the Deck "Brave #1 dan" by andemio Italy send message
chaosezel Premium Member Indonesia
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Storm Draw is a banned card, so take it out from this deck
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Posted: September 2, 2015 03:13 am
 
Brave #1 dan Battle Spirits TCG In the discussion on the Deck "Brave #1 dan" by andemio Italy send message
chaosezel Premium Member Indonesia
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Storm Draw is a banned card, so take it out from this deck
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Posted: September 2, 2015 03:13 am
 
Sword Battle Spirits TCG In the discussion on the Deck "Sword" by calvinken Malaysia send message
darkzoroark Brazil
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The UltimateShineDeity Ultimate-Overray is quite useless here as none of your Braves can actually be Brave Fused with Ultimates. Every Brave that can do it will have Ultimate written alongside the Brave Fusion Cost
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Posted: September 2, 2015 12:28 am
 
Sword Battle Spirits TCG In the discussion on the Deck "Sword" by calvinken Malaysia send message
darkzoroark Brazil
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The UltimateShineDeity Ultimate-Overray is quite useless here as none of your Braves can actually be Brave Fused with Ultimates. Every Brave that can do it will have Ultimate written alongside the Brave Fusion Cost
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Posted: September 2, 2015 12:28 am
 
Sword Battle Spirits TCG In the discussion on the Deck "Sword" by calvinken Malaysia send message
darkzoroark Brazil
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The UltimateShineDeity Ultimate-Overray is quite useless here as none of your Braves can actually be Brave Fused with Ultimates. Every Brave that can do it will have Ultimate written alongside the Brave Fusion Cost
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Posted: September 2, 2015 12:28 am
 
test deck Battle Spirits TCG In the discussion on the Deck "test deck" by darklonewolf21 Miembro Premium United States send message
chaosezel Premium Member Indonesia
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Mind Control is limited to 1 per deck by the rules, so please take out 1
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Posted: September 1, 2015 10:23 pm
 
Phantom forest Battle Spirits TCG In the discussion on the Deck "Phantom forest" by goodman12 United States send message
darkzoroark Brazil
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Double Blaster is limited to one copy per deck.
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Posted: September 1, 2015 04:33 pm
 
Mana Breaking Dragon Duel Masters In the discussion on the Deck "Mana Breaking Dragon" by raven Sweden send message
aj_ranade India
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seeing bolmeteus and bajula in the same deck is quite powerful but very rarely done as far as I know... plus nature provides an excellent mana boost and you can get Bolzard or Bolshack easily by the fourth turn.. heck Ive even played multiple dragons in the same turn
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Posted: September 1, 2015 11:08 am
 
uwb agony Duel Masters In the discussion on the Deck "uwb agony" by zoso92 United States send message
aj_ranade India
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quite a strong deck.. I used to play a similar LWD deck until its owner made it a private deck and then I found this..
hopefully you wont make this private after readin this comment too
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Posted: September 1, 2015 11:05 am
 
Alfred Early Cardfight!! Vanguard In the discussion on the Card "Alfred Early"
astrorm Brunei (Darussalam)
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Is the skill on the image apply?
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Posted: August 31, 2015 10:12 pm
 
Dem Plots Cardfight!! Vanguard In the discussion on the Deck "Dem Plots" by bleyx5 Mali send message
runzy1 United Kingdom
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Just wanted to know why you used the amount of each grades that you did.
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Posted: August 31, 2015 04:47 pm
 
fire power 2.2 Chaotic TCG In the discussion on the Deck "fire power 2.2" by counterfighter Canada send message
counterfighter Canada
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thanx I will be sure

hope we battle soon

I cant wait
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Posted: August 31, 2015 04:47 pm
 
fire power 2.0 Chaotic TCG In the discussion on the Deck "fire power 2.0" by counterfighter Canada send message
speedplayera Canada
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quote from Complete Chaotic Deck Builder's Rules:
You can play Chaotic with decks of different sizes: 1, 3, and 6 Creature decks are the most common sizes.
-On this site, it is preferred that you construct an army of 6 Creature Cards.

For each Creature Card, also select one Battlegear Card and one Mugic Card.
-When choosing Battlegear, your aim should be to equip any that either compliment your strengths and strategy, or compensate for a significant weakness.
-When choosing Mugic, make sure that they work towards your deck's goal, and try to have your Creatures be able to cast or use most/all of them.

Create a 10 card Location Deck. You can use any 10 Location Cards you want as long as you stick to the Rule of Two and do not have multiple copies of Unique or Legendary cards. (see below)
-When choosing Locations, make sure the abilities are mostly or entirely beneficial to you, and try to have Initiative that works with you whenever possible.

Create a 20 card Attack Deck. The 20 Attack Cards you choose must not exceed 20 Build Points (Build Points of each Attack Card are inside of the starburst icon in the top-left corner).
-When choosing Attacks, be sure to only include cards that can be used effectively by most/all of your non-support members.

Rule of Two: You can only have up to two copies of any card in your deck, unless the card itself says otherwise.
Q: Are Creatures with the same name but different statistics considered different Creatures?
A: No. Two Creatures (or cards of any type) are considered to be copies of the same card if they share the same exact name.
Q: Are cards with the same name but different subtitles considered different cards?
A: No. For the "Unique" Rule and the "Rule of Two", cards with the same name but different subtitles are considered to be copies of the same card.
(e.g Maxxor and Maxxor, Protector of Perim are considered copies of the same card for this rule.)

Unique: This ability indicates that only one copy of a card with this ability may be included in a player's deck. This does not include other cards with "Unique" you control that don't have the same name.
(e.g Lore, Ancestral Caller and Lore, High Muge of the Hive would not be allowed in the same army as they are considered copies of the same card, but Hammerdoom Chantcaller and Lord Van Bloot would.)

Loyal - [Tribe] [type]: A card with Loyal cannot be played in an army unless all other Creatures in that army share at least one of the same Tribes as the card with "Loyal". If there is a listed Tribe or type designation then all Creatures must share at least one of the listed Tribe or type designations.
(e.g Chaor would not be allowed in an army with Intress, Ursis, or any Creatures who aren't of the Underworld tribe.)

Legendary: A player may not include more than one copy of any card with the "Legendary" keyword in their deck. This does not effect non-"Legendary" copies of a card as long as the other copy doesn't have "Legendary" and still follows the "Rule of Two" and "Unique" Rule.
(e.g Tangath Toborn, OverWorld General and Tangath Toborn, In Training can legally be in the same army, but Grantkae, Mipedian General and Warriors of Owayki cannot.)
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Posted: August 30, 2015 09:46 pm
 
fire power 2.2 Chaotic TCG In the discussion on the Deck "fire power 2.2" by counterfighter Canada send message
speedplayera Canada
Avatar for speedplayera

quote from Complete Chaotic Deck Builder's Rules:
You can play Chaotic with decks of different sizes: 1, 3, and 6 Creature decks are the most common sizes.
-On this site, it is preferred that you construct an army of 6 Creature Cards.

For each Creature Card, also select one Battlegear Card and one Mugic Card.
-When choosing Battlegear, your aim should be to equip any that either compliment your strengths and strategy, or compensate for a significant weakness.
-When choosing Mugic, make sure that they work towards your deck's goal, and try to have your Creatures be able to cast or use most/all of them.

Create a 10 card Location Deck. You can use any 10 Location Cards you want as long as you stick to the Rule of Two and do not have multiple copies of Unique or Legendary cards. (see below)
-When choosing Locations, make sure the abilities are mostly or entirely beneficial to you, and try to have Initiative that works with you whenever possible.

Create a 20 card Attack Deck. The 20 Attack Cards you choose must not exceed 20 Build Points (Build Points of each Attack Card are inside of the starburst icon in the top-left corner).
-When choosing Attacks, be sure to only include cards that can be used effectively by most/all of your non-support members.

Rule of Two: You can only have up to two copies of any card in your deck, unless the card itself says otherwise.
Q: Are Creatures with the same name but different statistics considered different Creatures?
A: No. Two Creatures (or cards of any type) are considered to be copies of the same card if they share the same exact name.
Q: Are cards with the same name but different subtitles considered different cards?
A: No. For the "Unique" Rule and the "Rule of Two", cards with the same name but different subtitles are considered to be copies of the same card.
(e.g Maxxor and Maxxor, Protector of Perim are considered copies of the same card for this rule.)

Unique: This ability indicates that only one copy of a card with this ability may be included in a player's deck. This does not include other cards with "Unique" you control that don't have the same name.
(e.g Lore, Ancestral Caller and Lore, High Muge of the Hive would not be allowed in the same army as they are considered copies of the same card, but Hammerdoom Chantcaller and Lord Van Bloot would.)

Loyal - [Tribe] [type]: A card with Loyal cannot be played in an army unless all other Creatures in that army share at least one of the same Tribes as the card with "Loyal". If there is a listed Tribe or type designation then all Creatures must share at least one of the listed Tribe or type designations.
(e.g Chaor would not be allowed in an army with Intress, Ursis, or any Creatures who aren't of the Underworld tribe.)

Legendary: A player may not include more than one copy of any card with the "Legendary" keyword in their deck. This does not effect non-"Legendary" copies of a card as long as the other copy doesn't have "Legendary" and still follows the "Rule of Two" and "Unique" Rule.
(e.g Tangath Toborn, OverWorld General and Tangath Toborn, In Training can legally be in the same army, but Grantkae, Mipedian General and Warriors of Owayki cannot.)
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Posted: August 30, 2015 09:44 pm
 
red deck Battle Spirits TCG In the discussion on the Deck "red deck" by dad74 France send message
coolbjkim Premium Member United States
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double blaster is limited to 1 copy per deck
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Posted: August 30, 2015 01:21 pm
 
Royal Paladin(Old Version) Cardfight!! Vanguard In the discussion on the Deck "Royal Paladin(Old Version)" by astrorm Brunei (Darussalam) send message
kirito5ao Premium Member United States
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Barcgal is banned as starting vanguard. You need to switch starters
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Posted: August 30, 2015 07:46 am
 
Black Shiver, Gabriel Cardfight!! Vanguard In the discussion on the Card Review for "Black Shiver, Gabriel" by baron Miembro Premium Indonesia send message
kaichisendou Premium Member India
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Would you mind if i throw this review away (/-.-#)/
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Posted: August 30, 2015 07:38 am
 
Limitless Revenger Floid V1.97 Cardfight!! Vanguard In the discussion on the Deck "Limitless Revenger Floid V1.97" by baron Miembro Premium Indonesia send message
blackwinddragon United States
Avatar for blackwinddragon
it just doesnt seem consistent enough to be completely viable, if ihad to make any suggestions (take them as you will) it would be changes like this:
1)take out the second judgebau, its just taking up space (even if you keep it, the second one needs to be formated to already be in the main deck, the max cards in G-zone is 9 if you include the starter)
2)Add a 4th Perfect guard. running perfect guards at 3 is never a good idea. you could even take it a step further and replace Mac Lir with Karma Collectors for the damage unflip, even though Karma Collector is not a revenger
3) Running blaster dark revenger, and running tartu's together is to many high cost cards, and without a counter charger, the number of times you can use dragruler's limit break gets limited.
4) the random 1 skull witch nemain doesnt do anything except eat up your counterblast which again, your going to need for later
5) if you want to run a legion, run a legion. more Specifically, run the Abyss Legion. blaster Dark revenger Abyss may only work as a RG, but he's only 1 counterblast and can retire grade 1 or less, so knocks out starters and anything without resist in the backrow
6) Glonn is not needed, especially not needed at 4. it eats away at the soul which hurts cross rides.
7)Aurageyser and Aurageyser Doomed do not need to both be run at 4. when you stride aurageyser dragon first, its skill uses one of itself. Aurageyer Doomed also gets rid of Aurageyser dragon, so after 2 strides with him, you cant pay the cost again.

maybe a consistent build would look like this, take it what you may, use it if you wish, modify it how you like
Grade 0: Judgebau revenger x1, 8 Critical triggers, 4 Draw Triggers, 4 heal triggers. Grade 1: Tempting Revenger, Finneas x4, Karma Collector x4, Sharp Point Revenger, Shadow Lancer x4, Black-Winged SwordBreaker x2 Grade 2: Overcoming Revenger, Rukea x4, Blaster Dark Revenger Abyss, x4, Willy Revenger, Mana x3 Grade 3: Illusionary Revenger, Modred Phantom x3, Revenger, Dragruler Phantom x3, Revenger, Phantom Blaster Dragon Abyss x2. Grade 4(G-Units): Supremacy Black Dragon, Aurageyser Dragon x3, Supremacy Black Dragon, Aurageyser Dragon x1, Dark Dragon, Phantom Blaster Diablo x2, True Revenger, Dragruler Revenant x1 and Dark Knight, Grim Recruiter x1
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Posted: August 30, 2015 04:50 am
 
Crimson Apollo Battle Spirits TCG In the discussion on the Deck "Crimson Apollo" by oregion Malaysia send message
rickrowe Canada
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As promised I will now give some comments about the deck.
First of all, it lacks synergy. There are some cards that can be removed or further enforced.
Elginius is a good example. Try to put some blue braves like cerbelord and cannon-arms.
A good new support spirit is pixilizard. It is basically shining galaxy and spirit soul. Since you use some ultimates, it rocks!
I am not sure if geminize should be here. If there are some high cost magic and more spirits in astral soul then it is very powerful. But then you need yellow spirits for reduction.
You need some burst spirits. I am not very good with these but cannonangelia canon is a good one. It can help you out in desperate situations. You should find some that works well with the deck.
Igua-buggy is pointless if there is no other cards with white reduction. The spells are low cost so they aren't really needed.
Core boost is needed, or cards that further lower the cost. There are tons of these cards so you should be able to find some to your liking.
I am not a pro at ultimates so I can't give any legit suggestions.
Lastly, you need to test the deck. Find someone at your level and see if there are improvements needed.
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Posted: August 30, 2015 04:16 am
 
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