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latest comments by jcthundar
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Kuro no Comeback Battle Spirits TCG In the discussion on the Deck "Kuro no Comeback" by kurokawa Portugal send message
jcthundar Premium Member United States
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Yamato-Fried is limited to one
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Posted: December 7, 2012 10:50 am
 
Subete watashi no kami o hakai Battle Spirits TCG In the discussion on the Deck "Subete watashi no kami o hakai" by wolfbriar United States
jcthundar Premium Member United States
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Amaterasu is an illegal/banned card.
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Posted: December 5, 2012 01:41 pm
 
In The End Kaijudo TCG In the discussion on the Deck "In The End" by hellkizer India
jcthundar Premium Member United States
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This is Kaijudo not Duel Masters; the rules are a bit different. No more than 3 copies. Go to
http://www.kaijudo.com/faq/
then rebuild the deck.
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Posted: November 17, 2012 09:49 am
 
Darkness Rises Pokemon In the discussion on the Deck "Darkness Rises" by kickb45 United States
jcthundar Premium Member United States
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I haven't played in years but, are special energy cards not limited to 4?
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Posted: October 30, 2012 09:42 am
 
Eternal Light Kaijudo TCG In the discussion on the Deck "Eternal Light" by crusader13 India
jcthundar Premium Member United States
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Your deck is breaking the 3 copy rule. No more than 3 copies per card. That includes reprints. If the name is the same, it counts as the same card no matter the image.
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Posted: September 24, 2012 09:42 am
 
fire & nacher Kaijudo TCG In the discussion on the Deck "fire & nacher" by hackingace97 United States
jcthundar Premium Member United States
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Do you know how to play this game? By the looks of this deck, you don't. To begin, you broke the 3 copy rule. Even if they come from different packs, you can't have more than 3 copies of the same card in the deck. You have 6 Bronze Arm Tribes and 4 Root Traps. More than 70% of your deck is level 4 and above with 40% of the deck being lv5 and above. Against a quick strike deck, you'd loose in 3-6 turns. Against a regular deck, 4-8 turns. The deck is cluttered with powerful creatures that can be stopped with a decent blocker or spell. You have 94 cards in the deck with no draw power or any substantial mana charge. If your lucky, you'll break a shield or 3; if not, your opponent will defeat you without loosing a single shield or creature and destroying all of yours. Take a look at other decks, watch/read other battles to get a feel for the game and remake this deck. As it stand, this deck is a 0 out of 5.
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Posted: September 22, 2012 09:47 am
 
suprem burst Battle Spirits TCG In the discussion on the Deck "suprem burst" by matyu Italy
jcthundar Premium Member United States
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You call it supreme burst and yet there's only 13 bursts in the deck. You also spelled supreme wrong. what's with the blue spell? You have no blue spirit to level up. By the way, the name is taken.
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Posted: September 15, 2012 12:06 pm
 
Jurasic Forest Battle Spirits TCG In the discussion on the Deck "Jurasic Forest" by jcthundar Miembro Premium United States send message
jcthundar Premium Member United States
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quote from joeythekidxd:

its a good start, but zodiac contract is going to be your main way of summoning out the zodiacs, so 3 would be alot better. thats all i got for now. :<

Sorry Joey but I scrapped the Zodiac Deck. I couldn't figure out how to use all 13 Zodiacs while keeping the card total low. I may remake it in the future, but for now, I'm done with Zodiacs.
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Posted: September 7, 2012 11:11 pm
 
Duel Masters is better. Kaijudo TCG In the discussion on the Deck "Duel Masters is better." by chad United States
jcthundar Premium Member United States
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Kaijudo is better; it's just new. Did u play Duel masters when it first came out? I did. They didn't even have evolution creatures. Give them time to bring out more cards.
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Posted: September 4, 2012 08:36 pm
 
Fake Mirror In the discussion on the Dream Card "Fake Mirror" by hakkungalang Indonesia
jcthundar Premium Member United States
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quote from beachboii:

uhhhh It's called shrink. look it up


Not all monsters are affected by spells. This would be the normal trap version.
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Posted: September 2, 2012 04:15 pm
Modified on September 2, 2012 04:16 pm
 
Fast Deck Battle Spirits TCG In the discussion on the Deck "Fast Deck" by dragon7 Italy
jcthundar Premium Member United States
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Something tells me u don't know how braving and tribute works. most of your spirits can't fuse with your braves and u only have 2 spirits that meet the tribute requirements for your tribute spirits.
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Posted: August 22, 2012 10:32 am
 
Color Challenge 5-White Stand Battle Spirits TCG In the discussion on the Deck "Color Challenge 5-White Stand" by jcthundar Miembro Premium United States send message
jcthundar Premium Member United States
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I replaced mobius loop with white hole. It has a higher cost, but greater effect. It can return multiple copies of metropolis nexus for redeployment and all pesky enemy nexuses at the same time.
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Posted: August 20, 2012 03:06 pm
 
Color Challenge 6-Blue Crush Battle Spirits TCG In the discussion on the Deck "Color Challenge 6-Blue Crush" by jcthundar Miembro Premium United States send message
jcthundar Premium Member United States
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quote from unknownkira:

The Victory Stand is Banned and The Bloody Artifact is limited to 1 in the Japanese meta. Information here: http://battlespirits.com/rule/limited.html

Changed the deck. It's now my last color challenge deck.
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Posted: July 26, 2012 11:25 pm
 
Color Challenge 5-White Stand Battle Spirits TCG In the discussion on the Deck "Color Challenge 5-White Stand" by jcthundar Miembro Premium United States send message
jcthundar Premium Member United States
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The deck is ready, but I plan on making some updates later. I plan on replacing Baragan with Glazzar. Mirrage coat may seem odd in a brave deck, but not every spirit will be braved. As for Mobius Loop, it targets any nexus u want including your own. U won't get the core, but u will get to redeploy the nexus.
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Posted: July 26, 2012 11:23 pm
 
Withered Maiden In the discussion on the Dream Card "Withered Maiden" by royalblade Singapore send message
jcthundar Premium Member United States
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U need to work on your wording and your effects didn't make a lot of sense. Try this.

ACT 【V】: Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (4)] This unit can attack all of your opponent's units and loses twin drive until the end of this turn

ACT【V】【Soul Blast (5)】Until end of the turn this unit gets power +2000 for each kagero and Narukami unit of the field

Auto【V】【CB (1) Soul charge (2)】when this unit attacks, if you have Dragonic Vermilion in the soul, you may pay the cost. If you do stand one grade 1 or lower Kagero or Narukami unit.


The third ability charges for the second. If u run stand triggers or grade 1's with power boosting effects, the stand ability will be useful without being overpowering.
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Posted: July 19, 2012 11:21 am
 
konton king of knights In the discussion on the Dream Card "konton king of knights" by blasterchaos1 United States
jcthundar Premium Member United States
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There's already a King of Knights and this is just a Gold Majesty wannabe.
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Posted: July 19, 2012 10:29 am
 
Elemental master, Feu In the discussion on the Dream Card "Elemental master, Feu" by dmystogan Canada
jcthundar Premium Member United States
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U need to rewrite that effect. As it is now, it's useless. If the attack already hit, then the damage is already done and the extra critical is wasted. It should be When this card declares an attack you may pay the cost.
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Posted: July 19, 2012 10:27 am
 
The AbsoluteSuperDeity Sieg-Amaterasu In the discussion on the Dream Card "The AbsoluteSuperDeity Sieg-Amaterasu" by bashin_thegreat Thailand send message
jcthundar Premium Member United States
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The card is not even completed. You forgot to put the lv core requirements. It's far too powerful, but balanced off by it's impossible summon cost. Even with mad core gain, it would be impossible to summon. It's all powerful effect is useless against white armor abilities. In trying to make a powerful card, u ended up making a useless one.
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Posted: July 19, 2012 07:59 am
 
Zodiac God Battle Spirits TCG In the discussion on the Deck "Zodiac God" by joeythekidxd United States send message
jcthundar Premium Member United States
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U need to put in at least 2 burst wall cards. Replace Baragan with Sunk Shine. Both have the same trigger, but sunk shine will help u with core gain which is a must in Galaxian Decks. Substitute the windhero for the Retsuhero. His Violent swift core recovery will allow for quick leveling up of your Galaxians during battle. If u ever want to bring out that cost 12 spirit, and use it's effect, u need better core gain.
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Posted: July 5, 2012 05:41 pm
 
Color Challenge 4-Purple Chaos Battle Spirits TCG In the discussion on the Deck "Color Challenge 4-Purple Chaos" by jcthundar Miembro Premium United States send message
jcthundar Premium Member United States
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I scraped my immortal deck to make this one. I may make my immortal deck in the future, but for now I want to test this one. Who knows, I may scrap this deck and make an all purple cards Immortal Deck.
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Posted: June 28, 2012 12:27 pm
Modified on July 13, 2012 09:26 pm
 
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