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In the discussion on the
Dream Card "Specialist of Chaos - Shadow"
by
taem
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jcthundar
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With 800 attack you can bring it back from grave with limit reverse annoying your opponent even more. |
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In the discussion on the
Dream Card "Doomsday Messenger"
by
taem
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jcthundar
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2800 is common for 8 star monsters or 7 stars that are difficult to summon. Messenger can be summoned with 1 tribute and has a nice bonus effect. For me, 2800 is just not believable for a 7 star 1 tribute. If you want to keep the attack, try making it 8 star. There are a few 8 star 1 tributes in it's attack range. | ||||
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In the discussion on the
Dream Card "Michael Jackson - EnvoyOf Pop"
by
alexmajor0
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jcthundar
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Nice fun card. Even though I can't moonwalk, I'd never loose to it because You'd never get the 2 counters. I recommend making 1/2 support card(s) for it to help it gain the counters. | ||||
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In the discussion on the
Dream Card "Life's a gamble"
by
grunsta
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jcthundar
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Love it. There are a few problems/questions though. The final part '' * Take 100 damage times the diget rolled plus 100 more for each monster on the field.'' does that apply to the player who rolled high or to both players? It's a bit unclear to me. what if it's a tie? Do both players roll again? I recommend making the final effect the tie effect. Last but not least, spell cards in Yugioh don't have tag-ons. "Losing doesn't always have to be so bad... Unless..." is unnecessary. As is, I rate it a 3 or 4. Edit it, and it will be a 5. I'll rate the card after you edit it. | ||||
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In the discussion on the
Dream Card "Specialist of Chaos - Shadow"
by
taem
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jcthundar
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Attack is too high for direct attack but otherwise, great card. perhaps switch attack and defense. | ||||
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In the discussion on the
Dream Card "Archangel - Yuriel, The Wise"
by
azuriel
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jcthundar
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love the revised version. 5/5. | ||||
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In the discussion on the
Dream Card "Three Headed beast"
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gruntgrunt37
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jcthundar
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Need to work on your wording. Try this If this card would be destroyed by battle or an effect other than it's own, you can negate it's destruction by summoning 1 Head token (lv ? attribute? type?Att 0 Def 300) to your side of the field. (if you can not, destroy this card.) If you do not control a face up Three Headed Beast remove all Head Token(s) on your side of the field. Head Token(s) can not be destroyed. When there are 3 head tokens on your side of the field, destroy this card. I believe this clearly states all effects while covering some common situations that might need a ruling. full monster card zone, mind control, what happens to tokens. I see this a lot. People have good/descent cards with bad wording that makes it difficult to understand it's full effects. |
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In the discussion on the
Dream Card "Automatic"
by
formulasynchron
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jcthundar
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This card needs a restriction. As it is, it's an O.T.K. special summon a powerful monster, boost it's attack, attack directly. Chimeratech Overdragon equipped with this card is game over. | ||||
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In the discussion on the
Dream Card "The Monster's Spirit"
by
eden_paz
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jcthundar
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Great card. Limited to 1. if it was ever made into a real card, it would be limited. Still, ti's a great card and I would love for it to be an actual card. Need to work on the wording though. | ||||
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In the discussion on the
Dream Card "Number 100: Vortex Dragon"
by
krokosaurus
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jcthundar
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Is the effect once per turn, or can u get rid of all your opponents cards on the field all in one turn? That little questions is what makes me indecisive about giving you a 4 or a 5. To be honest it's 4.5 or a 5 but they don't have a .5 rating option. | ||||
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In the discussion on the
Dream Card "Kuribine"
by
pharaohatem
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jcthundar
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When you say required you mean a specific tuner right? there are 2 kinds of required and i'm just trying to figure what you mean exactly. 1) Junk Warrior requires Junk Syncron 2) Trident Dragon requires a dragon type tuner Can Kuribine be use for synchros like Trident Dragon or just the synchros like Junk warrior? Personally, I want just the #1 category. giving it both would make it too powerful. |
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In the discussion on the
Dream Card "Archangel - Kyriel, The Forgotten"
by
azuriel
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jcthundar
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In my opinion, it's way overpowered. Though u do add some good counterbalances. It has so many effects already and u went and added 2 extra ones. My only real problem with it is the first one. The second gives it it's attack power, so that has to stay. but this one 1)Once per turn return up to 3 of your cards from play to your graveyard then randomly remove the same amount of returned cards from your opponent's hand from play. Increase your life points and deal damage to your opponent for each card removed from play by 1000. This card cannot attack until your next turn. Too much. Take that one away and work on the wording and it's a 5/5 for me. |
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In the discussion on the
Dream Card "Archangel - Ezikiel, The Fallen"
by
azuriel
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jcthundar
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I like this one better than Azuriel. By the way, y is this one harder to summon, yet weaker than Azuriel? Love the first activated effect have problems with the others. I recommend 2) Discard 1 monster card. Increase your life points and inflict damage to your opponent by the attack or defense of the discarded monster. This card can not attack if you activate this effect. 3) Remove 1 card in your graveyard from play. Until the end of the turn, this card can not be destroyed by the effects of a card of the same type. If you removed a monster, increase this cards attack by 2000. This effect can be activated during either player's turn Powerful effects, decent counterbalance and it can still be destroyed by battle. anyone can make over the top powerful cards. The best ones are the powerful ones that can still be stopped. Exodia, Egyptian Gods, Sacred beasts, Earthbound Immortals, Norse Gods, Time Lords, etc all are powerful, but have counterbalances and weaknesses that keep them from being banned like 'Chaos Emperor Dragon Envoy of the End'. And work on your wording. |
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In the discussion on the
Dream Card "Archangel - Yuriel, The Wise"
by
azuriel
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jcthundar
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First off, is it when he's special or synchro summoned? The card is too powerful. easy to synchro with over the top effects. U get 3000 LP for destroying 3 of your opponents cards. With it's other effect's it's essentially immortal with little to no cost. The way it is now, i can build a deck that will remove it from play almost every turn allowing me to destroy up to 3 of my opponents cards every turn. tone down the effects, or add higher costs. If the card were to ever be made, it would be banned in no time. | ||||
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In the discussion on the
Dream Card "Divine Intervention"
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azuriel
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jcthundar
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I'm not sure how the card plays. The way I understand it is... This card can only be activated if "Heaven's Gate" is face up on the field. This card cannot be targeted by the effect of a monster, spell or trap card. When a Fairy type monster on your side of the field is destroyed by battle and sent to your graveyard, remove the monster from play to remove the monster that destroyed it in battle from play. Then, increase your life points by the level of the opponent's removed monster x 200. When "Heaven's Gate" is removed from the field destroy this card. if I'm wrong, u need to clarify it. if I'm right, u decide which wording is easier to understand. |
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In the discussion on the
Dream Card "Highly Polished Mirror"
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gruntgrunt37
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jcthundar
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won't work with your mirror spell cards. The LP lost by the other mirror cards are costs not effect damage. This card prevents effect damage but not cost. Don't bother trying to change it to prevent cost. very few cards like that exist and they all have a negative effect counterbalance that's usually worse than the costs it prevents. | ||||
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In the discussion on the


