main page of Trade Cards OnlineTrade Cards Online

The safest place to trade, buy, and sell cards

The Buzz... by jcthundar

latest comments by jcthundar
Showing comments on for
Page 5 of 6 Pages: Previous   1  2  3  4  [5]  6   Next
D. Holy Royal Knight God- ALPHA In the discussion on the Dream Card "D. Holy Royal Knight God- ALPHA" by blackbeast United States
jcthundar Premium Member United States
Avatar for jcthundar
So much to comment on. First off, he looks like a warrior not a dragon. Second, what's with the weird tuning conditions? Even with the weird condition, it's still easy to summon in a well constructed dragon deck. Third, you need to work on your wording. Lastly, Way too powerful. My recommendation


1 Dragon-type tuner monster + 2 or more Non-tuner monsters
This card cannot be special summoned expect by synchro summon and the effect of a "D." card. This card is unaffected by the effects of monster cards except for 'D' monsters. Once per turn you can equip one Dragon-type monster from either players field or graveyard to this monster to have it gain half the attack of the equipped monster.(only one card can be equipped this way.) You can send one monster equipped to this card by it's own effect to the grave to destroy a card on the field, attack once more, or negate an attack.

Leave it's resurrection to your other 'D' monster.
Back to top
Report content icon
Posted: November 23, 2011 11:01 am
 
Divine Element Dragon In the discussion on the Dream Card "Divine Element Dragon" by blademan United States
jcthundar Premium Member United States
Avatar for jcthundar
The other poster above is right. I recommend you make the attack and defense power 5500. Below is a recommendation of it's effects and wording. Still powerful, but not over the top.


This card can only be fusion summoned by removing from play 1 "Volcanic Flare Dragon, 1 "Blade Scraper Dragon", 1 "Lightning Blast Dragon", 1 "Nightmare Doom Dragon", 1 "Aqua Marine Dragon", and 1 "Wind Typhoon Dragon" from your field or graveyard.(You do not use "Polymerization".) This card is unaffected by the effects of your opponent's cards. Once per turn, you can destroy all other monsters on the field. If You do, cut this cards attack and defense in half until your next standby phase and you can not conduct your battle phase this turn. This card can not be destroyed by battle except by a warrior, dragon, or spellcaster-type monster.

With it's power cut in half, it would be 2750. A power that's still tough to beat. Even if your opponent has a powerful enough monster, if it's not the right type, you take damage, but it stays on the field. Next turn, your back to 5500.
Back to top
Report content icon
Posted: November 23, 2011 10:35 am
 
D. Royal Knight Gallant In the discussion on the Dream Card "D. Royal Knight Gallant" by blackbeast United States
jcthundar Premium Member United States
Avatar for jcthundar
First off, you need to work on your spelling and wording. As for the effects,

2: You can destroy 2 cards on the field.

Too powerful for such a low cost.

4: All "D." monsters you control gain 500 attack points until you next end phase.

Wording. Since these effects can only be activated during your turn, the next end phase is the end phase.

6: Special one "D." monster from your hand, deck, or graveyard.

Summoning from the deck is too powerful.


Overall, I recommend

2: All "D." monsters you control gain 500 attack until the end phase.
4: Special one "D." monster from your hand or graveyard.
6: You can destroy up to 2 cards on the field.
Back to top
Report content icon
Posted: November 23, 2011 10:15 am
 
Skull Guardian Dragon In the discussion on the Dream Card "Skull Guardian Dragon" by krokosaurus Germany
jcthundar Premium Member United States
Avatar for jcthundar
The last effect

Once per turn: discard 1 card; send 1 card from the field to the Graveyard.

is it optional or mandatory?
Back to top
Report content icon
Posted: November 23, 2011 10:01 am
 
Yin Yang Paladins Cardfight!! Vanguard In the discussion on the Deck "Yin Yang Paladins" by shuriken6 Miembro Premium United States send message
jcthundar Premium Member United States
Avatar for jcthundar
Take out all 3 Zapbau and ad 1 of the following

3 Fullbau
1 Fullbau 1 of each G3 dragon.
1 Fullbau and 2 other cards of your choice.

With Fullbau skill, makes for better starter. 4 G3 makes it hard to ride to grade 3. Odds are, you will be stuck on Grade 2 for a while.

Replace Snowgal with Powgal. Snowgal is meant to be used as a pack or boosting Garmall. Just 2 is not enough. Powgal is 1k stronger and it's cb skill will help u get Soul Saver Dragon.
Back to top
Report content icon
Posted: November 19, 2011 01:34 pm
 
Specialist of Chaos - Shadow In the discussion on the Dream Card "Specialist of Chaos - Shadow" by taem El Salvador
jcthundar Premium Member United States
Avatar for jcthundar

quote from taem:


quote from jcthundar:

Attack is too high for direct attack but otherwise, great card. perhaps switch attack and defense.


It was made to be annoying... that is why the ATK and the avoiding effect.



With 800 attack you can bring it back from grave with limit reverse annoying your opponent even more.
Back to top
Report content icon
Posted: November 18, 2011 02:37 pm
 
Doomsday Messenger In the discussion on the Dream Card "Doomsday Messenger" by taem El Salvador
jcthundar Premium Member United States
Avatar for jcthundar
2800 is common for 8 star monsters or 7 stars that are difficult to summon. Messenger can be summoned with 1 tribute and has a nice bonus effect. For me, 2800 is just not believable for a 7 star 1 tribute. If you want to keep the attack, try making it 8 star. There are a few 8 star 1 tributes in it's attack range.
Back to top
Report content icon
Posted: November 18, 2011 02:23 pm
 
Michael Jackson - EnvoyOf Pop In the discussion on the Dream Card "Michael Jackson - EnvoyOf Pop" by alexmajor0 United States
jcthundar Premium Member United States
Avatar for jcthundar
Nice fun card. Even though I can't moonwalk, I'd never loose to it because You'd never get the 2 counters. I recommend making 1/2 support card(s) for it to help it gain the counters.
Back to top
Report content icon
Posted: November 17, 2011 12:38 pm
 
Life's a gamble In the discussion on the Dream Card "Life's a gamble" by grunsta United States
jcthundar Premium Member United States
Avatar for jcthundar
Love it. There are a few problems/questions though. The final part '' * Take 100 damage times the diget rolled plus 100 more for each monster on the field.'' does that apply to the player who rolled high or to both players? It's a bit unclear to me. what if it's a tie? Do both players roll again? I recommend making the final effect the tie effect. Last but not least, spell cards in Yugioh don't have tag-ons. "Losing doesn't always have to be so bad... Unless..." is unnecessary. As is, I rate it a 3 or 4. Edit it, and it will be a 5. I'll rate the card after you edit it.
Back to top
Report content icon
Posted: November 16, 2011 06:59 am
 
Specialist of Chaos - Shadow In the discussion on the Dream Card "Specialist of Chaos - Shadow" by taem El Salvador
jcthundar Premium Member United States
Avatar for jcthundar
Attack is too high for direct attack but otherwise, great card. perhaps switch attack and defense.
Back to top
Report content icon
Posted: November 14, 2011 06:21 pm
 
Archangel - Yuriel, The Wise In the discussion on the Dream Card "Archangel - Yuriel, The Wise" by azuriel United States
jcthundar Premium Member United States
Avatar for jcthundar
love the revised version. 5/5.
Back to top
Report content icon
Posted: November 12, 2011 07:05 pm
 
Three Headed beast In the discussion on the Dream Card "Three Headed beast" by gruntgrunt37 United States
jcthundar Premium Member United States
Avatar for jcthundar
Need to work on your wording. Try this

If this card would be destroyed by battle or an effect other than it's own, you can negate it's destruction by summoning 1 Head token (lv ? attribute? type?Att 0 Def 300) to your side of the field. (if you can not, destroy this card.) If you do not control a face up Three Headed Beast remove all Head Token(s) on your side of the field. Head Token(s) can not be destroyed. When there are 3 head tokens on your side of the field, destroy this card.

I believe this clearly states all effects while covering some common situations that might need a ruling. full monster card zone, mind control, what happens to tokens. I see this a lot. People have good/descent cards with bad wording that makes it difficult to understand it's full effects.
Back to top
Report content icon
Posted: November 12, 2011 07:03 pm
 
Automatic In the discussion on the Dream Card "Automatic" by formulasynchron United States
jcthundar Premium Member United States
Avatar for jcthundar
This card needs a restriction. As it is, it's an O.T.K. special summon a powerful monster, boost it's attack, attack directly. Chimeratech Overdragon equipped with this card is game over.
Back to top
Report content icon
Posted: November 11, 2011 10:17 pm
 
The Monster's Spirit In the discussion on the Dream Card "The Monster's Spirit" by eden_paz United States
jcthundar Premium Member United States
Avatar for jcthundar
Great card. Limited to 1. if it was ever made into a real card, it would be limited. Still, ti's a great card and I would love for it to be an actual card. Need to work on the wording though.
Back to top
Report content icon
Posted: November 11, 2011 09:53 pm
 
Number 100: Vortex Dragon In the discussion on the Dream Card "Number 100: Vortex Dragon" by krokosaurus Germany
jcthundar Premium Member United States
Avatar for jcthundar
Is the effect once per turn, or can u get rid of all your opponents cards on the field all in one turn? That little questions is what makes me indecisive about giving you a 4 or a 5. To be honest it's 4.5 or a 5 but they don't have a .5 rating option.
Back to top
Report content icon
Posted: November 11, 2011 09:44 pm
 
Kuribine In the discussion on the Dream Card "Kuribine" by pharaohatem United States send message
jcthundar Premium Member United States
Avatar for jcthundar
When you say required you mean a specific tuner right? there are 2 kinds of required and i'm just trying to figure what you mean exactly.

1) Junk Warrior requires Junk Syncron
2) Trident Dragon requires a dragon type tuner

Can Kuribine be use for synchros like Trident Dragon or just the synchros like Junk warrior? Personally, I want just the #1 category. giving it both would make it too powerful.
Back to top
Report content icon
Posted: November 11, 2011 09:28 pm
 
Archangel - Kyriel, The Forgotten In the discussion on the Dream Card "Archangel - Kyriel, The Forgotten" by azuriel United States
jcthundar Premium Member United States
Avatar for jcthundar
In my opinion, it's way overpowered. Though u do add some good counterbalances. It has so many effects already and u went and added 2 extra ones. My only real problem with it is the first one. The second gives it it's attack power, so that has to stay. but this one

1)Once per turn return up to 3 of your cards from play to your graveyard then randomly remove the same amount of returned cards from your opponent's hand from play. Increase your life points and deal damage to your opponent for each card removed from play by 1000. This card cannot attack until your next turn.

Too much. Take that one away and work on the wording and it's a 5/5 for me.
Back to top
Report content icon
Posted: November 11, 2011 02:06 pm
 
Archangel - Ezikiel, The Fallen In the discussion on the Dream Card "Archangel - Ezikiel, The Fallen" by azuriel United States
jcthundar Premium Member United States
Avatar for jcthundar
I like this one better than Azuriel. By the way, y is this one harder to summon, yet weaker than Azuriel? Love the first activated effect have problems with the others. I recommend

2) Discard 1 monster card. Increase your life points and inflict damage to your opponent by the attack or defense of the discarded monster. This card can not attack if you activate this effect.

3) Remove 1 card in your graveyard from play. Until the end of the turn, this card can not be destroyed by the effects of a card of the same type. If you removed a monster, increase this cards attack by 2000. This effect can be activated during either player's turn

Powerful effects, decent counterbalance and it can still be destroyed by battle. anyone can make over the top powerful cards. The best ones are the powerful ones that can still be stopped. Exodia, Egyptian Gods, Sacred beasts, Earthbound Immortals, Norse Gods, Time Lords, etc all are powerful, but have counterbalances and weaknesses that keep them from being banned like 'Chaos Emperor Dragon Envoy of the End'. And work on your wording.
Back to top
Report content icon
Posted: November 11, 2011 01:46 pm
 
Archangel - Yuriel, The Wise In the discussion on the Dream Card "Archangel - Yuriel, The Wise" by azuriel United States
jcthundar Premium Member United States
Avatar for jcthundar
First off, is it when he's special or synchro summoned? The card is too powerful. easy to synchro with over the top effects. U get 3000 LP for destroying 3 of your opponents cards. With it's other effect's it's essentially immortal with little to no cost. The way it is now, i can build a deck that will remove it from play almost every turn allowing me to destroy up to 3 of my opponents cards every turn. tone down the effects, or add higher costs. If the card were to ever be made, it would be banned in no time.
Back to top
Report content icon
Posted: November 11, 2011 01:16 pm
 
Divine Intervention In the discussion on the Dream Card "Divine Intervention" by azuriel United States
jcthundar Premium Member United States
Avatar for jcthundar
I'm not sure how the card plays. The way I understand it is...

This card can only be activated if "Heaven's Gate" is face up on the field. This card cannot be targeted by the effect of a monster, spell or trap card. When a Fairy type monster on your side of the field is destroyed by battle and sent to your graveyard, remove the monster from play to remove the monster that destroyed it in battle from play. Then, increase your life points by the level of the opponent's removed monster x 200. When "Heaven's Gate" is removed from the field destroy this card.

if I'm wrong, u need to clarify it. if I'm right, u decide which wording is easier to understand.
Back to top
Report content icon
Posted: November 11, 2011 12:58 pm
 
Page 5 of 6 Pages: Previous   1  2  3  4  [5]  6   Next


search for a card | cards you have | cards you want | look for trades
your messages | references | card reviews | dream cards | forums
affiliates | links | advertise with us | help