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In the discussion on the
Deck "Happy Holidays!!"
by
warner_91
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sjvsx
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you do not need geo rebirth universe. u dont have any dark/water creatures to evolve into. take great hercules instead | |
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In the discussion on the
Deck "Battle Deck - Hunting Strike"
by
wereborg
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sjvsx
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just something you could think over....cutting down 1 ace of swords and hachiko for the hunter fortress | |
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In the discussion on the
Deck "Kolourful Kendo Klub"
by
sjvsx
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sjvsx
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heh thx elmer. the game with u was won of the low points of this deck lol. its not GREAT, specially compared to the current cards, but not too bad. a good start would be to be able to generate faerie, memory and wing, with wanderers at the start....atleast used to be. quite weak against control decks if i remember correctly.but fun to play none the less |
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In the discussion on the
Deck "Embers2"
by
dengakusco
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sjvsx
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hmmm dude. try to cut down on the number of varities of cards u are using. i know its tempting but its easier to get out the effect you desire out with more copies, and lesser number of 'distractions' if u understand | |
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In the discussion on the
Deck "Triple Volgasm!!!"
by
kazeblack
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sjvsx
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i wont deny its a very good deck. but if you want a fair vote from me, you have to give me permission to use it |
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In the discussion on the
Deck "Swamped"
by
sjvsx
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sjvsx
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got any tips for improvement lol? | |
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In the discussion on the
Deck "Overcold, the Diamond Lord"
by
overcold_ice
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sjvsx
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hmmm..... i like the idea. i do. i wonder if u could also try maybe... pixie cocoon? shield trigger doing something similar to snowman...and hmm....if u actually are getting mana around so much...need fairy gift? | |
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In the discussion on the
Deck "Bird Master"
by
bestlizard
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sjvsx
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i personally like themed decks, n urs is pretty good. i havent played poke for a while so i'm probably a bit rusty...but to pick on it, i think the 'old' cards are not allowed or so, n u could always do with some double colourless energies in this deck |
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In the discussion on the
Deck "Roar of Darkness"
by
hex666
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sjvsx
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u wont need that many darkness energies. swap some for fighting to let your other creatures also join the battle | |
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In the discussion on the
Deck "Dark Samurai"
by
hex666
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sjvsx
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the trick you are hoping to make the defending pokemon sleep forever cant work. shiftry's pokebody only works during your opponent's turn...not between the turns, which is when you flip a coin for sleep. so the pokebody doesnt affect the sleep flips. ... also u have too many creature's with darkrai's....there can be only 4 of darkrai (normal and lv.X combined). but u can have 4 other EX's if there were any. |
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In the discussion on the
Deck "In Bloom"
by
ankan
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sjvsx
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mate. u dont have any gods in ur deck....heracles isnt a god | |
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In the discussion on the
Deck "Always Use Protection!"
by
sjvsx
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sjvsx
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haha lol played only 1 game with this deck. made me realise that this is a "do or die" deck. |
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In the discussion on the
Deck "Feral Snarl"
by
sjvsx
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sjvsx
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scoop actually suits this better imo, coz of few things. cheap. can put them 1 by 1, so can be used again and again turn after turn. also can be used to low mana beasts, increasing mana rate. if they die, next one to get it can chuck them in lol. specially if on alde, gives some independence to him. its not often that there are many creatures in opponent's bz. thats when quatro comes handy. tbh the deck works great except for the fact that opponent gets 'beep'loads of mana to use the next turn lol. and ofcourse i need atleast some of the creatures in bz, like some bouncer decks showed me *hears a beep* edit: considering how my hand is generally empty after the first few turns, i could remove bishamon for something else....any suggestions? (stratosphere o_o) |
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Modified on October 22, 2011 05:02 pm |
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In the discussion on the
Deck "Feral Snarl"
by
sjvsx
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sjvsx
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thanks for the comment kaka. but that part is quite well already taken care of. banban has mana reburst. so i tend to put him in mana first anyways as he can just pop out of there. n he's just like a backup plan. the other and pixie cocoon does relatively decent work in getting the others back, tho only into hand. and considering crest is restricted to 1, very much possible it'll end up in mana and become unusable. the main concern is that as i am providing more n more mana to the opponent, i make it riskier for myself against mainly evo's and speed attackers...or something terribly strong. | |
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In the discussion on the
Deck "Homer$ Game"
by
mich55
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sjvsx
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i'm trying to figure out how the 20% chance comes to play if u cant summon either card....any hints? | |
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In the discussion on the
Deck "Elemetal Gods"
by
sjvsx
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sjvsx
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thanks parin. now if i was to add project god...what do i remove? i could just pick god signal, but then looking at my mana distribution and other reasons, i could remove a darkness card....or maybe slash n burn...what do u think? | |
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In the discussion on the
Deck "Spellbound Knights"
by
sjvsx
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sjvsx
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edited again after an interesting game. x-gear out, evo in. | |
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In the discussion on the
Deck "Spellbound Knights"
by
sjvsx
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sjvsx
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1 nero gryphis and 1 arcadia egg? or what about 2 yurius, spirit of thunder? spells aren't always there, but they are quite a few of the times. hmmm... also if the xgear pops up during spell gear's attack, opponent's mana gets reduced... |
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Modified on September 5, 2011 03:48 am |
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In the discussion on the
Deck "Shuriken, The SkyFire General"
by
shuriken6
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sjvsx
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you could also think of invincible aura to compensate for the shields u lost. along with the drake one. would allow you to do what u want depending on the situation. what do ya think? | |
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In the discussion on the
Deck "Spellbound Knights"
by
sjvsx
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sjvsx
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hehe thanks for the vote parin. i just found out that cyber brain is banned and that lorenzo's 'cant be chosen' ability is only on other knights. so i removed brain and a drum treble to add 2 partial flames. what say u all? |
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In the discussion on the
In the discussion on the



