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Power Rangers Action Card Game
latest comments about Power Rangers Action Card Game
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Defend Force Power Rangers Action Card Game In the discussion on the Deck "Defend Force" by shely Miembro Premium United States send message
opera1 India
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Posted: May 29, 2014 08:34 am
 
Lothor Power Rangers Action Card Game In the discussion on the Card Review for "Lothor" by silverkp Miembro Premium United States send message
opera1 India
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u the only 1
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Posted: May 29, 2014 08:28 am
 
Gotta Hand it to You Power Rangers Action Card Game In the discussion on the Deck "Gotta Hand it to You" by captainbutters United States send message
captainbutters United States
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I do have two copies of Robo Knight 3-010 and three copies of Gosei Jet Megazord 3-013, and honestly after having someone look at the deck 3-010 Robo Knight does make more sense than the 3-011, do not know why I did not notice it. Gosei Jet Megazord I am going to run two copies and swap out two Sky Megazords for them. As for P-023 I thought it worked well in that it fit the theme of the deck of moving cards to the bottom of deck, but I decided to swap it out for a single copy of Black Megaforce 2-032, since the Blue and Red versions of it were already maxed out. Anyway thanks for the advice and congrats on wining your first round. Also if you want check out my newest deck Dino Thunder Power Up. In play testing it has done very well so far.
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Posted: August 26, 2013 12:18 pm
 
hector always causing problems Power Rangers Action Card Game In the discussion on the Deck "hector always causing problems" by roshuno United States
victormaru United States
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Dang Hector. This actually looks like it could be an effective burn deck though.
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Posted: August 26, 2013 12:22 am
 
Gotta Hand it to You Power Rangers Action Card Game In the discussion on the Deck "Gotta Hand it to You" by captainbutters United States send message
victormaru United States
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I've just gotten your e-mail to review this deck. First of all, I want to say that a lot of the new Megaforce cards from Universe of Hope are great. Or at least way better than the previous ones from Rise of Heroes and Guardians of Justice which were mostly useless in my opinion. With the newer Megaforce cards there's finally real combos for the team series and actual useful Zords and Megazords to utilize. Anyway, I'm no deck master but here's what I think of your deck.

You've made pretty good choices of cards for the deck. They all work well together with the exception of the P-023 Red Megaforce Ranger promo which doesn't really do anything useful. I could understand if you were playing Red Samurai Ranger (Shark Attack Mode) and simply needed more Red Ranger cards but there are more useful 0-Cost and 1-Cost Megaforce Rangers to take its place. You could replace it with another card that has the exact same effect such as the 2-021 Red Megaforce Ranger and 2-037 Blue Megaforce Ranger to keep up with the consistency of paying with the Gosei Jet. There's a Pink, Yellow and Black Megaforce Ranger version of this effect from Series 2 as well.



Personally I would play with the 3-010 Robo Knight and 3-013 Gosei Jet Megazord in a Megaforce deck because they combo really well together and the Gosei Jet Megazord is only a 4-Cost but I'm assuming you don't own those cards as of yet, otherwise they probably would've already been in the deck in the first place. As for the high-cost Megazord card you do have in the deck, I'm kind of iffy about having three Sky Megazord's only because this is a 30-card game and you'll most-likely draw it out often. The deck isn't heavily reliant on it but it would be your most-powerful card if you do get a chance to Extra Summon it. This is something you'll have to test out for yourself. If you find yourself drawing the Sky Megazord often and not being able to play it, you could try to tone it down to 2 copies or maybe even 1 if you feel that it's not that important. Running only a single copy of a card can be effective too.

All in all, this already seems like quite an effective deck, combo-wise. It certainly wouldn't stand a chance against the top tier decks such as Lightspeed, Samurai / Super Samurai and Forever Red because of the fact that those particular decks can get powerful cards out extremely fast and easy, but it'll at least do its job. And most of all, having fun while playing it.
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Posted: August 25, 2013 04:24 pm
Modified on August 25, 2013 04:27 pm
 
Shinkenger strike Power Rangers Action Card Game In the discussion on the Deck "Shinkenger strike" by kiva United States
captainbutters United States
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Hey Kiva (nice name by the way) I like Shinkenger too and I would like to give you suggestions for your deck. The Samurai Ranger cards are a good set of cards to play with, and a lot of them can deal damage just by being played, and on top of that you can summon some good cards for free. As the name of the subject says this is merely a suggestion to make your Samurai deck have more of an edge.
For your zero costs cards which total 8 cards.

3x Red Samurai Ranger Lauren (3-01: The reason I have this card is because I am running 9 Super Samurai Cards so I am able to get her effect a lot.
3x Red Samurai Ranger (2-012): He is a zero cost card with two max levels, so I like him for his alone.

Next up the one cost cards which total 11 cards. All 11 of these cards are the ones that hit the field and do damage off the bat.

3x Red Samurai Ranger (1-100)
3x Blue Samurai Ranger (1-101)
3x Green Samurai Ranger (1-103)
2x Pink Samurai Ranger (1-102)

Next after this are the two cost cards, which total 6. These cards are meant to get a free card with more level points.

3x Red Super Samurai Ranger (1-085)
3x Blue Super Samurai Ranger (1-090)

After this are the three cost cards which total 6.
3x Red Samurai Ranger Shark Attack Mode (1-086): With 12 of the 30 cards being Red he is easy to get out for free, and if you have to pay for him, use Lauren to get the effect of her.
3x Dragon Zord (1-09: Good zord card and fits the damage idea of the deck.

The last two cards of the deck are six cost and only total 2.
2x Tiger Drill Megazord (1-083): Play and hit for two, and if you should lose, hit for two, or if you want you can even try Beetle Blaster Megazord (1-087) which deals damage equal to teach Samurai card in your training area.

Well this is all I got. As mention this is merely a suggest and you can tweak the deck, ignore it or do whatever you like. I am new to this game so I am not quite comfortable making decks yet, but this has worked for me personally so far. I hope I helped.
-CaptainButters
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Posted: August 24, 2013 12:35 pm
 
RPM Power Rangers Power Rangers Action Card Game In the discussion on the Card "RPM Power Rangers"
silverkp Premium Member United States
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awful shame this card couldn't have had a different effect.
If you play this and lightspeed, you su'ck at this game.
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Posted: August 23, 2013 10:59 pm
 
Red Samurai Ranger Power Rangers Action Card Game In the discussion on the Card "Red Samurai Ranger"
silverkp Premium Member United States
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fix the picture for this card. can't see its RPS symbol
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Posted: July 21, 2013 05:38 pm
 
Gosei Great Megazord Power Rangers Action Card Game In the discussion on the Card "Gosei Great Megazord"
silverkp Premium Member United States
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terrible card. terrible player if they have to use this card
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Posted: July 21, 2013 05:37 pm
 
Moogers Power Rangers Action Card Game In the discussion on the Card Review for "Moogers" by silverkp Miembro Premium United States send message
victormaru United States
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Master Xandred has such a bad effect, I don't even know why they made him a Super Rare. The card itself does look cool as a holographic though.
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Posted: July 1, 2013 06:08 pm
Modified on July 1, 2013 06:09 pm
 
Red Ranger is me Power Rangers Action Card Game In the discussion on the Deck "Red Ranger is me" by aisforaustin United States
victormaru United States
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You can't mix Ranger and Villain cards in one deck, lol. They have to be in separate decks of their own.
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Posted: June 16, 2013 10:37 pm
Modified on June 16, 2013 10:37 pm
 
Ultra Gosei Great Megazord Power Rangers Action Card Game In the discussion on the Card "Ultra Gosei Great Megazord"
silverkp Premium Member United States
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This card doesn't have a damage/assist of 7 and a 0 cost.
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Posted: May 4, 2013 01:26 am
 
Samurais and Ninjas Power Rangers Action Card Game In the discussion on the Deck "Samurais and Ninjas" by rebornancient12 Philippines
silverkp Premium Member United States
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Too many cards. A deck should be 30 cards always.
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Posted: April 25, 2013 01:28 pm
 
Villain? Power Rangers Action Card Game In the discussion on the Deck "Villain?" by silverkp Miembro Premium United States send message
silverkp Premium Member United States
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quote from aeikozz:

this is crazy sad I actually tried to build this deck come to find out I ended up using 1 Lord zedd from the miniatures promo I used. Deck wasn't too bad. though I did get my ass handed to me in the last duel.

Where do you play?!?!
Can't wait for this game to be available here on TCO. Then many people I know would play and buy the cards.
When the pictures for the cards are available, I'll get more into trying other cards too.
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Posted: March 29, 2013 11:07 am
 
Villain? Power Rangers Action Card Game In the discussion on the Deck "Villain?" by silverkp Miembro Premium United States send message
aeikozz United States
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this is crazy sad I actually tried to build this deck come to find out I ended up using 1 Lord zedd from the miniatures promo I used. Deck wasn't too bad. though I did get my ass handed to me in the last duel.
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Posted: March 29, 2013 03:38 am
 
Red Samurai Ranger Power Rangers Action Card Game In the discussion on the Card "Red Samurai Ranger"
silverkp Premium Member United States
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Favorite card. It helps conserve your hand by having no huge hand cost and has that nasty mill effect.
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Posted: March 27, 2013 07:44 pm
Modified on May 13, 2013 11:12 am
 
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