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Future Card Buddyfight
latest comments about Future Card Buddyfight
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Jackknife World Future Card Buddyfight In the discussion on the Deck "Jackknife World" by turquoise United States send message
jakway United States
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This is really bad.
Like reaaaaally bad.
You shouldn't be running so many jackknife evolutions with only one base form, nor should you be running any Dragon song other than green. Running both Gargantua Punishers is dumb since the original one is so much better (and you don't really have the gauge to spare). Dragobrave is the single worst weapon I've seen with an equip cost. Dragofearless is bad, and so is Dragonic Charge. The only vanilla sizes 1 you should ever run are Blade Chakram, Thousand Rapier, and Spin Nail.
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Posted: February 20, 2017 02:52 pm
 
Ancient rise Future Card Buddyfight In the discussion on the Deck "Ancient rise" by rubylarch United States send message
noboru_kodo United States
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There is a LOT of things wrong with this deck

1. You can separate the deck copies of your buddy from the buddy zone one (Like put 4 in the deck, and the 1 in your buddy zone)

2. You run like only 2 copies of your buddy which is BAD

3. Lots of 2 of, you wont draw the cards you need if there is only 1-2 copies

4. No shields, even sieger builds have cards that act as shields. Glacies doesn't count in your build because the odds you will get a size 3 out and draw your only 2 glacies is VERY LOW.

5. Sieger is VERY out of place, and Sieger decks do not run only 1 copy of each form, you will not draw all the copies. If you want to play Sieger you have to build a much different deck (I have one myself so if you want go look at my deck called "Perfect Sieger")

6. Galiazond is VERY hard to use, and honestly a terrible card.
7. Staple cards are missing, you run at least 3 dragon creation minimum and max out dragon emperor legend in ancient world decks.
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Posted: February 20, 2017 12:47 pm
 
Star Dragon of Legends Future Card Buddyfight In the discussion on the Deck "Star Dragon of Legends" by glazar Miembro Premium Canada send message
jakway United States
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All-knowing alvidol and Omniscience alvidol are reprints of the same card. You can't run more than 4 copies between them
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Posted: February 14, 2017 04:40 pm
 
Dragoners Future Card Buddyfight In the discussion on the Deck "Dragoners" by aquakagero United States send message
aquakagero United States
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I'm sorry hylistri, i wasn't even thinking about how much harder it is for my OPPONENT TO WIN by a deck out, how selfish of me
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Posted: February 10, 2017 07:09 pm
 
Thirteen Future Card Buddyfight In the discussion on the Deck "Thirteen" by flash6 United States
ryujin United States
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you have no copies of your buddy in your deck
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Posted: February 10, 2017 01:32 pm
 
Neo German Future Card Buddyfight In the discussion on the Deck "Neo German" by penguingod Miembro Premium United States send message
ssanto03 Venezuela
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dragoarms are not dragons, dragon zwei says all monsters with "dragon in the atributtes"
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Posted: February 5, 2017 07:17 am
Modified on February 5, 2017 07:18 am
 
Dragoners Future Card Buddyfight In the discussion on the Deck "Dragoners" by aquakagero United States send message
hylistri United States
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Please. Cut your deck size down! This is the most cards I've seen in a deck! Pretty unfair to a black dragon mil deck...
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Posted: February 4, 2017 03:28 pm
 
Let's Go, Jack!! Future Card Buddyfight In the discussion on the Deck "Let's Go, Jack!!" by fullsilver United Kingdom send message
fullsilver United Kingdom
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Please review this deck and give any suggestions that you may have.
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Posted: February 4, 2017 01:37 am
Modified on February 9, 2017 05:59 am
 
Yokai-Watcher Future Card Buddyfight In the discussion on the Deck "Yokai-Watcher" by noboru_kodo United States send message
jakway United States
Avatar for jakway
You should probably run Return to the underworld instead of Odd Ritual. While paying life instead of gauge is usually ideal, Katana World has no reliable ways of getting that life back quickly. You have Jigokuezu anyways for getting size 2s and you'd never use that to get back either of the yamigitsunes. You don't particularly need to revive the size 2s multiple times, and 8 shields isn't great if you're going to be dropping your life (especially against grind decks). Lastly, Demon Kid Hiunmaru should be at 4. Being able to revive him for no cost with either set spell for a 6/2/1 attacker is degenerate. If you have gauge issues a couple clear serenities could work.
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Posted: February 2, 2017 04:45 pm
Modified on February 2, 2017 04:47 pm
 
Kisaragi Ninja Arts Future Card Buddyfight In the discussion on the Deck "Kisaragi Ninja Arts" by vermillion United States send message
yugi19 United States
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Kisaragi Ninja Arts To Strong I Really Love Zanya In The Anime Thank You For The Replica
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Posted: January 31, 2017 12:56 pm
 
Retainer of the Demonic Dragon, Jilnitra Future Card Buddyfight In the discussion on the Card "Retainer of the Demonic Dragon, Jilnitra"
yomi Turkey
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its pay 1 life not pay 1 gauge .
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Posted: January 25, 2017 05:20 am
 
Dieu Dragon du Soleil Future Card Buddyfight In the discussion on the Deck "Dieu Dragon du Soleil" by jaflare United States send message
jakway United States
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-2 Successor Dragon, Gaia Link
-4 Sun Stone, Bal Flame
-3 Dragonarms, Roadworker
-2 Sky Dragon Deities
-2 Zellhorus, "Eradicate Flame"
-3 Dragonarms Slowing (you may want to still run this)

+4 Sun Fist, Jet Knuckle
+3 Divine Dragon Creation
+3 Bal Dragon, "Bal Weapon Combination"
+2-3 Dragonarms, Emergence
+2-3 Dragonarms, Garbel Anchor / Dragonarms, Edge Shooter / Great Sun Dragon, Bal Dragon

Here's all the reasoning:

There's one issue I have with running Balle Soleil in any Neodragon Deck that enjoys souling, and that's that Balle Soleil's call cost requires you to ditch every card in the soul of whatever card you put into it's soul. Thus, you'll need cards to add souls to Balle Soleil after calling it. Eliminator, Jerkline immediately comes to mind, although it's understatted and more or less useless until you call Balle Soleil. The better option is to run more size 0 Dragonarms. Garbel Anchor and Edge Shooter immediately come to mind. Garbel Anchor lowers your life for the Dragon Force, and Edge Shooter forces grind decks to focus down Balle so they don't auto lose. I'd say choose one of them (put it at 2) and add Dragonarms, Emergence as well (also at 2). The ability to save Balle soleil for 1 life is great, and lowers your life for more dragon force shenanigans. I feel that Road Worker is an unnecessary card. You already should have the gauge open to punish control decks, so blowing more gauge on a less punishing ability overall isn't needed. Slowing is a fine card, but should only be run if you want to go with Jerkline so you can get it into Balle Soleil's soul more easily. I do understand you have dragon throne, but without it at 4 and a couple searches it's not worth betting on to soul up.

Gaia Link is pretty useless for the above reasons. For the sake of simplicity, I'll treat it as a 5/3/4 permanently since the crit boost only happens when it would matter. Paying 1 gauge for Move is a wash. Losing 3000 Attack/Defense for 1 crit is a wash. Link Attacking for a soul is a wash. Everything this card does is a wash. It gains no advantage, gains soul for major purpose, and has no synergy with cards in the deck beyond "is a sun dragon". I'd run Great Sun Dragon Bal Dragon instead. While it is a -1 in stats and cost combined, and it's ability is technically a wash, it's ability is more ridiculous than it seems. Getting to take 1 of 5 cards means you'll be grabbing Balle Soleil more quickly, which helps with overall consistency

Your weapon choice is ok, but Jet Knuckle is better than Bal Flame. While Bal Flame is a fine card in a vacuum, it can't really stand up to the consistent gauge ramping of Jet Knuckle, or even Bal Knuckle Charge. Black Dragon Shield further outclasses Bal Flame, since it can let you survive a Gargantua Punisher (provided you're at 4 life to begin with).

Spell selection is also largely good, but I'd run Divine Dragon Creation instead of Sky Dragon Deities. It's a fairly small change, but it would slightly increase consistency. Beyond the fact that paying life is preferable to gauge, paying more life means hitting lifebreak for Dragon Force "Broken Form" more easily. On top of that, there's no recycling or drop zone restriction so you can cast it both earlier and later than Sky Dragon Deities. Your deck has no tutoring, so recycling really does nothing. You can make the argument that it's a counter to Black Dragons, but Black Dragons will put you past 10 cards in your drop by turn 2 or 3, so you won't even be able to cast it at that point.

While Zellhorus, "Eradicate Flame" is a good tech choice, Bal Weapon Combination is disgustingly broken. With a 2 crit weapon, it's 6 Damage Penetrate. With Dragon Force "Bushi Why Form", it's 8 Damage Penetrate. For 3 gauge. I quit. That said, Zellhorus is a good choice if you feel like setup decks are screwing you over.
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Posted: January 23, 2017 04:28 pm
Modified on January 23, 2017 04:28 pm
 
Hundred Demons Massacre Future Card Buddyfight In the discussion on the Deck "Hundred Demons Massacre" by j_savage United States send message
noboru_kodo United States
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quote from nightcerberus:

Cataclysmic Invasion
is a one gauge card that allows yo u to search out yamigedo and is very key for a 100 card yami deck so you can have more chances to draw the ace card or any yamigedo you need at the time



While that is true, another thing you should have said is to NOT RUN 100 CARDS AS IT'S INCONSISTENT.


Seriously, cut this deck to around 52 cards, you do NOT need that many cards. Recycle cards exist, and you are only increasing your chances of not drawing the ace card pieces (sky half and earth half) by running 100 cards
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Posted: January 22, 2017 10:28 am
 
Hundred Demons Massacre Future Card Buddyfight In the discussion on the Deck "Hundred Demons Massacre" by j_savage United States send message
nightcerberus United States
Avatar for nightcerberus
Cataclysmic Invasion
is a one gauge card that allows yo u to search out yamigedo and is very key for a 100 card yami deck so you can have more chances to draw the ace card or any yamigedo you need at the time
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Posted: January 18, 2017 08:00 pm
 
Winter Renegade Future Card Buddyfight In the discussion on the Deck "Winter Renegade" by draugnav United States send message
darklonewolf21 Premium Member United States
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Well for one you may want to go for 4 cards for all the main cards in the combo, but without joker in deck the combo may not work as well. If Fenrir is you buddy monster and if you want to use the impact form of him i said drop the Ragnarok combo and go for setting off Gleipnir with Breathen Gard. That way you can keep you hand and go for the old combo with him; attack with some monsters cast Breathen Gard to destroy Gleipnir and call Fenrir for one more attack then you can impact call the impact form of him. you can uses Darkness Rune to booth your gauge if you don't have the five gauge to use that combo and maybe add in some of the many cards in legend world that act when they are discarded for your hand to use with(and maybe up the number of attack) Fenrir, "Curse of Vanargandr".
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Posted: January 13, 2017 02:54 pm
 
tasuke do it your self Future Card Buddyfight In the discussion on the Deck "tasuke do it your self" by donkeykong Canada send message
anubis7 Canada
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he just used an online template make it on your own.
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Posted: January 11, 2017 07:01 pm
 
Runes of Emptiness Future Card Buddyfight In the discussion on the Deck "Runes of Emptiness" by kurai_hibiki United States send message
kurai_hibiki United States
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This was a old beta deck that I tried to build with the impact fenrir.
Never been tested by me, for I honestly wanted to try the other ones more.
Used with the set spell and capabilities of an impact monster were the purpose of adding it.
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Posted: December 29, 2016 05:12 pm
 
Runes of Emptiness Future Card Buddyfight In the discussion on the Deck "Runes of Emptiness" by kurai_hibiki United States send message
noboru_kodo United States
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Why are you using Fenrir in a ragnarok deck? They have absolutely zero synergy.
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Posted: December 29, 2016 11:18 am
 
March of the Mightiest Army Future Card Buddyfight In the discussion on the Deck "March of the Mightiest Army" by sopugly07 United Kingdom send message
sopugly07 United Kingdom
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quote from skullysenpai:

this deck seems awesome x3 is it your irl deck??

nah, just one I came up with :3
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Posted: December 29, 2016 04:22 am
 
March of the Mightiest Army Future Card Buddyfight In the discussion on the Deck "March of the Mightiest Army" by sopugly07 United Kingdom send message
skullysenpai United States
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this deck seems awesome x3 is it your irl deck??
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Posted: December 28, 2016 05:04 pm
 
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