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Future Card Buddyfight
latest comments about Future Card Buddyfight
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Guilded Lorewalker, Tanyu Maguno In the discussion on the Dream Card "Guilded Lorewalker, Tanyu Maguno" by tanyu_maguno Puerto Rico send message
draugnav United States
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OK Jakway, I see your points on this. You do have very good points on how it isn't as good as we said it was. But in my poor defense, I forgot to look at its stats. I only looked at its skill. But I still think this thing is pretty good. All the author has to do is lower its size and call cost by 1 and increase its crit by at least 1. After that, it'd be pretty decent in my opinion. Either way, still a nice cards idea to me. By the way, thanks for the vote and advice on Glory and Demise. I changed its cost to only 1 gauge and send one item from the hand to the soul. Though I also gave it a restriction of needing 5 life or less to equip. The restriction is mostly due to the Excalibur thing, or anything similar to that.
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Posted: December 6, 2016 08:55 pm
 
INV Third Omni Water Lord, Chaos Miserea In the discussion on the Dream Card "INV Third Omni Water Lord, Chaos Miserea" by zirachi Singapore send message
zirachi Singapore
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I appreciate the votes but please leave a comment and tell me what is your opinion and why you voted that score.
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Posted: December 6, 2016 08:39 pm
 
Guilded Lorewalker, Tanyu Maguno In the discussion on the Dream Card "Guilded Lorewalker, Tanyu Maguno" by tanyu_maguno Puerto Rico send message
jakway United States
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1. Those stats....
Before doing anything, we have to look at Tanyu's stats. He's a 3/1/5... size... 2?!? What even. From a vanilla size 2, the expected stats would be 6/2/6. That means Tanyu is a -1.75, but wait, there's more! With the two gauge call cost, he's a -2.75 on play. Yeesh. Azi Dahaka minuses less

2. The abilities don't make up for it!
Joy. On play, he draws a card. Ok, so that's a +1. He's still a -1.75. If it's a spell, you cast it and ignore the cast cost. So you would have to cast a 4+ gauge/life spell or his ability to not minus.
His second ability is you -1 to +.75. Wow. Minusing more is exactly what this card didn't need. Also he's a size 2! which means no Miserea, Dark Miserea, Orser, Bladewing, Brave Drum, or Kamil. Just wow.

3 Addressing the "You can give this a keyword" Argument:
That's true of any card. Bladewing and Miserea have natural double attack and 2 crit without needing to link attack. Brave Drum, Orser, Kamil, Sheila Vanna, Alcsbane, and Glory Seeker can all get double attack from Tetsuya, but each of them gets 2-3 crit without needing to discard (for Shiela Vanna, only in Dungeon Mixed and Incubus plays)

There's nothing redeemable about this card. If it was size one it might be good, but even then El quixote, Addrick, and Tetsuya are all better options
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Posted: December 6, 2016 03:30 pm
Modified on December 6, 2016 03:36 pm
 
Fenrir "Ragnarok" In the discussion on the Dream Card "Fenrir "Ragnarok"" by darthchaos Australia send message
draugnav United States
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Like I said in my rating man, the cost seems a bit high, and the card itself seems to be trying to do too much. But the idea is a good one. Plus you took away Fenrir's main ability, which is to be unaffected by the "no attack" thing when called from gleipnir. And he has no critical at all. Even 1 crit would have been a nice touch, I mean, he is supposed to be an impact monster. Now do remember that these are just my current opinions. They can change, and I could be wrong on parts.
Now, sorry to ask, but I have an idea of my own that I'm curious to see if others think it would work. It's a Dungeon/Legend duel item card that I named "Eternal Guards, Glory & Demise". Would you mind rating it and telling me what you think of it?
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Posted: December 5, 2016 09:22 pm
 
Archdruid, Sergio Lethargos In the discussion on the Dream Card "Archdruid, Sergio Lethargos" by tanyu_maguno Puerto Rico send message
noboru_kodo United States
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the (s) part is unnecessary as you will BOTH have at least 1 card in your deck due to buddyfight's deck out ruling being if you reach 0 cards in your deck you lose regardless.
Besides that, this is not really a card I would want to run
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Posted: December 1, 2016 08:41 pm
 
Rising Dragon Future Card Buddyfight In the discussion on the Deck "Rising Dragon" by wardifight Brunei (Darussalam) send message
jakway United States
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You can only have one copy of Burn Nova, your flag isn't Ancient World
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Posted: November 30, 2016 06:50 pm
 
Magic Blitz Future Card Buddyfight In the discussion on the Deck "Magic Blitz" by glazar Miembro Premium Canada send message
jakway United States
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You should probably put in Saturday Night, Devil Fever! to make otks a lot easier
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Posted: November 24, 2016 02:27 pm
 
Archdruid, Sergio Lethargos In the discussion on the Dream Card "Archdruid, Sergio Lethargos" by tanyu_maguno Puerto Rico send message
jakway United States
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So now, lets examine every little way this card is bad!
1: Adventurer has barely any good size 1s
Trying to play with this thing in the next generation Gao formation esque strategy means you need a weapon and a full board of size 1s alongside him. Which means Tetsuya, El Quixote, and arguably Addrick. El Quixote and Tetsuya are pretty stupid and thus should be run at max copies, but Addrick is pretty meh, albeit not terrible like some others *cough Kugaru cough*. You'll usually see them at 10 altogether, which isn't too consistent when you have to rely on pulling 2 of them.

2: Lack of size 2s
Playing without size 2's hurts adventurers, because their size 2's are pretty good. Brave, Drum Tanks and deals plenty of damage, Baptism Knight, Kamil makes Knights work, Vlad had good stats all around, and Orser is the draw engine of Dungeon Mixed.

3: What an ability...
Let me get this straight. You pay 2 gauge (-1) and then play rock paper scissors. In a tie, you get nothing. If you lose, you get a gauge(+.5). If you win, you get 2 life(+1). His ability is the most worthless thing I have ever seen. Why would I care about turning gauge into life, Rngesus willing? Dark Miserea does the same thing, but it can tank, it has move,, has better stats, fits the adventurer formation, has the same call cost, and works much better with a weapon.

His second ability is pretty meh. If he gets discarded, pay one gauge, then call him to the center as size zero, -.5, wash or +.5, depending on how much the Gods of Rock Paper Scissors hate you. He's a +.5 in terms of base stats, but 3000 power is clearing nothing, making him a slightly better Bronze Shield Dragon, but well after Bronze Shield Dragon was made irrelevant by Troubadour Dragon and clones. It's not like he can tank if you call him via effect. Your opponent could just attack with a size 0 and watch as he destroys himself automatically.

4: How can you even trigger his ability?
I changed my mind. His second ability is absolutely terrible. There's only one way i can think of discarding him with an adventurer card: Glory Seeker. This means to call him without making him a waste of resources, you have to rely on getting a second, very specific card. The chance of pulling that card and this one in your opening hand? .65%, which is abysmal. Even if he wasn't restricted to discard by adventurer, it's not like he'd fit in dungeon enemy. Their discard effects are on size 3s, so that's a lost cause.

What I'm trying to get at is this card has absolutely no place in an adventurer build and can't even function that well on it's own
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Posted: November 23, 2016 11:23 am
 
Become my food! Future Card Buddyfight In the discussion on the Deck "Become my food!" by cshack United States send message
jakway United States
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This deck is exactly what not to do when building black dragons. First rule of thumb: never run a card whose spectral strike is higher than it's critical. Those cards are only worth calling if there's a monster on the field they can definitely kill, and monsters are easier to protect than the fighter. Secondly, Steel Fist, Blackknuckle is one of the few DDW weapons worth running, so it needs to be in here if you plan on using weapons. Thirdly, Maveltaker is your tank and early game. Protect him with Gale Spirit and Dark Energy like a madman, since he'll give you the opportunity to load your drop zone with black dragons. Deathgaze is a bad card, but to avoid going to deep into buddyfight theory, i'll leave it at he needs to kill a monster to break even due to his call cost and lacking stats. Bloody Moon Dragon is better then El Huracan, and Armorknight Deathgaze and Deathgaze Dragon "SD" are the few size one black dragons (add cold blade if you need more size ones).Jinxed Landfill, cursed count is awful. You don't make Deathgaze better by making him more situational, you make him better by making him free (see above). Devil Stigma is pretty bad, albeit better than dragonic charge clones, since you get a free life, but since you want your life to be at 6 at all times, and you shouldn't need that much gauge, ditch it. Abyss Symphony should be at 2-3, since it's worthless in an opening hand. Trading one hand card for 2 gauge is usually not a worthwhile exchange, so ditch Vampire Fang. Slow Pain Fall is awful. I'm not paying 4 gauge and sacking a monster from my field to watch my opponent cast Chillax!.
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Posted: November 22, 2016 06:37 pm
 
Tyrant Fangs Future Card Buddyfight In the discussion on the Deck "Tyrant Fangs" by glazar Miembro Premium Canada send message
jakway United States
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To abuse the high crit potential of Ogar demon slay and Impact Cerberus, you should probably throw in 3 Fanged Dragon Declarations. the life cost is pretty minimal since you can manipulate your life easily. I'd suggest replacing Cerberus "A" with them since giving your weapon two critical is a -.5 factoring in the call cost, and his second ability is a wash, albeit an expensive one that's hard to fulfill
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Posted: November 19, 2016 05:33 pm
 
False Dragon Dreams! Future Card Buddyfight In the discussion on the Deck "False Dragon Dreams!" by tanyu_maguno Puerto Rico send message
noboru_kodo United States
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dragonic exchange doesn't contain a dragon attribute, it has charge and get attribute. dragon is nowhere in the words "charge" and "get"


Second: You cannot run omni lords over 1, regardless if they are dragons or not as Dragon Ein does not count as the original world.
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Posted: November 14, 2016 08:37 pm
 
False Dragon Dreams! Future Card Buddyfight In the discussion on the Deck "False Dragon Dreams!" by tanyu_maguno Puerto Rico send message
jakway United States
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Trap Master Dragon is pretty worthless in this deck. You don't have any dragon world spells with [Set], so I'd just use Zahvak in it's place to search out Dragon Throne(which is DDW, not dragon world) or Thousand Rapier / Spin Nail / Blade Chakram Dragon is you just want a vanilla size 1 with great stats
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Posted: November 14, 2016 12:52 pm
 
Shooting Star Dragoner Future Card Buddyfight In the discussion on the Deck "Shooting Star Dragoner" by saberdragon United States send message
majtlawns Albania
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I think you should add "Luminous Blue" and the spell, "Sonic Move" to your deck, but only if you want to
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Posted: November 11, 2016 03:31 pm
Modified on November 11, 2016 03:34 pm
 
Zodiac Burst (Star dragon) Future Card Buddyfight In the discussion on the Deck "Zodiac Burst (Star dragon)" by kaisersins United States send message
jakway United States
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This deck should probably have some way of gaining gauge without zodiac on the field. I ended up getting locked down against a fifth omni player since they kept taking my gauge each turn
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Posted: November 10, 2016 04:20 pm
 
Zodiac Burst (Star dragon) Future Card Buddyfight In the discussion on the Deck "Zodiac Burst (Star dragon)" by kaisersins United States send message
kaisersins United States
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you should think of star dragon world zodiac is just being more aggro like if you want protection it's best just using false and shields.

Legend world you can pretty much go blaze on with protection having more options to abuse gravity rest. not only that ur usually gonna put zodiac in the center anyway regardless of which one it is unless you just want a wall to stay on the left or right for frozen stars.

but still, even tho they have different playstyles they still focus on the same thing.

1: they can lock down ur opponent.
2: they can freely use anti-meta cards especially barbie wire or you could use mass soldier for dragon force.

it's not protection that's important with zodiac it's you locking down ur opponent with them that counts.

if you really want protection that badly ring isn't worth it just run either the size 0 who gives them both protection or false. the counterattack from ring isn't really too important especially when hollow arms can deal with monsters by attacking into one and destroying one with his ability.
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Posted: November 9, 2016 11:03 pm
 
Zodiac Burst (Star dragon) Future Card Buddyfight In the discussion on the Deck "Zodiac Burst (Star dragon)" by kaisersins United States send message
kaisersins United States
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quote from jakway:

I think Speculight Ring should be put in place of Sonic Move. I always felt like Sonic Move was a dead draw, even with Move on Zodiac since I'd nullify one attack but leave myself open to all the rest


that would be an okay choice but then again sonic move isn't always a dead draw.. a majority of the time ur using star world zodiac the original zodiac isn't ur best bet it's usually hollow arms
which a majority of the time he won't be in the center besides zodiac usually go for open center plays unless ur going for legend world.

with a lot of protection, zodiac has Speculight ring is just an optional card completely not something you really need to main.

besides, it was replaced by false since a majority of the time ur opponent isn't going to bother attacking this card when it has gravity rest. a smart player would honestly go after this card with multiple destructions while just attacking you unless they're heavily focused on impact monsters and you have hind lance in the soul.

to be honest, if you really want defense that badly it's not hard putting a size 3 arms in the deck for it or just not be stupid and use legend world zodiac.
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Posted: November 9, 2016 10:55 pm
 
Zodiac Burst (Star dragon) Future Card Buddyfight In the discussion on the Deck "Zodiac Burst (Star dragon)" by kaisersins United States send message
jakway United States
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I think Speculight Ring should be put in place of Sonic Move. I always felt like Sonic Move was a dead draw, even with Move on Zodiac since I'd nullify one attack but leave myself open to all the rest
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Posted: November 8, 2016 06:50 am
 
ninja formation Future Card Buddyfight In the discussion on the Deck "ninja formation" by gamer11 United States
jakway United States
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If you want to roll with weapon ninja, ditch Zanyru and use Onimaru instead. Tradeing 8/2 for 6/3 is equivalent, but Onimaru doesn't require specific cards to work and 3 turns of use is plenty
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Posted: November 6, 2016 04:59 pm
 
Pergator Future Card Buddyfight In the discussion on the Deck "Pergator" by yuxa Canada send message
jakway United States
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Purgatory Knights, Death Sickle Dragon is from Dragon World, so you can't use it in Darkness Dragon World
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Posted: November 6, 2016 04:14 pm
 
ツヴァイ Future Card Buddyfight In the discussion on the Deck "ツヴァイ" by shining_dragon Hong Kong send message
syahrul2 Malaysia
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Demonic Demise Dragon, Azi Dahaka is useless since the size is 4 and you don't have dragon throne
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Posted: November 3, 2016 11:43 pm
 
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