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Future Card Buddyfight
latest comments about Future Card Buddyfight
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Dieu Dragon du Soleil Future Card Buddyfight In the discussion on the Deck "Dieu Dragon du Soleil" by jaflare United States send message
jakway United States
Avatar for jakway
-2 Successor Dragon, Gaia Link
-4 Sun Stone, Bal Flame
-3 Dragonarms, Roadworker
-2 Sky Dragon Deities
-2 Zellhorus, "Eradicate Flame"
-3 Dragonarms Slowing (you may want to still run this)

+4 Sun Fist, Jet Knuckle
+3 Divine Dragon Creation
+3 Bal Dragon, "Bal Weapon Combination"
+2-3 Dragonarms, Emergence
+2-3 Dragonarms, Garbel Anchor / Dragonarms, Edge Shooter / Great Sun Dragon, Bal Dragon

Here's all the reasoning:

There's one issue I have with running Balle Soleil in any Neodragon Deck that enjoys souling, and that's that Balle Soleil's call cost requires you to ditch every card in the soul of whatever card you put into it's soul. Thus, you'll need cards to add souls to Balle Soleil after calling it. Eliminator, Jerkline immediately comes to mind, although it's understatted and more or less useless until you call Balle Soleil. The better option is to run more size 0 Dragonarms. Garbel Anchor and Edge Shooter immediately come to mind. Garbel Anchor lowers your life for the Dragon Force, and Edge Shooter forces grind decks to focus down Balle so they don't auto lose. I'd say choose one of them (put it at 2) and add Dragonarms, Emergence as well (also at 2). The ability to save Balle soleil for 1 life is great, and lowers your life for more dragon force shenanigans. I feel that Road Worker is an unnecessary card. You already should have the gauge open to punish control decks, so blowing more gauge on a less punishing ability overall isn't needed. Slowing is a fine card, but should only be run if you want to go with Jerkline so you can get it into Balle Soleil's soul more easily. I do understand you have dragon throne, but without it at 4 and a couple searches it's not worth betting on to soul up.

Gaia Link is pretty useless for the above reasons. For the sake of simplicity, I'll treat it as a 5/3/4 permanently since the crit boost only happens when it would matter. Paying 1 gauge for Move is a wash. Losing 3000 Attack/Defense for 1 crit is a wash. Link Attacking for a soul is a wash. Everything this card does is a wash. It gains no advantage, gains soul for major purpose, and has no synergy with cards in the deck beyond "is a sun dragon". I'd run Great Sun Dragon Bal Dragon instead. While it is a -1 in stats and cost combined, and it's ability is technically a wash, it's ability is more ridiculous than it seems. Getting to take 1 of 5 cards means you'll be grabbing Balle Soleil more quickly, which helps with overall consistency

Your weapon choice is ok, but Jet Knuckle is better than Bal Flame. While Bal Flame is a fine card in a vacuum, it can't really stand up to the consistent gauge ramping of Jet Knuckle, or even Bal Knuckle Charge. Black Dragon Shield further outclasses Bal Flame, since it can let you survive a Gargantua Punisher (provided you're at 4 life to begin with).

Spell selection is also largely good, but I'd run Divine Dragon Creation instead of Sky Dragon Deities. It's a fairly small change, but it would slightly increase consistency. Beyond the fact that paying life is preferable to gauge, paying more life means hitting lifebreak for Dragon Force "Broken Form" more easily. On top of that, there's no recycling or drop zone restriction so you can cast it both earlier and later than Sky Dragon Deities. Your deck has no tutoring, so recycling really does nothing. You can make the argument that it's a counter to Black Dragons, but Black Dragons will put you past 10 cards in your drop by turn 2 or 3, so you won't even be able to cast it at that point.

While Zellhorus, "Eradicate Flame" is a good tech choice, Bal Weapon Combination is disgustingly broken. With a 2 crit weapon, it's 6 Damage Penetrate. With Dragon Force "Bushi Why Form", it's 8 Damage Penetrate. For 3 gauge. I quit. That said, Zellhorus is a good choice if you feel like setup decks are screwing you over.
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Posted: January 23, 2017 04:28 pm
Modified on January 23, 2017 04:28 pm
 
Hundred Demons Massacre Future Card Buddyfight In the discussion on the Deck "Hundred Demons Massacre" by j_savage United States send message
noboru_kodo United States
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quote from nightcerberus:

Cataclysmic Invasion
is a one gauge card that allows yo u to search out yamigedo and is very key for a 100 card yami deck so you can have more chances to draw the ace card or any yamigedo you need at the time



While that is true, another thing you should have said is to NOT RUN 100 CARDS AS IT'S INCONSISTENT.


Seriously, cut this deck to around 52 cards, you do NOT need that many cards. Recycle cards exist, and you are only increasing your chances of not drawing the ace card pieces (sky half and earth half) by running 100 cards
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Posted: January 22, 2017 10:28 am
 
Hundred Demons Massacre Future Card Buddyfight In the discussion on the Deck "Hundred Demons Massacre" by j_savage United States send message
nightcerberus United States
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Cataclysmic Invasion
is a one gauge card that allows yo u to search out yamigedo and is very key for a 100 card yami deck so you can have more chances to draw the ace card or any yamigedo you need at the time
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Posted: January 18, 2017 08:00 pm
 
Winter Renegade Future Card Buddyfight In the discussion on the Deck "Winter Renegade" by draugnav United States send message
darklonewolf21 Premium Member United States
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Well for one you may want to go for 4 cards for all the main cards in the combo, but without joker in deck the combo may not work as well. If Fenrir is you buddy monster and if you want to use the impact form of him i said drop the Ragnarok combo and go for setting off Gleipnir with Breathen Gard. That way you can keep you hand and go for the old combo with him; attack with some monsters cast Breathen Gard to destroy Gleipnir and call Fenrir for one more attack then you can impact call the impact form of him. you can uses Darkness Rune to booth your gauge if you don't have the five gauge to use that combo and maybe add in some of the many cards in legend world that act when they are discarded for your hand to use with(and maybe up the number of attack) Fenrir, "Curse of Vanargandr".
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Posted: January 13, 2017 02:54 pm
 
tasuke do it your self Future Card Buddyfight In the discussion on the Deck "tasuke do it your self" by donkeykong Canada send message
anubis7 Canada
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he just used an online template make it on your own.
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Posted: January 11, 2017 07:01 pm
 
Runes of Emptiness Future Card Buddyfight In the discussion on the Deck "Runes of Emptiness" by kurai_hibiki United States send message
kurai_hibiki United States
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This was a old beta deck that I tried to build with the impact fenrir.
Never been tested by me, for I honestly wanted to try the other ones more.
Used with the set spell and capabilities of an impact monster were the purpose of adding it.
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Posted: December 29, 2016 05:12 pm
 
Runes of Emptiness Future Card Buddyfight In the discussion on the Deck "Runes of Emptiness" by kurai_hibiki United States send message
noboru_kodo United States
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Why are you using Fenrir in a ragnarok deck? They have absolutely zero synergy.
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Posted: December 29, 2016 11:18 am
 
March of the Mightiest Army Future Card Buddyfight In the discussion on the Deck "March of the Mightiest Army" by sopugly07 United Kingdom send message
sopugly07 United Kingdom
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quote from skullysenpai:

this deck seems awesome x3 is it your irl deck??

nah, just one I came up with :3
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Posted: December 29, 2016 04:22 am
 
March of the Mightiest Army Future Card Buddyfight In the discussion on the Deck "March of the Mightiest Army" by sopugly07 United Kingdom send message
skullysenpai United States
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this deck seems awesome x3 is it your irl deck??
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Posted: December 28, 2016 05:04 pm
 
elemental Future Card Buddyfight In the discussion on the Deck "elemental" by drwholink United Kingdom send message
noboru_kodo United States
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The lack of Guilty Wave in this deck is very cringe worthy, its a STAPLE in non gemclone zetta decks

Also try to cut down the amount of cards to 52 (50 main deck+ buddy and flag)
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Posted: December 28, 2016 10:47 am
 
Jackknife-Star Forces Future Card Buddyfight In the discussion on the Deck "Jackknife-Star Forces" by jaflare United States send message
jakway United States
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First, I have to address your choice of impact monsters. Exceed Arms is pretty meeeeeeh as sacking a soul to boost stats is never useful. If you boost 2000 defense, you'd probably have lost the soul anyway so there's hardly a point. If you boost 1 crit, you lost 1 from field to +.5. "But what if you give it double attack?". In that case, the ability washes. Yes, this ability requires double attack (something exceed arms doesn't have naturally) to break even offensively. Boosting 2000 power is also pointless, as it saves you from link attacking (presumably) at the cost of sacking a soul. So by minusing 1, you prevent yourself from minusing 1. Stellar.

Galactical Punisher sees decks built around it for two reasons. One, it can't function without proper support. J Galaxion is required to even make this a viable alternative to Radiant Punisher, and Core Recycle (and to a lesser extent, Fate Information) to make getting J Galaxion into the drop easier and more consistent. This deck has none of that, so this card is doing a whole lot of nothing when it's attack can be negated (keep in mind that preventing the reduction of damage is it's only effect, and other impact monsters are ultimately more flexible). The second reason is that people don't recognize the better alternatives(Radiant Punisher).

I would run (insert the card I've been practically yelling at you to use this entire time) and possibly two copies of Zenislator, "Rain the Vertex" (although the latter would require more Balle Soleil's to work). Zenislator can slam face better than Galactical Punisher, as 4 damage dealt in increments of 2 is harder to block than 3 damage that can't be reduced. As a bonus, with your addition of Future Gazer Jackknife, your deck would be able to mill enough to easily reach his 6 dragon threshold (assuming you add more Fate Informations for Future Gazer to be worth running at 4 copies). Just keep in mind that it'll only work with Balle Soleil on the field.

Spell lineup is mostly good. Electric source would be made largely irrelevant by adding 1 more slowing, and logisticker is only good with the dragon force. I'd just run Divisigators to wall when necessary and make Balle Soleil incredibly hard to kill. I'd personally run Star Jack Boost instead of Star Jack Repair, but if you're worried your life will go too low Plastic Memories is a Grimoire clone (that alone makes it good). I'd run 1 more Dragoner's beat for the sake of having gauge ramp consistently available with Dragnapulse.

Jackknife, "Superior Plasma" really isn't worth running. I know that you can pull back logisticker and a size 1 dragonarms and then call Balle on top, but that's a flawed plan for one reason: consistency. The chance of pulling Balle Soleil, a size 1 dragonarms, Logisticker, and Superior Plasma in the starting hand is .001728% (Yes, I understand that chance increases as the game goes on and pulling it in your starting hand may not be your point). Considering Plasma's stats are hardly superior, you need to immediately evolve over it to get a real benefit. If you don't have Logisticker in the drop zone when you try to evolve Superior Plasma into Balle Soleil, then Dragoner Jackknife could've done the same thing for 1 less gauge and less worry about having dragonarms in the drop zone. If you really want to use it, you need Jackknife Aster to make evolving more consistent.
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Posted: December 27, 2016 05:48 pm
 
savage steel Future Card Buddyfight In the discussion on the Deck "savage steel" by slazer Ireland send message
noboru_kodo United States
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This deck would NEVER work these days. Trying to use a trial deck on a site where pretty much every card is available is bad enough, but using a trial deck that was available since the FIRST SET makes it even worse.
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Posted: December 27, 2016 02:29 pm
 
Jackknife-Star Forces Future Card Buddyfight In the discussion on the Deck "Jackknife-Star Forces" by jaflare United States send message
jaflare United States
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I thought I'd mention this to anyone whos going to give me advice; this is a deck that uses both Dragon Force (Star Dragon World) and Super Sun Dragon, Balle Soleil . and it also uses impact monsters, Jackknife, "Galactical Punisher!" in particular. please take note of this.
question on my mind; Should I swap Dragonarms, Artiliger for Dragonarms, Edge Shooter ?
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Posted: December 27, 2016 01:06 pm
Modified on January 1, 2017 08:00 pm
 
Devastating Darkness Future Card Buddyfight In the discussion on the Deck "Devastating Darkness" by jaflare United States send message
jakway United States
Avatar for jakway
Some of the card choices are a bit questionable. I'd go with another Gaito and another Purgatory Loophole instead of Soul Steal. Gaito gauge ramps, mills, and destroys on a body and gets your life lower for equipping the dragon force more easily. Purgatory Loophole is just a really good card. Searching for 1 gauge with a restriction to casting it on turn 2 is pretty cheap for the effect. I'd run Black Armor, Abygale over Black Death Dragon Abygale. DDW as a whole doesn't have a stellar hand engine (which forces you to rely on Balzam Gloom, Obituary, and Sun in the Darkness for most of your draws), so draining hand to destroy is no longer worth it with Awakened Black Death Dragon Abygale. Since you have him already, Black Armor's extra mill and potential to ignore nullification can be really helpful. If you're really desperate, Black Armor also gives a bonus for being destroyed, so sacking him for Destrage or Balzam Gloom isn't a bad idea. I find running Galefang pretty questionable. Black Dragons tend to do better when they aren't weapon focused and while Galefang is pretty insane for it's cost, i can't help but feel like the gauge could be used for better things (Purgatory Loophole, Gaito, Abygale, Obituary if you want it, etc). Your spell lineup is perfectly fine, and running Nightmare Cage is equally as viable as Obituary. I would throw in a couple Destrages, because indiscriminate removal is incredibly powerful (even if it has the unfortunate 4/2/4 stat spread). If you remove Galefang, drop Dimmiborgil as well. It's pretty worthless since you won't have enough weapons for move to be useful and just add another Nightmare Cage/Obituary/Death Gauge Timer and another Balzam Gloom. Alternatively, Sun in the Darkness is a great Kosher clone that doesn't minus even if you haven't met it's 8 card threshold.

Keep in mind that all of what I just wrote was based on theory. I have yet to test the deck by actually playing it (although I play a similar deck so I think I know what I'm talking about here) and I instead just stared at the decklist for a little bit to see how it would typically play out.

It seems solid enough. Could use some tweaking, but no major overhauls.
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Posted: December 26, 2016 07:00 pm
Modified on December 26, 2016 07:03 pm
 
Frozen Stars Future Card Buddyfight In the discussion on the Deck "Frozen Stars" by andrew_wolfwood United States send message
jakway United States
Avatar for jakway
I would swap Espada Renard for Artemis Arrow. You have no Neodragons, so getting the power bonus is impossible, so it's better to get an extra 1k power for the same price. Ainsel's Damage Rebound should never be in the main deck. It would have to reduce 4 damage to wash, can be negated, and takes up precious gauge. Aquario and Leaon outclass Capella (and sentinels of the stars), as they generate gauge on bodies. Leaon can even dodge penetrate, which is great for defense.
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Posted: December 23, 2016 10:35 am
 
Heroes of Justice Future Card Buddyfight In the discussion on the Deck "Heroes of Justice" by razial04 Miembro Premium Israel send message
jakway United States
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This deck is illegal, as it has 8 copies of Fiery Inspector, Prominence Burst. Yes, reprints count
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Posted: December 23, 2016 09:26 am
 
Gargantua Deck Future Card Buddyfight In the discussion on the Deck "Gargantua Deck" by frankie15 Australia send message
jakway United States
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Running Bal Saucer is not the best choice. You only have 8 Sun Dragon monsters (other than Over Rush), and only 4 Sun Dragon items (The thing that makes Over Rush mildly threatening).
The chance of pulling Over Rush, a Sun Dragon item, and another Sun Dragon in your starting hand is pretty miniscule. I'd suggest replacing it Green Dragon shields, for more defense and overall consistency. Dragonic Grimoire is also a good choice, as this deck lacks hand in any form.
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Posted: December 21, 2016 05:29 pm
 
Forever Sacrificed Future Card Buddyfight In the discussion on the Deck "Forever Sacrificed" by dracokid03 Australia send message
jakway United States
Avatar for jakway
I would suggest replacing Abyss Symphony with 3 copies of Life Dwells in the Flames of Hades Too. Abyss Symphony will never do anything in an opening hand, but by dropping a non-threatening Purgatory Knights monster to the side, you can draw 2 cards if your opponent ignores it. It also comboes with a couple spells, such as Purgatory Knights, Forever. You can play a Purgatory Knights, cast Purgatory Knights, Forever, and use the damage you take to meet the cast requirement of Life Dwells to draw 2 while you salvage 2.
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Posted: December 21, 2016 05:19 pm
 
Dangerous Dabbing Demons Future Card Buddyfight In the discussion on the Deck "Dangerous Dabbing Demons" by anubis7 Canada send message
jakway United States
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You have no wizards, so running Grandfather Clock is pointless considering you'll never meet it's cast restrictions
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Posted: December 21, 2016 01:44 pm
 
Son of Poseidon, Percy Jackson In the discussion on the Dream Card "Son of Poseidon, Percy Jackson" by mysticalkevin United States send message
zirachi Singapore
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Here's some suggestions for future cards
Annebeth: When this monster attacks, if you have a monster with Percy, Tyson or Grover in its name, put the top card of your deck into your gauge
Tyson: If you have a monster with Percy, Annabeth or Grover in its name, this card's attack can't be nullified
Grover: When this monster attacks, if you have a monster with Percy, Tyson or Annabeth in its name, regain 1 life
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Posted: December 20, 2016 10:31 am
 
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