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Future Card Buddyfight
latest comments about Future Card Buddyfight
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Great Caster of Autodeity, CHAOS Yersinieas Future Card Buddyfight In the discussion on the Card "Great Caster of Autodeity, CHAOS Yersinieas"
noboru_kodo United States
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this card doesnt belong in this set
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Posted: February 17, 2018 01:04 pm
 
Ultimate Chaos, Geargod ver. 10000 Future Card Buddyfight In the discussion on the Card "Ultimate Chaos, Geargod ver. 10000"
noboru_kodo United States
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This card doesnt belong to this set >.<
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Posted: February 17, 2018 01:01 pm
 
Overturning Prism Dragons Future Card Buddyfight In the discussion on the Deck "Overturning Prism Dragons" by eblade_35 United Kingdom send message
eblade_35 United Kingdom
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Thanks for the suggestions. i was thinking of getting rid of rose and pinoeur but i'm keeping rimoncherio just cause i find its ability goes super well with crystal greaves and gives extra protection to greaves in case people try to destroy it.
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Posted: February 16, 2018 09:55 am
 
Rage of Magic Future Card Buddyfight In the discussion on the Deck "Rage of Magic" by yugi Ireland
eblade_35 United Kingdom
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Very nice deck. Did a good job. Could have run overturn demon lord but that's your choice
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Posted: February 14, 2018 04:21 am
Modified on February 14, 2018 04:21 am
 
Buddyfight Valentine! 2017,"Noboru Kodo" Future Card Buddyfight In the discussion on the Card "Buddyfight Valentine! 2017,"Noboru Kodo""
hittheroadjack United Kingdom
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This is a thing and I love it so.
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Posted: February 13, 2018 12:05 pm
 
Deity Devouring Demon Wolf, Fenrir (Overthrow) In the discussion on the Dream Card "Deity Devouring Demon Wolf, Fenrir (Overthrow)" by draugnav United States send message
draugnav United States
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@Sopugly: Thanks for the vote(s) man. It's good to know none of my ideas are (too) OP. However, I'm choosing to leave the Over- cost at 3 gauge due to the fact(s) that you get a 1 card discard Vanargandr for the turn, and that Vanargandr costs 3 gauge to call, though that's just more of a fun trivia. Plus, when you combine the Over- with Twilight, you can get an insane, never-ending, Vanargandr combo. (Put simply, 5+ gauge + X life + Impact + Overthrow = Dead opponent) Though, I did change the [Call Cost] to 2 gauge only, as you can obviously see.

As for the Thunder Empire/Chaos attribute requirement for Over- abilities, I don't think that really a requirement considering that Burn Bond exists. To add to this is the fact that this idea (+ Twilight) was based on the idea of me being in the world of the anime, and Fenrir being my buddy. Guru never said that Over- abilities were limited to certain attributes, and while only TE/Chaos cards have them so far (in the anime), that doesn't mean there can't be exceptions, or that the characters couldn't have gotten Over- abilities without having those attributes. So, Fenrir and I could be one of the exceptions.

To end this little "chat" with you, and anyone who reads this, after thinking about it for awhile, I think this version would more than likely be the one I'd be working with anime-wise due to my playstyle and the fact that this version works well with both Twilight, Ragnarok decks(as it should), and my current Fenrir deck. So, while the alternate versions will still be around for others to look at, I think I'm going to make this the "True" "Deity-devouring Demon Wolf, Fenrir". Again, thanks for the votes.

To any who take the time to read this, thank you for both looking at this/these card(s), reading this, and, if you did, voting. Nice to know people look at my idea from time to time.
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Posted: February 5, 2018 04:39 pm
Modified on February 5, 2018 04:40 pm
 
eclipse Future Card Buddyfight In the discussion on the Deck "eclipse" by ace__race Miembro Premium United States send message
noboru_kodo United States
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You NEVER run 120 cards, at most you run 53 (that is including flag/buddy)


Especially with DW Flame Dragons, which are heavily reliant on getting Burn early game.


BUT it gets even worst, Shadow dragons do not work with 10 copies of the base form, you need more copies of the Base form to have any consistency with calling the stronger forms (20-25).



I cannot even rate this deck a 1, because it deserves an unrated zero. As a fan of shadow dragons and Flame dragons, you have done your hardest to go out of your way to mess up 2 very simple decks that have absolutely ZERO synergy
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Posted: February 5, 2018 04:34 pm
 
A sword stained by tears Future Card Buddyfight In the discussion on the Deck "A sword stained by tears" by noboru_kodo United States send message
chaos_thunder Brazil
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it helped shape the spells of my deck. thnks 4 the advices
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Posted: January 21, 2018 06:13 pm
 
Burning Bond Future Card Buddyfight In the discussion on the Deck "Burning Bond" by player_96 Miembro Premium United States send message
player_96 Premium Member United States
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Yeah I was also thinking that after realizing that zwei would have more ways to get the size 1
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Posted: January 21, 2018 05:57 pm
 
Mini Geargod Black In the discussion on the Dream Card "Mini Geargod Black" by player_96 Miembro Premium United States send message
player_96 Premium Member United States
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Whoops. Since it's based off of Geargod VIII, it'll be from the drop zone. Thinks for catching that.
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Posted: January 21, 2018 05:18 pm
 
justice leauge Future Card Buddyfight In the discussion on the Deck "justice leauge" by ace__race Miembro Premium United States send message
noboru_kodo United States
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Your deck has no focus, just like the brave machine build you made and I commented on.


You want your deck to be at minimum (50 main, 52 after buddy/flag zone)


And you want to focus on a single strategy


Captain Answer doesnt synchronize with Q5
Rescue Dragons hardly do anything
And you had a few random transformations that arent captain answer or Q5 in our match


CHOOSE A THEME! You need to learn how synergy works, without a coherent strategy you will only win when your opponent opens terribly.
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Posted: January 21, 2018 05:12 pm
 
Deity Devouring Demon Wolf, Fenrir In the discussion on the Dream Card "Deity Devouring Demon Wolf, Fenrir" by draugnav United States send message
draugnav United States
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quote from jaflare:

you might want to rework the call cost section. all fenir' can be called normally, it's just that they have huge call costs, then you used either combos or its effect to dodge the normal call cost


Thank you for the suggestion Jaflare, I might do that. What would you suggest for a call ability though, as I don't think his call cost is that bad. Plus, I don't think he really needs the discard part removed from his call cost, given that Asgard has a fair amount of ways to discard these days. However, I might change it to easy call with discard call ability.
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Posted: January 21, 2018 11:08 am
 
Deity Devouring Demon Wolf, Fenrir In the discussion on the Dream Card "Deity Devouring Demon Wolf, Fenrir" by draugnav United States send message
jaflare United States
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you might want to rework the call cost section. all fenir' can be called normally, it's just that they have huge call costs, then you used either combos or its effect to dodge the normal call cost
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Posted: January 21, 2018 10:03 am
 
Hey Everyone, Get In Here! Future Card Buddyfight In the discussion on the Deck "Hey Everyone, Get In Here!" by jakway Miembro Premium United States send message
majtlawns Albania
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I think you should replace Thunderbolt Marked Urn with the spell card deflection. Deflection gives you more gauge.
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Posted: January 20, 2018 06:57 pm
 
Mini Geargod Black In the discussion on the Dream Card "Mini Geargod Black" by player_96 Miembro Premium United States send message
jaflare United States
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I think this card is missing something-so does it call another Geargod from you deck or drop zone? as is if anything it lets you call one from your hand
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Posted: January 20, 2018 05:50 pm
 
Turbulent Warlord Dragon, Barlbatzz Dragoroyale Future Card Buddyfight In the discussion on the Card "Turbulent Warlord Dragon, Barlbatzz Dragoroyale"
mikadoboy50 United States
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The ability to attack six times in a row. Dang what going on with Batzz bro!!!
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Posted: January 20, 2018 04:26 pm
 
mechanized melee Future Card Buddyfight In the discussion on the Deck "mechanized melee" by ace__race Miembro Premium United States send message
noboru_kodo United States
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Your deck needs to focus on doing one thing, not mix so many things that you are in the 100s


Pick one
Want card burn? Play a card burn deck
Want Gigaroid? Play a roid deck
Want Shouting? Play battle poets



If you chase 2 rabbits you will catch neither.
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Posted: January 20, 2018 02:28 pm
 
Burning Bond Future Card Buddyfight In the discussion on the Deck "Burning Bond" by player_96 Miembro Premium United States send message
noboru_kodo United States
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you should run zwei, because without the size 1 flame dragons brick hard.

Zwei supports size 3 play, and can easily dig through the deck for the size 1
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Posted: January 17, 2018 06:11 pm
 
Cosmic Tyrant Future Card Buddyfight In the discussion on the Deck "Cosmic Tyrant" by goodman12 United States send message
jakway Premium Member United States
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-3 Legblade Rejector
-3 Lua Nova
-3 Mars Barrier
-2 Zodiac Es
-2 Eliminator, Shugar
-3 Dragoneraser, Spare

+2 Dragonarms, Artiliger
+2 Dragoneraser, Jamming
+3 Eliminator, Dust Remnant
+3 Sonic Move
+2 Hollowed Arms, Zodiac
+3 Dragonarms Factory

Allow me to preface this bluntly: Star Dragon World Zodiac is by no means a competitive deck. It's damage output is too low to be an aggro deck and it's anti aggro is too weak to be an effective control deck. Because of that, the best I can make it is mediocre. That being said, Lua Nova is a pretty mediocre card. While it's effect is very good when you discard a Legend/Star Dragon dual card, the only justifiable discards are Zodiacs when you have a Zodiac and Future Astrology or Divine Guidance when you don't, as well as extra Lua Novas. Zodiacs in particular are risky discards, because SDW Zodiac doesn't typically care that much about protecting them, rather letting them die every so often and calling a new one. Because the only options are cards that you would normally want to save, this card can often hurt you more than it could help.

Mars Barrier is just an inferior negate to Sonic Move. Oftentimes, moving a zodiac to the center and trying to save it is a worse play than letting it die or not moving it in the first place. Sonic Move can punish decks that need to link attack to kill zodiac, like Onis (in most situations), Magic World decks, Duel Golems (excluding the Rock Palm and Dra-gollum), and Knights, which will link attack no matter what. Having Sonic Move as a way to punish these attacks makes it even harder for them to come back from a bad board state, but Mars Barrier can't punish as easily.

Zodiac ES is a good card, but not broadly applicable with the rise of OTK Aggro in the forms of TE and Knights, and size 3 centered decks in the form of Control Black Dragons and CHAOS. Thus, it should be run at 2 and partially replaced with Hollowed Arms, Zodiac, which can wallbreak really efficiently (also not broadly applicable), and searching with Inspector.

Eliminator, Shugar is a tech card not even worth running in the main deck. These days, items are either indestructible or somewhat irrelevant (See: Dracross, CHAOS Dragoroyale, and the Glory Combo) and Set Spells are rarely seen without an effect on destruction. If you run into a deck that runs something Shugar can counter, sub this card in from the side deck by all means. However, it's too situational to consider running in the main deck

Dragoneraser, Spare is slow draw. That's really all I have to say. It's just worse than Dragonarms Factory in most situations since you have to wait a turn for it to be good, so it's not entirely useful.

Legblade, Rejector is pretty mediocre. It's essentially a vanilla weapon that pays for itself only once you've started the attack phase. Avenge comes with 2000 less power, but an additional ability to justify running it to check aggro. Rejector doesn't, making it hard to justify cutting other cards to squeeze it in.

Dragonarms, Artiliger is good primarily on defense, with some offensive potential. It lets Zodiac break through size 2s with Soulguard (like Shosetsu and Chivalry El Quixote) and dodge Penetrate while also shutting down Gao, effectively hard countering Knights. A single defensive spell and Artiliger can stop 12 damage from a Knight deck's nuttiest turn.

Eliminator, Dust Remnant is probably the best size 0 available to a Zodiac deck. It prevents both itself and Zodiac from being blown up or bounced, which is really good against Control Black Dragons and Tier 2 decks like Control Guardians

Dragoneraser, Jamming is one of the better options you have available for enabling aggro pushes, something SDW Zodiac desperately needs to keep up in this meta of consistent explosive starts.

Dragonarms Factory is one of the better options you have for main phase cycle. While it's nothing amazing, it's pretty consistent with the amount of Dragonarms you already run and can dig for Zodiac, while Dragoneraser, Spare can only dig after you've played Zodiac and you've ended your turn
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Posted: January 17, 2018 04:32 pm
 
Blazing Immortal Bond Future Card Buddyfight In the discussion on the Deck "Blazing Immortal Bond" by mikitama Canada send message
noboru_kodo United States
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Lolz we are the only two people running this guy XD


anyways I suggest using him in a zwei build, dragon world doesnt have a lot of turbo to get him quickly (and not drawing the size 1 literally cripples the deck)
not to mention the size 3 synergy zwei has is REALLY good!
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Posted: January 16, 2018 04:12 am
 
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