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In the discussion on the
Deck "deadpool"
by
elgordo
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vssystemnpoland
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It looks like it would play well, plus I like deadpool decks. I love the shift ability because it gets rid of the problem of having wasted resource points and adds lots of aspects to the game. This deck seems to make good use of a few shift tricks. | |
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In the discussion on the
Deck "Thanos Deck"
by
sp33calvin
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vssystemnpoland
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It looks good. Have you ever been able to actually play the infinity gauntlet in a regular game? | |
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In the discussion on the
Deck "Doomsday"
by
wrestlemenick
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vssystemnpoland
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It seems like it has the right cards to be good, but too many of them, in my opinion. The consistency would be a problem for me. | |
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In the discussion on the
Deck "Don't Blink"
by
coolbreeze
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vssystemnpoland
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I love the deck, and would like to build an actual deck to play, but lack too many cards. If you've got some extra of those cards |
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In the discussion on the
Deck "Lantern Corps"
by
sp33calvin
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vssystemnpoland
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I would think consistency would be a problem with so many different cards and options out there. Synergy is going to be very difficult. It might be fun though. |
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In the discussion on the
Deck "dekdek"
by
lucifel
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vssystemnpoland
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Hmm, randomness is interesting. Maybe we could have a tournament where we through cards in a huge box and pull them out randomly and see how people do with what they're given. | |
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In the discussion on the
Deck "X-Factor/ X-Men"
by
littlefrogbuns
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vssystemnpoland
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I built a similar deck, but used Rictor to gain endurance for every character in play (including opponents) who have activate powers. In my opinion he's a must for a good X-Factor activation deck. I also use Syryn to take off endurance from my opponent every time an activation power is used. I threw in some advanced hardware equipment to give one more activation power to players and always put it on Rictor, so that I gain endurance when I activate him and my opponent always loses 3. Just an idea. |
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In the discussion on the
Deck "Wrath of the Unaffliated"
by
coolbreeze
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vssystemnpoland
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The deck looks good, but I kind of like unaffiliated decks as well. Mosaic world is a must with all unaffiliated, but I also think the Mojo 4 is a must for all unaffiliated decks. Mosaic world doesn't add team affiliation, so Mojo can be pumped huge. It might be nice to have Blind Sided or Lay Down with Dogs if you run Mojo though so that they can't reinforce. | |
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In the discussion on the
Deck "Brotherhood, the new"
by
comicthoughts
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vssystemnpoland
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I also play a New Brotherhood deck, but using Lost City and limiting my characters to 5 different characters with multiple versions (Pyro, Toad, Quicksilver, Magneto, and Sabretooth). It will beat most decks that don't have location hate built heavily into them. | |
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In the discussion on the
Dream Card "Kyle Rayner, Emerald Legacy"
by
aerilblade
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lordmauler
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I think it should be the willpower of the character powered up, not the total willpower of all characters. As it is it seems a little broken. | |
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In the discussion on the
Deck "Heralds of Galactus"
by
x1ares1x
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x1ares1x
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i have never lost with this deck | |
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In the discussion on the
Card Review for "Superman, Last Son of Krypton"
by
punkazzinc
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chetandy
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Ok... so, after re-reading your post, I really wish I could go back and delete my last comment. You are absolutely correct that opponents who are equipped with T-Spheres or other cards that target cost will not gain any bonuses. My apologies for posting without reading thoroughly! |
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In the discussion on the
Card Review for "Superman, Last Son of Krypton"
by
punkazzinc
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chetandy
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Hi There... I enjoyed your write-up about this card, but I have to point out one flaw with the strategy you have listed here. You mention using T-Spheres and the bonus you get for it while in combat with a character with a higher cost. Because Superman has no cost, there are no characters that have a "Higher Cost" than him. T-Spheres will give no bonus to Superman while he's equipped with them. No cards that target cost will affect him. | |
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In the discussion on the
Deck "Secret Avengers Assemble (shh)"
by
pinsther
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pinsther
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Basically, I want to get the Torch/Sentry//Atlantis attacks combo going. That's where you activate Torch to reveal and put Sentry on top of your deck, making your opponent lose 8, then you have some schlep attack and use Atlantis Attacks, for an instant +8 ATK pump! Pathetic Attempt to counter any counters they may have. | |
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In the discussion on the
Dream Card "Kingpin,Fat Slob"
by
austiscool101
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ric_vicious
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I'm amazed at not only your complete lack of comic knowledge but your utter inability to formulate a cognitive thought on any level. How did you survive this long? I hope you the best and hope, after lots of practice, you will someday be capable of figuring out the complexities of your bedroom doorknob so you can one day venture into the world outside your dank dark bedroom. | |
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In the discussion on the
Deck "follow the emerald brick road"
by
vampyro
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green_lantern
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ill trade you an allen scott for a guy gardner | |
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In the discussion on the
Dream Card "Geldoff, Man or Mutant?"
by
skibud
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trancebam
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Overpowered. First, his activated ability makes it extremely easy to take out any character on your opponents field. Take out their power hitter and then go straight for the kill? It would've been better if you could stun X characters to KO X stunned characters. That would be a little more reasonable. And an 11/9 with Range for 6? Too OP. | |
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In the discussion on the
Dream Card "Zombie Plauge"
by
evilface
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trancebam
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Really good. It gives the whole Marvel Zombies feel to the game. Love it. I give it a 5. I'm also glad that you made them seem like zombies. When they attack, they turn their victims into zombies, and when they would be stunned, they aren't, because they're dead. I also like that you gave them a weakness with double breakthrough damage. Well thought out. | |
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In the discussion on the
Dream Card "Cable, Future Soldier"
by
evilface
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occultnino
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A 4 drop at a 10/9 ? thats crazy the turn you get him out he is a 16/5 or a 21/5 if you can put dual sidearms on him. how about a 8/7 range that gets +2 atk when equiped for uncomon | |
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In the discussion on the
Dream Card "Weasel, "Tech Guy""
by
evilface
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occultnino
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Very strong to the point of being overpowered | |
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In the discussion on the


