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Duel Masters
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~Mykee's SS~ Duel Masters In the discussion on the Deck "~Mykee's SS~" by hartikainen Finland send message
xsinkorswimx Germany
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Cool idea!
But i would take out the Gajis for additional Trixios or Dolls?
You have enough fatties with "Avalanche Giant" and "Cryptic".
Maybe just go with 4 "Cryptics" instead?
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Posted: August 21, 2017 09:48 am
 
KGRE: Shadow Hero Start Deck Duel Masters In the discussion on the Deck "KGRE: Shadow Hero Start Deck" by shuriken6 United States send message
shuriken6 United States
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These are decks limited to the first 5 sets of the TCG due to them being reference material to a fanfic I'm working on
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Posted: August 20, 2017 09:13 am
 
KGRE: Crystal Hero Start Deck Duel Masters In the discussion on the Deck "KGRE: Crystal Hero Start Deck" by shuriken6 United States send message
shuriken6 United States
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quote from xsinkorswimx:

Seems ok, yet weird constellation of cards.
Also serum over memory.
A starter deck isn't very good as mono, new players won't get into all possibilities of the game with just on civ


I never mentioned them in the descriptions for these Starter decks, they're fanfic-based decks being limited to sets 1-5 due to the plot. That said, they're super basic
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Posted: August 20, 2017 09:10 am
Modified on August 20, 2017 09:11 am
 
Spirited Battle Duel Masters In the discussion on the Deck "Spirited Battle" by masterbreaker United States send message
deadaccount Premium Member Japan
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It's lacking a hyperspatial zone.

These are the cards that you should add:



Gaial Kaiser, the Victorious x2
Prin Prin, the Victorious x2
Quattro Fang, Soul Gang Leader x1
Geo the Man, Earth Titan x1
Merrianne, Apostle of the Alps x1
Silver Volg x1
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Posted: August 18, 2017 07:59 am
Modified on August 18, 2017 08:00 am
 
Overkill Duel Masters In the discussion on the Deck "Overkill" by darkmadara16 Romania send message
darkmadara16 Romania
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quote from xsinkorswimx:

Good deck, yet too many spells in my opinion.

Try this, could work better

-1 Slash and Burn (too hard to pull off)
-1 Fists of Forever (would run it as tech or not)
-2 Searing Wave (you have better lategame removal already)

+1 Magnus
+1 Jil Warka
+1 Mist Rias
+1 Exorious


Thanks a lot for passing by with a comment, i will consider your advice
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Posted: August 17, 2017 01:08 pm
 
Overkill Duel Masters In the discussion on the Deck "Overkill" by darkmadara16 Romania send message
xsinkorswimx Germany
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Good deck, yet too many spells in my opinion.

Try this, could work better

-1 Slash and Burn (too hard to pull off)
-1 Fists of Forever (would run it as tech or not)
-2 Searing Wave (you have better lategame removal already)

+1 Magnus
+1 Jil Warka
+1 Mist Rias
+1 Exorious
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Posted: August 17, 2017 10:09 am
 
KGRE: Crystal Hero Start Deck Duel Masters In the discussion on the Deck "KGRE: Crystal Hero Start Deck" by shuriken6 United States send message
xsinkorswimx Germany
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Seems ok, yet weird constellation of cards.
Also serum over memory.
A starter deck isn't very good as mono, new players won't get into all possibilities of the game with just on civ
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Posted: August 17, 2017 10:03 am
 
Ulex, the Dauntless Duel Masters In the discussion on the Card Review for "Ulex, the Dauntless" by jones Finland
xsinkorswimx Germany
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Agree with the others.
Very uninformative review.
Any other creature that costs 3 has the same speed after summoning sickness is over.

This card works well in anti light decks, as well as against any other.
Many players place an awe into mana the first turn, you can add Ulex into decks that contain Chief Garan or Gigazabal.
Or you use him against emeraled shields in combo with Cryptic in deck
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Posted: August 6, 2017 03:51 am
 
When The Flame Extinguishes Duel Masters In the discussion on the Deck "When The Flame Extinguishes" by pakhi1 India send message
pakhi1 India
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quote from gamer:


quote from pakhi1:

Well, i can't remove Cranium clamps because they are always required by me
And about others things, i'm still thinking, though i will change after i play with this deck
But it is sure that deck is a temporary idea..
will settle down after i do some testing

Man, i doing all your testing lol
But, your deck is working well. The sync it has with one another is awesome, really awesome
The third turn Cocco lupia, and then the fifth turn velyrika is coming so good and then bajula comes.. It's so amazing stuff. Loving it

Thanks a lot bro, thanks for your testing
and let me know with some suggestions always
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Posted: August 1, 2017 09:47 pm
 
When The Flame Extinguishes Duel Masters In the discussion on the Deck "When The Flame Extinguishes" by pakhi1 India send message
gamer Premium Member India
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quote from pakhi1:

Well, i can't remove Cranium clamps because they are always required by me
And about others things, i'm still thinking, though i will change after i play with this deck
But it is sure that deck is a temporary idea..
will settle down after i do some testing

Man, i doing all your testing lol
But, your deck is working well. The sync it has with one another is awesome, really awesome
The third turn Cocco lupia, and then the fifth turn velyrika is coming so good and then bajula comes.. It's so amazing stuff. Loving it
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Posted: August 1, 2017 09:13 am
 
The Swamp Duel Masters In the discussion on the Deck "The Swamp" by the_stellar Miembro Premium Romania send message
xsinkorswimx Germany
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Dunno what your combos are, but try adding 2 Emperor Maroll, as well as a 4th copy of Emeral and Corile, and a 3rd Mana Nexus maybe

Maroll is awesome in such decks!
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Posted: July 31, 2017 08:45 am
 
Frankenstein [40] Duel Masters In the discussion on the Deck "Frankenstein [40]" by robertinho Miembro Premium Romania send message
ghostreaper2 Romania
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Nice deck not bad but it can be beter.
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Posted: July 30, 2017 03:20 pm
 
Fiery Darts Duel Masters In the discussion on the Deck "Fiery Darts" by latepate64 Finland send message
latepate64 Finland
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quote from the_stellar:

exactly, if you want to make sure your combo will work you need cards like ghastly drain(to take all the other shields except the one with cataclysm- placed with sundrop armor; ghastly works well with miraculous meltdown, too) and meloppe(water civi->emeral).


Which would make this deck too slow for being a rush deck. I understand that the Darts/Cataclysm combo itself would greatly benefit from such control-fashioned tactics but that would inevitably prevent this deck from being a pure rush deck. I know that pulling the combo off without supportive cards requires sheer luck but you don't always even need to succeed in that in order to win, you can do it as a last resort. In my opinion, this is the only kind of rush deck in TCG that could have Darts utilized in some kind of way. Although this certainly is not a top-tier deck, I find it decent to play and, most of all, fun.
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Posted: July 27, 2017 05:00 am
 
Fiery Darts Duel Masters In the discussion on the Deck "Fiery Darts" by latepate64 Finland send message
the_stellar Premium Member Romania
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exactly, if you want to make sure your combo will work you need cards like ghastly drain(to take all the other shields except the one with cataclysm- placed with sundrop armor; ghastly works well with miraculous meltdown, too) and meloppe(water civi->emeral).
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Posted: July 27, 2017 03:54 am
 
Fiery Darts Duel Masters In the discussion on the Deck "Fiery Darts" by latepate64 Finland send message
latepate64 Finland
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quote from xsinkorswimx:


quote from latepate64:


quote from xsinkorswimx:

This can't work without shield manipulation from Emeral, Nexus or Sundrop Armor.
Your opponent chooses the shield from Darts and your deck is mostly creatures


Pulling Darts/Cataclysm combo does rely heavily on luck but if it succeeds the game is likely to be won. As it is a rush deck there really is no space nor time for shield manipulation. This deck can also win games even without pulling the combo off.


Have you tried:
-1 Screwdriver
-1 Tulk
-1 Larba

+2 Sundrop Armor
+1 Logic Cube
Or 3 Sundrops?
Could work without disturbing rush.
Btw if you downvote decks, leave some
constructive criticism...


Even if you cast Sundrop Armor to put Cataclysm into your shield zone, your opponent is not going to pick that one when you cast Cosmic Darts... It just doesn't fit the rushy theme.
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Posted: July 27, 2017 03:33 am
 
Lost City of Mutopia Duel Masters In the discussion on the Deck "Lost City of Mutopia" by shuriken6 United States send message
deadaccount Premium Member Japan
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No Onikamas?

(Filler filler filler filler)
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Posted: July 26, 2017 01:34 am
 
Super Necrodragon Abzo Dolba Duel Masters In the discussion on the Card Review for "Super Necrodragon Abzo Dolba" by slayerthemayor Canada send message
xsinkorswimx Germany
Avatar for xsinkorswimx
Actually you can put him out on turn 5 first.

Lupia hits the board on turn 3, you won't be able to have enough mana to play a bait and the evo in turn 4.
Not even with mushroom in turn 2, which would be the worst idea to play as colors.
Turn 1: mana
Turn 2: mana + mushroom = 3 mana
Turn 3: mana + cocco lupia = 4 mana
Turn 4: mana + bait (melgars/giland) = 2/5 mana used, 4 needed for abzo.
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Posted: July 25, 2017 02:08 pm
 
Fiery Darts Duel Masters In the discussion on the Deck "Fiery Darts" by latepate64 Finland send message
xsinkorswimx Germany
Avatar for xsinkorswimx

quote from latepate64:


quote from xsinkorswimx:

This can't work without shield manipulation from Emeral, Nexus or Sundrop Armor.
Your opponent chooses the shield from Darts and your deck is mostly creatures


Pulling Darts/Cataclysm combo does rely heavily on luck but if it succeeds the game is likely to be won. As it is a rush deck there really is no space nor time for shield manipulation. This deck can also win games even without pulling the combo off.


Have you tried:
-1 Screwdriver
-1 Tulk
-1 Larba

+2 Sundrop Armor
+1 Logic Cube
Or 3 Sundrops?
Could work without disturbing rush.
Btw if you downvote decks, leave some
constructive criticism...
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Posted: July 25, 2017 11:48 am
 
Fiery Darts Duel Masters In the discussion on the Deck "Fiery Darts" by latepate64 Finland send message
latepate64 Finland
Avatar for latepate64

quote from xsinkorswimx:

This can't work without shield manipulation from Emeral, Nexus or Sundrop Armor.
Your opponent chooses the shield from Darts and your deck is mostly creatures


Pulling Darts/Cataclysm combo does rely heavily on luck but if it succeeds the game is likely to be won. As it is a rush deck there really is no space nor time for shield manipulation. This deck can also win games even without pulling the combo off.
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Posted: July 25, 2017 12:24 am
 
Decaying Graveyards Duel Masters In the discussion on the Deck "Decaying Graveyards" by bilalv22 Pakistan
xsinkorswimx Germany
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-4 Braid Claw
-1 Critical Blade
-1 Snake Attack
-1 Gigappi Ponto
-2 Zalva

+2-3 Dimension Splitter
+2 Totto Pipicchi
+3 Terror Pit

Or use these
+4 Energy Stream
+2 Thrash Crawler
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Posted: July 24, 2017 02:45 pm
 
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