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Duel Masters
latest comments about Duel Masters
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Dogiragon:blue leader Duel Masters In the discussion on the Deck "Dogiragon:blue leader" by frostyno United States send message
frostyno United States
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If you would like to comment,plz feel free to do it,give your most honest opinion,i wanna make this deck amazing
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Posted: July 23, 2016 10:08 am
 
Super Terradragon Stormwanderer In the discussion on the Dream Card "Super Terradragon Stormwanderer" by jianu Romania send message
jianu Romania
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theese effects of this card is random ,i steal it from other creatures and i put from mine some new words to be a super eff idk if this card is the best but i like it
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Posted: July 21, 2016 07:29 am
 
Tadaaki Hiromichi In the discussion on the Dream Card "Tadaaki Hiromichi" by jianu Romania send message
jianu Romania
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thanks for your comment i wanted to make a better human
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Posted: July 21, 2016 07:26 am
 
miracle of change In the discussion on the Dream Card "miracle of change" by jianu Romania send message
jianu Romania
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during his next turns i think, thx for the comment
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Posted: July 21, 2016 07:21 am
 
bolshack pact In the discussion on the Dream Card "bolshack pact" by jianu Romania send message
jianu Romania
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i gonna change the eff thx for your comment
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Posted: July 21, 2016 07:18 am
 
crystals Duel Masters In the discussion on the Deck "crystals" by effectwall89 United States send message
basara Singapore
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Spiral Gate- Exceeded limit on No. of copies
Transmogrify- Banned card
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Posted: July 17, 2016 07:58 pm
 
WDFL control Duel Masters In the discussion on the Deck "WDFL control" by sanjeev Miembro Premium United States send message
sanjeev Premium Member United States
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quote from alphadiosthe2nd:

I must say, this is one of the more unique (and effective) WDFL builds I've seen in a while. I switched over to OCG way back in mid-2008, but from my recollection the TCG metagame saw quite a lot of play for FWD removal controls, with some players splashing in Light for spell support such as Phal Eega. There's almost nothing at all in this deck that isn't useful at all; there are good counters to almost anything that could pop up in a duel, you've got two distinct finishers here that can share the load and prevent reversal too, and the mana curve is actually quite low for a control deck.

Would like to ask though: what kind of problems have cropped up before in actual matches when playing this deck on your part?


As you mentioned the low mana curve, it hurt me while I was (and currently am) testing. Everything in the former deck was useful theoretically but didn't have the finishing power in duels, Once the deck has no hand and field it is very hard to fight back (I found this out recently against a WDF control build). I'm currently testing the finishing cards, I've currently removed Bolmeteus because it is too slow to attack and usually always gets killed/coriled/removed from the field (the same applies to Bluum Eerkis (he is mainly in there for turn 6 pressure).

In conclusion the deck looks like it should work well, but it lacks finishing power (mainly against opposing control decks).
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Posted: July 12, 2016 02:34 am
 
WDFL control Duel Masters In the discussion on the Deck "WDFL control" by sanjeev Miembro Premium United States send message
alphadiosthe2nd Singapore
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I must say, this is one of the more unique (and effective) WDFL builds I've seen in a while. I switched over to OCG way back in mid-2008, but from my recollection the TCG metagame saw quite a lot of play for FWD removal controls, with some players splashing in Light for spell support such as Phal Eega. There's almost nothing at all in this deck that isn't useful at all; there are good counters to almost anything that could pop up in a duel, you've got two distinct finishers here that can share the load and prevent reversal too, and the mana curve is actually quite low for a control deck.

Would like to ask though: what kind of problems have cropped up before in actual matches when playing this deck on your part?
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Posted: July 11, 2016 07:29 pm
 
Silent Apocalypse Duel Masters In the discussion on the Deck "Silent Apocalypse" by evil_saint Miembro Premium Denmark send message
zhouker Singapore
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hey, I was wondering why there is no pala olesis to fence

edit: I like the silent skill concept, but ever thought of adding nariel/Kejla in as well?
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Posted: July 7, 2016 07:04 am
Modified on July 7, 2016 07:06 am
 
regular deck Duel Masters In the discussion on the Deck "regular deck" by elcano Miembro Premium Poland send message
neos96 Japan
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Cards that should be reduced in quantity (not totally remove from deck):
1. Oriotis- Only useful if it comes out in early game, can be replaced with Berlin for its 2C for charging in case you don't need a blocker too.
2. Jenny- Too many discarding cards with the addition of Brain Touch, plus easily recovered with Revive Hole and Shachihoko Kaiser (if you intend to use it). Ghost Touch is a better choice to max out because it's a trigger which is favourable in an aggressive meta.
3. Oriotis Judge is a situational removal/trigger, some can be replaced with cheap and pinpoint removals like Miraculous Snare and Divine Punishment of Heaven.
4. Gallows Hole- Don't understand the use of it; it has a chance to be banished by Aquan and doesn't really serve as a reliable removal. Should remove.
5. Puchohenza- 2 is more than enough.

Can consider adding:
1. Guard Hole- Your deck has a tendency to reach beyond 7 mana especially when fueled by the occasional free mana boost by Puchohenza, plus it allows you to recycle Volg with just 1 card.
2. Upheaval, Phal Pierro- Part of a standard Dromar.
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Posted: July 5, 2016 10:53 am
 
Walsura S Duel Masters In the discussion on the Card "Walsura S"
basara Singapore
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If Paradise Aroma is in the Hall of Fame, then this card should be in the Premium Hall of Fame because of its OP synergy with Universal Shark and Sea
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Posted: July 3, 2016 08:09 pm
 
Bombazar, Dragon of Destiny Duel Masters In the discussion on the Card Review for "Bombazar, Dragon of Destiny" by anomandaris India
saminuyashaanmf India
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I liked that Soulswap advice.
I love this card. It's a game changer. And I don't think that it is overpowered. Shield triggers like holy awe can just end your turn right away. Plus you can't always have the required combinations you mentioned with this card. That is why it isn't overpowered.
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Posted: July 2, 2016 04:58 am
 
Bombazar, Dragon of Destiny Duel Masters In the discussion on the Card Review for "Bombazar, Dragon of Destiny" by duelmaster666 United States
saminuyashaanmf India
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I love this card. It's a game changer. And I don't think that it is overpowered. Shield triggers like holy awe can just end your turn right away. Plus you can't always have the required combinations you mentioned with this card. That is why it isn't overpowered.
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Posted: July 2, 2016 04:54 am
 
Bombazar, Dragon of Destiny Duel Masters In the discussion on the Card Review for "Bombazar, Dragon of Destiny" by slayerthemayor Miembro Premium Canada send message
saminuyashaanmf India
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I don't understand that how did it cause the decline of TCG? I love this card. It's a game changer. And I don't think that it is overpowered. Shield triggers like holy awe can just end your turn right away. Plus you can't always have the required combinations you mentioned with this card. That is why it isn't overpowered.
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Posted: July 2, 2016 04:47 am
 
Bolcore Dragon In the discussion on the Dream Card "Bolcore Dragon" by suryansh India
saminuyashaanmf India
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Isn't that picture from Dragon Ball Z?
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Posted: July 2, 2016 03:31 am
 
Baldir, Master of Immolation In the discussion on the Dream Card "Baldir, Master of Immolation" by evil_saint Miembro Premium Denmark send message
saminuyashaanmf India
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I guess it's a little overpowered. You can put a limit to the number of shields returned or at least let the opponent use shield trigger. Otherwise, it's quite good.
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Posted: July 2, 2016 03:27 am
 
bolshack pact In the discussion on the Dream Card "bolshack pact" by jianu Romania send message
saminuyashaanmf India
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Doesn't make sense. You wouldn't play it if you didn't have a bolshack in the battle zone. It should be if you have 2 bolshacks, a bolshack in your mana zone or a bolshack in your graveyard.
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Posted: July 2, 2016 03:18 am
 
Fatal Finale Dragon In the discussion on the Dream Card "Fatal Finale Dragon" by secret_wyvern United States send message
saminuyashaanmf India
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Too overpowered. It should be like destroy one of your creatures.
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Posted: July 2, 2016 03:14 am
 
Iron Fist of Revolution Duel Masters In the discussion on the Card "Iron Fist of Revolution"
exodus Premium Member United States
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This is probably the best Rev 0 trigger for Fire (that's a spell; Bolshack Dogiragon is pretty good), and the fact that they made a foil promo version of it is great. But lol at the image of a fist on a fist. The colorful art is good. 4/5
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Posted: June 22, 2016 04:38 pm
 
Redzone X, Forbidden Lightning Sonic Duel Masters In the discussion on the Card "Redzone X, Forbidden Lightning Sonic"
exodus Premium Member United States
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Redzone X, where do I begin? This was the single most hyped card from the DMR-20 booster set. Literally everyone and their grandmother went looking for multiple copies of this card, driving prices to over $25-$30 USD per copy.

It's a Fire/Darkness Invader that can invade on any Darkness or Fire Command--wait for it--from your Hand, Graveyard or Field! When it enters the field, you choose an opponent's creature in play and they seal it. It's also a Double Breaker. Want to invade multiple from your graveyard? Can do. Want to invade from your hand and graveyard simultaneously? Go right ahead! Already attacked with it and need to attack again with another creature for another Double Break? Invasion from the field after it is tapped and use it to absorb a creature you're attacking with--check. This card sees competitive play in both mono and multi-civ decks and I don't see it going away any time soon.
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Posted: June 22, 2016 04:33 pm
Modified on June 22, 2016 04:34 pm
 
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