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Azami, Heavy Baby Duel Masters In the discussion on the Card "Azami, Heavy Baby"
gabgar Singapore
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The effect of this card is wrong, I think it should be Whenever your opponent puts a card into his mana zone other than from his hand, you may put the top card of your deck into the mana zone.
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Posted: September 21, 2014 03:29 am
 
Eternal Meteor Duel Masters In the discussion on the Deck "Eternal Meteor" by shido_itsuka China send message
bonnykk33 India
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bro only 40 cards are allowed in main deck...
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Posted: September 21, 2014 03:18 am
 
Jack and jill Raved up da hill Duel Masters In the discussion on the Deck "Jack and jill Raved up da hill" by grim_assain India send message
jasongrace India
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not a good deck therecan be improvements like,dont play with it~
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Posted: September 21, 2014 02:44 am
 
Age Of Darkness 2 Duel Masters In the discussion on the Deck "Age Of Darkness 2" by jasongrace India send message
jasongrace India
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Thanks for votes edowaado and charlie,keep them coming!
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Posted: September 21, 2014 02:42 am
 
Tricky Triggers of Torments Duel Masters In the discussion on the Deck "Tricky Triggers of Torments" by evil_saint Miembro Premium Denmark send message
slayer_saito Bangladesh
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adding miraculous meltdown will be great i think.
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Posted: September 19, 2014 09:12 am
 
Maze Set Duel Masters In the discussion on the Deck "Maze Set" by mojo_jojo Bangladesh send message
evil_saint Premium Member Denmark
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Are you even serious...? A pity that i this is the main impression i can get from your deck making, since all of your other decks are private...
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Posted: September 19, 2014 03:47 am
 
Almighty Destruction Duel Masters In the discussion on the Deck "Almighty Destruction" by jasongrace India send message
charlieharper Haiti
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Dude think of taking summersonic.
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Posted: September 18, 2014 09:33 pm
 
Learning The Path of TruEvill_ Duel Masters In the discussion on the Deck "Learning The Path of TruEvill_" by dinumihai93 Romania send message
evil_saint Premium Member Denmark
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Agreed - that basicly explains why Dinu and I have not made proper mono water decks yet... and there are so many other of them.. why make such a little personal change which doesnt even make the deck original in any way...
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Posted: September 18, 2014 02:16 pm
 
Sapphire Duel Masters In the discussion on the Deck "Sapphire" by andruyukido Bangladesh send message
rv23 India
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add few miraculous plague.... it be be great then..
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Posted: September 18, 2014 11:28 am
 
(V) Worth a Try ;3 Duel Masters In the discussion on the Deck "(V) Worth a Try ;3" by kaka Tunisia send message
charlieharper Haiti
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Change your deck styl man.Its a hybrid deck.bolbazak is restricted.
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Posted: September 18, 2014 03:53 am
 
Critical Spiral In the discussion on the Dream Card "Critical Spiral" by mojo_jojo Bangladesh send message
demon_xlr8 Bangladesh
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Rest in peace blockers. Your time of terror are over. Come to think about it, blockers were never a problem..
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Posted: September 17, 2014 11:25 am
 
Gladiators Duel Masters In the discussion on the Deck "Gladiators" by elcano Poland send message
dinumihai93 Romania
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Not bad, but you are not close to "PERFECTION", that only begins the moment you quit using Mist Rias and unlocking your true Light offensive tempo (unless ur gonna topdeck him at 0 hand, it's useless, since the cost of opportunity dings for petrova/ailzolius at turn 5, and you dont want to charge mana with either of those 2, so you will charge with mist) Alone Mist sounds like the only light card that got close to reaching the bannlist, but in practice of tempo with the rest of the cards, he suxx, light is about b-zone dominance and control, you can't afford to summon a 2k creature that will get destroyed 80% of the time(people ALWAYS are prepared to dodge it), making you not only lose the last advantage card in your hand, but the control you might have had on b-zone (the thing is you need SUPREME control on the field before you can call Mist, and ironically when you got that, you no longer need him; and on the 3rd case,the one of poker gambling with mist early, I can asure you that you wouldve not only won without him, but you would've done it even faster). We both know there is only one way to play solo-Light in TCG.
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Posted: September 17, 2014 08:28 am
Modified on September 17, 2014 09:04 am
 
AMAR POTTY PEYECHE :3 :3 Duel Masters In the discussion on the Deck "AMAR POTTY PEYECHE :3 :3" by prateek24_devil India send message
prateek24_devil India
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thanks bro it means alot to me
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Posted: September 17, 2014 02:18 am
 
rv new trial Duel Masters In the discussion on the Deck "rv new trial" by rv23 India send message
rv23 India
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yup i didnt counted evos.. I need to reduce them thanks for suggestion and voting corile added.
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Posted: September 16, 2014 03:47 pm
 
the new concept Duel Masters In the discussion on the Deck "the new concept" by upme Austria send message
enki28 Romania
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Interesting, looks promising. I wonder how it works.
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Posted: September 16, 2014 03:09 pm
 
rug aggro Duel Masters In the discussion on the Deck "rug aggro" by michal Poland send message
enki28 Romania
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I appreciate the fact you're using 40 cards + no bombazar even if its a FWN aggro.
Bombazar is banned but no one have respect for this thing.
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Posted: September 16, 2014 07:01 am
 
Firey Naturey Rushin' Duel Masters In the discussion on the Deck "Firey Naturey Rushin'" by laughingrobot New Zealand send message
mrinal69 Premium Member India
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u have a card from D.M.R' S SET THAT IS WHY ITS NOT A T.C.G DECK.
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Posted: September 16, 2014 06:25 am
 
Rv's Trial Duel Masters In the discussion on the Deck "Rv's Trial" by rv23 India send message
rv23 India
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I know its too slow on build but if build properly it can mess with any1....
and yaa i need to add petrova for sure..
and 1 or 2 more evos..
basically for long term game i need powerful creatures.....
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Posted: September 15, 2014 04:15 pm
 
Learning The Path of TruEvill_ Duel Masters In the discussion on the Deck "Learning The Path of TruEvill_" by dinumihai93 Romania send message
dinumihai93 Romania
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Sorry to disapoint but mono-water is just to plain simple, deck becomes very simetrical with all the "4x's" your just using a liquid rush (no-Lancer or any non-Stream spells) in wich it is not to forget to add corile,unicorn and illusionary melfork, the only trick to water is to have a strong tempo, since you use your cards to temporarly remove obstacles and keep your b-zone dominance; you must take into account that Water is strong only in beginning to mid-game so you must avoid things that prolong the fight (the need of blocking attacks or attacking creatures instead of shields) as much as possible; while ofc maintaining b-zone dominance to be able to go offensive and leave ur opponent with no other choice but play defensive to his doom. Check you my "Just Water!" deck to see an example.
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Posted: September 15, 2014 02:59 pm
Modified on September 18, 2014 03:23 pm
 
Learning The Path of TruEvill_ Duel Masters In the discussion on the Deck "Learning The Path of TruEvill_" by dinumihai93 Romania send message
upme Austria
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try mono water out please your good mono deck creTOR
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Posted: September 15, 2014 12:37 pm
 
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