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Duel Masters
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Live and Breathe V-1 Duel Masters In the discussion on the Deck "Live and Breathe V-1" by head_fanatic Bangladesh send message
xsinkorswimx Germany
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Holy awe! You're evil Sir!
Never came to that idea!

Too bad that 8 Mana takes some time haha!
But great idea! I like that a lot
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Posted: August 20, 2016 10:49 pm
 
Live and Breathe V-1 Duel Masters In the discussion on the Deck "Live and Breathe V-1" by head_fanatic Bangladesh send message
head_fanatic Bangladesh
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quote from xsinkorswimx:

Thanks! But i meant the order of playing the ancient horns, from your description you play:
1. L &B
2. Ancient same turn
- effect gets the mana untapped and another Ancient for L&B

Means in the second of the combo you have 8 Mana untapped
And 2 horns on the field, and get more doubles until mana is used.

And when the field is swarmed you switch Ancient with Soulswap for a Ancient, placed in the mana before?

So your requirements for the thing are:
1 Ancient in Mana
Hand:
Soulswap, Ancient, L&B and some creatures.

If yes i got it haha


Actually, if you read Soulswap's text, it says I have to take out a creature, after I put one in the mana zone. In other words, you take out the SAME ONE soulswap put in. That is one reason soulswap is so good: it can make the same creature bounce back and forth.
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Posted: August 20, 2016 12:23 pm
Modified on August 20, 2016 12:23 pm
 
Live and Breathe V-1 Duel Masters In the discussion on the Deck "Live and Breathe V-1" by head_fanatic Bangladesh send message
xsinkorswimx Germany
Avatar for xsinkorswimx
Thanks! But i meant the order of playing the ancient horns, from your description you play:
1. L &B
2. Ancient same turn
- effect gets the mana untapped and another Ancient for L&B

Means in the second of the combo you have 8 Mana untapped
And 2 horns on the field, and get more doubles until mana is used.

And when the field is swarmed you switch Ancient with Soulswap for a Ancient, placed in the mana before?

So your requirements for the thing are:
1 Ancient in Mana
Hand:
Soulswap, Ancient, L&B and some creatures.

If yes i got it haha
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Posted: August 20, 2016 12:17 pm
 
Live and Breathe V-1 Duel Masters In the discussion on the Deck "Live and Breathe V-1" by head_fanatic Bangladesh send message
head_fanatic Bangladesh
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quote from xsinkorswimx:

Could you explain your combos a bit more?
I don't get what you're going to tell in the description.


For sure man. Basically, we attempt to maintain 5 shields until we have a minimum of 8 mana. Then, we play Live and Breathe and Ancient Horn the Watcher. We summon another Ancient Horn from the deck, and we untap all of our mana. Then, we can play any creature from our hand, and we duplicate it from our deck, because we played Live and Breathe at the start. After playing a few creatures, it is possible to use Soulswap to make Ancient Horn go into the mana zone, and come back out. This means that the mana will be untapped AGAIN.

Hope this helps
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Posted: August 20, 2016 12:10 pm
 
Friggen hamsters Duel Masters In the discussion on the Deck "Friggen hamsters" by kokujo_the_fma Romania send message
andreidzu Romania
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I love Hamsters .And this deck is also very good !I played 1 match with it and i won ! GG Kokujo,u made another great deck !
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Posted: August 16, 2016 10:27 am
 
deck1 Duel Masters In the discussion on the Deck "deck1" by kokujozac United States send message
bebomjxp Egypt
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good one but 90 is too much .
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Posted: August 15, 2016 01:30 pm
 
Live and Breathe V-1 Duel Masters In the discussion on the Deck "Live and Breathe V-1" by head_fanatic Bangladesh send message
xsinkorswimx Germany
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Could you explain your combos a bit more?
I don't get what you're going to tell in the description.
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Posted: August 13, 2016 08:09 am
 
SP's Ultimate Defense Duel Masters In the discussion on the Deck "SP's Ultimate Defense" by zealousshumbh India send message
the_stellar Romania
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quote from zealousshumbh:


quote:
Good idea, but exaggerated in total; you use guardians, gladiators + evos, too many little ideas in all, deck hasn't a balance of civilizations


Thanks for your review, holcus97

To be honest, yes the deck dont have a balance of civilization but why would i require it?

Primarily Light's there for defence, water for a bit of draw and bounce and so that i can summon Bluum Erkis, Flare Guardian and Agira, the Warlord Crawler and fire for just a bit of field control and total devastation

Remember the deck's based around earth crawlers and gladiator, guardians and other races are just for few surprises


all aggro decks require balance(not civi only, but also cost and draw and removal potential), because without it you risk passing many turns, not being able to find what you need, when you need or not being able to deal with removal. for instance, pala olesis is useless in your build. also tropical crawler, but i can understand that choice. your draw cards are not many enough, especially in a fat 60 cards deck like yours. you basically depend entirely on mist rias, (which can be easily removed), cause you can't consider memory crystal a draw engine.
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Posted: July 30, 2016 09:47 am
 
Dogiragon:blue leader Duel Masters In the discussion on the Deck "Dogiragon:blue leader" by frostyno United States send message
frostyno United States
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If you would like to comment,plz feel free to do it,give your most honest opinion,i wanna make this deck amazing
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Posted: July 23, 2016 10:08 am
 
Super Terradragon Stormwanderer In the discussion on the Dream Card "Super Terradragon Stormwanderer" by jianu Romania send message
jianu Romania
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theese effects of this card is random ,i steal it from other creatures and i put from mine some new words to be a super eff idk if this card is the best but i like it
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Posted: July 21, 2016 07:29 am
 
Tadaaki Hiromichi In the discussion on the Dream Card "Tadaaki Hiromichi" by jianu Romania send message
jianu Romania
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thanks for your comment i wanted to make a better human
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Posted: July 21, 2016 07:26 am
 
miracle of change In the discussion on the Dream Card "miracle of change" by jianu Romania send message
jianu Romania
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during his next turns i think, thx for the comment
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Posted: July 21, 2016 07:21 am
 
bolshack pact In the discussion on the Dream Card "bolshack pact" by jianu Romania send message
jianu Romania
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i gonna change the eff thx for your comment
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Posted: July 21, 2016 07:18 am
 
crystals Duel Masters In the discussion on the Deck "crystals" by effectwall89 United States send message
basara Singapore
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Spiral Gate- Exceeded limit on No. of copies
Transmogrify- Banned card
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Posted: July 17, 2016 07:58 pm
 
WDFL control Duel Masters In the discussion on the Deck "WDFL control" by sanjeev Miembro Premium United States send message
sanjeev Premium Member United States
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quote from alphadiosthe2nd:

I must say, this is one of the more unique (and effective) WDFL builds I've seen in a while. I switched over to OCG way back in mid-2008, but from my recollection the TCG metagame saw quite a lot of play for FWD removal controls, with some players splashing in Light for spell support such as Phal Eega. There's almost nothing at all in this deck that isn't useful at all; there are good counters to almost anything that could pop up in a duel, you've got two distinct finishers here that can share the load and prevent reversal too, and the mana curve is actually quite low for a control deck.

Would like to ask though: what kind of problems have cropped up before in actual matches when playing this deck on your part?


As you mentioned the low mana curve, it hurt me while I was (and currently am) testing. Everything in the former deck was useful theoretically but didn't have the finishing power in duels, Once the deck has no hand and field it is very hard to fight back (I found this out recently against a WDF control build). I'm currently testing the finishing cards, I've currently removed Bolmeteus because it is too slow to attack and usually always gets killed/coriled/removed from the field (the same applies to Bluum Eerkis (he is mainly in there for turn 6 pressure).

In conclusion the deck looks like it should work well, but it lacks finishing power (mainly against opposing control decks).
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Posted: July 12, 2016 02:34 am
 
WDFL control Duel Masters In the discussion on the Deck "WDFL control" by sanjeev Miembro Premium United States send message
alphadiosthe2nd Singapore
Avatar for alphadiosthe2nd
I must say, this is one of the more unique (and effective) WDFL builds I've seen in a while. I switched over to OCG way back in mid-2008, but from my recollection the TCG metagame saw quite a lot of play for FWD removal controls, with some players splashing in Light for spell support such as Phal Eega. There's almost nothing at all in this deck that isn't useful at all; there are good counters to almost anything that could pop up in a duel, you've got two distinct finishers here that can share the load and prevent reversal too, and the mana curve is actually quite low for a control deck.

Would like to ask though: what kind of problems have cropped up before in actual matches when playing this deck on your part?
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Posted: July 11, 2016 07:29 pm
 
Silent Apocalypse Duel Masters In the discussion on the Deck "Silent Apocalypse" by evil_saint Miembro Premium Denmark send message
zhouker Singapore
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hey, I was wondering why there is no pala olesis to fence

edit: I like the silent skill concept, but ever thought of adding nariel/Kejla in as well?
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Posted: July 7, 2016 07:04 am
Modified on July 7, 2016 07:06 am
 
regular deck Duel Masters In the discussion on the Deck "regular deck" by elcano Poland send message
neos96 Japan
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Cards that should be reduced in quantity (not totally remove from deck):
1. Oriotis- Only useful if it comes out in early game, can be replaced with Berlin for its 2C for charging in case you don't need a blocker too.
2. Jenny- Too many discarding cards with the addition of Brain Touch, plus easily recovered with Revive Hole and Shachihoko Kaiser (if you intend to use it). Ghost Touch is a better choice to max out because it's a trigger which is favourable in an aggressive meta.
3. Oriotis Judge is a situational removal/trigger, some can be replaced with cheap and pinpoint removals like Miraculous Snare and Divine Punishment of Heaven.
4. Gallows Hole- Don't understand the use of it; it has a chance to be banished by Aquan and doesn't really serve as a reliable removal. Should remove.
5. Puchohenza- 2 is more than enough.

Can consider adding:
1. Guard Hole- Your deck has a tendency to reach beyond 7 mana especially when fueled by the occasional free mana boost by Puchohenza, plus it allows you to recycle Volg with just 1 card.
2. Upheaval, Phal Pierro- Part of a standard Dromar.
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Posted: July 5, 2016 10:53 am
 
Walsura S Duel Masters In the discussion on the Card "Walsura S"
basara Singapore
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If Paradise Aroma is in the Hall of Fame, then this card should be in the Premium Hall of Fame because of its OP synergy with Universal Shark and Sea
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Posted: July 3, 2016 08:09 pm
 
Bombazar, Dragon of Destiny Duel Masters In the discussion on the Card Review for "Bombazar, Dragon of Destiny" by anomandaris India
saminuyashaanmf India
Avatar for saminuyashaanmf
I liked that Soulswap advice.
I love this card. It's a game changer. And I don't think that it is overpowered. Shield triggers like holy awe can just end your turn right away. Plus you can't always have the required combinations you mentioned with this card. That is why it isn't overpowered.
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Posted: July 2, 2016 04:58 am
 
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