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Duel Masters
latest comments about Duel Masters
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Cheap Thrills Duel Masters In the discussion on the Deck "Cheap Thrills" by hartikainen Finland send message
jasongrace India
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Dude you have built a very good deck but you are missing a very important card that is..


This will boost up your attack power tenfold.Think about it.
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Posted: May 3, 2016 08:29 am
 
Orchestra Duel Masters In the discussion on the Deck "Orchestra" by homeomorfismus Poland send message
playerss Finland
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I just won this deck! With my Porkchop
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Posted: May 2, 2016 11:38 am
 
Sturm, Scrapper Duel Masters In the discussion on the Card "Sturm, Scrapper"
secret_wyvern United States
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This is a great outrage card! Definitely my ace card that destruction ability gets rid of most blockers/other threats and it's even a shield trigger!
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Posted: May 1, 2016 09:55 am
 
Blitzkrieg (DECK IN REAL LIFE) Duel Masters In the discussion on the Deck "Blitzkrieg (DECK IN REAL LIFE)" by osti Poland send message
revenge_time Premium Member India
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Add Yuu, Passionate Hero which will really boost up ur deck.
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Posted: April 27, 2016 12:51 am
 
Red Revenger, Invaders (Vote!) Duel Masters In the discussion on the Deck "Red Revenger, Invaders (Vote!)" by exodus Miembro Premium United States send message
exodus Premium Member United States
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quote from sergiumrs:

"In spite of my busy schedule and the chronic intolerance for superficiality *big words... I know*...
To conclude this comment, I'll motivate my actions by saying, that this is the proper way of addressing some "useful feedback" despite the fact that most of my decks are given reviews centered around the following phrase "fun to play, not competitive, too many 1 ofs".


Hey sergiumrs, thanks for the comment and feedback (I really mean that). You think you have a busy schedule (and I'm sure you do), you should see mine, lol. While I find your quote-on-quote "witty" sarcasm to be unsavory, I would like to entertain a few of your objective perspectives. And since we cannot relay tone or voice over the internet, I would like to point out that nothing I write here is meant to come across as offensive. My interests lie in genuinely improving the deck and having constructive conversation with you (and any other player) who wants to chime in!

The lonesome C Marmo in there can be a wasted slot, I'll give you that. Originally, I had 2x of him in the deck, but found myself using him about as much as I used Iron Fist. Nevertheless, even a single copy of a card can prove circumstantially useful to the point where it's worth keeping until something better comes along. It's also a command, so summoning it releases a seal from Dokindam X as an added benefit. Not to mention the times when summoning him is the final straw to bringing about the star finisher, offering instant protection for the final turn.

To bridge topics, you claim that this deck is anything but original and yet your card suggestions veer toward the already-cookie-cutter deck builds. I also find your subject line ironic considering your "Third" post...

Anyway, hey! I'm all for making the deck more competitive because that's the goal isn't it?
But if you're going to try and play white knight while attempting to "teach" others how to or not to "properly address useful feedback", which was very rude by the way considering your deck descriptions, please give specific card names. Don't worry, I got the point of which cards you were suggesting, but that's besides the point.

I wholeheartedly agree on the info about Redzone Z. He can be great at 4x and perhaps greater with more evo bait. I'm not opposed to changing that; the only thing stopping me is that I own 2x of it irl, so I would need to pick up a couple more (not to mention many decks already run 4x, referring to the cookie-cutter build).

For now, without adding additional colors, the Start Dashes are the only low cost creatures I can see worth keeping in the list since they consistently get invaders out turn 3. I design TCGs for a living, so again, I'm looking at these strictly from a game design perspective. I'll play around more with the list, thanks for the comment! ^^
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Posted: April 24, 2016 11:20 pm
 
Slash and Burn Deck Duel Masters In the discussion on the Deck "Slash and Burn Deck" by tforsy12 Australia send message
tforsy12 Australia
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Thank you. Just gave myself a pat on the back haha. We'll have to play again sometime.
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Posted: April 23, 2016 11:06 pm
 
Slash and Burn Deck Duel Masters In the discussion on the Deck "Slash and Burn Deck" by tforsy12 Australia send message
happyharpy Australia
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A great combination of cards, very well thought out mechanics. You've done a good job there mate. Give yourself a pat on the back.
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Posted: April 23, 2016 09:37 pm
 
Kilstine Deck Duel Masters In the discussion on the Deck "Kilstine Deck" by happyharpy Australia send message
happyharpy Australia
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Thank you for the advice @tforsy12! I'll take it into consideration.
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Posted: April 23, 2016 08:44 pm
Modified on April 23, 2016 08:45 pm
 
Kilstine Deck Duel Masters In the discussion on the Deck "Kilstine Deck" by happyharpy Australia send message
tforsy12 Australia
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Powerful deck! Great use of forty cards. Builds a huge field fast! Therefore I found it could easily overwhelm my opponents. Could add another Kilstine in place of a Vess? Kilstine works very well with Soulswap. Keep up the great work.
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Posted: April 23, 2016 05:56 pm
 
Red Revenger, Invaders (Vote!) Duel Masters In the discussion on the Deck "Red Revenger, Invaders (Vote!)" by exodus Miembro Premium United States send message
sergiumrs Romania
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"In spite of my busy schedule and the chronic intolerance for superficiality *big words... I know* I have chosen to give you, the unfaithful reader, the pleasure to assist at this peaceful and meaningful exposure of untainted information and objective perspectives regarding the "Bloody Period" deck.

First Humble Point
Oh why, but why did I have to witness the presence of such a REGRETFUL, excuse of a saver, as Forbidden C Marmo. Doesn't him know that it's sole purpose was to save Basara's "Deadpool-ish backside" during the game against the poor misunderstood, out-of-health, Benjamin. But maybe Marmo's face isn't such a bad thing, when considering my next point.

Second Objective Matter
"The number of Sonic Commands in this composition is too shamefully low! Like really..." There are only 8 Sonic "Silent Attackers" + the subtle Marmo, considering the fact that "the king of the ball'X" wastes 6 cards, I wonder how much fun would've been if all of a sudden those precious Redzone's would be left alone to witter... *Mach is crying alone in a corner...*

Third Respectful Post
This is supposed to be a "rash deck" . If that's so, where are those tiny annoyingly cute creats, meant to sustain the big and scary Invaders. I'm looking at an outrageously powerful doll(S) .

The Biggest and The Most Detestable, Unforgivable Aberration Committed Against The "Red Plague"
"Oh where, oh where have I sustained such a crime against the creature world, to be left out in disgrace and shame! Please, leave me to suffer! I'm turning emo! I have to cry before I start the cutting! I feel the poetry flowing through!" - Turbo 3
In a world... when a mob of butthurt players are asking for Redzone's Z restriction... he's being used only at half of his potential...


To conclude this comment, I'll motivate my actions by saying, that this is the proper way of addressing some "useful feedback" despite the fact that most of my decks are given reviews centered around the following phrase "fun to play, not competitive, too many 1 ofs".
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Posted: April 23, 2016 05:23 am
Modified on April 23, 2016 05:27 am
 
Red Revenger, Invaders (Vote!) Duel Masters In the discussion on the Deck "Red Revenger, Invaders (Vote!)" by exodus Miembro Premium United States send message
exodus Premium Member United States
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Okay guys, I want to clear a few things up really quick for those who are about to vote (and for those who should consider revising their vote & comment).

- Despite what you may or may not think, yes, this deck is extremely original. I had this decklist fleshed out before the release of DMR-19 (aside from Redzone X, of course) and before the meta was formed around Redzone invasion decks.

- Please don't just leave an unintelligent comment like "same old OP..." or "basic, not perfect, can be improved". These are not constructive nor accurate. If you truly believe it can be improved, please make specific card suggestions on what to add and/or remove to improve the deck.

- This deck is meant to stay mono Fire. I am well aware that there are competitive Redzone // Dokindam decks that use Darkness and/or other colors (such as the one that won a Grand Prix in Japan), but that is not what this deck is supposed to be. This is a competitive Dokindam X Invader mono-red deck that is very consistent and usually outspeeds almost everything. Please consider the above when voting!

Thanks and have a great day, guys! ^^
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Posted: April 22, 2016 09:58 am
 
Version 3.0 Duel Masters In the discussion on the Deck "Version 3.0" by reinald Singapore send message
tommerz Italy
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Very good deck but i would take out crimson hammer and miraculous meltdown and replace them with another grave worm and 1 or 2 miraculous rebirth.
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Posted: April 13, 2016 04:17 am
 
No hope! Duel Masters In the discussion on the Deck "No hope!" by er_y Pakistan send message
robertinho Premium Member Romania
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Alright it hurts my heart seeing that deck of yours. Here's a standard one, maybe it can help you:

4x Kooc Pollon
4x Cocco Lupia
4x Necrodragon Giland
4x Necrodragon Jagraveen
3x Mongrel Man

1x Uberdragon Bajula
3x Death Phoenix

2x Volcano Charger
2x Corpse Charger
1x Apocalypse Vise
1x Terror Pitt
4x Cloned Nightmare
2x Phantom Dragon's Flame
2x Ten Ton Crunch
2x Tornado Flame
1x Zombie Carnival
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Posted: April 12, 2016 05:32 pm
 
No hope! Duel Masters In the discussion on the Deck "No hope!" by er_y Pakistan send message
robertinho Premium Member Romania
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I see u like Fire-Darkness Dragons Aggro. If it is so, here some tips:

+ Kooc Pollon, Necrodragon Giland, Death Phoenix, Garkago, Volcano Charger, Mongrel Man
- Bolshack Dragon, Twin Cannon, Trixo, Slash Charger, Proclamation, Abzo Dolba, Slash & Burn
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Posted: April 12, 2016 04:22 pm
Modified on April 12, 2016 04:24 pm
 
No hope! Duel Masters In the discussion on the Deck "No hope!" by er_y Pakistan send message
er_y Pakistan
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hahaha.. Exactly. There is NO HOPE.
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Posted: April 12, 2016 04:32 am
 
No hope! Duel Masters In the discussion on the Deck "No hope!" by er_y Pakistan send message
emilacm91 Romania
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Sorry to tell you this, but there is NO HOPE for this deck
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Posted: April 11, 2016 12:22 pm
 
Dokindam X, The Legendary Forbidden Duel Masters In the discussion on the Card "Dokindam X, The Legendary Forbidden"
exodus Premium Member United States
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Definitely the most overpowered card in the entire game perhaps, save for Gaiglen. It is extremely powerful, but by no means broken as it is easily removed by quite a few cards with removal (that cost more than 4). Art isn't quite as cool as ~The Sealed X~, but the halberds are flashy. This was the card that introduced seals as a mechanic, which are very effective. It's a huge bonus that this card can always attack the turn it is flipped to this side as it has remained in the battle zone since the beginning of the duel.
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Posted: April 10, 2016 06:41 pm
 
Forbidden ~The Sealed X~ Duel Masters In the discussion on the Card "Forbidden ~The Sealed X~"
exodus Premium Member United States
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Forbidden ~The Sealed X~ has some of the most interesting artwork in DM to date. The card frame is also a fresh update for something legendary. The fact it starts in the battle zone and it cannot be removed from the game until it is liberated is also really good. 10/10
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Posted: April 10, 2016 06:32 pm
 
Dracken, Revolution Dragon Duel Masters In the discussion on the Card "Dracken, Revolution Dragon"
exodus Premium Member United States
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In my opinion, this is the best out of all of the "Dracken" cards; it carries on the tradition from the previous block of allowing you to put a fire dragon into play for free by successfully revealing one from the top of your deck when it attacks. This ability is amplified (tripled!) if you meet the requirements for its Revolution 2 trigger. A versatile card that can see competitive play even outside of revolution decks.
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Posted: April 10, 2016 06:27 pm
 
Glenmalt, Explosive Swordmaster Duel Masters In the discussion on the Card "Glenmalt, Explosive Swordmaster"
exodus Premium Member United States
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This card was written off as an expensive Gaial Command Dragon/Human with no effects and little potential, but in the right deck, this really can be "explosive"! With drama tricks to put it into the battle zone (or cost reduction) early on, this is a great 18k beat stick with Speed Attacker and Quattro Breaker. The art is really cool compared to the many other Glenmalts too.
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Posted: April 10, 2016 06:19 pm
 
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