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MegaMan TCG
latest comments about MegaMan TCG
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Bass EXE MegaMan TCG In the discussion on the Deck "Bass EXE" by omnilord_1 United States send message
soulxcross United States
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This is a cool list, but it's very similar in style to mine. Why don't you give my list a try?
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Posted: June 19, 2018 09:36 am
Modified on June 19, 2018 09:37 am
 
AquaUpper3 MegaMan TCG In the discussion on the Card "AquaUpper3"
shadoughc8 United States
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How much would this card be if I just pulled it out of a pack? *The foiled version I mean)
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Posted: May 24, 2018 07:50 pm
 
Charge shot! (R/Y) MegaMan TCG In the discussion on the Deck "Charge shot! (R/Y)" by moonknights01 Canada send message
moonknights01 Canada
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Nice! My friends and I also bought a couple of boxes. Will take a look at yours.

I haven't used the Play Online feature yet, just watched other people play.
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Posted: February 17, 2018 07:00 pm
 
Charge shot! (R/Y) MegaMan TCG In the discussion on the Deck "Charge shot! (R/Y)" by moonknights01 Canada send message
dontello Italy
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well if you want we can play some game, i made my deck in real we can catch and do some tries...i bought 15 boxes and i'm trying to make at least 3 - 4 good decks, but i think i will do 2 very good and 2 normal.
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Posted: February 17, 2018 12:15 pm
 
Charge shot! (R/Y) MegaMan TCG In the discussion on the Deck "Charge shot! (R/Y)" by moonknights01 Canada send message
moonknights01 Canada
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Thank you Dontello for looking and your advice! I agree 3-4x is better than 2 ofs. I was thinking of the resource uniqueness rule. I wanted cards that require low power gauge so I can blast destiny.
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Posted: February 17, 2018 08:47 am
 
PharaohMan MegaMan TCG In the discussion on the Deck "PharaohMan" by genjyosanzo24 United States
genjyosanzo24 United States
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So I've clearly edited the deck. If you happened to look at my original build a lot has changed. I find that this is much more consistent and I enjoy playing it a lot more
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Posted: June 8, 2017 05:41 pm
 
MegaMan: NetCity Defender MegaMan TCG In the discussion on the Card "MegaMan: NetCity Defender"
megamantcgfan Canada
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Does anyone have this card for trade? Thank you.
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Posted: July 18, 2015 07:48 pm
 
PharaohMan MegaMan TCG In the discussion on the Deck "PharaohMan" by genjyosanzo24 United States
genjyosanzo24 United States
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I may decide to drop Lightning1 for Meteor and Silly for Gender Differences. Will be further determined after play testing current build.
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Posted: June 12, 2015 07:06 am
 
ProtoMan, Unbeatable MegaMan TCG In the discussion on the Card "ProtoMan, Unbeatable"
kage22 United States
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Its a shame this card was a tournament prize card, i would love to get my hands on it.
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Posted: June 1, 2015 03:49 pm
 
Protoman's Whistle MegaMan TCG In the discussion on the Deck "Protoman's Whistle" by protosebz United States
kage22 United States
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Why do you use Talking Smack and Bring It On. Those reduce Protomans Blast severely, don't you want that to be high and not low or is there a strategy that makes them worth using.
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Posted: June 1, 2015 02:32 pm
 
Protoman's Whistle MegaMan TCG In the discussion on the Deck "Protoman's Whistle" by protosebz United States
kage22 United States
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Friendly Rivals can only be used by Iceman, why do you have it in your Protoman deck?
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Posted: June 1, 2015 02:23 pm
 
MegaXdeck MegaMan TCG In the discussion on the Deck "MegaXdeck" by mrada United States
kage22 United States
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Your only allowed 1 Net Navi card in your deck. You can't have both Bass and Megaman X in your deck
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Posted: June 1, 2015 02:21 pm
 
Numberman : Calculating MegaMan TCG In the discussion on the Deck "Numberman : Calculating" by magnetman Singapore
devils_fan United States
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I am actually building a numberman deck tonight and will run it through the ringer. i think it will struggle the most against electric man, or really any deck that has a solid way to burn opponents power. Lightning1 being the ugliest of the bunch.
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Posted: September 19, 2014 08:15 am
 
MegaXdeck MegaMan TCG In the discussion on the Deck "MegaXdeck" by mrada United States
opera1 India
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Posted: May 29, 2014 08:43 am
 
TorchMan MegaMan TCG In the discussion on the Deck "TorchMan" by dj_cronos United States
mailman1 Premium Member United States
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Usually a NetNavi has two basic colors associated with it (except for MegaMan). Your use of some great green and yellow cards is a good idea. I would make a few suggestions that you might try to see if the deck improves.

Remove the two 'Grave Problem, the four 'Lark', the two 'Peace'; and reduce the quantity of Cyberwarrior by one (to a total 3).

Add one 'Protoman', two 'Virtual Martyr', two 'Cutting Edge', one 'Deletion Inevitable', two 'Usual Policy', and one 'Burn'.

You have quite a few cards requiring two red resources be on the playing field, so having the green and yellow cards will have to make you choose between two red and two blue cards among your resources. The green resource card should be used to return your cards spent to cause the opponent to lose energy, plus any green card already in the discard pile (one of each when possible). The Cutting Edge has Destiny 5 and causes an opponent to lose an energy for every card less than 5 in their hand, which can be increased when combined with the ProtoMan ally which makes the opponent place cards in hand into their energy gauge.

The only problem that I see is that you do not have any cards except for Virtual Martyr that place additional cards in your power gauge, which may be needed since a lot of your cards require you to burn power to use them.

Other cards you might consider:

"Open the Door" (Red) [Destiny 3] Spend: If you played a BattleChip this turn, add its destiny to your blast destiny.


"HeatGuts" (Red) [Destiny 0] For each other RED resource in play, your NetNavi's blast destiny is +1 for each destiny drawn.

"GutsThump" (Red) [Destiny 5] Spend: spend a resource for no effect to make a NetNavi defense 0.

"Your Apologies" (Green) [Destiny 4] Opponent draws 2 cards for each energy they lost this turn. Would go along with 'Cutting Edge' and "Protoman" ally cards. If used, I would replace the 3 'CyberWarrior" (yellow) cards with three of these.

"Set to Win" (Red) [Destiny 0] If you played a BattleChip this turn, add 5 to your blast destiny. [This would compliment "Disaster Strikes" cards]

"Fire It Up" (Red) [Destiny 2] Spend: Lose 1 energy to add +3 to blast destiny.

"Superior Technique" (Red) [Destiny 4] Spend: Discard 2 cards to add 5 to your blast destiny.

"Nose Knows" (Red) [Destiny 5] Spend: Add 1 to blast destiny for each resource in play.

"Lightning" (BattleChip) [Destiny 4] Lose 1 energy to add +3 to blast destiny.
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Posted: December 9, 2013 02:52 pm
 
Megaman X MegaMan TCG In the discussion on the Deck "Megaman X" by cybuster United States
cybuster United States
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I did, when I had gotten my set of cards (long time ago) me and some friends built these decks and then started from there cuz we had no idea how to build a deck for any of the people xD
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Posted: October 1, 2013 07:12 pm
 
megaman deck MegaMan TCG In the discussion on the Deck "megaman deck" by yamicem10 Turkey
megamaster25 United States
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This isn't even a valid deck. You can only have 1 net navi, not 4. Also, you really don't want to have 4 different colors of resources. Trying to play any of your battlechips or events that requires specific resource colors will be a pain, and things like Aqua Custom Activate will be impossible. Just pick 2 colors and build your deck around that.
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Posted: August 16, 2013 06:19 am
Modified on August 16, 2013 06:20 am
 
Double Power MegaMan TCG In the discussion on the Card "Double Power"
megamantcgfan Canada
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I also want this one!! Let me know if you have it.
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Posted: July 29, 2013 09:12 pm
 
Mega Man X, Invincible MegaMan TCG In the discussion on the Card "Mega Man X, Invincible"
megamantcgfan Canada
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I have this card for trade if anyone wants it.
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Posted: July 29, 2013 09:11 pm
 
ProtoMan, Unbeatable MegaMan TCG In the discussion on the Card "ProtoMan, Unbeatable"
megamantcgfan Canada
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When was this card ever released?
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Posted: July 29, 2013 09:10 pm
 
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