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Madara Uchiha (Childhood) In the discussion on the Dream Card "Madara Uchiha (Childhood)" by mum12mumu Switzerland send message
mum12mumu Switzerland
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hmm i see i thought it would work if i would simply drop 3 cards for a jutsu with a total cost of 3 but i understand what u mean... to add just 1 additional chakra is too op madara has some facked up jutsus xDD (shattred heavens) i just want some 0 turns for the uchiha deck atm i have 3x nawaki, 3x Kisuke Maroboshi 2x Sasuke childhood and 2x kakashi childhood
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Posted: July 20, 2014 06:34 pm
 
Itachi Uchiha (Susano'o) In the discussion on the Dream Card "Itachi Uchiha (Susano'o)" by mum12mumu Switzerland send message
mum12mumu Switzerland
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discard pile... xD seems like i forgot that part
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Posted: July 20, 2014 06:28 pm
 
Izanagi In the discussion on the Dream Card "Izanagi" by mum12mumu Switzerland send message
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its more meant like if u know that u gonna lose the round coz ur opponent is overpowering u can still get the ninja back so the ninja has to be remove otherwise the effect is wasted o.O kind gives it a downside but ur way seems also cool like that it lasts longer
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Posted: July 20, 2014 06:27 pm
 
Madara Uchiha (Childhood) In the discussion on the Dream Card "Madara Uchiha (Childhood)" by mum12mumu Switzerland send message
captsillva United States
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I don't think the first effect works since battlerewards are given face down. This means we will be unable to check what symbols they have for costs.

The only other card that does something like this is a sasuke and he worked by choosing a cost on the jutsu and you have to keep milling until its payed in full. So if it costed 1, Earth, Earth you would have to mill until you hit at least three cards and keep going until there is at least two earth cards.

Edit: Maybe add in some text that makes you reveal the battlerewards if they are won in this way. That or you could just remove his ability to use jutsu at all. I think that would be the most fair way of doing since he is already a 5/0 on turn 0.
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Posted: July 20, 2014 04:16 pm
Modified on July 20, 2014 04:18 pm
 
Itachi Uchiha (Susano'o) In the discussion on the Dream Card "Itachi Uchiha (Susano'o)" by mum12mumu Switzerland send message
captsillva United States
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Where does the jutsu come from?
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Posted: July 20, 2014 04:10 pm
 
Izanagi In the discussion on the Dream Card "Izanagi" by mum12mumu Switzerland send message
captsillva United States
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The wording is a bit strange mainly that it does not tell you how long the effect lasts. Also its worded like a replacement effect even though it does not stop the ninja from leaving play.

I think it would be something more like this.

During this turn if the target is removed from play, move it back to your Village at the end of the turn and place a growth coin on it.

Though if you meant for the effect to last longer then maybe something like this.

Effect: Attach this card to the target. The Attached ninja gains the fallowing effect text: Valid: If this ninja would be removed from play, you may remove one card attached to this ninja from the game instead. Then place a growth coin on this ninja.
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Posted: July 20, 2014 04:09 pm
 
Brotherlove In the discussion on the Dream Card "Brotherlove" by mum12mumu Switzerland send message
mum12mumu Switzerland
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idk if that 1 is better other effects could be: and draw 1 card or i reduce it to a 4th turn (with symbol of the proud clan)
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Posted: July 20, 2014 09:27 am
 
Brotherlove In the discussion on the Dream Card "Brotherlove" by mum12mumu Switzerland send message
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idk if that 1 is better other effects could be: and draw 1 card or i reduce it to a 4th turn (with symbol of the proud clan)
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Posted: July 20, 2014 09:26 am
 
Brotherlove In the discussion on the Dream Card "Brotherlove" by mum12mumu Switzerland send message
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draw 1 card seems ok but i actually wanted to make a squad of those 2

but i will add the effect the uchiha have no cards to draw :S
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Posted: July 20, 2014 09:22 am
 
Brotherlove In the discussion on the Dream Card "Brotherlove" by mum12mumu Switzerland send message
captsillva United States
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This card seems fine it gets you a ninja out but costs you two cards and hand and since you need the other in play to work you can't always count on it.

I would say if you change anything switch its rarity to a normal rare. That or maybe give it some kind of extra bonus like draw a card or something.
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Posted: July 20, 2014 08:41 am
 
Shadow Snake In the discussion on the Dream Card "Shadow Snake" by captsillva United States send message
mum12mumu Switzerland
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well its a typical effect for a water card and i agree ink leech is an awesome card
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Posted: July 19, 2014 06:07 pm
 
Kidomaru & Tayuya (State2) In the discussion on the Dream Card "Kidomaru & Tayuya (State2)" by mum12mumu Switzerland send message
captsillva United States
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Ya the wording on the 2nd ability should be ok. Mind you I am sure it would be worded a bit differently if it was printed but as long as its understandable.

Though its a hard ability to pull off since it would only work for the last jutsu in your hand and jutsu cards you play from some place other than your hand. Without the threat of State 2 Sasuke "No hand water" has not really be practical.

With that said its fine that its a bit on the weaker side because the main effect is the first one since that effect is very powerful in the late game witch you would likely be in when you play this card.
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Posted: July 19, 2014 02:34 pm
 
Shadow Snake In the discussion on the Dream Card "Shadow Snake" by captsillva United States send message
captsillva United States
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Ya I find Ink Fish to be a very well designed card over all. Its not the most powerful out of the Ink cards (Ink Leech) but nether is it the weakest. Everything from the costing, ability, and stats just seems so right. So I thought I would make a cycle out of it and this is the water version.

Though I couldn't just make them all draw effects since that would be boring and strange from a flavor stand point but. I wanted to keep the effects just as simple.
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Posted: July 19, 2014 02:16 pm
 
Shadow Snake In the discussion on the Dream Card "Shadow Snake" by captsillva United States send message
mum12mumu Switzerland
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hello ink fish typical chakra drain effect -.-
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Posted: July 19, 2014 12:33 pm
 
Kidomaru & Tayuya (State2) In the discussion on the Dream Card "Kidomaru & Tayuya (State2)" by mum12mumu Switzerland send message
mum12mumu Switzerland
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*Kidomaru (State2)&Tayuya (State2)

and i wasnt sure if the 2nd effect would work like this but since u never said something about it i guess its cool xD
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Posted: July 19, 2014 12:06 pm
 
Kidomaru & Tayuya (State2) In the discussion on the Dream Card "Kidomaru & Tayuya (State2)" by mum12mumu Switzerland send message
mum12mumu Switzerland
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yh made a lil mistake here
but ty
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Posted: July 19, 2014 12:02 pm
 
Kidomaru & Tayuya (State2) In the discussion on the Dream Card "Kidomaru & Tayuya (State2)" by mum12mumu Switzerland send message
captsillva United States
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Hmm interesting I happen to run a Sound four state 2 deck for unlimited. I can say that this card would be fairly powerful in it though. I don't think its too overpowering depending on whats intended for it.

What I mean is the way its name is right now you would need to squad any kidomaru but could only use Tayuya (State 2) for one of the ninjas. I am guessing you meant for both of them needing to be (State 2). If so then that is likely fine since it will limit the amount of Kidomaru's and Tayuya's you can run.
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Posted: July 18, 2014 04:23 pm
 
Izuna Uchiha In the discussion on the Dream Card "Izuna Uchiha" by mum12mumu Switzerland send message
mum12mumu Switzerland
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amazing well im working on an uchiha senju deck thats why i created hashirama and others will follow ^^

well its true that an uchiha deck is hard to play lots of good cards which could nuke the fild r late game cards or simply expensive idk how u play but i usually have 7-10 jutsus izunas effect is perfect for cards like danzou who brings back cards from ur discard pile

ofc i want the cards to be fair more or less thats why i also create other cards as i said in my comment (hashirama) its only me and a friend playing so he gets also good cards which r as u said op.

we're creating cards to fill the lack of cards for the decks we're playing and bandai left open.

keep up ur good work ( i really didnt wanna start a fight)
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Posted: July 18, 2014 12:11 pm
 
Hashirama Senju (Childhood) In the discussion on the Dream Card "Hashirama Senju (Childhood)" by mum12mumu Switzerland send message
mum12mumu Switzerland
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u said that right daaaaaaaamn !! and since i never played at tournaments nor cared about restricted lists im doing what ever i want im just playing with a friend and he asks me to do them. Basicly we both have our "op cards" so its even again its just a help to improve combos and play cards which wouldnt fit

u can still leave ur too op comments since only 2 ppl on this planet r using those cards it doesnt matter at all have a nice day and go go go !
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Posted: July 18, 2014 12:03 pm
 
Hashirama Senju (Childhood) In the discussion on the Dream Card "Hashirama Senju (Childhood)" by mum12mumu Switzerland send message
captsillva United States
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You know ppl can have realistic dreams as well? Its not just limited to abstract fantasy. Nobody is stopping you from making op cards but there is a reason we are able to rate cards here. The hole point of this area of the site is to not only show off your designs but to get feedback on them.

There is a difference between competitive and overpowering. In a perfect card game everything is competitive but nothing is overpowering. So you should never try to make a card overpowering but. Rather its better and more fun to find a way to make it both good and fair. The reason its more fun is because its more of a challenge and its more rewarding.
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Posted: July 18, 2014 07:53 am
 
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