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Naruto
latest comments about Naruto
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Kidomaru & Tayuya (State2) In the discussion on the Dream Card "Kidomaru & Tayuya (State2)" by mum12mumu Switzerland
mum12mumu Switzerland
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yh made a lil mistake here
but ty
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Posted: July 19, 2014 12:02 pm
 
Kidomaru & Tayuya (State2) In the discussion on the Dream Card "Kidomaru & Tayuya (State2)" by mum12mumu Switzerland
captsillva United States
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Hmm interesting I happen to run a Sound four state 2 deck for unlimited. I can say that this card would be fairly powerful in it though. I don't think its too overpowering depending on whats intended for it.

What I mean is the way its name is right now you would need to squad any kidomaru but could only use Tayuya (State 2) for one of the ninjas. I am guessing you meant for both of them needing to be (State 2). If so then that is likely fine since it will limit the amount of Kidomaru's and Tayuya's you can run.
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Posted: July 18, 2014 04:23 pm
 
Izuna Uchiha In the discussion on the Dream Card "Izuna Uchiha" by mum12mumu Switzerland
mum12mumu Switzerland
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amazing well im working on an uchiha senju deck thats why i created hashirama and others will follow ^^

well its true that an uchiha deck is hard to play lots of good cards which could nuke the fild r late game cards or simply expensive idk how u play but i usually have 7-10 jutsus izunas effect is perfect for cards like danzou who brings back cards from ur discard pile

ofc i want the cards to be fair more or less thats why i also create other cards as i said in my comment (hashirama) its only me and a friend playing so he gets also good cards which r as u said op.

we're creating cards to fill the lack of cards for the decks we're playing and bandai left open.

keep up ur good work ( i really didnt wanna start a fight)
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Posted: July 18, 2014 12:11 pm
 
Hashirama Senju (Childhood) In the discussion on the Dream Card "Hashirama Senju (Childhood)" by mum12mumu Switzerland
mum12mumu Switzerland
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u said that right daaaaaaaamn !! and since i never played at tournaments nor cared about restricted lists im doing what ever i want im just playing with a friend and he asks me to do them. Basicly we both have our "op cards" so its even again its just a help to improve combos and play cards which wouldnt fit

u can still leave ur too op comments since only 2 ppl on this planet r using those cards it doesnt matter at all have a nice day and go go go !
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Posted: July 18, 2014 12:03 pm
 
Hashirama Senju (Childhood) In the discussion on the Dream Card "Hashirama Senju (Childhood)" by mum12mumu Switzerland
captsillva United States
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You know ppl can have realistic dreams as well? Its not just limited to abstract fantasy. Nobody is stopping you from making op cards but there is a reason we are able to rate cards here. The hole point of this area of the site is to not only show off your designs but to get feedback on them.

There is a difference between competitive and overpowering. In a perfect card game everything is competitive but nothing is overpowering. So you should never try to make a card overpowering but. Rather its better and more fun to find a way to make it both good and fair. The reason its more fun is because its more of a challenge and its more rewarding.
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Posted: July 18, 2014 07:53 am
 
Izuna Uchiha In the discussion on the Dream Card "Izuna Uchiha" by mum12mumu Switzerland
captsillva United States
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No this is rather fair. He searches out a free mission sure but he can only search out the 1 set mission and there are already cards that get that card. He plays it for free witch is powerful but by this point you likely already have 1 in play so all its doing is pumping up your ninjas. This would be a powerful effect if his stats were not below the curve. What I mean is for a 5 drop his stats are rather small so the bonus he gets from the mission just kind of evens out.

Boosting your chakra is powerful but you will not always be able to rely on it. Also boosting your chakra does little if you don't have the jutsu power to back it up. A common problem that the Uchiha decks ran into is that they burn out their hand a bit too fast. They don't have much in the way of recycle and their main mission is a 3 drop. This means that on the turn that they should be using war hawk to fill up their hands instead they are losing two cards in hand and only getting 1 chakra out of it.

In short the Proud Clan Uchiha deck is not very competitive as it stands but. This card could be what the deck needs to get there.
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Posted: July 18, 2014 07:35 am
Modified on July 18, 2014 07:38 am
 
Izuna Uchiha In the discussion on the Dream Card "Izuna Uchiha" by mum12mumu Switzerland
mum12mumu Switzerland
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lol the most op card is no op at all xDD dude u're awesome pls stop commenting my cards >.<

it really looks like u never played an uchiha deck this card would break the game but ty anyways
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Posted: July 18, 2014 05:48 am
 
Clash Card In the discussion on the Dream Card "Clash Card" by mum12mumu Switzerland
mum12mumu Switzerland
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once more thx for that useless comment in a section where 99% of all the cards r too op

so u dont like it ... where is wayne *darn?! i do my sh1t u do ur sh1t ok ? tyvm btw those cards r just 4 FUN get over it !
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Posted: July 18, 2014 05:46 am
 
Hashirama Senju (Childhood) In the discussion on the Dream Card "Hashirama Senju (Childhood)" by mum12mumu Switzerland
mum12mumu Switzerland
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hahahaha u really dont get the point in this page do ya ?

those r dream cards i could create a hashirama with 300/10000 and 100000 / 10000 and the effect to discard everything in the battle reward area xDD just get lost ty :]
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Posted: July 18, 2014 05:41 am
 
Izuna Uchiha In the discussion on the Dream Card "Izuna Uchiha" by mum12mumu Switzerland
captsillva United States
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Now this is better. Powerful but not unstoppable. There would likely be better things to do on turn 5 but in the right build this is not bad.
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Posted: July 17, 2014 11:01 am
 
Clash Card In the discussion on the Dream Card "Clash Card" by mum12mumu Switzerland
captsillva United States
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I understand that this is the dream card area but there is no since in making a card op just for the sake of making an op card.

This card is worded rather strangely but if I understand it right then this is a good example of poor design. This is basically a strict upgrade of Secret Conspiracy witch is completely band in unlimited.

Meaning its a more broken version of a card that was thought to be too broken.
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Posted: July 17, 2014 10:59 am
 
Hashirama Senju (Childhood) In the discussion on the Dream Card "Hashirama Senju (Childhood)" by mum12mumu Switzerland
captsillva United States
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This card is also far too powerful. I mean lets start with his stats he is a 4/0 in health and a 3/0 in injured. Witch would be fine for 2 drop but he is a 0 drop ninja. There are only a few ninja that can even come close to those numbers and they all ether have a large down side or super bad injured stats.

Now other than the stats it also has Name 1st hokage and lets you growth into him later. Needing to pay 1 extra chakra for his 1st hokage jutsu is not a big deal. Even more so when we take into account he can still use Tree jutsu without paying any extra.

I think this card would be the most powerful 0 drop in the game if it was printed.
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Posted: July 17, 2014 10:50 am
 
Detinating Clay "Centipede" Naruto In the discussion on the Card "Detinating Clay "Centipede""
captsillva United States
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The spelling is not right in the name here.
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Posted: July 16, 2014 09:55 pm
 
Pain (Deva Path) & Konan In the discussion on the Dream Card "Pain (Deva Path) & Konan" by mum12mumu Switzerland
mum12mumu Switzerland
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ty for u comment ut i have to disappoint u this card is not made for a deck just for a friend :]
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Posted: July 16, 2014 05:21 pm
 
White Zetsu In the discussion on the Dream Card "White Zetsu" by slendor United States
captsillva United States
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This card is a bit too powerful. What I mean is that its dual element 0 drop 3/2 with extra upside. I can't think of any reason why you wouldn't run this card if you are in the colors for it.

Another thing I should point out is that it should be ninja card with "zetzu" in its name. Since none of these zetzu cards have the characteristic name: Zetzu.

Also the hand cost and combat are missing. I would guess his combat would be ? or ninjutsu but it is still important. If you want to balance this out it would need a hand cost but. I don't think 1 hand cost would be enough and 2 seems too much.
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Posted: July 13, 2014 04:59 pm
 
Jiraiya In the discussion on the Dream Card "Jiraiya" by captsillva United States send message
slendor United States
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Love the card. Jiraiya is always awesome.
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Posted: July 13, 2014 02:28 pm
 
Black Zetsu In the discussion on the Dream Card "Black Zetsu" by slendor United States
slendor United States
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hmm...That might be good. There are other "divine" named cards i planed on making for him search. I thought flashpoint my be too strong for a constant card search.
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Posted: July 13, 2014 02:23 pm
 
Black Zetsu In the discussion on the Dream Card "Black Zetsu" by slendor United States
captsillva United States
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I Don't know about this one. Having a turn 4 ninja go looking for a turn 0 mission seems a bit strange. Also he does not interact with the mission once you get it going, because he is not a tailed beast. Also I can't really think of a time when I would want to activate his last ability. I mean if its meant to let you replay him than its strictly worse than flashpoint and much more costly.

I think it could use buffing so you could put him down to a 0 drop but you would have to drop tree combat if you did. That or you could at least switch his last effect with flashpoint.
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Posted: July 13, 2014 10:06 am
 
Spiral Zetsu In the discussion on the Dream Card "Spiral Zetsu" by slendor United States
captsillva United States
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Interesting card here kind of reminds me of another card I made before. Its not bad and I can't really find a major problem with it. The card I made is a new masked man I will post it here in a bit to show you.
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Posted: July 11, 2014 06:33 pm
 
Gathering Divine Power In the discussion on the Dream Card "Gathering Divine Power" by slendor United States
slendor United States
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Hmm...Maybe i could change the effect to put "tailed beasts" from the reinforcement deck into play instead of discard, just with effects and stats negated.
There are cards that get around the sacrifice costs of reinforcement cards like the "Masked Man". Also i never new that when a reinforcement card gets killed it is remove from the game instead of discarded, I'll to tell my friends that. You would think something like that would be in the rule book.
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Posted: July 10, 2014 03:38 pm
 
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