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Aliens Predator CCG
latest comments about Aliens Predator CCG
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Sharp Eye Deck Aliens Predator CCG In the discussion on the Deck "Sharp Eye Deck" by shaolin_yautja United States
nuit Germany
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Looks like a fluffy fun deck for extended play, not much of a competition deck.
It Looks like a nice deck for a game where everyone agrees to go for battle, not objectives.

++ Lots of options
- - Lacks Speed (9 turns just for getting equipped)

Just one thing is missing as it seems, the Contact Scenario requires at least 4 Supporting Characters an a Deck.

Cheers,
Nuit
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Posted: September 2, 2013 10:56 am
 
loklpl Aliens Predator CCG In the discussion on the Deck "loklpl" by vidav45 United States
nuit Germany
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This is actually not a Deck at all.

It is not playable nor is ist legal regarding deck building rules.

There are mixed faction cards (Aliens & Cloned Aliens), more than one condition, missing supporting characters (there have to be at least 4 of them in any AvP deck), missing Operations and some cards that cannot be played by an Alien-Player.

Sorry to say so.

Cheers Nuit
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Posted: September 2, 2013 10:43 am
 
Dark Spirit Aliens Predator CCG In the discussion on the Card "Dark Spirit"
kargoth United States
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Does this card actually exist?I was under the impression Atmosphere never made it to the printer
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Posted: August 20, 2013 05:57 pm
 
I Thought You Were Dead Aliens Predator CCG In the discussion on the Card Review for "I Thought You Were Dead" by number_six United States
nuit Germany
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Great card with a unique function.
Truly worth being a Promo-Card.

The only little downer for me, like the whole Resurrection Set is the new Card design.
While I understand the need for a change in the layout, I believe there would have been a way to better blend in with the original design.

Cheers, Nuit
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Posted: July 30, 2013 06:12 am
 
M237 Enhanced Silencer Aliens Predator CCG In the discussion on the Card Review for "M237 Enhanced Silencer" by number_six United States
nuit Germany
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So true

But a nice concept to start with.
This was one of the Cards banned for a long time from our local gaming group until someone came up with a nice modification of the game text:

Which basicly removes the option to shoot from decoys and the attacker has just to show (not to reveal) that he is on a legal Location to make the attack he declared.

This makes the card still a very powerfull choice, but on the other hand forces the sniper to actually move to the location needed.

Cheers, Nuit
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Posted: July 30, 2013 05:56 am
 
Mercenary In the discussion on the Dream Card "Mercenary" by auzi United States send message
nuit Germany
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Great design.
Getting the name font and text font right and the design would be perfect.

For game mechanism, there are two options regarding Hidden Markers: View or Reveal.
Needs clarification which one it should be.

Maybe something like this: Rotate Mercanary to view all Hidden Markers at his current Location.

If he would go with the view option and be just 10 Honor and skip the "half Honor"-Part and he would also be perfect regarding game balance.

Cheers, Nuit

P.S.: There is a little mistake in the card description: He is Power 7 and Speed 5 according to the card :-)
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Posted: July 30, 2013 04:54 am
Modified on July 30, 2013 04:58 am
 
Corner Shot CSM Weapon System In the discussion on the Dream Card "Corner Shot CSM Weapon System" by shadow_company United States
nuit Germany
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Great concept and great design.

Some Suggestion to streamline the card:

I would skip the first half of the Card Text, make the card an Attachment and put the Restriction "Small Arms" next to the "Military Arms" - Restriction.
Just let the game mechanism for finding and using Attachments cover the rest.

I would also stick with one Bonus only. Getting access to defense and + to hit bonus in one item permanently is a little off balance. I would just stick to the base concept of the Card "better use of cover while shooting".

Maybe something like: When declaring a ranged Attack with the Weapon attached to, rotate attachment at a Cover Location to give owner +2 defense in ranged combat and -1 defense in close combat (-0 if Scout).


Cheers, Nuit
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Posted: July 30, 2013 04:28 am
Modified on July 30, 2013 04:42 am
 
loklpl Aliens Predator CCG In the discussion on the Deck "loklpl" by vidav45 United States
starkerealm United States
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quote from auzi:

I have alien vs predator cards, but never took the time to learn the real game. So i was wondering if you could post a strategy or a comment on how this deck is supposed to work.


I'm sorry, I don't think that deck is actually playable. Aliens are dependent on picking off supporting characters early in the game in order to build up the hive's forces. Without any supporting characters in the deck, it's basically dependent on the Marine or Predator player getting sloppy with their supporting characters.

On top of that, I'm not sure the circumstances where you could actually have multiple Queens in play (the cloned and non-cloned are actually separate sub-factions that don't mix in game). And the Pressure Doors barrier is, I think, Human restricted, meaning it is literally unplayable.

Breeding Chamber would be your starting location, but you couldn't play another copy during the game unless it was somehow destroyed.
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Posted: December 6, 2011 07:37 am
 
loklpl Aliens Predator CCG In the discussion on the Deck "loklpl" by vidav45 United States
auzi United States
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I have alien vs predator cards, but never took the time to learn the real game. So i was wondering if you could post a strategy or a comment on how this deck is supposed to work.
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Posted: November 11, 2011 11:02 pm
 
M237 Enhanced Silencer Aliens Predator CCG In the discussion on the Card Review for "M237 Enhanced Silencer" by number_six United States
duff6551 United States
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one mans sarcasm is another man inspiration - and your review/ description of the card shows that you were at the least -"well inspired" - the fact that you were its actual creator was cool - and to admit the sarcasm in its birth pangs was even cooler - kudoes
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Posted: June 12, 2011 07:06 pm
 
I Thought You Were Dead Aliens Predator CCG In the discussion on the Card Review for "I Thought You Were Dead" by number_six United States
duff6551 United States
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i love everything about this card - even accepting the new format as necessary in the forward progress of the game - the personal attachment to the card was an added treat -
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Posted: June 12, 2011 06:59 pm
 
Corner Shot CSM Weapon System In the discussion on the Dream Card "Corner Shot CSM Weapon System" by shadow_company United States
duff6551 United States
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much work went into getting this card right - from the pic to the text - real good effort
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Posted: June 12, 2011 06:43 pm
 
M237 Enhanced Silencer Aliens Predator CCG In the discussion on the Card Review for "M237 Enhanced Silencer" by number_six United States
auzi United States
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Yeah that is pretty powerful. If the game had really taken off then i could see how it would cause some problems. At least you need 3 cards to get it going so that should take some time.
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Posted: December 27, 2010 08:15 pm
 
I Thought You Were Dead Aliens Predator CCG In the discussion on the Card Review for "I Thought You Were Dead" by number_six United States
auzi United States
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That is neat you got to work with the place that made these cards. I think the card is very well balanced and has the appropriate picture. The only reason i do not give it a five is because i like the old card design from the premier set so much better. Great job making the card.
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Posted: December 27, 2010 08:09 pm
 
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