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In the discussion on the
Deck "Test N°1"
by
beccaccino
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mathman1550
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In the right deck, more adventure cards can work, but usually only if you have Fred and George Weasley. I have a deck that has no lessons at all and it plays fairly well, and this deck does have some characters that would provide lessons, but not the right ones for the cards in this deck. Plus Dumbledore is useless in a deck with no lessons. |
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Modified on May 17, 2013 05:10 pm |
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In the discussion on the
Deck "Am I Helping?"
by
fivedex
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mailman1
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In the discussion on the
Deck "Test N°1"
by
beccaccino
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mailman1
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First the deck must have at least one Wizard or Witch character, and then 60 other cards. But, you must have lesson cards in play in order to bring the other cards into play. This was a waste of space on the site. You need to read the rules prior to building a deck - hopefully, one that will play. You also need to have less Adventure cards in a deck. I believe eight is way too much . . . try 3 or 4. And finally, you've got to have cards that will do damage to your opponent and their creatures. Rethink, and revise . . . please! |
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In the discussion on the
Deck "McGonagall's Quidditch Team"
by
sjbnorge
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mailman1
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Wow! I never considered that one of the Hogwarts teachers could be a starting character. I am going to have to look those cards over again to see if I come up with any new ideas. I apologize for not realizing that there was a built in Transfiguration icon with McGonigle. Great job. |
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In the discussion on the
Deck "Draco's Three Trolls Deck"
by
mailman1
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streckster98
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You sure have a lot of decks published in this game... |
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In the discussion on the
Deck "Characters Adventures Deck"
by
mailman1
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streckster98
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Surprisingly, there aren't as many Quidditch decks as I would've thought there would be. | ||
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In the discussion on the
Deck "Triple Attack Deck"
by
mailman1
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streckster98
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There are a few things that could be improved in this deck. But either way, nice job, man. |
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In the discussion on the
Deck "Ron's Adventures"
by
mathman1550
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streckster98
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Great deck, the best HP deck on this site, in my opinion. | ||
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In the discussion on the
Deck "Hermione's transfiguration"
by
luanamoon
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mailman1
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The HP deck must have 60 cards plus a main character for a total of 61 cards. Your deck is sound, has the correct ratio of lesson cards (1/3 of the deck), and should play well once you add the missing card. I hope you are still playing the game and plan to build and submit more decks. | ||
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In the discussion on the
Deck "Triple Attack Deck"
by
mailman1
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mailman1
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Remember, you only need one lesson card of the type that is on the card you want to play. Since this card will normally be played quite late in the game (10 cast cost), you should hopefully have at least one "Transfiguration" card in play by that time. | ||
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In the discussion on the
Deck "High Risk Quidditch"
by
luanamoon
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mailman1
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I wonder if you are still playing the HP game, since it has been a very long time since mathman1550 made great comment on how to correct your deck. I wonder why you haven't been back to fix it on the site, since there might be someone else who plays the game that might want to copy it so they have a nice deck to play with. It is basically a sound deck with two cards missing and two cards that are NOT regulation quantity that need to be replaced. Just take out the one Smash! and the one Swarm! card and replace them with an additional copy of other spell cards that you only have 3 of in the deck. Having too many of a card does not substantiate your claim to have never lost a game, since the deck is not regulation (you must obey the rules). I hope you are still playing the game and will soon make correction to your "decent" deck. |
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In the discussion on the
Deck "the joking brothers"
by
ledian
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mailman1
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Your deck looks pretty good. You have enough of each of the three colors of lesson cards to make this playable. You have a bunch of different cards used, but it really may be okay. I normally try to use a few cards in multiples so it is easier to play (less memory needed / less reading of the cards during play to "recall" what the cards do). You probably will build quite a few more "decent" decks, since you seem to know the general rule of 1/3 of the deck being the lesson cards. I do hope you enjoy building them and playing the game with friends and family. |
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In the discussion on the
Deck "Simple Draco Deck"
by
sjbnorge
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mailman1
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Since you only have two "Transfiguration" lesson cards amoung the 15 total lesson cards (in a 61 card deck), you may not get any of your predominantly red spell cards into play since your chances of getting out a "transfiguration" lesson card are 1 in 30. The general rule for deck building is that you want apporximately 1/3 of your deck to be lesson cards. For your deck you need to reduce the number of "Care of Magical Creatures" cards to 10 and increase the number of "Transfiguration" lesson cards to 10. Then reduce the number of creature cards or spell cards until you have a deck of 61. The person who rated the deck as a 3.0 should have noticed that the deck would not play well without more "Transfiguration" lesson cards, since the spells are mainly based on that type of lesson card. I reserve rating a deck that is in need of corrective action until AFTER the person has had a chance to correct the deck and readjust it on the site. Once you have made the changes I will return to make the rating. Good luck in deck building and playing the game. I have a bunch of HP decks that I created for "fun" game play which you might want to look over or copy to play with friends (if you do indeed play the game). |
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In the discussion on the
Deck "Vicious Creatures"
by
mblanko7776
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mailman1
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I can't understand how someone could rate the deck as a 3.0 since there is no main character (witch or wizard). McGonigle is a game enhancer, not a main character. To comment on the good part, at least you have the correct number of cards and used a quantity of lesson cards that would make the deck playable. You need to add a main character card (good or bad) and then try the deck out. I hope you enjoy building more decks and playing the game. The "fun" decks that I submitted are fairly easy to copy since there are relatively few rare cards used. You could look them over to get some ideas, if you are interested in playing the game with friends. They are "themed" decks intended to be playable, but not tournament powerful - just "FUN". Good luck. | ||
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In the discussion on the
Deck "Dominating Dragons"
by
ausgamer
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mailman1
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The Harry Potter game is great, but has certain rules that must be followed in order to play a good game. You should use a rule of thumb of one third of a deck being lesson cards. You have twenty eight in your deck, which is a bit high - but understandable, since you only have the dragons as creature cards. You need to replace the eight extra lesson cards with some lower cost to play creature cards. These would be used to block or destroy your opponents creatures (if they are playing a creature deck) or deal damage to the opponent. A deck should contain a balance of low cost to enter cards and higher cost to enter cards, plus the destiny number is important. If you have any of the Chamber of Secrets pre-constructed decks you can see how the experts put together a fairly nice deck, although it is not extremely powerful. You also might want to put in a couple more locations cards or discovery cards. I built a bunch of "Theme" decks for fun which you might want to look over to get some ideas. Since I have no one that is interested in gaming with me, it is hard to tell how well the decks would play; so I hope that the decks are at least as good as the pre-constructed decks. I hope you will enjoy playing the game. It is fairly simple to learn and for anyone who loves the Harry Potter books and movies, it is a great way to enjoy some additional fun. Best of luck in future endeavors at deck building. |
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In the discussion on the
Deck "Ron's Charming Friends"
by
sjbnorge
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mailman1
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I am not sure how well a deck would work with more than one Wizard in it unless you include them ONLY to utilize the card lore that includes ONCE during the game useage. Otherwise, you'd be wasting space that could be replaced by cards to benefit your Wizard (or Witch) of choice for the starting character. I haven't tried multiples of Starting Characters, so I am not sure how they'd work together. I do use supporting characters such as Peeves, McGonigle, Dumbledore, etc - but their card lore usually backs up your starting character. At least you have the correct number of cards in your deck. I hope you enjoy the game. | ||
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Modified on September 1, 2011 06:39 am |
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In the discussion on the
Deck "Hermione's Basic Fighting Deck"
by
sjbnorge
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mailman1
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The deck looks good and playable. You might want to add one or two more powerful creatures like Guard Dog or Fluffy (or, a Dragon). But, as is it looks as though it would play nicely. Good job. | ||
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In the discussion on the
Dream Card "Something Is Very Wrong"
by
saiya13
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duff6551
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interesting but could have used more text and lore to flesh out the card a bit | ||
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In the discussion on the
Dream Card "Dumbledore's Army"
by
saiya13
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duff6551
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interesting first effort - would have been special with more text and lore | ||
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In the discussion on the
Dream Card "Professor Remus Lupin"
by
gehrig4yanks
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duff6551
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card could use a lot of work - text and lore - just barely a dream card | ||
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In the discussion on the


