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In the discussion on the
Dream Card "Gilderoy Lockhart"
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mathman1550
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duff6551
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good text and lore - nice effort on this card | ||
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In the discussion on the
Dream Card "Peter Pettigrew"
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mathman1550
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duff6551
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i like the idea behind the card - consider it still a tad too powerful even with its limitations | ||
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In the discussion on the
Dream Card "Rita Skeeter"
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theboywholived6
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duff6551
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card is in keeping with its character but a tad too powerful for my taste | ||
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In the discussion on the
Dream Card "Give her hell Peeves!"
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theboywholived6
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duff6551
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very nicely done - good text and lore - great numbers - | ||
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In the discussion on the
Dream Card "Dolores Umbridge"
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theboywholived6
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duff6551
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nice - well balanced card - could see me using it myself | ||
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In the discussion on the
Dream Card "Harry Potter Greattest Keeper of His Time"
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cool_stuff1985
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duff6551
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card needs a lot of work - better explanation of some parts | ||
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In the discussion on the
Deck "A Fun One"
by
omantcg
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sjbnorge
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You have 74 cards. You are only permited 61 (one starter plus a deck of 60). Also you have 6 stupefy and you are only permitted a maximum of 4 of one card. Try getting rid of all transfiguration cards (14). Then get rid of 2 stupefy and bring in either 2 Cunning Foxes or 2 Vicious Wolves. That will make it playable and give you a better balance between charms and creatures. |
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In the discussion on the
Deck "The Owl Post"
by
traumatize
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sjbnorge
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I like this deck. The only question I have is whether you need Fawkes, given you have Neville as your starter. Possibly a Wooden Flute would be more useful, or even a swarm spell. | ||
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In the discussion on the
Deck "McGonagall's Quidditch Team"
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sjbnorge
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sjbnorge
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McGonagall is the starting character and she has an inbuilt transfiguration lesson, so I do not need any separate lessons. I agree it does not fit the movies, but that is not my aim. |
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In the discussion on the
Deck "McGonagall's Quidditch Team"
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sjbnorge
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mailman1
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You need to correct your deck. You have several transfiguration based cards in the deck, but no lesson cards for transfiguration. You have 20 Quidditch Lesson Cards and should have 10, with the other 10 being lesson cards for Trasnfiguration. Also, are you sure you would like Draco and Neville in the same deck? Playwise, it might work - but Slitherin along with Gryffindor doesn't quite fit the movies, not to mention McGonigal with Draco??? Once you correct the lesson cards balance, it should be okay to play. At least you do have the correct amount of cards. | ||
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In the discussion on the
Deck "Ron's Adventures"
by
mathman1550
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mailman1
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I stand corrected. I never even thought of a deck that was almost all characters and adventures and ZERO lesson cards. I guess it just might work. If I find someone to play the game, I will have to put together your deck and try it out. Thanks. | ||
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In the discussion on the
Deck "The Owl Post"
by
traumatize
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mailman1
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There is a problem with decks of only one color. If the opponent just happens to have a card (Adventure - "In the Stands") that prevents you from playing your main theme types (yours are creatures), you would really get slowed down unless you came up with your card that eliminates adventures. But, the deck looks great as a "Theme Deck" - owls are a neat concept and play pretty well. You have a nice deck (similar to one of mine). You might consider a card or two that would discard an adventure that might get played. | ||
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Modified on February 9, 2011 09:15 am |
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In the discussion on the
Deck "Ron's Adventures"
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mathman1550
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mathman1550
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This deck has 61 cards, which is 1 starter plus 60 other cards. If you read the deck comments you will see that Ron the Brave is the starting character. All the other character cards are in the deck (and yes you can have character cards in the deck...go look it up. It takes 2 actions to play a character card from your hand, but cards like Lockhart's Hair Care Products can change this). The ability on Ron The Brave lets me search the deck for more characters any turn I have played an adventure. |
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In the discussion on the
Deck "jkkjhdf"
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sikboi
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mailman1
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Harry Potter decks MUST have a starting character (Witch or Wizard) plus 60 additional cards which must include lesson cards. Pre-constructed decks have two colors usually with 10-14 lesson cards for each color. The remaining cards are play cards - items, characters, adventures, and spells. You need to revamp your deck. Whoever rated this deck evidently did not read the rule book or they would have noticed that there are way too many cards. You should have a good mix of cards that require lower and medium cost (lesson cards on the board in order to play) and maybe one or two copies of a higher cost card (8 or more). There are "healing" cards also that can be included which allow you to recover cards from your discard pile. The possible combinations for decks is unlimited, so do re-do your deck and have a good time. |
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In the discussion on the
Deck "Draco's Denial"
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mathman1550
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mailman1
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This is a decent deck, but it is short by four (4) cards. Decks must have the starting character (Witch or Wizard) plus 60 additional cards. You can either bump the number of Transfiguration cards (spells) or increase the number of lesson cards (one type or both types). Pre-constructed decks usually have approximately 10 - 14 lesson cards of two types in them. If you have any high cost cards (like "Philosopher's" Stone or "Fluffy"), it is advisable to have more than the 10 lesson cards for that card. If you use any cards that require you to discard a lesson card in order to play a card, you need the "healing" cards to get the lesson cards back from the discard pile (as well as other play cards like spells). You have done a good job! |
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In the discussion on the
Deck "ohaay gangster."
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caiitaayy
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mailman1
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Every Harry Potter deck must have a starting character (Witch or Wizard) and 60 additional cards for game play. There must be a lot more lesson cards than 1 each of two types. How do you expect to get started if you have a 1 in 25 chance of getting a lesson card in the 6 card hand. Then, you would only be able to play creature, spell, and item cards that have a cost of ONE! You need to READ the RULE BOOK to learn how to build a deck. Purchasing a pre-constructed deck will give you an idea how a deck is constructed. It's a good game if you do it the way it was planned. |
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Modified on November 30, 2010 08:09 am |
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In the discussion on the
Deck "Ron's Adventures"
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mathman1550
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mailman1
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I am not sure why there are decks posted that do NOT abide by the deck building rules in the RULE BOOK. Every deck must have a starting character (Witch or Wizard) and 60 additional cards. There have to be lesson cards included in order to activate (put into play) the cards for battle (creatures and spells) as well as items. Evidently, the four persons who rated the deck haven't read the Rule Book either. Of course, I may be wrong - maybe the rules have changed and the manufacturer forgot to send me the memo! Start over by reading the rule book. Purchasing a pre-constructed deck would help you see how a deck is constructed. |
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Modified on November 30, 2010 08:11 am |
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In the discussion on the
Deck "Hagwarts"
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demareo
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mailman1
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The first part of building a deck is READING the RULE BOOK. In it you will find that you must have at least one wizard (starting character) and a deck composed of 60 other cards which MUST include lesson cards with which you activate the other cards (creatures, spells, possessions). You need to start over once you have read the rule book. If you buy one of the pre-constructed decks you can get a good feel for how a deck is made. |
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Modified on November 30, 2010 08:12 am |
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In the discussion on the
Deck "Draco's Denial"
by
mathman1550
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sjbnorge
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Nice idea, but you only have 57 cards. | ||
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In the discussion on the
Deck "Triple Attack Deck"
by
mailman1
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lloyd
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How can you use Philosopher stone if you have only 8 transfiguration lessons? | ||
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In the discussion on the


