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In the discussion on the
Dream Card "Sailor Jupiter (manga), Sailor Scout - Level 3"
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makoclb
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ivy99
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I want it badly right now to me. | ||
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In the discussion on the
Card Review for "Luna"
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sage_u
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makoclb
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I agree this card is useful, though not super powerful. What I find most useful is that as a Person card, it stays in your PIE zone and adds the +10 bonus to attacks from each Scout/Knight you attack with. However, the review itself could be more complete. | ||
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In the discussion on the
Dream Card "Sailor Jupiter (manga), Sailor Scout - Level 3"
by
makoclb
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drdarrah
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I like the idea of creating a Level 3 Scout based on the manga and functioning like the Princess cards from Past & Future. However, her attack abilities don't do much damage, especially for a Level 3 Scout. I'd remove the Super Strength ability and add a final ability based on her Coconut Cyclone. Also, does she have the same Health as the anime-based Sailor Jupiter, or is it different? | ||
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In the discussion on the
Deck "Mind and Body"
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makoclb
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playhavock
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wow thats ... insain! just to much cards imo. |
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In the discussion on the
Deck "First!!1"
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konkon58
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drdarrah
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Since I'm new to this site, I'll ask an ignorant question: how do we get the images scanned and text updated? |
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Modified on June 16, 2010 11:07 am |
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In the discussion on the
Deck "First!!1"
by
konkon58
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makoclb
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I think the main problem is that few people have actually played the game; most just collect the cards. I would love to be able to play on TCO, but that can't happen until more card images are scanned in and the text has been updated to reflect all play elements. | ||
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In the discussion on the
Dream Card "Sailor Chibi Moon, Level 1"
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drdarrah
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drdarrah
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I have revised according to the previous post and uploaded the revised image, as well. Enjoy! | ||
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In the discussion on the
Dream Card "Sailor Chibi Moon, Level 1"
by
drdarrah
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drdarrah
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Upon reflection, I intend to remove the "loss" part of her ability. The "win" and "loss" conditions have different timings (the target attack phase and deliver damage to target phase, respectively), which, in hindsight, makes little sense to me. | ||
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Modified on May 30, 2010 04:20 pm |
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In the discussion on the
Dream Card "Soul Quincher"
by
sage_u
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drdarrah
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Shouldn't this be an Item or Event card? | ||
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In the discussion on the
Dream Card "Sailor Pluto Forbidden Attack"
by
makoclb
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drdarrah
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Imagine running four of these alongside four Luna Pen. |
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Modified on May 25, 2010 08:46 am |
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In the discussion on the
Dream Card "Team Cool Breeze"
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tcbmellowd
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drdarrah
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If you're going to create a parody card, at least design the card to match the game mechanics. |
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In the discussion on the
Card Review for "Knight Armor"
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makoclb
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drdarrah
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Knight Armor is okay. I prefer Luna Pen and Ofuda Scroll for Scouts/Knights, as they completely avoid damage, or defense abilities for Monsters and Villains. | ||
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In the discussion on the
Card Review for "Luna"
by
sage_u
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drdarrah
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I disagree. As far as increasing attack damage is concerned, I think Mini Computer & VR Goggles (even though it has a challenge requirement and can only be used once) is a better card, especially since you can get it at the very beginning of a game by starting with Sailor Mercury. | ||
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In the discussion on the
Deck "First!!1"
by
konkon58
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drdarrah
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Like another SMCCG deck on this site, there are no lower Level Scouts/Knights (or Monsters) to be Replaced by the higher Level Scouts/Knights (and Villains). Do folks actually play without using the Replacement mechanic? |
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Modified on May 25, 2010 08:32 am |
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In the discussion on the
Deck "Sailor Konorai"
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konorai
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drdarrah
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I'm confused. Why is there, like, one copy of every Monster and Level 4 Scouts without lower Levels to Replace? | ||
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In the discussion on the
Deck "Mind and Body"
by
makoclb
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drdarrah
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With so many Scouts/Knights and so few Monsters, I imagine you'd rarely draw Monsters and your opponent would win by defeating their own Monsters. Have you play-tested? | ||
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In the discussion on the
Deck "Mind and Body"
by
makoclb
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jisatsudreams
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looks pretty good but the amount of cards is killing me lol; I may try to cull it to 60-70 for my own personal playing ^^; | ||
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In the discussion on the
Deck "Sailor Konorai"
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konorai
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makoclb
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You have some interesting cards in your deck, but without more power cards and more Lv. 1 Scout/Knight cards, you can't really win with this deck. | ||
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In the discussion on the
Deck "First!!1"
by
konkon58
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makoclb
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You have some really amazing cards in your deck, but without some level 1 Scouts/Knights or appropriate Power Cards in your deck, you can't really play the game. | ||
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In the discussion on the



