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Sailor Moon CCG
latest comments about Sailor Moon CCG
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Knight Armor Sailor Moon CCG In the discussion on the Card "Knight Armor"
flatman United States
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3/5

Very helpful in keeping monsters (or scouts) alive.
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Posted: May 15, 2014 11:57 am
 
Love Letter Sailor Moon CCG In the discussion on the Card "Love Letter"
flatman United States
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2/5

As I said, I'm not a fan of the healing cards, but at least this one doesn't require discarding of power cards!
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Posted: May 15, 2014 11:56 am
 
Ofuda Scroll Sailor Moon CCG In the discussion on the Card "Ofuda Scroll"
flatman United States
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4/5

Same as Costume, except with attacks. Not bad!
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Posted: May 15, 2014 11:55 am
 
Mini-Computer & VR Goggles Sailor Moon CCG In the discussion on the Card "Mini-Computer & VR Goggles"
flatman United States
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4/5

Actually quite a powerful item. 30 additional damage is nothing to scoff at.
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Posted: May 15, 2014 11:54 am
 
Costume Sailor Moon CCG In the discussion on the Card "Costume"
flatman United States
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4/5

Ahhh, the only way to get rid of my precious Black Widow! Still, it DOES require a JKP win in order to use.
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Posted: May 15, 2014 11:54 am
 
Lunch! Sailor Moon CCG In the discussion on the Card "Lunch!"
flatman United States
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2/5

I'm not a huge fan of cards like this... it'd be much easier to just rejuvenate and not use up a card in your deck, even if it would take longer.
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Posted: May 15, 2014 11:53 am
 
The Tree of Life Sailor Moon CCG In the discussion on the Card "The Tree of Life"
flatman United States
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1/5

I honestly don't know who would ever use this person (and such a random character to have as a person card, too).
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Posted: May 15, 2014 11:52 am
 
Chad Kumada Sailor Moon CCG In the discussion on the Card "Chad Kumada"
flatman United States
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5/5

Because of the game mechanics of this CCG are pretty loose, his abilities might be confusing at times. He's clearly a great card, letting you pull any essential cards from your discard pile very easily.
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Posted: May 15, 2014 11:51 am
 
Grandpa Hino Sailor Moon CCG In the discussion on the Card "Grandpa Hino"
flatman United States
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5/5

I actually despise this card. I find it very frustrating to constantly be Grandpa Hino'd, and honestly... I wish they had made it 2 JKP wins rather than 1 (like Sammy's power). There are lots of ways to get rid of people, and in my group, we always get rid of Hino or Princess Diamond first. That said, he can be very useful when someone spends a long time attaching energies to monsters.
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Posted: May 15, 2014 11:49 am
 
Melvin Gurio Sailor Moon CCG In the discussion on the Card "Melvin Gurio"
flatman United States
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5/5

As with any card game, being able to "scry" is incredibly powerful. I wouldn't say he's as essential as Luna or Andrew, but my god, if you have room to spare, put in a Melvin!
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Posted: May 15, 2014 11:47 am
 
Molly Osaka Sailor Moon CCG In the discussion on the Card "Molly Osaka"
flatman United States
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2/5

Very conditional... if you're playing against someone who uses primarily Cardian enemies, she's very useful. But otherwise... there's not much point to her.
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Posted: May 15, 2014 11:47 am
 
Luna Sailor Moon CCG In the discussion on the Card "Luna"
flatman United States
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5/5

Absolutely essential for any deck... she can make or break your scout's powers early on in terms of killing lower monsters and gaining VP easily.
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Posted: May 15, 2014 11:46 am
 
Dragon/Timewarp Genie Sailor Moon CCG In the discussion on the Card "Dragon/Timewarp Genie"
flatman United States
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3/5

I'd rate this card higher if it didn't cost an energy AND a JKP win to do her attack. I have a friend who plays this card often and he can only have her fly away because it's difficult to attach her with an energy.
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Posted: May 15, 2014 11:45 am
 
Doom and Gloom Guys Sailor Moon CCG In the discussion on the Card "Doom and Gloom Guys"
flatman United States
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3/5

Pretty average... it's a shame they don't have a defensive ability and their only attack requires two power (which they most likely won't have). I liked them in the anime, too.
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Posted: May 15, 2014 11:43 am
 
Animal Instinct Sailor Moon CCG In the discussion on the Card "Animal Instinct"
flatman United States
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5/5

She's 1 VP, which is crazy good considering she has 50 health and a 30 attack power. Her defensive ability can be VERY helpful, especially with Hidden Power. One of the best Droids in my opinion.
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Posted: May 15, 2014 11:42 am
 
Grim Man Sailor Moon CCG In the discussion on the Card "Grim Man"
flatman United States
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4/5

One of the few Droids that uses Soul, which is interesting. His defensive ability can get crazy... wiping the field of all persons. Most likely, you'll need a Fond Memories and Hidden Power to get his ability through. But he also deals 60 damage, which is really strong.
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Posted: May 15, 2014 11:41 am
 
Avocado Sailor Moon CCG In the discussion on the Card "Avocado"
flatman United States
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3/5

Three abilities make her quite tough, even if the latter two aren't that pivotal.
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Posted: May 15, 2014 11:40 am
 
Thunderclap Sailor Moon CCG In the discussion on the Card "Thunderclap"
flatman United States
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2/5

The major issue I have with her is that she's 2 VP. She would probably be too strong as 1 VP, but... I dunno, something feels off about her.
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Posted: May 15, 2014 11:39 am
 
Frosty/Hypnotica Sailor Moon CCG In the discussion on the Card "Frosty/Hypnotica"
flatman United States
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2/5

Not very good... if she was 1 VP and had 50 health, she might be more useful.
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Posted: May 15, 2014 11:38 am
 
Four Face Sailor Moon CCG In the discussion on the Card "Four Face"
flatman United States
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1/5

Absolutely horrible. 50 health is usually good, but why keep this monster alive?
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Posted: May 15, 2014 11:38 am
 
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