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Sailor Moon CCG
latest comments about Sailor Moon CCG
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Sailor Jupiter (manga), Sailor Scout - Level 3 In the discussion on the Dream Card "Sailor Jupiter (manga), Sailor Scout - Level 3" by makoclb United States send message
ivy99 Canada
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I want it badly right now to me.
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Posted: November 21, 2011 05:13 pm
 
Luna Sailor Moon CCG In the discussion on the Card Review for "Luna" by sage_u United States
makoclb United States
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I agree this card is useful, though not super powerful. What I find most useful is that as a Person card, it stays in your PIE zone and adds the +10 bonus to attacks from each Scout/Knight you attack with. However, the review itself could be more complete.
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Posted: December 11, 2010 12:58 pm
 
Sailor Jupiter (manga), Sailor Scout - Level 3 In the discussion on the Dream Card "Sailor Jupiter (manga), Sailor Scout - Level 3" by makoclb United States send message
drdarrah Canada
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I like the idea of creating a Level 3 Scout based on the manga and functioning like the Princess cards from Past & Future. However, her attack abilities don't do much damage, especially for a Level 3 Scout. I'd remove the Super Strength ability and add a final ability based on her Coconut Cyclone. Also, does she have the same Health as the anime-based Sailor Jupiter, or is it different?
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Posted: June 28, 2010 05:27 am
 
Mind and Body Sailor Moon CCG In the discussion on the Deck "Mind and Body" by makoclb United States send message
playhavock United States
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wow thats ... insain!
just to much cards imo.
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Posted: June 27, 2010 09:46 pm
 
First!!1 Sailor Moon CCG In the discussion on the Deck "First!!1" by konkon58 United States
drdarrah Canada
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quote from makoclb:

I think the main problem is that few people have actually played the game; most just collect the cards. I would love to be able to play on TCO, but that can't happen until more card images are scanned in and the text has been updated to reflect all play elements.

Since I'm new to this site, I'll ask an ignorant question: how do we get the images scanned and text updated?
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Posted: June 16, 2010 11:06 am
Modified on June 16, 2010 11:07 am
 
First!!1 Sailor Moon CCG In the discussion on the Deck "First!!1" by konkon58 United States
makoclb United States
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I think the main problem is that few people have actually played the game; most just collect the cards. I would love to be able to play on TCO, but that can't happen until more card images are scanned in and the text has been updated to reflect all play elements.
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Posted: June 12, 2010 09:46 am
 
Sailor Chibi Moon, Level 1 In the discussion on the Dream Card "Sailor Chibi Moon, Level 1" by drdarrah Canada
drdarrah Canada
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I have revised according to the previous post and uploaded the revised image, as well. Enjoy!
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Posted: May 30, 2010 07:45 pm
 
Sailor Chibi Moon, Level 1 In the discussion on the Dream Card "Sailor Chibi Moon, Level 1" by drdarrah Canada
drdarrah Canada
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Upon reflection, I intend to remove the "loss" part of her ability. The "win" and "loss" conditions have different timings (the target attack phase and deliver damage to target phase, respectively), which, in hindsight, makes little sense to me.
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Posted: May 30, 2010 04:19 pm
Modified on May 30, 2010 04:20 pm
 
Soul Quincher In the discussion on the Dream Card "Soul Quincher" by sage_u United States
drdarrah Canada
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Shouldn't this be an Item or Event card?
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Posted: May 25, 2010 08:47 am
 
Sailor Pluto Forbidden Attack In the discussion on the Dream Card "Sailor Pluto Forbidden Attack" by makoclb United States send message
drdarrah Canada
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Imagine running four of these alongside four Luna Pen. Kind of overpowered.
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Posted: May 25, 2010 08:45 am
Modified on May 25, 2010 08:46 am
 
Team Cool Breeze In the discussion on the Dream Card "Team Cool Breeze" by tcbmellowd United States
drdarrah Canada
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If you're going to create a parody card, at least design the card to match the game mechanics.
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Posted: May 25, 2010 08:43 am
 
Knight Armor Sailor Moon CCG In the discussion on the Card Review for "Knight Armor" by makoclb United States send message
drdarrah Canada
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Knight Armor is okay. I prefer Luna Pen and Ofuda Scroll for Scouts/Knights, as they completely avoid damage, or defense abilities for Monsters and Villains.
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Posted: May 25, 2010 08:42 am
 
Luna Sailor Moon CCG In the discussion on the Card Review for "Luna" by sage_u United States
drdarrah Canada
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I disagree. As far as increasing attack damage is concerned, I think Mini Computer & VR Goggles (even though it has a challenge requirement and can only be used once) is a better card, especially since you can get it at the very beginning of a game by starting with Sailor Mercury.
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Posted: May 25, 2010 08:38 am
 
First!!1 Sailor Moon CCG In the discussion on the Deck "First!!1" by konkon58 United States
drdarrah Canada
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Like another SMCCG deck on this site, there are no lower Level Scouts/Knights (or Monsters) to be Replaced by the higher Level Scouts/Knights (and Villains). Do folks actually play without using the Replacement mechanic?
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Posted: May 25, 2010 08:31 am
Modified on May 25, 2010 08:32 am
 
Sailor Konorai Sailor Moon CCG In the discussion on the Deck "Sailor Konorai" by konorai United States
drdarrah Canada
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I'm confused. Why is there, like, one copy of every Monster and Level 4 Scouts without lower Levels to Replace?
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Posted: May 25, 2010 08:29 am
 
Mind and Body Sailor Moon CCG In the discussion on the Deck "Mind and Body" by makoclb United States send message
drdarrah Canada
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With so many Scouts/Knights and so few Monsters, I imagine you'd rarely draw Monsters and your opponent would win by defeating their own Monsters. Have you play-tested?
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Posted: May 25, 2010 08:26 am
 
Mind and Body Sailor Moon CCG In the discussion on the Deck "Mind and Body" by makoclb United States send message
jisatsudreams United States
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looks pretty good but the amount of cards is killing me lol; I may try to cull it to 60-70 for my own personal playing ^^;
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Posted: May 14, 2010 08:35 am
 
Sailor Konorai Sailor Moon CCG In the discussion on the Deck "Sailor Konorai" by konorai United States
makoclb United States
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You have some interesting cards in your deck, but without more power cards and more Lv. 1 Scout/Knight cards, you can't really win with this deck.
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Posted: December 30, 2009 03:17 pm
 
First!!1 Sailor Moon CCG In the discussion on the Deck "First!!1" by konkon58 United States
makoclb United States
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You have some really amazing cards in your deck, but without some level 1 Scouts/Knights or appropriate Power Cards in your deck, you can't really play the game.
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Posted: December 12, 2009 06:07 pm
 
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