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Battle Spirits TCG
latest comments about Battle Spirits TCG
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infinite loop Battle Spirits TCG In the discussion on the Deck "infinite loop" by jonghyun08 China send message
daikaigan Premium Member Indonesia
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Hanumerlin and Valin are restricted to 1. Remove at least 1 copy of Hanumerlin and 2 copies of Valin from your deck.
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Posted: December 7, 2017 07:54 pm
 
POOPYPANTS Battle Spirits TCG In the discussion on the Deck "POOPYPANTS" by bct23 Hong Kong send message
daikaigan Premium Member Indonesia
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Amaterasu-Dragon and Seiryubi are banned cards. Remove it from your deck.
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Posted: December 3, 2017 12:41 am
 
sword masters:blue Battle Spirits TCG In the discussion on the Deck "sword masters:blue" by the_peace_maker New Zealand send message
daikaigan Premium Member Indonesia
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The Magic Control Tower is a banned card. Remove it from your deck.
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Posted: November 21, 2017 09:43 pm
 
God Sech-2.0 Battle Spirits TCG In the discussion on the Deck "God Sech-2.0" by lynac Malaysia send message
mareepking Malaysia
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It's not wrong to say that stuff with big cost would clog you up, hence it will only be just more like a tech-in at 1 copy since it's not like you will die if it does not show up.
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Posted: November 20, 2017 07:03 pm
 
God Sech-2.0 Battle Spirits TCG In the discussion on the Deck "God Sech-2.0" by lynac Malaysia send message
lynac Malaysia
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Hi Mareep, thank you for the comment.
Further adding GS Soul Dragon together with Metalgarurumon might clog the hand with too many high level spirits?
Illusion Demon god is good choice tho
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Posted: November 20, 2017 05:29 pm
 
EvCD-Okuni Midoriyama Battle Spirits TCG In the discussion on the Deck "EvCD-Okuni Midoriyama" by jaflare United States send message
jaflare United States
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I'm looking for suggestions to improve this deck, but please keep the following in mind; this is a Green Bunshin deck that focuses on winged beast. the one card i do not want removed is The ShellWindDemon Yoroizumo . also i want this deck to be kept to 45 cards or less, so if you suggest adding cards, suggest what cards to remove to make space.
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Posted: November 3, 2017 12:05 pm
 
God Sech-2.0 Battle Spirits TCG In the discussion on the Deck "God Sech-2.0" by lynac Malaysia send message
mareepking Malaysia
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Not bad overall with legit draw engine and set up for Six Heaven Rush.
Perhaps some minor recommendations to further improve the deck.
Firstly perhaps considering Diamond Wall instead of Limited Barrier which works better in preventing getting killed by OTK situations which may include swarms of low cost spirits and/or multi symbol attacks.
God Sechs Type Souldragon to provide a much solid win condition along with Metagarurumon's depletion combo.
Maybe Illusion Demon God to be included to protect God Sechs from Ultimates and Metalgarurumon from being removed while going double symbol all the way.
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Posted: November 2, 2017 08:53 am
 
DigiYellow (Gen 1) Battle Spirits TCG In the discussion on the Deck "DigiYellow (Gen 1)" by jaflare United States send message
mareepking Malaysia
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I understand the restraints of being tied down to a single set to build decks.
But there is something that can really get the entire deck work better.
Well, firstly being a (mostly) mono Yellow deck, the to-go Nexus would be The Flowering Yellow Castle Gates being an extra draw every turn.
Next I'd recommend to tech-in The Fairy Priest Andromeda in the deck to allow fetching cards from trash aside from being a Trigger Counter. This is because via Patamon's effect, you are bound to discard cards which might be useful for you; recovering lost cards after disruption by the opponent is also something to consider.
Hope that this helps, good work thinking of a list with much constraints~
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Posted: October 24, 2017 04:46 am
 
The SengokuSuperDragon Siegwurm-Nova Battle Spirits TCG In the discussion on the Card "The SengokuSuperDragon Siegwurm-Nova"
jaflare United States
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Someone please explain to me that restriction; my Japanese may not be that good, but this is clearly a 'upgraded' version of Siegwurm-Nova. What gives?!
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Posted: October 22, 2017 12:30 pm
 
The HorseTwelveGodKing Exeseed Battle Spirits TCG In the discussion on the Card Review for "The HorseTwelveGodKing Exeseed" by maxifunseeker43 Hong Kong send message
mareepking Malaysia
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Considering the review being made after almost a year after the card's debut, it should be rather obvious that this is one of the worst among The Twelve God Kings.
It seldom got to top in tournaments.
Literally a lot of decks have ways to counter this card unless you considered to get Illusion Demon God braved onto it because life reduction resolving after battle ends just provides too much of an opening for a counter during Flash Timing.
Unlike True Clash which forces a block for you to take down a spirit/ultimate, you cannot pick a target at all if your opponent got some sort of immunity.
My personal score would be 3/10 for it being a flashy glass cannon.
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Posted: October 22, 2017 11:21 am
 
NANI!?!?!?! Battle Spirits TCG In the discussion on the Deck "NANI!?!?!?!" by demon87 Miembro Premium Malaysia send message
yimas Hong Kong
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It may be good to put in something like the Hellsoil FourDemonLord to turn the tables when it comes to later turns. Nexus counters like phoenix canon, or amour ogre(?), can also be considered.
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Posted: October 18, 2017 07:01 am
 
Acquainted with the Knight Battle Spirits TCG In the discussion on the Deck "Acquainted with the Knight" by krap Indonesia send message
abcd Premium Member China
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I'll be frank here, same comment as jaflare, your deck is still a bit unfocused. Firstly, I'd recommend replacing every spirit that is not in Zombie (and don't have curse) with Zombie, just so you can get the combo out easier. I understand that low cost spirits are important, so just replace them with something in the family Zombie. I'd also recommend putting Tsuchigudemon , just to reduce the cost of Merduk. The DarkKnight Lancelot can stay.

Secondly, your defensive magic are too few. Same as Jaflare said, Brave Sacrifice and Fuurin Kazan are very important, especially when imagine brave becomes a trend now. Accel cards like The WarOgre Murciela also work incredibly well, not to mention you can also summon them out later for other uses.

Thirdly, also just like Jaflare said, adding an ultimate or two can also improve your deck's strength, since most effects just can't harm ultimates. For a zombie deck, The CorpseKing Ultimate-Gi-Gasha is the most suitable ultimate. When it is summoned, you can summon at cost 5. Also, all your zombie spirits don't need to have cores for lv1, perfect to save some cores up for huge spirits like your x-rares. This effect also prevent depletion from your opponent. Also, with Gi-Gasha, you don't even need the magic Necromancy , just summon the spirit directly to the field. However, do be careful, since if your opponent destroys Gi-Gasha, your whole field will be wiped out.

I wouldn't recommend advent for a zombie deck, since at the moment there is no advent spirits that support zombies. Not to mention, many of the advent cards require at least a cost of 5, which is not suitable in your deck, since most of your spirits would be in low cost.

Finally, there is a brave that I think would work well with Merduk and Thunder-Million, which is Chaotic-Rikugo . One common tactic for other to face Destructive Curse is to spam low BP spirits. This brave allows you to turn the situation around and still able to destroy Merduk. Of course, use it in care, as it can give the same disadvantage to you.

That's all from me, good luck with the deck. ^^
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Posted: October 17, 2017 07:06 pm
 
Acquainted with the Knight Battle Spirits TCG In the discussion on the Deck "Acquainted with the Knight" by krap Indonesia send message
jaflare United States
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sorry my suggestion is so long; I just came up with so much i know its a little hard to digest. but as long as something in it helps, it was worth typing it.
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Posted: October 15, 2017 09:11 pm
 
Acquainted with the Knight Battle Spirits TCG In the discussion on the Deck "Acquainted with the Knight" by krap Indonesia send message
jaflare United States
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with all due respect, where to begin... i think the biggest problem is that this deck is rather unfocused. your mixing old cards with some assorted newer cards and trying to make too many different strategies happen at once. while have an adaptable deck is good, for now you should pick one and try to run with it. if you want to focus on curse you are going to need to use The NetherThreeGiants Queen-Merduk and i would highly recommend using Rune Master Naga , Asklesnake , and Tsuchigudemon , and the spell Killer Telescope . if your going to focus on zombies, up The NetherThreeGiants Thunder-Million to at least 2 if not 3, and consider The CorpseKing Ultimate-Gi-Gasha . i would recommend more zombies but none really jump to mind. if your going to focus on immortality or at least revivals, your gonna need to work to balance the immortality cards with good cards to trigger the effects, consider using the spell Return Smoke , as well as use cards that mill from your decks like The ArmoredWarOgre Rashou . heck, if your really into immortality, consider the old DarkKnight archetype. just some broad ideas since your current decks is a bit of a mess.
now for some more specific advice; currently no modern Purple deck is complete without at least 2 copies of two spell cards - Brave Sacrifice and Fuurin Kazan . Brave Sacrifice is the best counter for braves at the moment and Fuurin Kazan is their best defense spell (don't worry about the Soul Burst thing. Soul Burst count as and work just like normal Burst, the only difference is that Soul Burst can be force activated by the effect Catalyze). also, while not necessary, I've found a very useful nexus called The Last Rose Crystal which can ward off early attacks and reduce the lv2 cost of your cards. finally, look up cards with the ability Advent. their new and a little tricky to master, but just trowing in one or two good ones can make even old decks somewhat competitive.
I hope you found something useful in this big wall of text. I wish you luck and have fun.
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Posted: October 15, 2017 09:08 pm
Modified on October 16, 2017 02:56 pm
 
A Clever Return Battle Spirits TCG In the discussion on the Deck "A Clever Return" by silentpro United States send message
daikaigan Premium Member Indonesia
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You can't have more that 3 cards in the same name in a deck, regardless if they're reprints or not. Remove 1 copy of Dimension Sword.
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Posted: October 15, 2017 08:37 pm
 
EvCDV-Suzuri Hideto V2 Battle Spirits TCG In the discussion on the Deck "EvCDV-Suzuri Hideto V2" by jaflare United States send message
jaflare United States
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I am very open to suggestions to improve this deck, bu please keep the following in mind; this is a deck-destruction based blue deck with the following cards as the key spirits; The GiantEmperor Alexander , The GiantHero Titus , and The GodMadeSoldier Orichalcum-Golem . While i am open to reducing these, do not suggest cutting any of them. also i dont want more than 45 cards in the deck, so please balance suggestions of adding cards with suggestions of what cards to cut to make room for those cards.
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Posted: October 13, 2017 10:56 am
 
White Return Battle Spirits TCG In the discussion on the Card "White Return"
jaflare United States
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hopefully this card is a hint of a Ragna-Rock Revival
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Posted: October 10, 2017 04:17 pm
 
EvCDV-King Uchoochouten V2 Battle Spirits TCG In the discussion on the Deck "EvCDV-King Uchoochouten V2" by jaflare United States send message
jaflare United States
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I am looking for advice to improve this deck but please keep the following in mind. this deck's key spirit is The Deity Catastrophedragon , so please dont suggest removing this card. Also I don't want more than 50 cards, so please balance your suggestions of what to add with what to remove to make space.
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Posted: October 10, 2017 07:41 am
 
The Gigantic Thor Battle Spirits TCG In the discussion on the Card "The Gigantic Thor"
jaflare United States
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should've been ultra heavy armor.
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Posted: October 7, 2017 10:57 am
 
EvCDV-Striker V2 Battle Spirits TCG In the discussion on the Deck "EvCDV-Striker V2" by jaflare United States send message
jaflare United States
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Please understand this when making suggestions to improve this deck; the key spirits here are The Duke Kingtaurus , The Emperor Kaiseratlas , and The Charger Blanboar . while i will conceed to the idea of reducing the number of any of these cards, please dont suggest removing any of the entirely. also, due to the low draw power of Green, no more than 45 cards; if your going to suggest something, suggest what to remove/reduce to make space.
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Posted: October 5, 2017 07:15 pm
Modified on October 5, 2017 09:47 pm
 
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