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Chaotic TCG
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Totalni opoziv Chaotic TCG In the discussion on the Deck "Totalni opoziv" by ptofprm United States send message
afjak United States
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Do you see that little starburst symbol in the top left corner of every Attack card? See the number inside every one of those? Those are the Build Points of that Attack. An Attack Deck is only allowed to have a maximum of 20 Build Points total among the cards in it. In case if counting is hard, you have 49. Reduce that down to 20. If you want to run big attacks, you need to take 0-Build Attacks to balance them out.
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Posted: July 30, 2014 03:14 pm
 
overworld deck Chaotic TCG In the discussion on the Deck "overworld deck" by ernny United States send message
afjak United States
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-Appropriately sized army, typically six Creatures (6v6).
-One Battlegear per Creature, preferably granting more ability or compensating a weakness.
-One Mugic per Creature (using 'Master' rules), being sure to make sure your Creatures will be able to cast most of them.
-Ten Location cards, preferably with Initiative and abilities that compliment your army.
-Twenty Attack cards with a total Build cost of 20 or less (Build Points of each Attack card are inside of the icon in the top-left corner).
-Only up to two copies of a card with the same name are allowed in a deck, unless restrictions say otherwise. Cards of different versions, subtitles, or expansion prints are considered to be the same card for this purpose (e.g Maxxor and Maxxor, Protector of Perim are considered the same for this rule).
-Cards with Unique allow only one copy of any version in a deck. This does not include other cards with Unique that do not share the same name. (e.g Lore and Lore, Ancestral Caller would not be allowed in the same army, but Hammerdoom Chantcaller and Lord Van Bloot would).
-Cards with Loyal cannot enter an army with Creatures of any tribe other than their own. (e.g Chaor would not be allowed in any army with Creatures who aren't of the Underworld tribe).
-Cards with Legendary allow only one card with this restriction in a deck. This does not effect non-Legendary versions. (e.g Tangath Toborn, Overworld General and Tangath Toborn, In Training can be in the same army, but Grantkae, Mipedian General and Warriors of Owayki cannot).
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Posted: July 30, 2014 03:05 pm
 
mr hikedas ursis dagger deck Chaotic TCG In the discussion on the Deck "mr hikedas ursis dagger deck" by chilled16 Canada send message
afjak United States
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Just as a heads up, plagiarism doesn't sit too well with users here. But if you can take inspiration behind another person's deck and make something similar but unique to you, then that's ok. That's exactly what I did for Arkanin in the Zamool burn deck I have on site, because most decks from the old site that inspired it used Ulmquad and/or Ulmar PR.

Try it out, you might like the feeling of creating something original.
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Posted: July 29, 2014 12:49 pm
 
mr hikedas ursis dagger deck Chaotic TCG In the discussion on the Deck "mr hikedas ursis dagger deck" by chilled16 Canada send message
speedplayera Canada
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fyi "underworld assault" is a pretty retarded title for a bodal's dagger deck with tribeless and overs. Stop copying decks with cards you can only dream of having, and you don't have the originality to make.
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Posted: July 29, 2014 10:02 am
 
Lanker's Jocks Chaotic TCG In the discussion on the Deck "Lanker's Jocks" by snorvell United States send message
snorvell United States
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thanks speed, would you add discipline destruction if i gave lanker the husk armor? or any idea on attacks? i really don't like the attacks now there's no heavy hitters
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Posted: July 29, 2014 08:50 am
 
Overworlders Crush Your Dreams Chaotic TCG In the discussion on the Deck "Overworlders Crush Your Dreams" by rctic United States send message
afjak United States
Avatar for afjak
-Appropriately sized army, typically six Creatures (6v6).
-One Battlegear per Creature, preferably granting more ability or compensating a weakness.
-One Mugic per Creature (using 'Master' rules), being sure to make sure your Creatures will be able to cast most of them.
-Ten Location cards, preferably with Initiative and abilities that compliment your army.
-Twenty Attack cards with a total Build cost of 20 or less (Build Points of each Attack card are inside of the icon in the top-left corner).
-Only up to two copies of a card with the same name are allowed in a deck, unless restrictions say otherwise. Cards of different versions or expansion prints are considered to be the same card for this purpose (e.g Maxxor and Maxxor, Protector of Perim are considered the same for this rule).
-Cards with Unique allow only one copy of any version in a deck. This does not include other cards with Unique. (e.g Lore and Lore, Ancestral Caller would not be allowed in the same army, but Hammerdoom Chantcaller and Lord Van Bloot would).
-Cards with Loyal cannot enter an army with Creatures of any tribe other than their own. (e.g Chaor would not be allowed in any army with Creatures who aren't of the Underworld tribe).
-Cards with Legendary allow only one card with this restriction in a deck. This does not effect non-Legendary versions. (e.g Tangath Toborn, Overworld General and Tangath Toborn, In Training can be in the same army, but Grantkae, Mipedian General and Warriors of Owayki cannot).
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Posted: July 28, 2014 11:27 pm
 
Underworld Fire Chaotic TCG In the discussion on the Deck "Underworld Fire" by metamaster20 United States send message
afjak United States
Avatar for afjak
You should sub original Takinom for Takinom, the Shadowknight. You'll find her ability to hammer enemies into the ground much more useful.
Also might want to trade Khybon for Khybon, the Renegade. Give him Obliterators or a Sun Chariot of Kehn-Sep for fire that isn't one-shot like the Pyroblaster.
Mich as I liked Borth-Majar in the show, he stinks in game. Skorblust would be great instead, since he has more energy and a backlash ability every time he's hit with fire or earth.
Barath Beyond is good, but that recklessness will come to bite you. Try Brimflame, who has more energy, courage, and the air element.

Fix your Attack Deck to have 20 total Build Points. Build Points are the little number in the top left corner of every Attack. If you want to run bigger attacks, take some good 0-Build Attacks like Flashwarp, Flamebloom, Flame Breach, or--if you're careful--Incinerase.
A few of your attack choices are also a little outdated. Viperlash doesn't do as much good for you as Strengthening Bond, which can be boosted in damage and destroys gear as long as your Creatures have the power (hint: most Underworlders have the power for it).
Rock Wave wouldn't be as good as Flame Orb, Skeletal Strike not as good as Power Pulse, and Torrent of Flame as Force Strike.
Voltorch is okay, but Prowl Strike can get more damage in. Same with switching Ember Swarm with Consuming Flame.
Primal Smash has the Unique restriction, which means only one copy if it per deck. Dry Liquid would be a good substitute for the second one.

If you want an extra Mugician on I would presume Ulmar, give him a Mipedian Balladeer's Flute. That way he can gain his Mugician whenever instead of having to go into combat.
Already told you about the Pyroblaster, but switch the Viledriver for a Whepcrack. A little more power never hurts... you, at least.
Not sure if it would interest you, but try a Bi-Mowercycle instead of the Skeletal Steed. The Creature with it can always sacrifice it to give the abilities to a different ally.

Sorry to type a whole book at you, but there's some stuff to consider.
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Posted: July 28, 2014 11:10 pm
 
burning heaven Chaotic TCG In the discussion on the Deck "burning heaven" by demondragon United States send message
afjak United States
Avatar for afjak
-Appropriately sized army (1v1, 3v3, or 6v6).
-One Battlegear per Creature, preferably granting more ability or compensating a weakness.
-One Mugic per Creature (using 'Master' rules), being sure to make sure your Creatures will be able to cast most of them.
-Ten Location cards, preferably with Initiative and abilities that compliment your army.
-Twenty Attack cards with a total Build cost of 20 or less (Build Points of each Attack card are inside of the icon in the top-left corner).
-Only up to two copies of a card with the same name are allowed in a deck, unless restrictions say otherwise. Cards of different versions or expansion prints are considered to be the same card for this purpose (e.g Maxxor and Maxxor, Protector of Perim are considered the same for this rule).
-Cards with Unique allow only one copy of any version in a deck. This does not include other cards with Unique. (e.g Lore and Lore, Ancestral Caller would not be allowed in the same army, but Hammerdoom Chantcaller and Lord Van Bloot would).
-Cards with Loyal cannot enter an army with Creatures of any tribe other than their own. (e.g Chaor would not be allowed in any army with Creatures who aren't of the Underworld tribe).
-Cards with Legendary allow only one card with this restriction in a deck. This does not effect non-Legendary versions. (e.g Tangath Toborn, Overworld General and Tangath Toborn, In Training can be in the same army, but Grantkae, Mipedian General and Warriors of Owayki cannot).
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Posted: July 28, 2014 10:30 pm
 
Underworld Fire Chaotic TCG In the discussion on the Deck "Underworld Fire" by metamaster20 United States send message
abbas_12 United States
Avatar for abbas_12
Your Deck requires the addition of more UnderWorld Creatures and Mugic. Plus, I would advise that you choose Locations that favor UnderWorlders.
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Posted: July 28, 2014 09:30 pm
 
horizon starter Chaotic TCG In the discussion on the Deck "horizon starter" by carme2 United States send message
abbas_12 United States
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Your Deck is dangerously unbalanced. For this Deck to be successful, it requires more Battlegear, Location and Mugic cards. Plus, your Deck lacks a theme to center itself around.
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Posted: July 28, 2014 09:08 pm
 
legacy over all Chaotic TCG In the discussion on the Deck "legacy over all" by hammer1 United States send message
afjak United States
Avatar for afjak
-Appropriately sized army (1v1, 3v3, or 6v6).
-One Battlegear per Creature, preferably granting more ability or compensating a weakness.
-One Mugic per Creature (using 'Master' rules), being sure to make sure your Creatures will be able to cast most of them.
-Ten Location cards, preferably with Initiative and abilities that compliment your army.
-Twenty Attack cards with a total Build cost of 20 or less (Build Points of each Attack card are inside of the icon in the top-left corner).
-Only up to two copies of a card with the same name are allowed in a deck, unless restrictions say otherwise. Cards of different versions or expansion prints are considered to be the same card for this purpose (e.g Maxxor and Maxxor, Protector of Perim are considered the same for this rule).
-Cards with Unique allow only one copy of any version in a deck. This does not include other cards with Unique. (e.g Lore and Lore, Ancestral Caller would not be allowed in the same army, but Hammerdoom Chantcaller and Lord Van Bloot would).
-Cards with Loyal cannot enter an army with Creatures of any tribe other than their own. (e.g Chaor would not be allowed in any army with Creatures who aren't of the Underworld tribe).
-Cards with Legendary allow only one card with this restriction in a deck. This does not effect non-Legendary versions. (e.g Tangath Toborn, Overworld General and Tangath Toborn, In Training can be in the same army, but Grantkae, Mipedian General and Warriors of Owayki cannot).
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Posted: July 28, 2014 08:19 pm
 
chaor rules Chaotic TCG In the discussion on the Deck "chaor rules" by abooddxb Miembro Premium United Arab Emirates send message
abooddxb Premium Member United Arab Emirates
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fixed that smash unique smash now its only 1
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Posted: July 28, 2014 03:36 am
 
chaor rules Chaotic TCG In the discussion on the Deck "chaor rules" by abooddxb Miembro Premium United Arab Emirates send message
afjak United States
Avatar for afjak
Good fix on your Built Points. Primal Smash has Unique, which means you can only have one per deck. But there's other things you can always use instead of the second one. Dry Liquid might be worth looking into.
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Posted: July 27, 2014 10:52 pm
 
chaor rules Chaotic TCG In the discussion on the Deck "chaor rules" by abooddxb Miembro Premium United Arab Emirates send message
abooddxb Premium Member United Arab Emirates
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I fixed the deck 20 build points
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Posted: July 27, 2014 10:20 pm
 
dunno Chaotic TCG In the discussion on the Deck "dunno" by thabs Canada send message
afjak United States
Avatar for afjak
-Appropriately sized army (1v1, 3v3, or 6v6).
-One Battlegear per Creature, preferably granting more ability or compensating a weakness.
-One Mugic per Creature (using 'Master' rules), being sure to make sure your Creatures will be able to cast most of them.
-Ten Location cards, preferably with Initiative and abilities that compliment your army.
-Twenty Attack cards with a total Build cost of 20 or less (Build Points of each Attack card are inside of the icon in the top-left corner).
-Only up to two copies of a card with the same name are allowed in a deck, unless restrictions say otherwise. Cards of different versions or expansion prints are considered to be the same card for this purpose (e.g Maxxor and Maxxor, Protector of Perim are considered the same for this rule).
-Cards with Unique allow only one copy of any version in a deck. This does not include other cards with Unique. (e.g Lore and Lore, Ancestral Caller would not be allowed in the same army, but Hammerdoom Chantcaller and Lord Van Bloot would).
-Cards with Loyal cannot enter an army with Creatures of any tribe other than their own. (e.g Chaor would not be allowed in any army with Creatures who aren't of the Underworld tribe).
-Cards with Legendary allow only one card with this restriction in a deck. This does not effect non-Legendary versions. (e.g Tangath Toborn, Overworld General and Tangath Toborn, In Training can be in the same army, but Grantkae, Mipedian General and Warriors of Owayki cannot).
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Posted: July 27, 2014 07:10 pm
 
Overworld Chaotic TCG In the discussion on the Deck "Overworld" by maxxor77 United States send message
abbas_12 United States
Avatar for abbas_12
Your Deck needs more Creatures. Plus, why do you have an UnderWorld Mugic in a OverWorld Deck?
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Posted: July 27, 2014 05:28 pm
 
Major Ivan Chaotic TCG In the discussion on the Deck "Major Ivan" by ptofprm United States send message
afjak United States
Avatar for afjak
-Appropriately sized army (1v1, 3v3, or 6v6).
-One Battlegear per Creature, preferably granting more ability or compensating a weakness.
-One Mugic per Creature (using 'Master' rules), being sure to make sure your Creatures will be able to cast most of them.
-Ten Location cards, preferably with Initiative and abilities that compliment your army.
-Twenty Attack cards with a total Build cost of 20 or less (Build Points of each Attack card are inside of the icon in the top-left corner).
-Only up to two copies of a card with the same name are allowed in a deck, unless restrictions say otherwise. Cards of different versions or expansion prints are considered to be the same card for this purpose (e.g Maxxor and Maxxor, Protector of Perim are considered the same for this rule).
-Cards with Unique allow only one copy of any version in a deck. This does not include other cards with Unique. (e.g Lore and Lore, Ancestral Caller would not be allowed in the same army, but Hammerdoom Chantcaller and Lord Van Bloot would).
-Cards with Loyal cannot enter an army with Creatures of any tribe other than their own. (e.g Chaor would not be allowed in any army with Creatures who aren't of the Underworld tribe).
-Cards with Legendary allow only one card with this restriction in a deck. This does not effect non-Legendary versions. (e.g Tangath Toborn, Overworld General and Tangath Toborn, In Training can be in the same army, but Grantkae, Mipedian General and Warriors of Owayki cannot).
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Posted: July 27, 2014 02:00 pm
 
fire starter Chaotic TCG In the discussion on the Deck "fire starter" by firebringer4 United States send message
firebringer4 United States
Avatar for firebringer4
Why thank you speed, yes i use my own cards and only cards i own, i never use anything i dont have. I try to make all decks legal, and do my best to be an honest player, hearing you like my firestarter is a good sign!
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Posted: July 27, 2014 09:50 am
 
Over top Chaotic TCG In the discussion on the Deck "Over top" by tdavidk Canada send message
afjak United States
Avatar for afjak
-Appropriately sized army (1v1, 3v3, or 6v6).
-One Battlegear per Creature, preferably granting more ability or compensating a weakness.
-One Mugic per Creature (using 'Master' rules), being sure to make sure your Creatures will be able to cast most of them.
-Ten Location cards, preferably with Initiative and abilities that compliment your army.
-Twenty Attack cards with a total Build cost of 20 or less (Build Points of each Attack card are inside of the icon in the top-left corner).
-Only up to two copies of a card with the same name are allowed in a deck, unless restrictions say otherwise. Cards of different versions or expansion prints are considered to be the same card for this purpose (e.g Maxxor and Maxxor, Protector of Perim are considered the same for this rule).
-Cards with Unique allow only one copy of any version in a deck. This does not include other cards with Unique. (e.g Lore and Lore, Ancestral Caller would not be allowed in the same army, but Hammerdoom Chantcaller and Lord Van Bloot would).
-Cards with Loyal cannot enter an army with Creatures of any tribe other than their own. (e.g Chaor would not be allowed in any army with Creatures who aren't of the Underworld tribe).
-Cards with Legendary allow only one card with this restriction in a deck. This does not effect non-Legendary versions. (e.g Tangath Toborn, Overworld General and Tangath Toborn, In Training can be in the same army, but Grantkae, Mipedian General and Warriors of Owayki cannot).
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Posted: July 26, 2014 08:26 pm
 
My Marrilian deck Chaotic TCG In the discussion on the Deck "My Marrilian deck" by firebringer4 United States send message
firebringer4 United States
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Afraid i have limited resources speed, all decks i make i make from cards i own, and i have few to start with. Your suggestions are duely noted though and if i had more options i would agree with you!
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Posted: July 25, 2014 10:09 pm
 
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