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Chaotic TCG
latest comments about Chaotic TCG
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Shards of Power Chaotic TCG In the discussion on the Deck "Shards of Power" by chriscnhudson United States send message
mipedianmaster United States
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you can only have one unheard melody, b/c it reads "UNIQUE".
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Posted: July 21, 2016 08:19 pm
 
hells abyss Chaotic TCG In the discussion on the Deck "hells abyss" by firestorm United States send message
anonymous97 Canada
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- you only have 6 location cards instead of 10

- your attacks exceed the 20Build Point, 20Card rule

- you have way too many mugic cards in this deck
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Posted: July 21, 2016 03:17 pm
 
M'arillian Might Chaotic TCG In the discussion on the Deck "M'arillian Might" by mipedianmaster United States send message
speedplayera Canada
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replace geonova and embernova with prelude to dominance, also this deck is currently illegal because you don't have 20 attack cards.
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Posted: July 20, 2016 09:59 pm
 
M'arillian Might Chaotic TCG In the discussion on the Deck "M'arillian Might" by mipedianmaster United States send message
mipedianmaster United States
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I had mentioned that to another player, he made it sound like the deck was fine, especially regarding the attacks deck. I originally counted 20 points explicitly, he said since there was only 9- 12 cards in the deck, that I should add more. Thanks for helping me keep on trck with the rules!
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Posted: July 20, 2016 09:32 pm
 
M'arillian Might Chaotic TCG In the discussion on the Deck "M'arillian Might" by mipedianmaster United States send message
anonymous97 Canada
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I'd like to point out that this deck is illegal because:

- Enre-hep is a LOYAL creature, and therefore can only be in a team with Mipedians

- Enre-hep is also a UNIQUE creature, meaning u can only have one of it in your deck.

- You're attack deck far exceeds the 20 Build Point rule, making this deck extremely overpowered

I also don't understand the point of using the Obliterators in this deck, seeing as your focus is on earth and water attacks.

I suggest reading the rules of the game first before attempting to make a deck in the future.
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Posted: July 20, 2016 02:10 pm
Modified on July 20, 2016 02:12 pm
 
Ultimate Chaotic TCG In the discussion on the Deck "Ultimate" by kemento United States send message
counterfighter Canada
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you should add some fluid flame in your deck so you gain back water when you lose it
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Posted: July 10, 2016 07:04 pm
 
danian infectorium Chaotic TCG In the discussion on the Deck "danian infectorium" by notsuro Chile send message
maxxorftw50 United States
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nice deck it was well built and focused on theres a lot to it its
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Posted: July 10, 2016 05:45 am
 
Then-Saar, King of the Mipedians In the discussion on the Dream Card "Then-Saar, King of the Mipedians" by doublea06 United States send message
doublea06 United States
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The art was found on deviantart its the official drawing of him. The card templates are on there too, I used photoshop.
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Posted: July 8, 2016 07:54 pm
 
hells abyss Chaotic TCG In the discussion on the Deck "hells abyss" by firestorm United States send message
counterfighter Canada
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you cant use both chaor's
it unique means only one chaor can be used in the deck
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Posted: July 1, 2016 05:25 pm
 
hells abyss Chaotic TCG In the discussion on the Deck "hells abyss" by firestorm United States send message
counterfighter Canada
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I mean it 6 creatures 6 gear and 6 mugics
and 10 locations and 20 attack cards with 20bp (built points)
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Posted: July 1, 2016 05:24 pm
 
Mandiblor Chaotic TCG In the discussion on the Deck "Mandiblor" by ultraace10 United States send message
afjak Premium Member United States
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Ok, so since I've played OW burn before, I do have some feedback.

First off, if you have another Gimwei, you're going to want that over Iparu. Iparu's a great card and all... but he doesn't actually do anything for you here other than have fire. A second Gimwei can do everything Iparu is doing, AND have fire 5 innately, AND has more energy even at minimum, AND have consistent wisdom to make use of attacks, AND has a ping ability when he takes 20 or more. Double Gimwei would just be a lot better here.

Second, if you have pretty much any other options, don't play Decrescendo. Prelude to Dominance is strictly better. Song of the Dyad is strictly better. Casters' Warsong is strictly better. Even the terribad Diminuendo is strictly better. You could also just have another Rhyme or Waveform, but you don't want Decrescendo. Ever.

Third, the other tribes use those generic e-type Mugic since they're weak at granting elements themselves. If you play OverWorld, you don't have that problem. I would recommend taking out Dischord of Flame and using Fanfare of Elemental Champions if you have it. After all, why settle for either an element or element 5 when you can have both?

And of course if you're playing OverWorld and you have both fire and high wisdom, make use of the wisdom. Don't play attacks that only have the fire element because it's there. Would you rather have Viper Lash, or Sudden Flare? Inferno Gust, or Piercing Brilliance? Aftermath Feint and Incinerase, or Quick Exit? Take good attacks that work with the deck when they present themselves.

Also the locations could use a little working over since a number of them are useless or counterproductive. I'll let you figure that part out.
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Posted: June 29, 2016 01:19 pm
 
Ultimate deck Chaotic TCG In the discussion on the Deck "Ultimate deck" by ironspider81 United States send message
afjak Premium Member United States
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Where to start...

I guess the first place would be your Creatures. A deck can have no more than six Creatures, so reduce the number you have to six.

Second are your Battlegear and Mugic. Each Creature is supposed to have exactly one Battlegear under them, so you should have six of those as well. And you should have one Mugic Card in your hand for each Creature in the deck.

Third are your Locations. A valid Location Deck should contain exactly ten cards, so reduce your count to ten.

Fourth are your Attacks. A valid Attack Deck cannot have more or less than 20 cards, but you also need to watch the number of Build Points you have. If you look in the top-left corner of Aqua Recoil, you'll see the number of Build Points it's worth is 0; Flame Orb is worth 2, and Hail Storm is worth 3. The total number of Build Points among your 20 Attack Cards cannot exceed 20. Keep that in mind while you construct your Attack Deck.

Fifth, the Rule of Two means that you cannot have more than two copies of a card with the same name in the same deck. However, both Maxxor and Maxxor, Protector of Perim are both named "Maxxor" and are considered to be copies of the same card for this rule.

Sixth is adding to the Rule of Two: cards with the
Unique restriction mean that you cannot have more than one copy of a card with that name in the deck. So as long as you have one Creature named "Maxxor" in the deck, and if that card has Unique, you are not allowed to have any other cards named "Maxxor" in the deck. Same for cards named "Najarin" or cards named "Maxxor's Torch".

Seventh and final is the
Loyal restriction. If a card has Loyal, all Creatures included in the same deck must share at least one Tribe with any and all Loyal cards in the deck. Cromaxx is Tribeless, which means that—by the very definition of having no Tribe—he cannot be in a deck with any Loyal cards.

Those are the things you need to fix in order to get the deck to be legal. Be sure to let me know if you'll need any further help.
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Posted: June 28, 2016 12:10 pm
 
Heptadd Chaotic TCG In the discussion on the Card "Heptadd"
clonebuster98 United States
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I will give my heptadd's crown for him
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Posted: June 26, 2016 06:28 pm
 
Generic Mugicians Chaotic TCG In the discussion on the Deck "Generic Mugicians" by tsmmagikeren Canada send message
chiodosin1 Premium Member United States
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cough cough this is awkward turns out your ikkatosh has too high wisdom and speed and your garv has too high power and speed as well. Now I don't like to presume anything buut 3/4 error's means your either guessing or lying so... if your lying of course I'm not here to deal with that unless I catch you so we'll assume your guessing. There's no need to take wild guesses at what cards stats are when I have a post of with a list of them on the forums section (not that anyone reads those, sigh) but I'll give it to you here so you don't even have to look for it, free of charge, enjoy.

https://docs.google.com/spreadsheets/d/18BimNw__olfMDj-_jSyYbx2oxghIuKkxWtBsyKJFSZU/edit

those should give you the average stats of every card.

p.s. in the off chance that you actually do have cards with these stats and my sheet is off please send me pictures so I can fix it, thanks!
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Posted: June 25, 2016 03:36 pm
Modified on June 25, 2016 03:40 pm
 
Generic Mugicians Chaotic TCG In the discussion on the Deck "Generic Mugicians" by tsmmagikeren Canada send message
afjak Premium Member United States
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Um... Najarin FF maxes out at 45 Power, 80 Wisdom, and 55 Speed. Drabe maxes at 40 Power; Garv at 35 Power and 40 Speed; Ikkatosh at 95 Wisdom and 70 Speed. Might want to correct all that.

EDIT: @yontamaria — I would suggest paying a little more attention to details before making a misinformed comment. Ikkatosh isn't around to fight, he's there to fuel Drabe. You know, the hircine one that's carrying the Dagger? When Drabe wins combat he'll get an extra 30 energy that can be cracked at any point when needed. You can't exactly go taking out Ikkatosh when that interaction is the entire core of the deck. Also Najarin FF is not a Muge; this particular version is a Hero Strategist. Reading cards properly is a good habit to have.
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Posted: June 25, 2016 02:34 pm
Modified on June 25, 2016 03:15 pm
 
Working, Do Not Challenge. Chaotic TCG In the discussion on the Deck "Working, Do Not Challenge." by afjak Miembro Premium United States send message
afjak Premium Member United States
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Well, a lot of the time when I'm in the match lobby, I'm not actually looking for a game. I sit there to talk to people about issues while I review disputed games, handle card entry updates, and basically do my "judge" stuff around here. Problem is that the big red Challenge button seems to be so distracting that some forget how to read chat, and no amount of declines seem to give them the message. So I hurry up and lose the game so they get off my nerves.

Not like I've ever cared about the stupid W/L ratio anyway. Leave that to the Spikes.
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Posted: June 25, 2016 06:33 am
 
Working, Do Not Challenge. Chaotic TCG In the discussion on the Deck "Working, Do Not Challenge." by afjak Miembro Premium United States send message
speedplayera Canada
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Ok, this seems like a silly question to ask but.......why?
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Posted: June 24, 2016 09:45 pm
 
Working, Do Not Challenge. Chaotic TCG In the discussion on the Deck "Working, Do Not Challenge." by afjak Miembro Premium United States send message
afjak Premium Member United States
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quote from speedplayera:

I am so confused by this deck right now...



It's actually quite simple: lose the game the instant I get priority. Cast all Mugic as X = 0, sac all Battlegear either through Zapetur or their own abilities (targets won't be an issue since they'll all be negated anyway), and sacrifice all creatures targeting whatever I please. This is all done in no particular order and I will lose the game before the entire burst even starts resolving.
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Posted: June 24, 2016 04:51 pm
 
Working, Do Not Challenge. Chaotic TCG In the discussion on the Deck "Working, Do Not Challenge." by afjak Miembro Premium United States send message
speedplayera Canada
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I am so confused by this deck right now...
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Posted: June 24, 2016 11:53 am
 
Captain's Storm: UPDATED Chaotic TCG In the discussion on the Deck "Captain's Storm: UPDATED" by code_master_m United States send message
yontamaria United States
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Great deck. I can't give you a 5 right now because I've voted that value too often lately but it's what I'd give you. Inner Flood in the attack deck to abuse Ulmquad's ability. Najarin Fluidmorpher's Foe>>>>Rellim Watermaster, even against non-Fluidmorphers it can gain many counters and gain 5 energy is still useful, you can also add Castle Bodhran to recycle mugic.
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Posted: June 24, 2016 08:10 am
 
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