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Chaotic TCG
latest comments about Chaotic TCG
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Raging Tacos 2.0 Chaotic TCG In the discussion on the Deck "Raging Tacos 2.0" by mazmodo12 United States send message
chiodosin1 Premium Member United States
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this deck is currently illegal. an attack deck must have exactly 20 attacks which you have BUT it also must have no greater than 20 build points (the number in the upper left of attack cards) currently you are way over. if you want to play powerful 2, 3, 4 and 5 build cost attacks you need to balance them out with 0 build cost attacks.
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Posted: May 1, 2016 07:26 pm
 
Mipedian Warbeasts Chaotic TCG In the discussion on the Deck "Mipedian Warbeasts" by slidinggecko United States send message
chiodosin1 Premium Member United States
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currently your deck is illegal. An attack deck must consist of exactly 20 cards (which you have) BUT it also must have no greater than 20 build points which you are over by quite a bit right now. (that's the number in the upper left corner of attack cards) so if you want to play powerful 2, 3, 4, 5 build point attacks you need to use less powerful 0 build point attacks to balance.
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Posted: May 1, 2016 03:15 pm
 
Crest of Courage Chaotic TCG In the discussion on the Deck "Crest of Courage" by ldwi United States send message
afjak Premium Member United States
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This deck is currently illegal. You're over the legal limit of Build Points at 25 (you're only allowed up to 20), you're short one attack and one location, and you have too many creatures and Battlegear. Fix those and you'll be fine.
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Posted: April 25, 2016 11:49 pm
 
Overworld Chaotic TCG In the discussion on the Deck "Overworld" by slidinggecko United States send message
blackobelisk Canada
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1. Maximum of mugics is 6
2.read built point ruling
3.change few of your attack since must of your creatures cant use them
4. try to change few things
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Posted: April 24, 2016 08:09 am
 
Rise of the underworld(new) Chaotic TCG In the discussion on the Deck "Rise of the underworld(new)" by blackobelisk Canada send message
chiodosin1 Premium Member United States
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not to repeat what snorvell said but ulmar's activating arpeggio is also unique so you can only run 1
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Posted: April 23, 2016 01:01 pm
 
blaze Chaotic TCG In the discussion on the Deck "blaze" by itachi66 United States send message
rinings United States
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location deck has to have 10 cards, and the attack deck can only have 20 cards ^_^ just so ya know
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Posted: April 22, 2016 12:57 pm
 
Steam Rage Chaotic TCG In the discussion on the Deck "Steam Rage" by pacgamer89 United States send message
afjak Premium Member United States
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Okay, kiddo, I'm just going to say it: your deck's illegal. Don't worry, it's a very fixable thing. You see how Flaming Coals has a little "3" in the top-left corner? That number is known as the Build Cost for the attack. When you build a deck, the total Build Cost of the 20-card Attack Deck deck cannot exceed 20 points. You'll need 0-build attacks like Quick Exit and 1-build attacks like Thermo Rings if you're going to be taking it down to the legal limit... and you will be taking it below the legal limit as people don't often like to play with others who don't follow the rules.
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Posted: April 20, 2016 02:46 pm
 
Destroy by Discipline Chaotic TCG In the discussion on the Deck "Destroy by Discipline" by psykl0ps United States send message
afjak Premium Member United States
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quote from chiodosin1:

fluidmorph *triggers when a creature deals water damage you can't deal any attack damage while gantrak is in play so your fluidmorphers won't be gaining many counters now you know


FTFY

Also what he said. Gan'trak's first ability is an innate replacement effect. If you're replacing all attack damage you would normally be dealing with something else, then all Mugic and abilities that react to attack damage being dealt will not happen, including but far from limited to friendly fluidmorph triggers.

Additionally, if you read Fluidmight's errata text (easily viewed by clicking the cardname link, looking at the deck in extended view, or hovering your mouse over this autocard), you would see more clearly that unless it is the morpher itself that plays it and deals damage, it will not gain an extra Mugic counter; further, it's only the morpher that deals damage that would gain the extra counter, not all morphers you control.
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Posted: April 18, 2016 11:25 pm
Modified on April 19, 2016 06:12 am
 
Destroy by Discipline Chaotic TCG In the discussion on the Deck "Destroy by Discipline" by psykl0ps United States send message
chiodosin1 Premium Member United States
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fluidmorph activates when a creature deals water damage you can't deal any attack damage while gantrak is in play so your fluidmorphers won't be gaining many counters now you know
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Posted: April 18, 2016 10:48 pm
 
Frafdo tko Chaotic TCG In the discussion on the Deck "Frafdo tko" by merictanok Canada send message
rinings United States
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Just so you know, the attack deck is only allowed 20 points, and yours has 21 in it, not a huge issue, but just something you should fix
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Posted: April 13, 2016 10:01 am
 
This is too much Chaotic TCG In the discussion on the Deck "This is too much" by blackobelisk Canada send message
blackobelisk Canada
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You said things that i did not think of.Nice combo thought...what do you think if i remove my slash to add more consistant attacks?
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Posted: April 12, 2016 07:55 pm
 
This is too much Chaotic TCG In the discussion on the Deck "This is too much" by blackobelisk Canada send message
chiodosin1 Premium Member United States
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TANGANT!

so here's how I see this going down stop me if I'm wrong

1. use gear glissando off EH HM seems and copy it for both flowers seems smart enough
2. give 4 mc to appalei by sacing those flowers, awesome!
3. now after they attack or you attack depending on who's turn it is you don't really need that bronzeflight anymore so you play xerium sacing it for another 2 mc on appalei cool he's got a slick 7.
4. alright so now I'm guessing you play rhyme a couple times with those counters if they throw some scary OW or UW mugic you dodge that with a denail. and finally if your playing that burn or whatever matchup where appalei might be relevent... (there won't target your warbeats they'll hit the 1 conjour guy probably or lanker) but if they do end up with like 3 extra counter on appalie you can reprise back a reckless

so it at least kinda makes sense. would I run this mugic? probably not especially not reprise but whatever you do you. am I sick to death of rhyme in every deck ever? yes. do I think it works in this one? eh... it not the best... but I guess its not the worst either if you think its what the deck needs then go for it.

I read appelis effect like you asked he gains one everytime your OPPONENT targets one of your warbeasts which when you have 2 nice juicey targets for burn in appalei and lanker may not happend as often as you think.


of course those are only my opinions so do whatever you want with them
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Posted: April 11, 2016 09:20 pm
Modified on April 11, 2016 09:22 pm
 
This is too much Chaotic TCG In the discussion on the Deck "This is too much" by blackobelisk Canada send message
seedsofsorrow Canada
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quote from snorvell:

To me you didn't give any ideas, you just said get rid of the uniqueness of the deck and put in the same old mugics you have in your other 10 mipedian decks. Most people who make decks here actually make them to use them in games unlike you. After you played like 20 games with the same old mipedian mugics it gets boring. He's trying something new and if it's not good or its boring he's probably gunna change it.

Seriously? Fivarth burn and Khorror wisdom, how about an actual out of the box idea like enere hep hm burn or a deck where you give ranun 20 mugic counters before the first attack is even played.

And I was explaining why said "uniqueness" was in many ways impractical. Having a Rhyme of the Reckless or two can potentially be effective. Opting out of cards like Melodic Might/Trills of Diminution/Aegis Aria in favour of Mugic Reprise when the deck has 5/6 natural counters, much more questionable. Those same 10-15 mipedian mugics are used because they're tried, true, and effective. Like I said, it's his choice of whether or not to implement the changes, and it's my opinion on his deck and if you don't like it, counter my actual arguments. Tell me why Refrain of Denial Danian>Cadence Clash. Tell me why Mugic Reprise/Rhyme of the Reckless>Melody of Mirage/Song of Shelter. Surely someone who's played as many games as you claim should at least be able to engage in a constructive debate.

Also that second paragraph of yours leads me to question your reading comprehension skills. It's clearly a tongue in cheek comment: ie. I'm mocking your position that uniqueness is always a good thing. Thanks for reinforcing stereotypes regarding people's literacy skills though.
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Posted: April 11, 2016 06:47 pm
 
Unda's servants Chaotic TCG In the discussion on the Deck "Unda's servants" by blackobelisk Canada send message
chiodosin1 Premium Member United States
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your image for this deck shows cromaxx and carnivore's keening.

I'm not sure if you think cromaxx is immune to the recklessness damage but he is not.

the mugic only gives cromaxx recklessness which is an abitly. when he plays an attack the source of the damage is his own recklessness abilty and would therefor hurt him.

if you already knew this then Nm I just wanted to be sure
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Posted: April 11, 2016 04:16 pm
 
This is too much Chaotic TCG In the discussion on the Deck "This is too much" by blackobelisk Canada send message
snorvell United States
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To me you didn't give any ideas, you just said get rid of the uniqueness of the deck and put in the same old mugics you have in your other 10 mipedian decks. Most people who make decks here actually make them to use them in games unlike you. After you played like 20 games with the same old mipedian mugics it gets boring. He's trying something new and if it's not good or its boring he's probably gunna change it. Why make decks even if you don't play it?

Seriously? Fivarth burn and Khorror wisdom. Obviously i know your joking on that but in this text it's like your comparing this deck with things that would never exist... how about an actual out of the box idea like enere hep hm burn or a deck where you give ranun 20 mugic counters before the first attack is even played.
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Posted: April 11, 2016 08:37 am
Modified on April 12, 2016 10:08 am
 
This is too much Chaotic TCG In the discussion on the Deck "This is too much" by blackobelisk Canada send message
seedsofsorrow Canada
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quote from snorvell:

Smh, this is why i lock my decks people like to critique decks for no reason. If Blackobelisk wants to use different mugics then every single other mipedian deck then he should do it. It's his deck he's the one using it, he should use any unique, stupid, crazy whatever strategy he wants too and people like you or anyone else shouldn't criticize it just because you don't agree with it.

P.s. Everyone has different ideas that's what makes strategy games fun

What's the point of having a rating system or a discussion system if nobody is allowed to critique a deck? If I don't agree with something, blackobelisk is free to implement my suggestions or not, and similarly I'm allowed to make and defend my opinions. Whether they're right or not is a different story. If to you, every deck concept works amazingly and has little room for improvement, come up with a rebuttal to my ideas. Or better yet, offer alternative constructive criticism for his deck instead of blabbering about how every single wacky idea from Fivarth burn decks to Khorror wisdom decks are perfectly fine.
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Posted: April 10, 2016 08:25 pm
 
This is too much Chaotic TCG In the discussion on the Deck "This is too much" by blackobelisk Canada send message
snorvell United States
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Smh, this is why i lock my decks people like to critique decks for no reason. If Blackobelisk wants to use different mugics then every single other mipedian deck then he should do it. It's his deck he's the one using it, he should use any unique, stupid, crazy whatever strategy he wants too and people like you or anyone else shouldn't criticize it just because you don't agree with it.

P.s. Everyone has different ideas that's what makes strategy games fun
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Posted: April 10, 2016 07:53 pm
 
This is too much Chaotic TCG In the discussion on the Deck "This is too much" by blackobelisk Canada send message
seedsofsorrow Canada
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I know what Stone Mails do, there's plenty of ways to remove battlegear though. And even if they have no anti-gear, Appelai can only cast so much before Khorror's massive recklessness kicks in. And the recklessness isn't the key issue here, the main problem is the unoptimal mugic lineup, you're running cards like Mugic Reprise, which do almost nothing to help you win while your opponent is free to cast cards like Melody of Mirage/Unbalancing Battlesong, and can easily contest your mugic and push through their own mugics because you have no answer to Cadence Clash: arguably the most common spell. Replacing some of these suboptimal cards with cards like Aegis Aria/Song of Shelter/Cadence Clash etc would make you no longer at the mercy of your opponent's mugic.
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Posted: April 10, 2016 04:40 pm
 
Rise of the underworld(new) Chaotic TCG In the discussion on the Deck "Rise of the underworld(new)" by blackobelisk Canada send message
blackobelisk Canada
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I tottaly changed the deck.now i think it is good
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Posted: April 10, 2016 12:20 pm
 
This is too much Chaotic TCG In the discussion on the Deck "This is too much" by blackobelisk Canada send message
blackobelisk Canada
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bro have you at least look at the battlegear.ninren gear makes him lose his reckless.after using gear glissando combine with henre-hep effect appalai has 5 mugic counter.enough to prevent khorror reckless.lets say for some reason appalai does not reach 5 counters:his effect is still there.read it please.read all cards effect.my warbeast energy is more than 120.(look at the gears)
even though i still have reckless.they have enough energy to go through it.
can you please read all cards effect
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Posted: April 10, 2016 11:22 am
 
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