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Chaotic TCG
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Wise Up Chaotic TCG In the discussion on the Deck "Wise Up" by worldslayer45 United States send message
worldslayer45 United States
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Thank you i did not see that Azaia Mindscrying Chamber was Unique or that i had gone over in the building points. I have made such appropriate changes to the deck and took your comments into consideration.
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Posted: December 21, 2014 01:55 pm
 
Wise Up Chaotic TCG In the discussion on the Deck "Wise Up" by worldslayer45 United States send message
afjak United States
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quote from Song of Revival:
When AZAIA Mindscrying Chamber is revealed, Creatures lose all Elemental Types. Unique

Unique means that " only one copy of a card with this ability may be included in a player's deck". You can only run 1 Mindscrying Chamber here, take Numin Voidland instead. Has the side effect of giving your non-Aivenna fighters a boost without a screwy initiative. Same goes for the Carnival.


I'll let you figure out which is more useful to you.




And again for these.

Speaking of attacks, you're 1 Build Point over the limit. May want to consider bumping one of those big ones down a notch.



quote from Song of Revival:
Return target UnderWorld Creature Card in your discard pile to play in any open space.

Um... why is this here?
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Posted: December 21, 2014 01:24 pm
 
hamdy1 Chaotic TCG In the discussion on the Deck "hamdy1" by hamdy Egypt send message
lazerbem United States
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I think you broke every rule ever.

You don't have the correct amount of cards, in any sub-category
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Posted: December 19, 2014 07:02 am
 
Rock of ages Chaotic TCG In the discussion on the Deck "Rock of ages" by speedplayera Canada send message
snorvell United States
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I heard he just swaps with them no attack allowed, probably wrong tho.
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Posted: December 16, 2014 06:02 pm
 
Rock of ages Chaotic TCG In the discussion on the Deck "Rock of ages" by speedplayera Canada send message
speedplayera Canada
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You can attack with him, the only thing is he relocates the other creature into his space, instead of him moving into their space.
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Posted: December 16, 2014 05:54 pm
 
Rock of ages Chaotic TCG In the discussion on the Deck "Rock of ages" by speedplayera Canada send message
snorvell United States
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Isn't it true that you can't attack with Proboscar, which makes all the opponent have to do is avoid him until ajara is dead.
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Posted: December 16, 2014 05:52 pm
 
mipedian madness Chaotic TCG In the discussion on the Deck "mipedian madness" by coastalcrane6 United States send message
afjak United States
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These are the complete rules on how to build a legal Chaotic deck. I'll let you figure out what you did wrong on your own, then highlight the areas you need to fix if you don't.


quote from both the Chaotic TCG Official Rulebook and Afjak:
You can play Chaotic with decks of different sizes: 1, 3, and 6 Creature decks are the most common sizes. On this site, you should mostly use the 6 vs 6 Masters deck format.

For each Creature Card, also select one Battlegear Card and one Mugic Card. When choosing Battlegear, try to use some that grant additional ability or compensate for a weakness. When choosing Mugic, make sure that your Creatures will be able to cast or use most of them.

Create a 10 card Location Deck. You can use any 10 Location Cards you want as long as you stick to the Rule of Two and do not have multiple copies of Unique or Legendary cards, preferably with Initiative and abilities that compliment your army.

Create a 20 card Attack Deck. The 20 Attack Cards you choose must not exceed 20 Build Points (Build Points of each Attack Card are inside of the starburst icon in the top-left corner). Be sure to choose Attack Cards that will be able to be effectively used by most, if not all of your Creatures.

Rule of Two: You can only have up to two copies of any card in your deck, unless the card itself says otherwise.
Q: Are Creatures with the same name but different statistics considered different Creatures?
A: No. Two Creatures (or cards of any type) are considered to be copies of the same card if they share the same exact name.
Q: Are cards with the same name but different subtitles considered different cards?
A: No. For the "Unique" Rule and the "Rule of Two", cards with the same name but different subtitles are considered to be copies of the same card.
(e.g Maxxor and Maxxor, Protector of Perim are considered copies of the same card for this rule).

Unique: This ability indicates that only one copy of a card with this ability may be included in a player's deck. This does not include other cards with "Unique" you control that don't have the same name (e.g Lore, Ancestral Caller and Lore, High Muge of the Hive would not be allowed in the same army since they are considered copies of the same card, but Hammerdoom Chantcaller and Lord Van Bloot would).

Loyal - [Tribe] [type]: A card with Loyal cannot be played in an army unless all other Creatures in that army share at least one of the same Tribes as the card with "Loyal". If there is a listed Tribe or type designation then all Creatures must share at least one of the listed Tribe or type designations (e.g Chaor would not be allowed in an army with Intress, Ursis, or any Creatures who aren't of the Underworld tribe).

Legendary: This ability indicates that only one card with the "Legendary" keyword may be included in a player's deck. This does not effect non-"Legendary" copies of a card as long as the other copy doesn't have "Legendary" and still follows the "Rule of Two" and "Unique" Rule (e.g Tangath Toborn, OverWorld General and Tangath Toborn, In Training can legally be in the same army, but Grantkae, Mipedian General and Warriors of Owayki cannot).
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Posted: December 15, 2014 02:14 pm
Modified on December 15, 2014 02:15 pm
 
mipedian madness Chaotic TCG In the discussion on the Deck "mipedian madness" by coastalcrane6 United States send message
speedplayera Canada
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you need to divide up your cards into mugic and attacks. You need 20 attaacks with 20 build points.
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Posted: December 15, 2014 01:19 pm
 
yahia deck Chaotic TCG In the discussion on the Deck "yahia deck" by yahia3 United States
afjak United States
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You can play Chaotic with decks of different sizes: 1, 3, and 6 Creature decks are the most common sizes. On this site, you should mostly use the 6 vs 6 Masters deck format.

For each Creature Card, also select one Battlegear Card and one Mugic Card. When choosing Battlegear, try to use some that grant additional ability or compensate for a weakness. When choosing Mugic, make sure that your Creatures will be able to cast or use most of them.

Create a 10 card Location Deck. You can use any 10 Location Cards you want as long as you stick to the Rule of Two and do not have multiple copies of Unique or Legendary cards, preferably with Initiative and abilities that compliment your army.

Create a 20 card Attack Deck. The 20 Attack Cards you choose must not exceed 20 Build Points (Build Points of each Attack Card are inside of the starburst icon in the top-left corner). Be sure to choose Attack Cards that will be able to be effectively used by most, if not all of your Creatures.

Rule of Two: You can only have up to two copies of any card in your deck, unless the card itself says otherwise.
Q: Are Creatures with the same name but different statistics considered different Creatures?
A: No. Two Creatures (or cards of any type) are considered to be copies of the same card if they share the same exact name.
Q: Are cards with the same name but different subtitles considered different cards?
A: No. For the "Unique" Rule and the "Rule of Two", cards with the same name but different subtitles are considered to be copies of the same card.
(e.g Maxxor and Maxxor, Protector of Perim are considered copies of the same card for this rule).

Unique: This ability indicates that only one copy of a card with this ability may be included in a player's deck. This does not include other cards with "Unique" you control that don't have the same name (e.g Lore, Ancestral Caller and Lore, High Muge of the Hive would not be allowed in the same army since they are considered copies of the same card, but Hammerdoom Chantcaller and Lord Van Bloot would).

Loyal - [Tribe] [type]: A card with Loyal cannot be played in an army unless all other Creatures in that army share at least one of the same Tribes as the card with "Loyal". If there is a listed Tribe or type designation then all Creatures must share at least one of the listed Tribe or type designations (e.g Chaor would not be allowed in an army with Intress, Ursis, or any Creatures who aren't of the Underworld tribe).

Legendary: This ability indicates that only one card with the "Legendary" keyword may be included in a player's deck. This does not effect non-"Legendary" copies of a card as long as the other copy doesn't have "Legendary" and still follows the "Rule of Two" and "Unique" Rule (e.g Tangath Toborn, OverWorld General and Tangath Toborn, In Training can legally be in the same army, but Grantkae, Mipedian General and Warriors of Owayki cannot).
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Posted: December 15, 2014 01:11 pm
 
mateussss Chaotic TCG In the discussion on the Deck "mateussss" by mateus27 Brazil send message
afjak United States
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quote from Chaotic TCG Official Rulebook:
Create a 20 card Attack Deck. The 20 Attack Cards you choose must not exceed 20 Build Points.




Do you see the number marked as "Build Points"? That number among all the attacks you choose can add up to NO MORE than 20. You need cards worth 0 if you want to run bigger attacks. That's what helps make the game balanced and not be a broken mess. Also, I don't see a need to have Arrthoa here since the only stat checks prsent are ones that your creatures can make. Using him only for Iparu MA doesn't justify the waste of space.







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Posted: December 13, 2014 06:13 am
 
Pexissx Chaotic TCG In the discussion on the Deck "Pexissx" by pexii Brazil send message
afjak United States
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This is for you.

Mixed Tribal Water/Wisdom Griefer Deck

1-2-3
-4-5-
--6--


1. Neekwin/Vial of Liquid Thought
2. Lord Van Bloot, Servant of Aa'une/Aichlyys Wisp
3. Neekwin/Vial of Liquid Thought
4. Tangath Toborn, OverWorld General/Burithean Axe
5. Taffial/Weightless Energy Vessel
6. Lobanne/Mipedian Balladeers' Flute

x2 Gorram's Briefing
x2 Quarters of the Quartet
x2 Skeletal Springs
x2 The OverWorld Library
x2 The Rao'Pa Sahkk Chimegrid

x1 Danian Element Choral
x2 Dissonance of Distraction
x2 Melody of Mirage
x1 Tonal Destruction

x2 Burning Rain
x2 Caustic Cascade
x2 Delerium
x2 Flood Force
x2 Invader's Tactics
x2 Mind Strike
x2 Quick Exit
x2 Piercing Brilliance
x1 Primal Smash
x1 Rainspears
x2 Unsanity

You wanna know how to fix your deck? This is a start. Read what a card does and pay attention to whatever strengths it has before you put it in a deck. If you have any questions on how this works, let me know.
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Posted: December 12, 2014 05:21 am
Modified on December 12, 2014 05:35 am
 
Pexissx Chaotic TCG In the discussion on the Deck "Pexissx" by pexii Brazil send message
lazerbem United States
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Better to an extent, but if a card says unique, you can't have more than one copy. Ditch that one Primal Smash
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Posted: December 11, 2014 01:24 pm
 
Lord Van Bloot's Army Chaotic TCG In the discussion on the Deck "Lord Van Bloot's Army" by lazerbem United States send message
lazerbem United States
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Thanks for the advice

Anything else?
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Posted: December 10, 2014 07:40 pm
Modified on December 10, 2014 07:41 pm
 
Lord Van Bloot's Army Chaotic TCG In the discussion on the Deck "Lord Van Bloot's Army" by lazerbem United States send message
afjak United States
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Or The Doomhammer if you somehow need that much. Might not always get the tribe hate ability, but +50 power is still very nice. I say better to go with the Mech-blade since Zamool's energy really isn't too special.
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Posted: December 10, 2014 07:11 pm
 
Lord Van Bloot's Army Chaotic TCG In the discussion on the Deck "Lord Van Bloot's Army" by lazerbem United States send message
snorvell United States
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i would give zamool khybon's mechblade instead, it gives him 40 power and 5 energy instead of 25 power.
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Posted: December 10, 2014 07:06 pm
 
Lord Van Bloot's Army Chaotic TCG In the discussion on the Deck "Lord Van Bloot's Army" by lazerbem United States send message
lazerbem United States
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Agitos's effect resolves before their abilities? That's very helpful. In that case, yes, Agitos is probably the best choice.

And that's why I gave Zamool the Gauntlets of Might

Anyway, thanks for the suggestion
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Posted: December 10, 2014 06:23 pm
 
healing Chaotic TCG In the discussion on the Deck "healing" by chilled16 Canada send message
afjak United States
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Don't be one of those players who just duplicates everything.
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Posted: December 10, 2014 05:34 pm
 
Lord Van Bloot's Army Chaotic TCG In the discussion on the Deck "Lord Van Bloot's Army" by lazerbem United States send message
afjak United States
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If your plan is to fight with Agitos, you're using him wrong. Same reason you don't fight with Nivenna. Having Galmedar in stereo is great offensively. You know what's better? Making your opponent have to attack him even if they don't want to. On the offense, that intimidate will also drop their power and courage to almost guarantee Galmedar's and Van Bloot's abilities. And let's face it, Zamool's maximum power is 70, and that's barely par with what you need.

Agitos' power range is 30 to 50 by the way.
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Posted: December 10, 2014 03:47 pm
 
Lord Van Bloot's Army Chaotic TCG In the discussion on the Deck "Lord Van Bloot's Army" by lazerbem United States send message
lazerbem United States
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What's Agitos's power? If it's pretty good, I think I'll use him over Cerbie
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Posted: December 10, 2014 02:31 pm
 
Pexissx Chaotic TCG In the discussion on the Deck "Pexissx" by pexii Brazil send message
pexii Brazil
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what do you think of the deck now? I can improve?
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Posted: December 9, 2014 10:32 pm
 
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