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Jakes deck Chaotic TCG In the discussion on the Deck "Jakes deck" by jakedude6 Canada send message
jakedude6 Canada
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This is a first strike 1shot deck, so I picked locations and creatures that suited it, i did switch out Qwun for Maliph, and i grabbed the wind whip.
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Posted: July 24, 2014 02:56 am
Modified on July 24, 2014 05:35 am
 
master deck Chaotic TCG In the discussion on the Deck "master deck" by abooddxb Miembro Premium United Arab Emirates send message
afjak United States
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-Appropriately sized army (1v1, 3v3, or 6v6).
-One Battlegear per Creature, preferably granting more ability or compensating a weakness.
-One Mugic per Creature (using 'Master' rules), being sure to make sure your Creatures will be able to cast most of them.
-Ten Location cards, preferably with Initiative and abilities that compliment your army.
-Twenty Attack cards with a total Build cost of 20 or less (Build Points of each Attack card are inside of the icon in the top-left corner).
-Only up to two copies of a card with the same name are allowed in a deck, unless restrictions say otherwise. Cards of different versions or expansion prints are considered to be the same card for this purpose (e.g Maxxor and Maxxor, Protector of Perim are considered the same for this rule).
-Cards with Unique allow only one copy of any version in a deck. This does not include other cards with Unique. (e.g Lore and Lore, Ancestral Caller would not be allowed in the same army, but Hammerdoom Chantcaller and Lord Van Bloot would).
-Cards with Loyal cannot enter an army with Creatures of any tribe other than their own. (e.g Chaor would not be allowed in any army with Creatures who aren't of the Underworld tribe).
-Cards with Legendary allow only one card with this restriction in a deck. This does not effect non-Legendary versions. (e.g Tangath Toborn, Overworld General and Tangath Toborn, In Training can be in the same army, but Grantkae, Mipedian General and Warriors of Owayki cannot).
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Posted: July 23, 2014 10:15 pm
 
Intress, Natureforce Chaotic TCG In the discussion on the Card "Intress, Natureforce"
abooddxb Premium Member United Arab Emirates
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Intress, Natureforce:

[1 Mugic counter]: Creatures you control gain 5 Energy for each Elemental Type they have. Unique, Loyal

•Number: 2
•Rarity: Ultra Rare
•Card Type: Creature
•Tribe: OverWorld
•Energy: 55
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Posted: July 23, 2014 03:55 pm
 
Takinom, The Shadowknight Chaotic TCG In the discussion on the Card "Takinom, The Shadowknight"
abooddxb Premium Member United Arab Emirates
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an under worlder creature with wind and fire attacks and 1 mugic
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Posted: July 23, 2014 03:53 pm
 
Heptadd Chaotic TCG In the discussion on the Card "Heptadd"
abooddxb Premium Member United Arab Emirates
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ultimate monster got all elements one mugic
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Posted: July 23, 2014 03:47 pm
 
Jakes deck Chaotic TCG In the discussion on the Deck "Jakes deck" by jakedude6 Canada send message
afjak United States
Avatar for afjak
Where do I begin... let's start with the Attacks. Mipedians are mostly strong in air/earth/speed, yet your Attack deck is all over the place. You have the Build points right, but this selection stinks because it can't put out enough damage.
Your Locations aren't that supportive of your tribe either. And just because something says "Mipedian" doesn't mean Mipedians will do well there.
As for your Creatures and Battlegear, you're using some cards that have been obsoleted. Qwun is inferior to Maliph, who has more energy, Invis. Strike 15, and a shifting ability. Tiaane has a one shot power, whereas better casters like Ranun, Xelfe, and Enre-hep are more helpful to any type of Mipedian deck. Destructozooka? Ever hear of a Wind Whip or Sandstorm Shroud? Permanent air beats temporary. And with only one Mirage, you're better off with Zhade DSD than Melke.
I don't know what you apparently didn' understand about the Muge's Tuningfork.

quote from Muge's Tuningfork:

Equipped Creature may play Mugic from any Tribe you control.

Do you control a M'arrillian? No. So you can't use Unheard Melody even if you had the six Mugicians for it.

D-
Please revise.
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Posted: July 23, 2014 12:06 pm
 
Cosmic's Danian Deck Chaotic TCG In the discussion on the Deck "Cosmic's Danian Deck" by cosmicdashie Canada send message
afjak United States
Avatar for afjak
Attacks
If you use Water/Earth/Courage, then Freeze Flash and Thunder Shout won't work too well with Danians. Same for Fear Fight since you don't know if the enemy will have high courage. Try Charge of the Brave, Incessant Wave, Caustic Cascade, Frightening Muck, or double Skeletal Strike/Deluge of Doom instead.
Courage is higher than wisdom in this army, so Evaporize does more justice than Flash Mend. Hive Call may not be always helpful, but having Fluid Flame or Earthshape handy if you lose your elements is. Replaccing Hive-phoon and Pebblestrom with Geyser Gush or Swarming Destruction give you more damage output.

Creatures and Battlegear
To be honest, Lhad kinda stinks, but Hiadrom is pretty good with the elements and stats you need, a Mugician, and an awesome Hive power. Since a Mugician's Lyre doesn't start the game face up, you can't use its ability without the equipped Creature going into combat. Try a Mipedian Balladeer's Flute.
If the Creatures that are getting the Ring of Na'arin and Elixir of Tenacity have two or more elements, give them Citadel Fragments. Increasing all stats is better than increasing three.
The Vlaric Shard may be good, but the Doomhammer is better. Same earth 5, but with the chance to deal more damage if the opponent is Underworld or Danian.
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Posted: July 23, 2014 10:12 am
 
Derp jaun Chaotic TCG In the discussion on the Deck "Derp jaun" by mondasin United States send message
afjak United States
Avatar for afjak
The locations don't all fit your army. Broken Edge is useless to you since you have no speed attacks, and counterproductive if you hit Mipedians. Rao'pa Sahkk also wouldn't be as wise, and take the Chimegrid instead if you're just using it for counters.
Your attacks need work too. There are better options than Heartsync for you here, and Strengthening Bond is one. Galmedar is probably the only Creature you have that can even make the check on Piercing Brilliance, take Marksman's Preparation instead. Take Flashwarp instead of Fire Stream if you want more guaranteed damage. Lean more to power than courage if you want to take advantage of Lyssta's Outperform. Iron Balls also wouldn't be that good since the lack of damage hinders you more than the Mugic limitation it puts on the opponent.
If Agitos EM is going to make this a courage/power deck, why have Chaor TF? You're wasting fire 10 when the old Chaor has more courage and 3 Mugicians. Plus Atrapol isn't that great. A higher energy Creature like Lord Van Bloot, Skorblust, or Hammerdoom Chantcaller would fit better.
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Posted: July 23, 2014 07:41 am
 
boss c Chaotic TCG In the discussion on the Deck "boss c" by carme2 United States send message
afjak United States
Avatar for afjak
-Appropriately sized army (1v1, 3v3, or 6v6).
-One Battlegear per Creature, preferably granting more ability or compensating a weakness.
-One Mugic per Creature (using 'Master' rules), being sure to make sure your Creatures will be able to cast most of them.
-Ten Location cards, preferably with Initiative and abilities that compliment your army.
-Twenty Attack cards with a total Build cost of 20 or less (Build Points of each Attack card are inside of the icon in the top-left corner).
-Only up to two copies of a card with the same name are allowed in a deck, unless restrictions say otherwise. Cards of different versions or expansion prints are considered to be the same card for this purpose (e.g Maxxor and Maxxor, Protector of Perim are considered the same for this rule).
-Cards with Unique allow only one copy of any version in a deck. This does not include other cards with Unique. (e.g Lore and Lore, Ancestral Caller would not be allowed in the same army, but Hammerdoom Chantcaller and Lord Van Bloot would).
-Cards with Loyal cannot enter an army with Creatures of any tribe other than their own. (e.g Chaor would not be allowed in any army with Creatures who aren't of the Underworld tribe).
-Cards with Legendary allow only one card with this restriction in a deck. This does not effect non-Legendary versions. (e.g Tangath Toborn, Overworld General and Tangath Toborn, In Training can be in the same army, but Grantkae, Mipedian General and Warriors of Owayki cannot).
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Posted: July 22, 2014 07:04 pm
 
Mipedian air strike deck Chaotic TCG In the discussion on the Deck "Mipedian air strike deck" by speedplayera Canada send message
landon United States
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Love watching your deck reviews and battles on YouTube big fan keep it up. Good deck u should do some card reviews.
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Posted: July 22, 2014 04:12 pm
 
Gimwei get Brainwash Chaotic TCG In the discussion on the Deck "Gimwei get Brainwash" by camgha Canada send message
afjak United States
Avatar for afjak
When I said Shard of the Staunch, I meant it. Freshwater doesn't protect your chieftain, and Magma doesn't protect your fluidmorphers. If you actually value any of them, a slight drop in gear energy is worth it. Still don't know why you're using Orches Undin instead of Elementalist's Pauldrons though. Take the free stat boost if you're going for water.
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Posted: July 22, 2014 03:10 pm
Modified on July 22, 2014 07:13 pm
 
underworlders Chaotic TCG In the discussion on the Deck "underworlders" by liger42 United States send message
afjak United States
Avatar for afjak
-Appropriately sized army (1v1, 3v3, or 6v6).
-One Battlegear per Creature, preferably granting more ability or compensating a weakness.
-One Mugic per Creature (using 'Master' rules), being sure to make sure your Creatures will be able to cast most of them.
-Ten Location cards, preferably with Initiative and abilities that compliment your army.
-Twenty Attack cards with a total Build cost of 20 or less (Build Points of each Attack card are inside of the icon in the top-left corner).
-Only up to two copies of a card with the same name are allowed in a deck, unless restrictions say otherwise. Cards of different versions or expansion prints are considered to be the same card for this purpose (e.g Maxxor and Maxxor, Protector of Perim are considered the same for this rule).
-Cards with Unique allow only one copy of any version in a deck. This does not include other cards with Unique. (e.g Lore and Lore, Ancestral Caller would not be allowed in the same army, but Hammerdoom Chantcaller and Lord Van Bloot would).
-Cards with Loyal cannot enter an army with Creatures of any tribe other than their own. (e.g Chaor would not be allowed in any army with Creatures who aren't of the Underworld tribe).
-Cards with Legendary allow only one card with this restriction in a deck. This does not effect non-Legendary versions. (e.g Tangath Toborn, Overworld General and Tangath Toborn, In Training can be in the same army, but Grantkae, Mipedian General and Warriors of Owayki cannot).
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Posted: July 21, 2014 04:11 pm
 
Gimwei get Brainwash Chaotic TCG In the discussion on the Deck "Gimwei get Brainwash" by camgha Canada send message
afjak United States
Avatar for afjak

quote from camgha:

replace the march by witch mugic ?


Melody of Mirrored Actions, Vexing Waveform, Surprising Riffs, Geo Flourish, or Cadence Clash are some decent generic options for you. You should also try switching out Rhyme of the Reckless, since the text on every chieftain like Ritzu'dag clearly states that while they are brainwashed, "Minions may only play Generic Mugic."
Chorus of Cothica/Song of Deflection isn't wise, as you can't use both in the same burst, and after the burst ends, whatever you wanted to deflect is already resolved.
Switch the Orches for Elementalist's Pauldrons on both Gimweis, since an extra 15 power and 5 energy make it strictly superior to just gaining water.
You also might want a defender around, most likely a Kha'rall with a Shard of the Staunch for all-around protection of your support Creatures.
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Posted: July 20, 2014 02:20 pm
Modified on July 20, 2014 07:09 pm
 
Gimwei get Brainwash Chaotic TCG In the discussion on the Deck "Gimwei get Brainwash" by camgha Canada send message
camgha Canada
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replace the march by witch mugic ?
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Posted: July 19, 2014 04:07 pm
 
overworlders rule Chaotic TCG In the discussion on the Deck "overworlders rule" by catlover34 Canada send message
afjak United States
Avatar for afjak
-Appropriately sized army (1v1, 3v3, or 6v6).
-One Battlegear per Creature, preferably granting more ability or compensating a weakness.
-One Mugic per Creature (using 'Master' rules), being sure to make sure your Creatures will be able to cast most of them.
-Ten Location cards, preferably with Initiative and abilities that compliment your army.
-Twenty Attack cards with a total Build cost of 20 or less (Build Points of each Attack card are inside of the icon in the top-left corner).
-Only up to two copies of a card with the same name are allowed in a deck, unless restrictions say otherwise. Cards of different versions or expansion prints are considered to be the same card for this purpose (e.g Maxxor and Maxxor, Protector of Perim are considered the same for this rule).
-Cards with Unique allow only one copy of any version in a deck. This does not include other cards with Unique. (e.g Lore and Lore, Ancestral Caller would not be allowed in the same army, but Hammerdoom Chantcaller and Lord Van Bloot would).
-Cards with Loyal cannot enter an army with Creatures of any tribe other than their own. (e.g Chaor would not be allowed in any army with Creatures who aren't of the Underworld tribe).
-Cards with Legendary allow only one card with this restriction in a deck. This does not effect non-Legendary versions. (e.g Tangath Toborn, Overworld General and Tangath Toborn, In Training can be in the same army, but Grantkae, Mipedian General and Warriors of Owayki cannot).
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Posted: July 18, 2014 07:48 pm
 
the destroyers Chaotic TCG In the discussion on the Deck "the destroyers" by felixtheballer United States send message
afjak United States
Avatar for afjak
-Appropriately sized army (1v1, 3v3, or 6v6).
-One Battlegear per Creature, preferably granting more ability or compensating a weakness.
-One Mugic per Creature (using 'Master' rules), being sure to make sure your Creatures will be able to cast most of them.
-Ten Location cards, preferably with Initiative and abilities that compliment your army.
-Twenty Attack cards with a total Build cost of 20 or less (Build Points of each Attack card are inside of the icon in the top-left corner).
-Only up to two copies of a card with the same name are allowed in a deck, unless restrictions say otherwise. Cards of different versions or expansion prints are considered to be the same card for this purpose (e.g Maxxor and Maxxor, Protector of Perim are considered the same for this rule).
-Cards with Unique allow only one copy of any version in a deck. This does not include other cards with Unique. (e.g Lore and Lore, Ancestral Caller would not be allowed in the same army, but Hammerdoom Chantcaller and Lord Van Bloot would).
-Cards with Loyal cannot enter an army with Creatures of any tribe other than their own. (e.g Chaor would not be allowed in any army with Creatures who aren't of the Underworld tribe).
-Cards with Legendary allow only one card with this restriction in a deck. This does not effect non-Legendary versions. (e.g Tangath Toborn, Overworld General and Tangath Toborn, In Training can be in the same army, but Grantkae, Mipedian General and Warriors of Owayki cannot).
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Posted: July 18, 2014 03:10 pm
 
FIREBionicDalgad Deck Chaotic TCG In the discussion on the Deck "FIREBionicDalgad Deck" by camgha Canada send message
afjak United States
Avatar for afjak
Use Elementalist's Pauldrons on Dalgad, not those suicidal Steam Arms. Heptadd should have Citadel Fragments to be most effective. Switching his position and giving Maxxor the Bronzeflight would be wiser, along with taking a Mugic like Melody of Mirage or Fighter's Fanfare where he can actually take advantage of the ability that actually makes him useful. Your attacks need work; talking Torrent of Flame instead of the strictly better Perplexing Heat is evidence to this. If you're packing Dalgad, you want more elemental attacks than disciplinary ones, and the disciplines you should run are ones your Creatures are strong in. Also, you have nothing here to protect from Gan'trak or element loss.
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Posted: July 18, 2014 01:34 pm
 
mix deck Chaotic TCG In the discussion on the Deck "mix deck" by nortonda United States send message
afjak United States
Avatar for afjak
-Appropriately sized army (1v1, 3v3, or 6v6).
-One Battlegear per Creature, preferably granting more ability or compensating a weakness.
-One Mugic per Creature (using 'Master' rules), being sure to make sure your Creatures will be able to cast most of them.
-Ten Location cards, preferably with Initiative and abilities that compliment your army.
-Twenty Attack cards with a total Build cost of 20 or less (Build Points of each Attack card are inside of the icon in the top-left corner).
-Only up to two copies of a card with the same name are allowed in a deck, unless restrictions say otherwise. Cards of different versions or expansion prints are considered to be the same card for this purpose (e.g Maxxor and Maxxor, Protector of Perim are considered the same for this rule).
-Cards with Unique allow only one copy of any version in a deck. This does not include other cards with Unique. (e.g Lore and Lore, Ancestral Caller would not be allowed in the same army, but Hammerdoom Chantcaller and Lord Van Bloot would).
-Cards with Loyal cannot enter an army with Creatures of any tribe other than their own. (e.g Chaor would not be allowed in any army with Creatures who aren't of the Underworld tribe).
-Cards with Legendary allow only one card with this restriction in a deck. This does not effect non-Legendary versions. (e.g Tangath Toborn, Overworld General and Tangath Toborn, In Training can be in the same army, but Grantkae, Mipedian General and Warriors of Owayki cannot).
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Posted: July 18, 2014 01:17 pm
 
The great blue swamp Chaotic TCG In the discussion on the Deck "The great blue swamp" by speedplayera Canada send message
speedplayera Canada
Avatar for speedplayera
Wow that *censored: not good*. No one katharaz is worth that many cards. You probably could have milked him for other stuff. I only ever remember doing 3 trades online, a fla'gamp for an underworld lieutenant a flux bauble and telebracers, a magmon englufed for a magmon retalliator(what a sucker, I had 4 engulfs and i gave him the min e one ), and something for an indigo sash.
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Posted: July 17, 2014 06:12 pm
 
The great blue swamp Chaotic TCG In the discussion on the Deck "The great blue swamp" by speedplayera Canada send message
afjak United States
Avatar for afjak
Remember the Road to Victory tournament that James01 and I were organizing just before the shutdown? One of the guys on the roster was a newbie dubbed "wolfboy" or something. He asks me for some Overs to trade him, and offers a Katharaz in return. I post Aivenna, Karraba, Xaerv MD, a max-energy Viqtarr, and I think Drabe, plus gave him a free Tangath OG code. So an entire army for one guy.
Problem: when I posted the trade, I didn't double check which Aivenna. Of the three copies I have, two have almost identical stats, the better having max-energy.

Long story short, instead of the 90c 45p 80w 40s 70e one, he gets the 90c 40p 80w 40s 75e. All for a min-energy Katharaz with 45 courage.
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Posted: July 17, 2014 12:11 pm
 
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