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Chaotic TCG
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Jack of All Spades Chaotic TCG In the discussion on the Deck "Jack of All Spades" by knightofzero23 United States send message
afjak United States
Avatar for afjak
You can play Chaotic with decks of different sizes: 1, 3, and 6 Creature decks are the most common sizes. On this site, you should mostly use the 6 vs 6 Masters deck format.

For each Creature Card, also select one Battlegear Card and one Mugic Card. When choosing Battlegear, try to use some that grant additional ability or compensate for a weakness. When choosing Mugic, make sure that your Creatures will be able to cast or use most of them.

Create a 10 card Location Deck. You can use any 10 Location Cards you want as long as you stick to the Rule of Two and do not have multiple copies of Unique or Legendary cards, preferably with Initiative and abilities that compliment your army.

Create a 20 card Attack Deck. The 20 Attack Cards you choose must not exceed 20 Build Points (Build Points of each Attack Card are inside of the starburst icon in the top-left corner). Be sure to choose Attack Cards that will be able to be effectively used by most, if not all of your Creatures.

Rule of Two: You can only have up to two copies of any card in your deck, unless the card itself says otherwise.
Q: Are Creatures with the same name but different statistics considered different Creatures?
A: No. Two Creatures (or cards of any type) are considered to be copies of the same card if they share the same exact name.
Q: Are cards with the same name but different subtitles considered different cards?
A: No. For the "Unique" Rule and the "Rule of Two", cards with the same name but different subtitles are considered to be copies of the same card.
(e.g Maxxor and Maxxor, Protector of Perim are considered copies of the same card for this rule).

Unique: This ability indicates that only one copy of a card with this ability may be included in a player's deck. This does not include other cards with "Unique" you control that don't have the same name (e.g Lore, Ancestral Caller and Lore, High Muge of the Hive would not be allowed in the same army since they are considered copies of the same card, but Hammerdoom Chantcaller and Lord Van Bloot would).

Loyal - [Tribe] [type]: A card with Loyal cannot be played in an army unless all other Creatures in that army share at least one of the same Tribes as the card with "Loyal". If there is a listed Tribe or type designation then all Creatures must share at least one of the listed Tribe or type designations (e.g Chaor would not be allowed in an army with Intress, Ursis, or any Creatures who aren't of the Underworld tribe).

Legendary: This ability indicates that only one card with the "Legendary" keyword may be included in a player's deck. This does not effect non-"Legendary" copies of a card as long as the other copy doesn't have "Legendary" and still follows the "Rule of Two" and "Unique" Rule (e.g Tangath Toborn, OverWorld General and Tangath Toborn, In Training can legally be in the same army, but Grantkae, Mipedian General and Warriors of Owayki cannot).
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Posted: November 22, 2014 04:09 pm
 
Jack of All Spades Chaotic TCG In the discussion on the Deck "Jack of All Spades" by knightofzero23 United States send message
speedplayera Canada
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First of all, the phrase is jack of all trades, not spades. You have too many locations, too many build points, ad we both know you don't have these shiny cards.
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Posted: November 22, 2014 03:11 pm
 
awesome beast mode Chaotic TCG In the discussion on the Deck "awesome beast mode" by skithia7 United States send message
afjak United States
Avatar for afjak
You can play Chaotic with decks of different sizes: 1, 3, and 6 Creature decks are the most common sizes. On this site, you should mostly use the 6 vs 6 Masters deck format.

For each Creature Card, also select one Battlegear Card and one Mugic Card. When choosing Battlegear, try to use some that grant additional ability or compensate for a weakness. When choosing Mugic, make sure that your Creatures will be able to cast or use most of them.

Create a 10 card Location Deck. You can use any 10 Location Cards you want as long as you stick to the Rule of Two and do not have multiple copies of Unique or Legendary cards, preferably with Initiative and abilities that compliment your army.

Create a 20 card Attack Deck. The 20 Attack Cards you choose must not exceed 20 Build Points (Build Points of each Attack Card are inside of the starburst icon in the top-left corner). Be sure to choose Attack Cards that will be able to be effectively used by most, if not all of your Creatures.

Rule of Two: You can only have up to two copies of any card in your deck, unless the card itself says otherwise.
Q: Are Creatures with the same name but different statistics considered different Creatures?
A: No. Two Creatures (or cards of any type) are considered to be copies of the same card if they share the same exact name.
Q: Are cards with the same name but different subtitles considered different cards?
A: No. For the "Unique" Rule and the "Rule of Two", cards with the same name but different subtitles are considered to be copies of the same card.
(e.g Maxxor and Maxxor, Protector of Perim are considered copies of the same card for this rule.)

Unique: This ability indicates that only one copy of a card with this ability may be included in a player's deck. This does not include other cards with "Unique" you control that don't have the same name.
(e.g Lore, Ancestral Caller and Lore, High Muge of the Hive would not be allowed in the same army since they are considered copies of the same card, but Hammerdoom Chantcaller and Lord Van Bloot would.)

Loyal - [Tribe] [type]: A card with Loyal cannot be played in an army unless all other Creatures in that army share at least one of the same Tribes as the card with "Loyal". If there is a listed Tribe or type designation then all Creatures must share at least one of the listed Tribe or type designations.
(e.g Chaor would not be allowed in an army with Intress, Ursis, or any Creatures who aren't of the Underworld tribe.)

Legendary: This ability indicates that only one card with the "Legendary" keyword may be included in a player's deck. This does not effect non-"Legendary" copies of a card as long as the other copy doesn't have "Legendary" and still follows the "Rule of Two" and "Unique" Rule.
(e.g Tangath Toborn, OverWorld General and Tangath Toborn, In Training can legally be in the same army, but Grantkae, Mipedian General and Warriors of Owayki cannot.)
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Posted: November 22, 2014 11:13 am
 
M'arrillians invasion ! Chaotic TCG In the discussion on the Deck "M'arrillians invasion !" by macroco Canada send message
afjak United States
Avatar for afjak


I'm not seeing any reasoning behind taking Torrent of Flame over Perplexing Heat. Whether your opponent is using wisdom or not, the debuff on the latter makes it strictly better than the former. And if they do use wisdom, this might be a game changer.
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Posted: November 20, 2014 09:17 pm
 
Pauper: Dry wind Chaotic TCG In the discussion on the Deck "Pauper: Dry wind" by speedplayera Canada send message
afjak United States
Avatar for afjak

quote from macroco:
Good, but this deck need a "punch" creature that will enhance the global army. I suggest Headmaster Ankhyja.


Please tell me you're not serious. If you're unfamiliar with what a pauper deck is, it's a deck that uses ONLY common cards (I named it so after Pauper format from MTG). Neither version of Headmaster Ankhyja is common. Assuming he chose the original as I think you're implying, he'll rarely get the extra strike 10 because he'll almost always be winning initiative. If he uses SotA, he has protection from opponents, but not much enemy targeting goes on in Pauper aside from Suprising Riffs, which he can't block.

TL;DR- Headmaster Ankhyja would add nothing to this deck other than rarity. Which is the exact opposite of why paupers exist.
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Posted: November 20, 2014 05:41 pm
 
Magmon magnetic attraction In the discussion on the Dream Card "Magmon magnetic attraction" by omuros Canada send message
afjak United States
Avatar for afjak
A bad attempt at trying to make him "overpowered". A good deck can just kill him and move on. What you're not accounting for are how many abilities don't target that he wouldn't be able to take, assuming they have any friendly targeting abilities. And the flavor text makes no sense. Not worth the rarity.
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Posted: November 16, 2014 01:39 pm
 
Deharmonize In the discussion on the Dream Card "Deharmonize" by burningfox12 United States send message
afjak United States
Avatar for afjak
Sooo you're basically just trying to make an "overpowered" card that nobody can cast? And what's with the Hive hate? Not all Danians need it, and that like every other effect only lasts 1 turn. Plus two counters for exhaust all 5 is just impractical.
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Posted: November 16, 2014 01:38 pm
 
Overworld  Obliteraters Chaotic TCG In the discussion on the Deck "Overworld Obliteraters" by majortalha United States send message
afjak United States
Avatar for afjak
1-2-3
-4-5-
--6--


1. Tartarek, Psi Overloader/Aspect Amplifier: Wit
2. Maxxor/Brain Amplifier
3. Xaerv, Monsoon Defender/Elementalist Pauldrons
4. Tangath Toborn, OverWorld General/Citadel Lodestone
5. Garv/General's Standard
6. Karraba/Mipedian Balladeers' Flute

x2 Bodal's Arsenal
x1 Castle Pillar
x1 Foothold Assault Trench
x2 Kiru City
x2 Rock River Canyon
x2 The OverWorld Library

x1 Melody of Miracles
x1 Refrain of Denial
x1 Rhyme of the Reckless
x1 Skysong Arpeggio
x2 Song of Resurgence

x2 Consuming Flame
x2 Delerium
x2 Earth Pulse
x2 Flash Mend
x2 Inferno Claws
x2 Mindrazor
x2 Piercing Brilliance
x2 Quick Exit
x2 Rock Wave
x2 Sudden Flare

Take a good look at those attacks. The numbers in the starburst all add up to 20. And I don't have multiple copies of cards with Unique like you did. Feel free to use this setup, you won't be losing as bad against legal opponents.
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Posted: November 15, 2014 03:50 pm
 
Xearv's Defense Chaotic TCG In the discussion on the Deck "Xearv's Defense" by snorvell United States send message
snorvell United States
Avatar for snorvell
i changed the deck afjak, i didn't have unda before
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Posted: November 15, 2014 03:26 pm
 
Xearv's Defense Chaotic TCG In the discussion on the Deck "Xearv's Defense" by snorvell United States send message
afjak United States
Avatar for afjak
Xaerv isn't supposed to use Power Cut. Stelgar is. Stelgar's a good warrior for his elements, but even one with minimum power finds a problem if they don't kill the opponent hastily. And Hune Canin does the same work to an even greater degree. The unity that you're missing out on is that Unda gives people water, then Xaerv uses his elementproof and elemental hatred to start wiping out the enemy. Plus she can use the same ability to reload Donmar's healing.
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Posted: November 15, 2014 02:42 pm
Modified on November 15, 2014 02:43 pm
 
overworld deck Chaotic TCG In the discussion on the Deck "overworld deck" by martinsz12 Argentina send message
afjak United States
Avatar for afjak
1-2-3
-4-5-
--6--


1. Viqtarr/Drilldozer, Customized Rig
2. Intress, Natureforce/Riverland Star
3. Issaley/Armbands of Lore
4. Hune Paltanin/AZAIA Mindprobe
5. Lomma, Desert Wanderer/Brain Amplifier
6. Najarin, High Muge of the Lake/Mipedian Balladeers' Flute

x2 Brawlers' Burrow
x2 Kiru City
x2 Riverlands
x2 Skeletal Springs
x2 The Rao'Pa Sahkk Chimegrid

x2 Burning Rain
x2 Caustic Cascade
x2 Daunting Bravery
x2 Incessant Wave
x2 Mind Strike
x2 Piercing Brilliance
x2 Quick Exit
x2 Rustoxic
x2 Shadow Strike
x2 Unsanity

This is a LEGAL Overworld deck setup you can use instead. Just because it's not all shine and polish doesn't make it any less deadly. I guess your Mugic are fine as is.
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Posted: November 15, 2014 01:57 pm
Modified on November 18, 2014 02:08 pm
 
Scores of Tribes Chaotic TCG In the discussion on the Deck "Scores of Tribes" by snorvell United States send message
afjak United States
Avatar for afjak
@Speed- Vidav doesn't seem to me like he's there for the energy intimidate: Rol'doi deals an additional 5 damage to Danians, so using Vidav to add a tribe if necessary starts letting the Kha'rall pile on more hurt. I can do the same thing separating with Hammerdoom and giving someone else the Doomhammer or a Galmedar/Deep Dirge combo. Although I do agree that Klencka would be cool with a General's Standard too. Or perhaps adding locations that give water.
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Posted: November 14, 2014 11:07 am
Modified on November 14, 2014 11:09 am
 
underworld deck Chaotic TCG In the discussion on the Deck "underworld deck" by martinsz12 Argentina send message
afjak United States
Avatar for afjak

quote from Chaotic TCG Official Rulebook:
Create a 20 card Attack Deck. The 20 Attack Cards you choose must not exceed 20 Build Points


I'm putting this image here to show you something you manage not to understand.



See that number in the little starburst Attack icon located in the top left corner? That's the number of Build Points in the Attack Card. Vine Snare, for example, costs 1BP. You should have 20 Attack Cards in your deck, but the ones you pick cannot add up to a total of more than 20 Build Points. Now I may not have gotten a degree in mathematics, but basic arithmetic is telling me that you have only 14 Attack Cards, but are over the limit with 36 Build Points. Fix it.

Oh, and you may want to do something about your non-existent Location Deck. You're supposed to have 10 Locations to make any deck valid.
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Posted: November 12, 2014 06:19 am
 
Overworld  Obliteraters Chaotic TCG In the discussion on the Deck "Overworld Obliteraters" by majortalha United States send message
afjak United States
Avatar for afjak
You can play Chaotic with decks of different sizes: 1, 3, and 6 Creature decks are the most common sizes. On this site, you should mostly use the 6 vs 6 Masters deck format.

For each Creature Card, also select one Battlegear Card and one Mugic Card. When choosing Battlegear, try to use some that grant additional ability or compensate for a weakness. When choosing Mugic, make sure that your Creatures will be able to cast or use most of them.

Create a 10 card Location Deck. You can use any 10 Location Cards you want as long as you stick to the Rule of Two and do not have multiple copies of Unique or Legendary cards, preferably with Initiative and abilities that compliment your army.

Create a 20 card Attack Deck. The 20 Attack Cards you choose must not exceed 20 Build Points (Build Points of each Attack Card are inside of the starburst icon in the top-left corner). Be sure to choose Attack Cards that will be able to be effectively used by most, if not all of your Creatures.

Rule of Two: You can only have up to two copies of any card in your deck, unless the card itself says otherwise.
Q: Are Creatures with the same name but different statistics considered different Creatures?
A: No. Two Creatures (or cards of any type) are considered to be copies of the same card if they share the same exact name.
Q: Are cards with the same name but different subtitles considered different cards?
A: No. For the "Unique" Rule and the "Rule of Two", cards with the same name but different subtitles are considered to be copies of the same card.
(e.g Maxxor and Maxxor, Protector of Perim are considered copies of the same card for this rule).

Unique: This ability indicates that only one copy of a card with this ability may be included in a player's deck. This does not include other cards with "Unique" you control that don't have the same name (e.g Lore, Ancestral Caller and Lore, High Muge of the Hive would not be allowed in the same army since they are considered copies of the same card, but Hammerdoom Chantcaller and Lord Van Bloot would).

Loyal - [Tribe] [type]: A card with Loyal cannot be played in an army unless all other Creatures in that army share at least one of the same Tribes as the card with "Loyal". If there is a listed Tribe or type designation then all Creatures must share at least one of the listed Tribe or type designations (e.g Chaor would not be allowed in an army with Intress, Ursis, or any Creatures who aren't of the Underworld tribe).

Legendary: This ability indicates that only one card with the "Legendary" keyword may be included in a player's deck. This does not effect non-"Legendary" copies of a card as long as the other copy doesn't have "Legendary" and still follows the "Rule of Two" and "Unique" Rule (e.g Tangath Toborn, OverWorld General and Tangath Toborn, In Training can legally be in the same army, but Grantkae, Mipedian General and Warriors of Owayki cannot).
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Posted: November 12, 2014 05:54 am
 
overworld Chaotic TCG In the discussion on the Deck "overworld" by martinsz12 Argentina send message
afjak United States
Avatar for afjak
You can play Chaotic with decks of different sizes: 1, 3, and 6 Creature decks are the most common sizes. On this site, you should mostly use the 6 vs 6 Masters deck format.

For each Creature Card, also select one Battlegear Card and one Mugic Card. When choosing Battlegear, try to use some that grant additional ability or compensate for a weakness. When choosing Mugic, make sure that your Creatures will be able to cast or use most of them.

Create a 10 card Location Deck. You can use any 10 Location Cards you want as long as you stick to the Rule of Two and do not have multiple copies of Unique or Legendary cards, preferably with Initiative and abilities that compliment your army.

Create a 20 card Attack Deck. The 20 Attack Cards you choose must not exceed 20 Build Points (Build Points of each Attack Card are inside of the starburst icon in the top-left corner). Be sure to choose Attack Cards that will be able to be effectively used by most, if not all of your Creatures.

Rule of Two: You can only have up to two copies of any card in your deck, unless the card itself says otherwise.
Q: Are Creatures with the same name but different statistics considered different Creatures?
A: No. Two Creatures (or cards of any type) are considered to be copies of the same card if they share the same exact name.
Q: Are cards with the same name but different subtitles considered different cards?
A: No. For the "Unique" Rule and the "Rule of Two", cards with the same name but different subtitles are considered to be copies of the same card.
(e.g Maxxor and Maxxor, Protector of Perim are considered copies of the same card for this rule).

Unique: This ability indicates that only one copy of a card with this ability may be included in a player's deck. This does not include other cards with "Unique" you control that don't have the same name (e.g Lore, Ancestral Caller and Lore, High Muge of the Hive would not be allowed in the same army since they are considered copies of the same card, but Hammerdoom Chantcaller and Lord Van Bloot would).

Loyal - [Tribe] [type]: A card with Loyal cannot be played in an army unless all other Creatures in that army share at least one of the same Tribes as the card with "Loyal". If there is a listed Tribe or type designation then all Creatures must share at least one of the listed Tribe or type designations (e.g Chaor would not be allowed in an army with Intress, Ursis, or any Creatures who aren't of the Underworld tribe).

Legendary: This ability indicates that only one card with the "Legendary" keyword may be included in a player's deck. This does not effect non-"Legendary" copies of a card as long as the other copy doesn't have "Legendary" and still follows the "Rule of Two" and "Unique" Rule (e.g Tangath Toborn, OverWorld General and Tangath Toborn, In Training can legally be in the same army, but Grantkae, Mipedian General and Warriors of Owayki cannot).
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Posted: November 11, 2014 06:08 am
 
underworl Chaotic TCG In the discussion on the Deck "underworl" by martinsz12 Argentina send message
afjak United States
Avatar for afjak
You can play Chaotic with decks of different sizes: 1, 3, and 6 Creature decks are the most common sizes. On this site, you should mostly use the 6 vs 6 Masters deck format.

For each Creature Card, also select one Battlegear Card and one Mugic Card. When choosing Battlegear, try to use some that grant additional ability or compensate for a weakness. When choosing Mugic, make sure that your Creatures will be able to cast or use most of them.

Create a 10 card Location Deck. You can use any 10 Location Cards you want as long as you stick to the Rule of Two and do not have multiple copies of Unique or Legendary cards, preferably with Initiative and abilities that compliment your army.

Create a 20 card Attack Deck. The 20 Attack Cards you choose must not exceed 20 Build Points (Build Points of each Attack Card are inside of the starburst icon in the top-left corner). Be sure to choose Attack Cards that will be able to be effectively used by most, if not all of your Creatures.

Rule of Two: You can only have up to two copies of any card in your deck, unless the card itself says otherwise.
Q: Are Creatures with the same name but different statistics considered different Creatures?
A: No. Two Creatures (or cards of any type) are considered to be copies of the same card if they share the same exact name.
Q: Are cards with the same name but different subtitles considered different cards?
A: No. For the "Unique" Rule and the "Rule of Two", cards with the same name but different subtitles are considered to be copies of the same card.
(e.g Maxxor and Maxxor, Protector of Perim are considered copies of the same card for this rule).

Unique: This ability indicates that only one copy of a card with this ability may be included in a player's deck. This does not include other cards with "Unique" you control that don't have the same name (e.g Lore, Ancestral Caller and Lore, High Muge of the Hive would not be allowed in the same army since they are considered copies of the same card, but Hammerdoom Chantcaller and Lord Van Bloot would).

Loyal - [Tribe] [type]: A card with Loyal cannot be played in an army unless all other Creatures in that army share at least one of the same Tribes as the card with "Loyal". If there is a listed Tribe or type designation then all Creatures must share at least one of the listed Tribe or type designations (e.g Chaor would not be allowed in an army with Intress, Ursis, or any Creatures who aren't of the Underworld tribe).

Legendary: This ability indicates that only one card with the "Legendary" keyword may be included in a player's deck. This does not effect non-"Legendary" copies of a card as long as the other copy doesn't have "Legendary" and still follows the "Rule of Two" and "Unique" Rule (e.g Tangath Toborn, OverWorld General and Tangath Toborn, In Training can legally be in the same army, but Grantkae, Mipedian General and Warriors of Owayki cannot).
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Posted: November 10, 2014 08:01 am
 
stoner pride Chaotic TCG In the discussion on the Deck "stoner pride" by smokeymcpot United States send message
afjak United States
Avatar for afjak
You can play Chaotic with decks of different sizes: 1, 3, and 6 Creature decks are the most common sizes. On this site, you should mostly use the 6 vs 6 Masters deck format.

For each Creature Card, also select one Battlegear Card and one Mugic Card. When choosing Battlegear, try to use some that grant additional ability or compensate for a weakness. When choosing Mugic, make sure that your Creatures will be able to cast or use most of them.

Create a 10 card Location Deck. You can use any 10 Location Cards you want as long as you stick to the Rule of Two and do not have multiple copies of Unique or Legendary cards, preferably with Initiative and abilities that compliment your army.

Create a 20 card Attack Deck. The 20 Attack Cards you choose must not exceed 20 Build Points (Build Points of each Attack Card are inside of the starburst icon in the top-left corner). Be sure to choose Attack Cards that will be able to be effectively used by most, if not all of your Creatures.

Rule of Two: You can only have up to two copies of any card in your deck, unless the card itself says otherwise.
Q: Are Creatures with the same name but different statistics considered different Creatures?
A: No. Two Creatures (or cards of any type) are considered to be copies of the same card if they share the same exact name.
Q: Are cards with the same name but different subtitles considered different cards?
A: No. For the "Unique" Rule and the "Rule of Two", cards with the same name but different subtitles are considered to be copies of the same card.
(e.g Maxxor and Maxxor, Protector of Perim are considered copies of the same card for this rule).

Unique: This ability indicates that only one copy of a card with this ability may be included in a player's deck. This does not include other cards with "Unique" you control that don't have the same name (e.g Lore, Ancestral Caller and Lore, High Muge of the Hive would not be allowed in the same army since they are considered copies of the same card, but Hammerdoom Chantcaller and Lord Van Bloot would).

Loyal - [Tribe] [type]: A card with Loyal cannot be played in an army unless all other Creatures in that army share at least one of the same Tribes as the card with "Loyal". If there is a listed Tribe or type designation then all Creatures must share at least one of the listed Tribe or type designations (e.g Chaor would not be allowed in an army with Intress, Ursis, or any Creatures who aren't of the Underworld tribe).

Legendary: This ability indicates that only one card with the "Legendary" keyword may be included in a player's deck. This does not effect non-"Legendary" copies of a card as long as the other copy doesn't have "Legendary" and still follows the "Rule of Two" and "Unique" Rule (e.g Tangath Toborn, OverWorld General and Tangath Toborn, In Training can legally be in the same army, but Grantkae, Mipedian General and Warriors of Owayki cannot).
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Posted: November 10, 2014 07:29 am
 
perim protecters Chaotic TCG In the discussion on the Deck "perim protecters" by hammer1 United States send message
afjak United States
Avatar for afjak
I'm doing you a favor by offering an upgrade to this deck. Use it or lose it, your call. You can choose to change a few things around if you feel they would be more effective.

1-2-3
-4-5-
--6--


1. Neekwin/Elementalist Pauldrons
2. Lord Van Bloot, Servant of Aa'une/Aichlyys Wisp
3. Neekwin/Elementalist Pauldrons
4. Tangath Toborn, OverWorld General/Citadel Lodestone
5. Taffial/Weightless Energy Vessel
6. Lobanne/Mipedian Balladeers' Flute

x2 Gorram's Briefing
x2 Quarters of the Quartet
x2 Skeletal Springs
x2 The OverWorld Library
x2 The Rao'Pa Sahkk Chimegrid

x1 Danian Element Choral
x2 Dissonance of Distraction
x2 Melody of Mirage
x1 Tonal Destruction

x2 Burning Rain
x2 Delerium
x2 Earth Pulse
x2 Flood Force
x2 Mind Strike
x2 Mindrazor
x2 Quick Exit
x2 Piercing Brilliance
x2 Rock Wave
x2 Unsanity
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Posted: November 10, 2014 05:13 am
Modified on November 15, 2014 01:59 pm
 
Overworld Chaotic TCG In the discussion on the Deck "Overworld" by antonytheman Canada send message
afjak United States
Avatar for afjak
1-2-3
-4-5-
--6--


1. Arbeid/Mipedian Balladeers' Flute
2. Intress, Natureforce/Drilldozer, Customized Rig
3. Tangath Toborn, In Training/Scarab of Khilai
4. Lomma, Desert Wanderer/Brain Amplifier
5. Arrthoa, Captain of the Ezoa/Mipedian Balladeers' Flute
6. Najarin, High Muge of the Lake/AZAIA Mindprobe

x2 Bodal's Arsenal
x2 Brawlers' Burrow
x1 Foothold Assault Trench
x2 Kiru City
x1 The Heart of the Jungle
x2 The Rao'Pa Sahkk Chimegrid

x1 Rhyme of the Reckless
x2 Song of Resurgence
x1 Song of Stasis
x2 Refrain of Denial

x2 Directed Bravery
x2 Ghost Gouge
x2 Instantaneous Inspiration
x2 Piercing Brilliance
x2 Powercut
x2 Quick Exit
x2 Smartsmack
x2 Synaptic Acceleration
x2 Traditionalist's Charge
x2 Unbalanced Charge

That was me being helpful giving you a deck that will be much more effective than what you have now. I'd strongly suggest using it if you want more success than your current setup has earned you.
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Posted: November 8, 2014 02:21 am
Modified on November 15, 2014 01:59 pm
 
Zamools's Enforcements Chaotic TCG In the discussion on the Deck "Zamools's Enforcements" by snorvell United States send message
paytonic_master Australia
Avatar for paytonic_master
if you don't want to use cadence, interlude of interruption is another dispelling mugic, problem is though they can use an extra mugic counter to cast it. up to you what you choose
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Posted: November 5, 2014 11:11 pm
 
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