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Chaotic TCG
latest comments about Chaotic TCG
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Aquatic Gear Assault Chaotic TCG In the discussion on the Deck "Aquatic Gear Assault" by juke Canada send message
juke Canada
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Without Xis'torq I don't have a chieftain to brainwash Nauthilax. Do you have a different chieftain suggestion?
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Posted: April 23, 2015 06:41 pm
 
Elmem Chaotic TCG In the discussion on the Deck "Elmem" by lambda United States
snorvell Premium Member United States
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You can't use bonding battlesong with Heptadd if you give him the Gigantroper, try citadel fragments if you have it
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Posted: April 21, 2015 05:28 pm
Modified on April 21, 2015 05:29 pm
 
Fast and Scary Beasts Chaotic TCG In the discussion on the Deck "Fast and Scary Beasts" by juke Canada send message
juke Canada
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Wow, how did I miss that. Thanks for telling me, this definitely won't work now.
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Posted: April 21, 2015 05:06 pm
 
Fast and Scary Beasts Chaotic TCG In the discussion on the Deck "Fast and Scary Beasts" by juke Canada send message
snorvell Premium Member United States
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Surprisingly Warstance is unique.
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Posted: April 21, 2015 04:18 pm
 
Monsoonproof Chaotic TCG In the discussion on the Deck "Monsoonproof" by juke Canada send message
warbeaster Canada
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You may also want to try this attack card:
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Posted: April 20, 2015 03:51 pm
 
real.rulers. Chaotic TCG In the discussion on the Deck "real.rulers." by blackobelisk Canada send message
afjak United States
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quote from Chaotic TCG Official Rulebook and Afjak:
Create a 20 card Attack Deck. The 20 Attack Cards you choose must not exceed 20 Build Points (Build Points of each Attack Card are inside of the starburst icon in the top-left corner). Be sure to choose Attack Cards that will be able to be effectively used by most, if not all of your Creatures.




Look at the number labeled Build Points. To total of the Build Points among your twenty attacks cannot add up to more than twenty. You have only eighteen attacks, but fifty-four Build Points. Loading up with high-cost attacks like "Hur dur, this is strong LOL" is unbalanced and was therefore made illegal. Get some 0BP attacks in here and fix it. Look below if you don't understand what I mean.







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Posted: April 19, 2015 11:18 am
 
Mr. Krabs Chaotic TCG In the discussion on the Deck "Mr. Krabs" by juke Canada send message
warbeaster Canada
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Go with Najarin's Castle over Castle Bodhran because you don't want your opponent to gain a mugic back without a cost. AND, I just realized when you give water to your opponents, they have Exhaust all Disciplines 20 AND you gain 25 energy thanks to Rol'doi's Waterproof 25. This is very well thought out, great job Juke!
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Posted: April 19, 2015 08:08 am
 
Mr. Krabs Chaotic TCG In the discussion on the Deck "Mr. Krabs" by juke Canada send message
juke Canada
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Decided to stick with Rol'doi instead and add his accompanying chieftain Neth'uar. Any recommendations and input is appreciated!
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Posted: April 18, 2015 07:10 pm
 
Mr. Krabs Chaotic TCG In the discussion on the Deck "Mr. Krabs" by juke Canada send message
juke Canada
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Well, thanks for informing me of this, gonna have to make some major changes now. This is my first attempt at a Gan'Trak (my nemesis) deck, and was trying to avoid going the Sink Scream route. Guess I'll try again with Bladez.
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Posted: April 18, 2015 06:12 pm
 
Mr. Krabs Chaotic TCG In the discussion on the Deck "Mr. Krabs" by juke Canada send message
warbeaster Canada
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Yeah I had this problem too when I used Part'soa with Gan'trak. Like chiodosin1 said, since you're not physically doing damage, your fluidmorphers won't gain any mugic counters.
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Posted: April 18, 2015 05:28 pm
 
Mr. Krabs Chaotic TCG In the discussion on the Deck "Mr. Krabs" by juke Canada send message
chiodosin1 United States
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just so you know for fluid morph to work you need to deal damage with a water attack which you can't do with gantrak so I recomend ditching your fluidmorphers
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Posted: April 18, 2015 04:33 pm
 
rise of dawn decks Chaotic TCG In the discussion on the Deck "rise of dawn decks" by joshmaster15 United States send message
joshmaster15 United States
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my deck is to fake ppl out with the cards chor is going to be a backup
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Posted: April 17, 2015 10:00 pm
Modified on April 17, 2015 10:01 pm
 
More Like, I See Your Hand Chaotic TCG In the discussion on the Deck "More Like, I See Your Hand" by warbeaster Canada send message
warbeaster Canada
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@ Speed Dude that's actually a really sneaky technique, thank you! I might make a deck revolved around that one day.
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Posted: April 17, 2015 06:46 pm
 
More Like, I See Your Hand Chaotic TCG In the discussion on the Deck "More Like, I See Your Hand" by warbeaster Canada send message
speedplayera Canada
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I only say that cuz of dry touch, it can be a great bonus to rob them of elements, and get that extra damage. It can also limit an opponent from using an incinerase or hurlicane for an end of battle KO.
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Posted: April 17, 2015 06:40 pm
 
Alpha Chaotic TCG In the discussion on the Deck "Alpha" by alphagod10 Canada send message
afjak United States
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quote from Complete Chaotic Deck Builder's Rules:
You can play Chaotic with decks of different sizes: 1, 3, and 6 Creature decks are the most common sizes.
-On this site, it is preferred that you construct an army of 6 Creature Cards.

For each Creature Card, also select one Battlegear Card and one Mugic Card.
-When choosing Battlegear, your aim should be to equip any that either compliment your strengths and strategy, or compensate for a significant weakness.
-When choosing Mugic, make sure that they work towards your deck's goal, and try to have your Creatures be able to cast or use most/all of them.

Create a 10 card Location Deck. You can use any 10 Location Cards you want as long as you stick to the Rule of Two and do not have multiple copies of Unique or Legendary cards. (see below)
-When choosing Locations, make sure the abilities are mostly or entirely beneficial to you, and try to have Initiative that works with you whenever possible.

Create a 20 card Attack Deck. The 20 Attack Cards you choose must not exceed 20 Build Points (Build Points of each Attack Card are inside of the starburst icon in the top-left corner).
-When choosing Attacks, be sure to only include cards that can be used effectively by most/all of your non-support members.

Rule of Two: You can only have up to two copies of any card in your deck, unless the card itself says otherwise.
Q: Are Creatures with the same name but different statistics considered different Creatures?
A: No. Two Creatures (or cards of any type) are considered to be copies of the same card if they share the same exact name.
Q: Are cards with the same name but different subtitles considered different cards?
A: No. For the "Unique" Rule and the "Rule of Two", cards with the same name but different subtitles are considered to be copies of the same card.
(e.g Maxxor and Maxxor, Protector of Perim are considered copies of the same card for this rule.)

Unique: This ability indicates that only one copy of a card with this ability may be included in a player's deck. This does not include other cards with "Unique" you control that don't have the same name.
(e.g Lore, Ancestral Caller and Lore, High Muge of the Hive would not be allowed in the same army as they are considered copies of the same card, but Hammerdoom Chantcaller and Lord Van Bloot would.)

Loyal - [Tribe] [type]: A card with Loyal cannot be played in an army unless all other Creatures in that army share at least one of the same Tribes as the card with "Loyal". If there is a listed Tribe or type designation then all Creatures must share at least one of the listed Tribe or type designations.
-"{CARDNAME} may not enter mixed armies" is treated as though the card said "Loyal".
(e.g Chaor would not be allowed in an army with Intress, Ursis, or any Creatures who aren't of the Underworld tribe.)

Legendary: A player may not include more than one copy of any card with the "Legendary" keyword in their deck. This does not effect non-"Legendary" copies of a card as long as the other copy doesn't have "Legendary" and still follows the "Rule of Two" and "Unique" Rule.
(e.g Tangath Toborn, OverWorld General and Tangath Toborn, In Training can legally be in the same army, but Grantkae, Mipedian General and Warriors of Owayki cannot.)
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Posted: April 16, 2015 06:45 pm
 
Pauper: Fleeting Visions Chaotic TCG In the discussion on the Deck "Pauper: Fleeting Visions" by afjak United States send message
afjak United States
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@warbeaster - Good call now that I think about it. Normally I'd keep my build balance down without cycling, but the scrying abilities I've got and Vial as you mentioned should add more consistency.
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Posted: April 16, 2015 04:17 pm
 
Beasties Chaotic TCG In the discussion on the Deck "Beasties" by firecrafter56 Australia send message
snorvell Premium Member United States
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There's no point in having fire attacks if u don't have fire. instead of gladiator's fire and blaze birage try funnel blast, sandstrike, gravel grind or double marksman's prep. also allmagdan cost 5 bps try whirling wail less bps, same damage plus a cool abilty.
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Posted: April 15, 2015 06:49 am
 
Beasties Chaotic TCG In the discussion on the Deck "Beasties" by firecrafter56 Australia send message
firecrafter56 Australia
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there's 2 attacks with fire in them and the rest are air and earth
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Posted: April 15, 2015 12:17 am
 
Beasties Chaotic TCG In the discussion on the Deck "Beasties" by firecrafter56 Australia send message
warbeaster Canada
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For your attacks, try focusing them on the elements and disciplines that your creatures (in general have). For example if you have air and earth, use air and earth attacks rather than fire attacks.
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Posted: April 14, 2015 08:31 pm
 
Hunters monsters Chaotic TCG In the discussion on the Deck "Hunters monsters" by million99 United States
afjak United States
Avatar for afjak

quote from Complete Chaotic Deck Builder's Rules:
You can play Chaotic with decks of different sizes: 1, 3, and 6 Creature decks are the most common sizes.
-On this site, it is preferred that you construct an army of 6 Creature Cards.

For each Creature Card, also select one Battlegear Card and one Mugic Card.
-When choosing Battlegear, your aim should be to equip any that either compliment your strengths and strategy, or compensate for a significant weakness.
-When choosing Mugic, make sure that they work towards your deck's goal, and try to have your Creatures be able to cast or use most/all of them.

Create a 10 card Location Deck. You can use any 10 Location Cards you want as long as you stick to the Rule of Two and do not have multiple copies of Unique or Legendary cards. (see below)
-When choosing Locations, make sure the abilities are mostly or entirely beneficial to you, and try to have Initiative that works with you whenever possible.

Create a 20 card Attack Deck. The 20 Attack Cards you choose must not exceed 20 Build Points (Build Points of each Attack Card are inside of the starburst icon in the top-left corner).
-When choosing Attacks, be sure to only include cards that can be used effectively by most/all of your non-support members.

Rule of Two: You can only have up to two copies of any card in your deck, unless the card itself says otherwise.
Q: Are Creatures with the same name but different statistics considered different Creatures?
A: No. Two Creatures (or cards of any type) are considered to be copies of the same card if they share the same exact name.
Q: Are cards with the same name but different subtitles considered different cards?
A: No. For the "Unique" Rule and the "Rule of Two", cards with the same name but different subtitles are considered to be copies of the same card.
(e.g Maxxor and Maxxor, Protector of Perim are considered copies of the same card for this rule.)

Unique: This ability indicates that only one copy of a card with this ability may be included in a player's deck. This does not include other cards with "Unique" you control that don't have the same name.
(e.g Lore, Ancestral Caller and Lore, High Muge of the Hive would not be allowed in the same army as they are considered copies of the same card, but Hammerdoom Chantcaller and Lord Van Bloot would.)

Loyal - [Tribe] [type]: A card with Loyal cannot be played in an army unless all other Creatures in that army share at least one of the same Tribes as the card with "Loyal". If there is a listed Tribe or type designation then all Creatures must share at least one of the listed Tribe or type designations.
(e.g Chaor would not be allowed in an army with Intress, Ursis, or any Creatures who aren't of the Underworld tribe.)

Legendary: A player may not include more than one copy of any card with the "Legendary" keyword in their deck. This does not effect non-"Legendary" copies of a card as long as the other copy doesn't have "Legendary" and still follows the "Rule of Two" and "Unique" Rule.
(e.g Tangath Toborn, OverWorld General and Tangath Toborn, In Training can legally be in the same army, but Grantkae, Mipedian General and Warriors of Owayki cannot.)
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Posted: April 12, 2015 03:18 pm
 
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