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Chaotic TCG
latest comments about Chaotic TCG
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Who needs Mugic Counters? Chaotic TCG In the discussion on the Deck "Who needs Mugic Counters?" by thexixax Australia send message
thexixax Australia
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Please note - This is a more offensive variant

Other variants CAN include
A defensive variant including
Ikub'Ra as a defender with the Magma Shard (Protects Chieftains I believe)
Weightless Energy Vessel or AZAIA Mind Scrying Chamber
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Posted: April 17, 2014 02:10 am
 
the best Chaotic TCG In the discussion on the Deck "the best" by donnell United States
afjak United States
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-Appropriately sized army (1v1, 3v3, or 6v6).
-One Battlegear per Creature, preferably granting more ability or compensating a weakness.
-One Mugic per Creature (using 'Master' rules), being sure to make sure your Creatures will be able to cast most of them.
-Ten Location cards, preferably with Initiative and abilities that compliment your army.
-Twenty Attack cards with a total Build cost of 20 or less (Build Points of each Attack card are inside of the icon in the top-left corner).
-Only up to two copies of a card with the same name are allowed in a deck, unless restrictions say otherwise. Cards of different versions or expansion prints are considered to be the same card for this purpose (e.g Maxxor and Maxxor, Protector of Perim are considered the same for this rule).
-Cards with Unique allow only one copy of any version in a deck.
-Cards with Loyal cannot enter an army with Creatures of any tribe other than their own. (e.g Maxxor would not be allowed in any army with Creatures who aren't of the Overworld tribe).
-Cards with Legendary allow only one card with this restriction in a deck. This does not effect non-Legendary versions. (e.g Tangath Toborn, Overworld General and Tangath Toborn, In Training can be in the same army, but Grantkae, Mipedian General and Warriors of Owayki cannot).

This should help, because every rule except the "Rule of Two" and Legendary regulations were violated.
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Posted: April 11, 2014 10:05 am
 
learning chaotic Chaotic TCG In the discussion on the Deck "learning chaotic" by jshow United Kingdom send message
afjak United States
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Well, for a starting deck, you have some keeper material with the Locations and a few Mugic. However, some of these cards were obsoleted (Cyclance by Sandstorm Shroud, for example) and your army's abilities don't compliment each other too well. Even though some cards might be high in rarity or popular in the show, it doesn't mean they'll work well in every deck. This is still a strong try for a newcomer.

Here's the basic rules on how to build a deck:

-Appropriately sized army (1v1, 3v3, or 6v6).
-One Battlegear per Creature, preferably granting more ability or compensating a weakness.
-One Mugic per Creature (using 'Master' rules), being sure to make sure your Creatures will be able to cast most of them.
-Ten Location cards, preferably with Initiative and abilities that compliment your army.
-Twenty Attack cards with a total Build cost of 20 or less (Build Points of each Attack card are inside of the icon in the top-left corner).
-Only up to two copies of a card with the same name are allowed in a deck, unless restrictions say otherwise. Cards of different versions or expansion prints are considered to be the same card for this purpose (e.g Maxxor and Maxxor, Protector of Perim are considered the same for this rule).
-Cards with Unique allow only one copy of any version in a deck.
-Cards with Loyal cannot enter an army with Creatures of any tribe other than their own. (e.g Maxxor would not be allowed in any army with Creatures who aren't of the Overworld tribe).
-Cards with Legendary allow only one card with this restriction in a deck. This does not effect non-Legendary versions. (e.g Tangath Toborn OG and Tangath Toborn IT can be in an army, but Grantkae MG and Warriors of Owayki cannot).

Hope this helps.
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Posted: April 4, 2014 06:14 am
Modified on April 4, 2014 06:15 am
 
learning chaotic Chaotic TCG In the discussion on the Deck "learning chaotic" by jshow United Kingdom send message
speedplayera Canada
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Hey, so chaotic is an awesome game. If you wanna learn, here's my youtube channel: https://www.youtube.com/channel/UC4u_VFEShSgC6ry1rAe_Sfw
I do decks, matches, and i'm making another tutorial video to add on to the 2 I already have. If you wanna learn the game, you should think about subscribing, and I promise you will learn the game. As for your deck here, again, you are a newb so it doesn't really matter. U'll learn how to make a proper deck, but can you not fill your decks with Op cards like maxxor pop, tangath Og, etc(if you don't have them). It gets really annoying when every newb has a pop in a weird deck.
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Posted: April 3, 2014 04:36 pm
 
Dread and Despair Chaotic TCG In the discussion on the Deck "Dread and Despair" by thexixax Australia send message
speedplayera Canada
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Fantastic deck. The only things that have a chance off stopping that burn are Dranakis threshold(Dop and AU), condensation ceremony,royal mip academy of melee arts, maybe glacier plains DOP. The biggest threat is Headmaster Ankyja SOTA because he can totally stop this deck, but if he doesn't have WEV you can burn em out anyways. Great job, I pity whoever faces you in battle with this(which may end up being me. Good thing my strike deck has a SOTA already with a WEV)
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Posted: April 1, 2014 05:45 pm
 
The Enre-Hep Gambit Chaotic TCG In the discussion on the Deck "The Enre-Hep Gambit" by thexixax Australia send message
thexixax Australia
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In terms of "The Enre-Hep Gambit"

123
45
6

1. Ranun - Ravita Flower
2. Iflar - Xerium Armor
3. Owayki - Mipedian Fulgurite
4. Xelfe - Heptadd's Crown
5. Prince Mudeenu, Champion of the Guard - Bronzeflight
6. Enre-Hep - Weightless Energy Vessel

- A general opening is to attack with Ranun or try and get Ranun attacked - Which they generally will go for.

In the case, you wish to be sure - simply use Defender's Song on Ranun - even if it is dispelled it matters little as it means 1 less dispel for your other deadly Mugics.

Once engaged, Sacrifice the Ravita Flower and Ranun will fall in that battle giving 4 Counters over to Enre-Hep. Proceed to "Sweep" or begin an offense with Iflar.

- Attacking Xelfe is another option they do have, but doing so simply fuels Enre-Hep with even more Counters for even more mugic.

- In terms of Burn Mugic, Enre-Hep caps at an average 50 energy, Iflar being Untargetable, Mudeenu and Owayki have about 60 energy a piece. Thus the only "worthwhile" burnable targets are really Xelfe and Ranun (Both expendable) and to save one - simply cast Song of Shelter on yourself.

- Mugic Choices, This variates depending on how I feel and different circumstances

1x Defender's Song - To help ensure the Gambit Piece's capture
2x Melody of Mirage - Assists keeping Mudeenu/Iflar or others alive is necessary
1x Gear Glissando - Heaps of uses, wide utility, could flip Ranun's gear up, could flip Fulgurite down after battle to prevent its destruction etc.
1x Song of Shelter - Basically grants "Untargetable" to a Creature.
1x Melodic Might - One of my favorite mugic for a strike first, hard and last deck to help rid 0s that would hinder your attacks.

- Yes, the goal of the deck is to utilize the Mipedian's Motto.

Basic Average Damage Calculations (my approx.)
Iflar + Owayki
Invis Strike 20 + Invis Strike 5 + 15 attack damage = 40 Damage
+ Recklessness 10 = 50 Guaranteed damage + your second attack.

So I'd say on average within the first two attacks 50 damage would be guaranteed, should the Gambit be accepted without a problem.


==Gambit Not Accepted==
Like in chess, we have to account for the Gambit when it's not accepted. This means them battling Iflar or Owayki or Mudeenu flat out. In this case, you have 2 MC from Ranun to heal or cast mugic with and Enre-Hep will become a solid backup plan as it slowly becomes loaded by your other Mipedian's Counters, Mipedian Balladeer's Flutes and Chimegrids.

Naturally there are problems with the deck. But I'll let you guys figure it out. Can you wrap your head around this deck?
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Posted: April 1, 2014 10:02 am
Modified on April 1, 2014 10:06 am
 
Purge Dirge Chaotic TCG In the discussion on the Card "Purge Dirge"
zifer78 United States
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That picture is not purge dirge!
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Posted: March 28, 2014 08:40 am
 
Fear the Mighty Underworld! Chaotic TCG In the discussion on the Deck "Fear the Mighty Underworld!" by speedplayera Canada send message
speedplayera Canada
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This deck has alot of wiggle room, so firstly I would sub out some mugic like serenade of subordinance, nocturne of the elements, and or shock song.
Locations need to have some core one's, like numin, bwarlers, the pits, but a chimegrid, mipedim mirage, illusionary lake, or carnival of confusion would also work.
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Posted: March 23, 2014 02:37 pm
 
Unity Chaotic TCG In the discussion on the Deck "Unity" by dauntlesslaw United States send message
thexixax Australia
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quote from speedplayera:

U still need 2 more mugic cards. Do you actually have all these cards? Cuz somehow everyone has a heptadd, which i extremely doubt.


I have a Heptadd... Hawaiian Promo as well
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Posted: March 21, 2014 09:28 pm
 
Unity Chaotic TCG In the discussion on the Deck "Unity" by dauntlesslaw United States send message
speedplayera Canada
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U still need 2 more mugic cards. Do you actually have all these cards? Cuz somehow everyone has a heptadd, which i extremely doubt.
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Posted: March 21, 2014 09:24 pm
 
Gan'trak Bodal's dagger deck Chaotic TCG In the discussion on the Deck "Gan'trak Bodal's dagger deck" by speedplayera Canada send message
speedplayera Canada
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Ya, well as with most bodal's dagger decks, alot of zero's are part of the equation. As for gan'trak being taken out, I originally ran rarran tainted because he can defend, but I wanted to try out galmedar with general's standard first. With the gear grinds, in most cases you only play it late in the battle, or if you really need to, so i'm not that worried about it, also it can be used with the general's standard in order to change tribes for the next battle. I ran out of build point attacks to use, because(as with all of my decks)I only use cards I have to unlike hikeda I can't throw in 2 heptagon hails, a retalliatory strike, and xenocentric wraths(I only have 1 viperlash, lol), so the attack deck is very boring, and there aren't that many cards that work with bodal's dagger and are really good.
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Posted: March 21, 2014 08:45 pm
 
The Cothica In the discussion on the Dream Card "The Cothica" by pinboy13 United States send message
zifer78 United States
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sounds like the cothica... the tribes will forever fight over it so it can destroy them? They need a new hobby.
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Posted: March 19, 2014 10:40 am
 
Put a Ring on It UW Chaotic TCG In the discussion on the Deck "Put a Ring on It UW" by afjak United States send message
thexixax Australia
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It's interesting to see that most the female Underworlder's have the air element... maybe you can abuse that a little more :p
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Posted: March 19, 2014 10:11 am
 
Mipedian air strike deck Chaotic TCG In the discussion on the Deck "Mipedian air strike deck" by speedplayera Canada send message
devin St.Vicente & the Granadines
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this deck is very good man good job
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Posted: March 18, 2014 02:27 pm
 
Unity Chaotic TCG In the discussion on the Deck "Unity" by dauntlesslaw United States send message
dauntlesslaw United States
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Thanks for the review, problems fixed.
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Posted: March 17, 2014 12:50 pm
 
Unity Chaotic TCG In the discussion on the Deck "Unity" by dauntlesslaw United States send message
thexixax Australia
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Missing 1 Attack card, 3 location, 2 mugic cards. unplayable atm Edit Vote as req.
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Posted: March 17, 2014 09:06 am
 
overworlders Chaotic TCG In the discussion on the Deck "overworlders" by chaoticmaster Canada send message
afjak United States
Avatar for afjak
-Appropriately sized army (1v1, 3v3, or 6v6).
-One Battlegear per Creature.
-One Mugic per Creature (using 'Master' rules).
-Ten Location cards.
-20 Attack cards with a total Build cost of 20 or less (Build Points of each attack are inside of the icon in the top-left corner).
-Only up to two copies of a card with the same name are allowed in a deck, unless restrictions say otherwise. Cards of different versions or expansion prints are considered to be the same card for this purpose.
-Cards with Unique allow only one copy of any version in a deck.
-Cards with Loyal cannot enter an army with Creatures of any tribe other than their own.
-Cards with Legendary allow only one card with this restriction in a deck. This does not effect non-Legendary versions. (e.g Tangath Toborn OG and Tangath Toborn IT can be in an army, but Tangath OG and Grantkae MG cannot)
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Posted: March 16, 2014 06:50 pm
 
Titan's Rage Chaotic TCG In the discussion on the Deck "Titan's Rage" by archanis United States send message
speedplayera Canada
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Just a really well balanced deck. Somehow I never considered using 2 appelais, anyways it is a really good conjuror combo for controlling khorror. The two titanixs take out stat threats to this deck since courage and speed are used, and you eliminate evergreen tunics because only a Blazvatan or Gintanai can still use the tunic after losing 50 courage. Then there's Khorror who is one of the scariest creatures ever, 2nd only to fliiped Aa'une in scanned energy. The Mugic choice is very intriguing, aegis aria can really turn a battle, bonding Battlesong is a greatly unused mugic, because you could reap the benefits of an opponent's karraba or an intress nature force, or just mugic. The ravita flowers are genius with the tune of xerium and alteration anthem, mess up your opponents gear. I could say alot more, but this deck speaks for itself in terms of raw power. Great job!!!!
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Posted: March 11, 2014 10:15 pm
 
overworld ruler Chaotic TCG In the discussion on the Deck "overworld ruler" by wilsong8 United States send message
speedplayera Canada
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Actually, I checked it out and Loyal does mean that he has to be with the same tribe, so Ursis and Smildon are not an option, although the rational would be"they are generic creatures, so they can go with anything" but that is actually not true. Loyal is with their own tribe, so they may as well be considered as different tribes in that situation.
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Posted: March 11, 2014 10:08 pm
 
fire water wisdom tainted Chaotic TCG In the discussion on the Deck "fire water wisdom tainted" by kingkehnsep Canada send message
kingkehnsep Canada
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thanks for the rating. But i can just take there wisdom with Part'soa so there's no threat.




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Posted: March 10, 2014 05:16 pm
 
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