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Chaotic TCG
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SPLIT: Unbroken Chaotic TCG In the discussion on the Deck "SPLIT: Unbroken" by afjak United States send message
afjak United States
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Exactly. Although doing a 2v2 like you said doesn't sound like a bad idea. It could work a lot like this with both players moving in tandem and giving each of us a full hand of 6 Mugic. Might also be easier to divide attacking styles.
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Posted: August 28, 2014 12:58 pm
 
SPLIT: Unbroken Chaotic TCG In the discussion on the Deck "SPLIT: Unbroken" by afjak United States send message
doublea06 United States
Avatar for doublea06
Oh so it's still only 1 player playing the other. not like 2v2 or anything. It's an interesting idea, kind of different.

I think it would be cool if you did do 2v2 with the same kind of set up. Each players armies are combined. Then when entering combat there would be 4 creatures, 2 for each team. Then each player would have their own attacks and on their turns they could decide who to play what attack on. then who ever destroys the other two creatures first wins the combat.

I could also see a 4 player game with each person having an army like:
l
ll
lll
l ll lll lll ll l
lll
ll
l

Then everybody just goes for it, people can team up, use a lot more strategy and last player standing wins.
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Posted: August 28, 2014 12:44 pm
 
SPLIT: Unbroken Chaotic TCG In the discussion on the Deck "SPLIT: Unbroken" by afjak United States send message
doublea06 United States
Avatar for doublea06
Oh so it's still only 1 player playing the other. not like 2v2 or anything. It's an interesting idea, kind of different.

I think it would be cool if you did do 2v2 with the same kind of set up. Each players armies are combined. Then when entering combat there would be 4 creatures, 2 for each team. Then each player would have their own attacks and on their turns they could decide who to play what attack on. then who ever destroys the other two creatures first wins the combat.

I could also see a 4 player game with each person having an army like:
l
ll
lll
l ll lll lll ll l
lll
ll
l

Then everybody just goes for it, people can team up, use a lot more strategy and last player standing wins.
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Posted: August 28, 2014 12:43 pm
 
SPLIT: Unbroken Chaotic TCG In the discussion on the Deck "SPLIT: Unbroken" by afjak United States send message
afjak United States
Avatar for afjak
The way we work this out is being technically 2 armies using the same deck. Imagine if the armies were in two different decks equipped with the corresponding gear; Maxxor with Amp, Hune with Evergreen, etc. in one, then Kolmo with Amp, Mudeenu with Evergreen in another. That's why we dubbed it "split". Being separate armies lets us use Creatures where Loyal would normally stop it, but I was able to exploit Legendary for that same exact reason. Unique and the Rule of Two unfortunately still hold both ways.

The teamwork part comes with combining the aspects of a Creature with the one it's paired with. The disciplines are just calculated by averaging one with the other, rounding down (Maxxor/Kolmo would have 80 courage, for example). We thought straight-combining energy would be unfair to Farley's tendency for burn decks, so we tried a fraction approach. In each pair, take the one with higher scanned energy, divide by 3, then add it to the lower scanned energy and round down. We figured adding based on fraction would be less confusing that switching back and forth, and also makes sure that both Creatures in a pair will win or lose as a team. We're considering raising that to half of the higher Creature's energy, but again, have to be fair to burners and strikes among us. These new combined stats are what we treat as the scanned ones.

For Mugic counters, you go with whichever Creature has more. Everything else is purely fused: Tribes, elements, types, and abilities. So the Najarin/Enre-hep pair ends up as an Overworld/Mipedian Hero Strategist Muge with 3 counters, 30 courage, 20 power, 85 wisdom, 45 speed, 40 energy, and the abilities of both Creatures.

The pool of Locations and Attacks are strictly shared. We went with only 10 Mugic for a 6v6 split was because each army is only getting 5 Mugic each in terms of the concept of separate armies, and 10 is the number one size category above a normal 6v6 deck. Plus I'm pretty sure they don't trust me with 12 freaking Mugic (a few trust issues on some of those casts).

I know that Uksum and Kepiaan are probably the first two Creatures that are going to get abused, not to mention that Sloan is probably going to do some weird strike combo tactic the first chance he gets, but it's a start on our new idea. Are our new Split Decks going to come out perfectly the first time around? Heck no. We just came up with this yesterday, for goodness sake. So if you have any way to help this make a little less... weird, I'll try to see if it can work out.
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Posted: August 28, 2014 11:06 am
 
SPLIT: Unbroken Chaotic TCG In the discussion on the Deck "SPLIT: Unbroken" by afjak United States send message
doublea06 United States
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Might as well explain the rules, it sounds like it could be interesting. It seems like it could get super confusing haha. It also seems like it wouldn't be two people playing, but just having twice the amount of creatures. Please do tell.
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Posted: August 28, 2014 09:27 am
 
mend the wounds Chaotic TCG In the discussion on the Deck "mend the wounds" by kingkehnsep Canada send message
kingkehnsep Canada
Avatar for kingkehnsep
thx! and yes i do have song of stasis but i think i'll do fine without it. but if i do put it in what do you think i should take out? interlude or cadence?
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Posted: August 27, 2014 07:26 pm
 
overworld rulers Chaotic TCG In the discussion on the Deck "overworld rulers" by blue1 United States send message
afjak United States
Avatar for afjak
You can play Chaotic with decks of different sizes: 1, 3, and 6 Creature decks are the most common sizes. On this site, you should mostly go for 6 vs 6 decks.

For each Creature Card, also select one Battlegear Card and one Mugic Card. When choosing Battlegear, try to use some that grant additional ability or compensate for a weakness. When choosing Mugic, make sure that your Creatures will be able to cast or use most of them.

Create a 10 card Location Deck. You can use any 10 Location Cards you want as long as you stick to the Rule of Two and do not have multiple copies of Unique or Legendary cards, preferably with Initiative and abilities that compliment your army.

Create a 20 card Attack Deck. The 20 Attack Cards you choose must not exceed 20 Build Points (Build Points of each Attack Card are inside of the starburst icon in the top-left corner). Be sure to choose Attack Cards that will be able to be effectively used by most, if not all of your Creatures.

Rule of Two: You can only have up to two copies of any card in your deck, unless the card itself says otherwise (e.g Maxxor and Maxxor, Protector of Perim are considered copies of the same card for this rule).

Q: Are Creatures with the same name but different statistics considered different Creatures?
A: No. Two Creatures (or cards of any type) are considered to be copies of the same card if they share the same exact name.

Q: Are cards with the same name but different subtitles considered different cards?
A: No. For the "Unique" Rule and the "Rule of Two", cards with the same name but different subtitles are considered to be copies of the same card.

Unique: This ability indicates that only one copy of a card with this ability may be included in a player's deck. This does not include other cards with "Unique" you control that don't have the same name (e.g Lore and Lore, Ancestral Caller would not be allowed in the same army since they are considered copies of the same card, but Hammerdoom Chantcaller and Lord Van Bloot would).

Loyal - [Tribe] [type]: A card with Loyal cannot be played in an army unless all other Creatures in that army share at least one of the same Tribes as the card with "Loyal". If there is a listed Tribe or type designation then all Creatures must share at least one of the listed Tribe or type designations (e.g Chaor would not be allowed in any army with Creatures who aren't of the Underworld tribe).

Legendary: This ability indicates that only one card with the "Legendary" keyword may be included in a player's deck. This does not effect non-"Legendary" copies of a card as long as the other copy doesn't have "Legendary" and still follows the "Rule of Two" and "Unique" Rule (e.g Tangath Toborn, Overworld General and Tangath Toborn, In Training can be in the same army, but Grantkae, Mipedian General and Warriors of Owayki cannot).
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Posted: August 27, 2014 06:05 pm
 
Mipedian deck Chaotic TCG In the discussion on the Deck "Mipedian deck" by ptofprm United States send message
afjak United States
Avatar for afjak
Just a little heads up, just because something says "Mipedian" doesn't always mean Mipedians use it the best. The Dew Farm works better for M'arrillians or Overworlders who have the water and counters to spare. And you shouldn't pick certain cards based on situational things like getting a certain location.
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Posted: August 27, 2014 02:35 pm
 
Blues deck Chaotic TCG In the discussion on the Deck "Blues deck" by blue1 United States send message
afjak United States
Avatar for afjak


Please go to the Forum tab. There's a thread labeled "Complete Chaotic Deck Builder's Rules". Edit this deck to follow the rules listed there.
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Posted: August 27, 2014 12:54 pm
 
Hail Storm Chaotic TCG In the discussion on the Card "Hail Storm"
avery1 United States
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sorry about the battle i am new what wold you trade for this card
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Posted: August 27, 2014 09:39 am
 
mipedian master Chaotic TCG In the discussion on the Deck "mipedian master" by avery1 United States send message
afjak United States
Avatar for afjak
You can play Chaotic with decks of different sizes: 1, 3, and 6 Creature decks are the most common sizes. On this site, you should mostly go for 6 vs 6 decks.

For each Creature Card, also select one Battlegear Card and one Mugic Card. When choosing Battlegear, try to use some that grant additional ability or compensate for a weakness. When choosing Mugic, make sure that your Creatures will be able to cast or use most of them.

Create a 10 card Location Deck. You can use any 10 Location Cards you want as long as you stick to the Rule of Two and do not have multiple copies of Unique or Legendary cards, preferably with Initiative and abilities that compliment your army.

Create a 20 card Attack Deck. The 20 Attack Cards you choose must not exceed 20 Build Points (Build Points of each Attack Card are inside of the starburst icon in the top-left corner). Be sure to choose Attack Cards that will be able to be effectively used by most, if not all of your Creatures.

Rule of Two: You can only have up to two copies of any card in your deck, unless the card itself says otherwise (e.g Maxxor and Maxxor, Protector of Perim are considered copies of the same card for this rule).

Q: Are Creatures with the same name but different statistics considered different Creatures?
A: No. Two Creatures (or cards of any type) are considered to be copies of the same card if they share the same exact name.

Q: Are cards with the same name but different subtitles considered different cards?
A: No. For the "Unique" Rule and the "Rule of Two", cards with the same name but different subtitles are considered to be copies of the same card.

Unique: This ability indicates that only one copy of a card with this ability may be included in a player's deck. This does not include other cards with "Unique" you control that don't have the same name (e.g Lore and Lore, Ancestral Caller would not be allowed in the same army since they are considered copies of the same card, but Hammerdoom Chantcaller and Lord Van Bloot would).

Loyal - [Tribe] [type]: A card with Loyal cannot be played in an army unless all other Creatures in that army share at least one of the same Tribes as the card with "Loyal". If there is a listed Tribe or type designation then all Creatures must share at least one of the listed Tribe or type designations (e.g Chaor would not be allowed in any army with Creatures who aren't of the Underworld tribe).

Legendary: This ability indicates that only one card with the "Legendary" keyword may be included in a player's deck. This does not effect non-"Legendary" copies of a card as long as the other copy doesn't have "Legendary" and still follows the "Rule of Two" and "Unique" Rule (e.g Tangath Toborn, Overworld General and Tangath Toborn, In Training can be in the same army, but Grantkae, Mipedian General and Warriors of Owayki cannot).
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Posted: August 26, 2014 07:57 pm
 
danians Chaotic TCG In the discussion on the Deck "danians" by silentpain Algeria send message
afjak United States
Avatar for afjak
You can play Chaotic with decks of different sizes: 1, 3, and 6 Creature decks are the most common sizes. On this site, you should mostly go for 6 vs 6 decks.

For each Creature Card, also select one Battlegear Card and one Mugic Card. When choosing Battlegear, try to use some that grant additional ability or compensate for a weakness. When choosing Mugic, make sure that your Creatures will be able to cast or use most of them.

Create a 10 card Location Deck. You can use any 10 Location Cards you want as long as you stick to the Rule of Two and do not have multiple copies of Unique or Legendary cards, preferably with Initiative and abilities that compliment your army.

Create a 20 card Attack Deck. The 20 Attack Cards you choose must not exceed 20 Build Points (Build Points of each Attack Card are inside of the starburst icon in the top-left corner). Be sure to choose Attack Cards that will be able to be effectively used by most, if not all of your Creatures.

Rule of Two: You can only have up to two copies of any card in your deck, unless the card itself says otherwise (e.g Maxxor and Maxxor, Protector of Perim are considered copies of the same card for this rule).

Q: Are Creatures with the same name but different statistics considered different Creatures?
A: No. Two Creatures (or cards of any type) are considered to be copies of the same card if they share the same exact name.

Q: Are cards with the same name but different subtitles considered different cards?
A: No. For the "Unique" Rule and the "Rule of Two", cards with the same name but different subtitles are considered to be copies of the same card.

Unique: This ability indicates that only one copy of a card with this ability may be included in a player's deck. This does not include other cards with "Unique" you control that don't have the same name (e.g Lore and Lore, Ancestral Caller would not be allowed in the same army since they are considered copies of the same card, but Hammerdoom Chantcaller and Lord Van Bloot would).

Loyal - [Tribe] [type]: A card with Loyal cannot be played in an army unless all other Creatures in that army share at least one of the same Tribes as the card with "Loyal". If there is a listed Tribe or type designation then all Creatures must share at least one of the listed Tribe or type designations (e.g Chaor would not be allowed in any army with Creatures who aren't of the Underworld tribe).

Legendary: This ability indicates that only one card with the "Legendary" keyword may be included in a player's deck. This does not effect non-"Legendary" copies of a card as long as the other copy doesn't have "Legendary" and still follows the "Rule of Two" and "Unique" Rule (e.g Tangath Toborn, Overworld General and Tangath Toborn, In Training can be in the same army, but Grantkae, Mipedian General and Warriors of Owayki cannot).
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Posted: August 26, 2014 04:55 pm
 
Bodals Dagger Chaotic TCG In the discussion on the Deck "Bodals Dagger" by lextheking United States send message
snorvell United States
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can you make a bodal's dagger deck that's not copied off youtube?
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Posted: August 25, 2014 09:05 pm
 
epic deck Chaotic TCG In the discussion on the Deck "epic deck" by leonardo2 United States
afjak United States
Avatar for afjak

quote from Chaotic TCG Official Rulebook:
Create a 20 card Attack Deck. The 20 Attack Cards you choose must not exceed 20 Build Points (Build Points of each Attack Card are inside of the starburst icon in the top-left corner). Be sure to choose Attack Cards that will be able to be effectively used by most, if not all of your Creatures.
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Posted: August 25, 2014 12:54 pm
 
my first deck Chaotic TCG In the discussion on the Deck "my first deck" by silentpain Algeria send message
afjak United States
Avatar for afjak
You can play Chaotic with decks of different sizes: 1, 3, and 6 Creature decks are the most common sizes. On this site, you should mostly go for 6 vs 6 decks.

For each Creature Card, also select one Battlegear Card and one Mugic Card. When choosing Battlegear, try to use some that grant additional ability or compensate for a weakness. When choosing Mugic, make sure that your Creatures will be able to cast or use most of them.

Create a 10 card Location Deck. You can use any 10 Location Cards you want as long as you stick to the Rule of Two and do not have multiple copies of Unique or Legendary cards, preferably with Initiative and abilities that compliment your army.

Create a 20 card Attack Deck. The 20 Attack Cards you choose must not exceed 20 Build Points (Build Points of each Attack Card are inside of the starburst icon in the top-left corner). Be sure to choose Attack Cards that will be able to be effectively used by most, if not all of your Creatures.

Rule of Two: You can only have up to two copies of any card in your deck, unless the card itself says otherwise (e.g Maxxor and Maxxor, Protector of Perim are considered copies of the same card for this rule).

Q: Are Creatures with the same name but different statistics considered different Creatures?
A: No. Two Creatures (or cards of any type) are considered to be copies of the same card if they share the same exact name.

Q: Are cards with the same name but different subtitles considered different cards?
A: No. For the "Unique" Rule and the "Rule of Two", cards with the same name but different subtitles are considered to be copies of the same card.

Unique: This ability indicates that only one copy of a card with this ability may be included in a player's deck. This does not include other cards with "Unique" you control that don't have the same name (e.g Lore and Lore, Ancestral Caller would not be allowed in the same army since they are considered copies of the same card, but Hammerdoom Chantcaller and Lord Van Bloot would).

Loyal - [Tribe] [type]: A card with Loyal cannot be played in an army unless all other Creatures in that army share at least one of the same Tribes as the card with "Loyal". If there is a listed Tribe or type designation then all Creatures must share at least one of the listed Tribe or type designations (e.g Chaor would not be allowed in any army with Creatures who aren't of the Underworld tribe).

Legendary: This ability indicates that only one card with the "Legendary" keyword may be included in a player's deck. This does not effect non-"Legendary" copies of a card as long as the other copy doesn't have "Legendary" and still follows the "Rule of Two" and "Unique" Rule (e.g Tangath Toborn, Overworld General and Tangath Toborn, In Training can be in the same army, but Grantkae, Mipedian General and Warriors of Owayki cannot).
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Posted: August 25, 2014 09:03 am
 
under world desk Chaotic TCG In the discussion on the Deck "under world desk" by mido_9 Egypt send message
snorvell United States
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primal smash and chaor is unique please take 1 of each out
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Posted: August 24, 2014 04:42 pm
 
Lanker's Jocks Chaotic TCG In the discussion on the Deck "Lanker's Jocks" by snorvell United States send message
snorvell United States
Avatar for snorvell
speed and his magma mights whiped out this deck so yea it's a problem.. i liked the idea of khrall husk armor on lanker but i didn't want to use it because i didn't come up with it lol.. swift and range creatures are also a big problem for this deck
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Posted: August 24, 2014 02:32 pm
 
Lanker's Jocks Chaotic TCG In the discussion on the Deck "Lanker's Jocks" by snorvell United States send message
afjak United States
Avatar for afjak
If you lose all but one Creature in any deck, regardless of who it may be, any deck except compost is probably doomed anyway. Ixxik or Frafdo TH might stand a chance though.

Also, the dude has Stone Mail, so unless if that goes he's safe.
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Posted: August 23, 2014 08:46 pm
Modified on August 24, 2014 07:58 am
 
Lanker's Jocks Chaotic TCG In the discussion on the Deck "Lanker's Jocks" by snorvell United States send message
kingkehnsep Canada
Avatar for kingkehnsep
continuing on my rating: if you'll eventually just have Khorror. then what?
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Posted: August 23, 2014 06:11 pm
 
Lanker's Jocks Chaotic TCG In the discussion on the Deck "Lanker's Jocks" by snorvell United States send message
speedplayera Canada
Avatar for speedplayera
Yes, when we started the match I expected him to be using the huskarmor+gear glissando trick. If you did that I think it would be very effective, and you don't even really have to change anything that much. You could add reactive resolution for 35 damage, or discipline destruction but the wisdom would be an issue, even acceleration would work.
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Posted: August 23, 2014 04:20 pm
 
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