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Cardfight!! Vanguard
latest comments about Cardfight!! Vanguard
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Knights of Despair Cardfight!! Vanguard In the discussion on the Deck "Knights of Despair" by endless_paradox India send message
kirito5ao United States
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A main deck is to consist of 50 cards (16 triggers) you have 56 cards in the main deck
You need to take out/remove 6 cards from the main deck
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Posted: August 27, 2016 10:35 pm
 
for erelle Cardfight!! Vanguard In the discussion on the Deck "for erelle" by chidori_master United States send message
scerberosu Bangladesh
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Touching. The deck isn't great but the concept is touching.
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Posted: August 27, 2016 01:19 pm
 
for erelle Cardfight!! Vanguard In the discussion on the Deck "for erelle" by chidori_master United States send message
dranzerx United Kingdom
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Flying Mermaid, Frederica can not be added in the main deck. You need to take it out and add it to your g zone.
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Posted: August 27, 2016 01:13 pm
 
stride deck of stride cards Cardfight!! Vanguard In the discussion on the Deck "stride deck of stride cards" by iamthebest United States send message
iamthebest United States
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ill change it ok but not right now
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Posted: August 26, 2016 04:00 pm
 
stride deck of stride cards Cardfight!! Vanguard In the discussion on the Deck "stride deck of stride cards" by iamthebest United States send message
overload22 United States
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The deck looks good. I do, however, have some notes on how to possible improve the deck.

1-Since the deck uses SGD and SGA as its non-stride boss units, you may want to use units that call more G1s, such as Sanctuary Archer or Battle Flag, Constance. Since CBs are relatively unused in a SGD deck, these units can be helpful.

2-While having all Crits can end a game much faster, draw triggers can help you access more of your units faster, as well as provide fodder for your PGs.

3-Snogal is not a good unit to have in the deck. Combine its rather lackluster skill with its base power is not good mix. It's good if the deck was made on a budget, but I recommend replacing it with something a bit more powerful, like Archer of Heaven's Tower, for instance.

4-Don't be afraid to call G1s to the front row. Since your Sanctuary Guard cards skills become better the more G1s you have on the board, sometimes having a board full of them can be a blessing in disguise. Plus, since they don't have Intercept, people may not to waste atks on them.
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Posted: August 26, 2016 03:46 pm
 
Stand,Stand and Stand!! Cardfight!! Vanguard In the discussion on the Deck "Stand,Stand and Stand!!" by edmon_momon Malaysia send message
kirito5ao United States
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Cat Butler is limited to 2 in the OCG (Japanese) Format.
You either need to take 2 out or switch to the Clan Fight (English) Format
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Posted: August 26, 2016 05:35 am
 
Wonderland Is Crazy Cardfight!! Vanguard In the discussion on the Deck "Wonderland Is Crazy" by solice_24 United States send message
solice_24 United States
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Be doing updates to this deck when the new Nightmare Land cards come out.
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Posted: August 25, 2016 06:14 pm
 
knights of righteous strength Cardfight!! Vanguard In the discussion on the Deck "knights of righteous strength" by supermega United States send message
kirito5ao United States
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A deck is to consist of 50 cards (16 triggers) and since your starting vanguard is in the G Zone your main deck needs to have 49 not 57 cards in it.
You need to take out/remove 7 cards
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Posted: August 25, 2016 05:28 pm
 
not gurguit Cardfight!! Vanguard In the discussion on the Deck "not gurguit" by animeowz United States send message
kirito5ao United States
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While you have four face up G guardians in your G zone, you cannot call any G guardian during the game.
http://cardfight.wikia.com/wiki/G_guardian
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Posted: August 24, 2016 08:16 pm
 
CHARRRRRRRGE!!! Cardfight!! Vanguard In the discussion on the Deck "CHARRRRRRRGE!!!" by kettouryuujin United States send message
kirito5ao United States
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Your G Zone can only have no more then 16 G Units in it so you need to take 2 out
Since your starting Vanguard Mecha Analyzer is in the G Zone your main deck needs to have 49 cards in it. So you need to add 2 cards to main deck after you take 2 G Units out
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Posted: August 23, 2016 09:19 pm
 
Knight of The Sun Custom Cardfight!! Vanguard In the discussion on the Deck "Knight of The Sun Custom" by homurib United States send message
kirito5ao United States
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A main deck is to consist of 50 cards (16 triggers) You have 51 cards in main deck
You need to take out/remove 1 card from main deck
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Posted: August 23, 2016 03:56 pm
 
Gold paladin 2 Cardfight!! Vanguard In the discussion on the Deck "Gold paladin 2" by lucianredflame United States send message
kirito5ao United States
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A main deck is to consist of 50 cards (16 triggers) You have 55 cards in main deck
You need to take out/remove 5 cards from main deck
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Posted: August 22, 2016 12:54 pm
 
Gold paladin 2 Cardfight!! Vanguard In the discussion on the Deck "Gold paladin 2" by lucianredflame United States send message
kirito5ao United States
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A main deck is to consist of 50 cards (16 triggers) You have 55 cards in main deck
You need to take out/remove 5 cards from main deck
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Posted: August 22, 2016 12:54 pm
 
United We Stand Cardfight!! Vanguard In the discussion on the Deck "United We Stand" by mubarakishak India send message
mubarakishak India
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Do not worry bro no prob, i did not even dispute it do not worry.
thanks anyway.
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Posted: August 22, 2016 04:12 am
 
yasuo deck Cardfight!! Vanguard In the discussion on the Deck "yasuo deck" by busterblade Philippines
kirito5ao United States
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A main deck is to consist of 50 cards (16 triggers) You have 54 cards in main deck
You need to take out/remove 4 cards from main deck
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Posted: August 21, 2016 08:31 pm
 
The Good, The Bad, and The End Cardfight!! Vanguard In the discussion on the Deck "The Good, The Bad, and The End" by expander United States send message
kirito5ao United States
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While you have four face up G guardians in your G zone, you cannot call any G guardian during the game.
http://cardfight.wikia.com/wiki/G_guardian
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Posted: August 18, 2016 11:37 am
 
Dark Dragon, Distress Dragon Cardfight!! Vanguard In the discussion on the Card "Dark Dragon, Distress Dragon"
scerberosu Bangladesh
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quote from spiderhunter:

Shadow's Stand trigger


Alsur, David and Charon only activate when they're retired by the cost of a skill, not when they're retired by the skill itself.

ggwp
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Posted: August 18, 2016 12:34 am
 
Dimensional Trapper In the discussion on the Dream Card "Dimensional Trapper" by chungwu Indonesia send message
chungwu Indonesia
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Uh sclicer86, u got the wrong one, i told u to avoid this one......but its ok, ill make a card out of this asap.
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Posted: August 16, 2016 11:41 pm
 
sanctuary guard Cardfight!! Vanguard In the discussion on the Deck "sanctuary guard" by peasekeeper United States send message
kirito5ao United States
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Cards from G-DG01 and G-BT08 are NOT out in the Clan Fight (English) Format
You need to switch to the O C G (Japanese) Format
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Posted: August 16, 2016 07:01 pm
 
kagero Cardfight!! Vanguard In the discussion on the Deck "kagero" by grefg Spain send message
kirito5ao United States
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Lizard Solider Conroe is BANNED as Starting Vanguard
You need to switch starting vanguard
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Posted: August 15, 2016 02:00 pm
 
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