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Cardfight!! Vanguard
latest comments about Cardfight!! Vanguard
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Nova Seal Dragon, Crimson Seiger In the discussion on the Dream Card "Nova Seal Dragon, Crimson Seiger" by blackwinddragon United States send message
blackwinddragon United States
Avatar for blackwinddragon
I think switching the skills may be a good idea, so i probably will

As for there already being a Seal Dragon with either of these skills, there actually is not. Georgette's limit break skill gives it +5 for each grade 2 rear guard and if the opponent has 2 or more, it gets a crit also doesnt cost anything. Blockade inferno gets +10000 and a crit when you retire your opponents g2 with his skill so there isnt another seal dragon that only gives +5k and a crit
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Posted: May 28, 2015 05:58 am
 
Thundering current Cardfight!! Vanguard In the discussion on the Deck "Thundering current" by seeker39 Malaysia send message
khosrothegreat United Kingdom
Avatar for khosrothegreat
For a deck which is from an by-gone era, it's generally well-constructed, but there are a few things which I would change to maxmise its effectiveness.

Assuming your winning image is to pull off Genovious re-stand (maybe after having Break Ridden on Trans-core), you need to make sure the rest of the deck is more attuned to Genovious and his final push. (I assumed it because you have the entire Ride Chain, which takes up a lot of deck space, so therefore you must be focussing on Genovious). So here are my suggestions:

1) Triggers: While generally AqF prefers Stands to Crits, you need to take in mind your winning image. When Genovious uses his effect (after his drive check), he is going to stand all the RGs anyway, so any Stands you pulled would have been wasted. Therefore, Crits would be better support for Genovious. In addition, I really reccomend using Draws. Firstly, they help Genovious get extra copies of himself for the Persona Blast (and also helps the rest of the ride chain ride more consistently). Secondly, they give useful effects when damage checked (unlike Stands and Crits). Thirdly, they help guard more efficiently by providing you with more 5k gaurds (balanced out by the fact that get an extra card). Therefore, I believe 8 Crit / 4 Draw would be the best line-up for this deck.

If you are worried about losing Mass Production Sailor, don't, because: Firstly, calling him was inefficient anyway. Secondly, at most, you are going to have 2 copies of him on the field, so he will be a maximum of 5k, which normal triggers can give you anyway.

Crits are usually considered "better" than Stands anyway, because they give there effect more spontaneously (what I mean by this is that e.g. If I get a Crit on an attack that was "no guard"ed, then I instantly get 1 more damage. However, if I get a Stand, they have the chance to guard the next attack.)

2) G1: Do you really need a 10k attacker? Especially since all the VGs these days are 11k bases anyway. I think a LB enabler, or something with a useful eff would be better. With Genovious, you want good columns to re-stand, so the 7k base should probably be kept, but maybe something other than a 10k attacker.

Jellyfish Soldier lets you re-do Genovious' re-stand, but you are unlikely to get 3 copies of Genovious to Persona Blast with anyway, and his 5k base prevents Genovious' columns from hitting magic numbers without Twin Strike, so I would prefer either the G1 that soul blasts 2 to draw a card (helps with Ride Chain + Genovious effect) [although it also has a 5k base] or a G1 that gets an effect e.g. Assisinate Soldier.

3) G2 Line-up: Lazarus and Twin Strike Shooter aren't really needed here. Twin Strike is okay since he can hit the VG on his own, and also gets Magic numbers against 7k G1 VGs in early-game, but Lazarus is utterly useless. Twin Strike also somewhat loses his effectiveness in Genovious, which wants big columns (therefore, Twin Strike needs to be boosted, therefore, his +3k is useless because it doesn't change the amount of guard the opponent needs to use). Yeah, I know you said its about resting cards to get advantage, but then you waste Genovious, so use cards that take adavntage of Genovious, or replace him.

Lucas is good (he gives +1 and helps to get Genovious' Persona cost), but he is very CB-heavy, and you probably want to save that CB for 2 rounds of Genovious. Maybe replace him with the card that is draw a card when it hits a VG on the 3rd attack or more (also works with Genovious, so yay).

4) Revonn: Personally, I think that you should focus on your winning image (of Genovious). Therefore, 4 Trans-core and 4 Genovious would be better than adding in Revonn for the hell of it.

5) Get a G Zone: It's needed for G Assisting, it's useful for the turn that you ride Trans-core, because he becomes a vanilla for a turn, and Lambros is an excellent card. Tidal-bore and Socrates are quite good too, and Tidal-bore's draw either draws cards for Genovious' Persona cost or forces them to guard, using up cards, which means that you are more likely to be able to force the Final Turn next turn with Genovious' re-stand.

Cray Elementals like Madu (works with Genovious since Genovious' 11k isn't his Base Power - he gets +1k from his own skill), Atmos (power is power) and Blizza (late-game push) are also decent techs (especially Madu since he essentially gives Genovious a way of not being useless when you can't Persona Blast while also giving you more power and an extra card for no cost whatsoever).

So yeah, choose your winning image (Genovious or not) and focus the deck around that.
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Posted: May 28, 2015 04:01 am
 
Thundering current Cardfight!! Vanguard In the discussion on the Deck "Thundering current" by seeker39 Malaysia send message
khosrothegreat United Kingdom
Avatar for khosrothegreat
For a deck which is from an by-gone era, it's generally well-constructed, but there are a few things which I would change to maxmise its effectiveness.

Assuming your winning image is to pull off Genovious re-stand (maybe after having Break Ridden on Trans-core), you need to make sure the rest of the deck is more attuned to Genovious and his final push. (I assumed it because you have the entire Ride Chain, which takes up a lot of deck space, so therefore you must be focussing on Genovious). So here are my suggestions:

1) Triggers: While generally AqF prefers Stands to Crits, you need to take in mind your winning image. When Genovious uses his effect (after his drive check), he is going to stand all the RGs anyway, so any Stands you pulled would have been wasted. Therefore, Crits would be better support for Genovious. In addition, I really reccomend using Draws. Firstly, they help Genovious get extra copies of himself for the Persona Blast (and also helps the rest of the ride chain ride more consistently). Secondly, they give useful effects when damage checked (unlike Stands and Crits). Thirdly, they help guard more efficiently by providing you with more 5k gaurds (balanced out by the fact that get an extra card). Therefore, I believe 8 Crit / 4 Draw would be the best line-up for this deck.

If you are worried about losing Mass Production Sailor, don't, because: Firstly, calling him was inefficient anyway. Secondly, at most, you are going to have 2 copies of him on the field, so he will be a maximum of 5k, which normal triggers can give you anyway.

Crits are usually considered "better" than Stands anyway, because they give there effect more spontaneously (what I mean by this is that e.g. If I get a Crit on an attack that was "no guard"ed, then I instantly get 1 more damage. However, if I get a Stand, they have the chance to guard the next attack.)

2) G1: Do you really need a 10k attacker? Especially since all the VGs these days are 11k bases anyway. I think a LB enabler, or something with a useful eff would be better. With Genovious, you want good columns to re-stand, so the 7k base should probably be kept, but maybe something other than a 10k attacker.

Jellyfish Soldier lets you re-do Genovious' re-stand, but you are unlikely to get 3 copies of Genovious to Persona Blast with anyway, and his 5k base prevents Genovious' columns from hitting magic numbers without Twin Strike, so I would prefer either the G1 that soul blasts 2 to draw a card (helps with Ride Chain + Genovious effect) [although it also has a 5k base] or a G1 that gets an effect e.g. Assisinate Soldier.

3) G2 Line-up: Lazarus and Twin Strike Shooter aren't really needed here. Twin Strike is okay since he can hit the VG on his own, and also gets Magic numbers against 7k G1 VGs in early-game, but Lazarus is utterly useless. Twin Strike also somewhat loses his effectiveness in Genovious, which wants big columns (therefore, Twin Strike needs to be boosted, therefore, his +3k is useless because it doesn't change the amount of guard the opponent needs to use). Yeah, I know you said its about resting cards to get advantage, but then you waste Genovious, so use cards that take adavntage of Genovious, or replace him.

Lucas is good (he gives +1 and helps to get Genovious' Persona cost), but he is very CB-heavy, and you probably want to save that CB for 2 rounds of Genovious. Maybe replace him with the card that is draw a card when it hits a VG on the 3rd attack or more (also works with Genovious, so yay).

4) Revonn: Personally, I think that you should focus on your winning image (of Genovious). Therefore, 4 Trans-core and 4 Genovious would be better than adding in Revonn for the hell of it.

5) Get a G Zone: It's needed for G Assisting, it's useful for the turn that you ride Trans-core, because he becomes a vanilla for a turn, and Lambros is an excellent card. Tidal-bore and Socrates are quite good too, and Tidal-bore's draw either draws cards for Genovious' Persona cost or forces them to guard, using up cards, which means that you are more likely to be able to force the Final Turn next turn with Genovious' re-stand.

Cray Elementals like Madu (works with Genovious since Genovious' 11k isn't his Base Power - he gets +1k from his own skill), Atmos (power is power) and Blizza (late-game push) are also decent techs (especially Madu since he essentially gives Genovious a way of not being useless when you can't Persona Blast while also giving you more power and an extra card for no cost whatsoever).

So yeah, choose your winning image (Genovious or not) and focus the deck around that.
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Posted: May 28, 2015 04:01 am
 
My Royal Pals Cardfight!! Vanguard In the discussion on the Deck "My Royal Pals" by kody88vaughn Miembro Premium Philippines send message
kody88vaughn Premium Member Philippines
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why will i take samuil and gablade
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Posted: May 27, 2015 11:14 pm
 
kings court Cardfight!! Vanguard In the discussion on the Deck "kings court" by klgw99 United States send message
klgw99 United States
Avatar for klgw99
thank you i've given it some thought and i'm going to try making it a jewel knight deck
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Posted: May 27, 2015 08:58 pm
 
Light Cardfight!! Vanguard In the discussion on the Deck "Light" by riseupmyavatar Malaysia send message
kirito5ao Premium Member United States
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you need to add another 4 cards to your main deck
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Posted: May 27, 2015 08:57 pm
 
Despair Cardfight!! Vanguard In the discussion on the Deck "Despair" by anto09 United States send message
kirito5ao Premium Member United States
Avatar for kirito5ao
A main deck is to consist of 50 cards (16 triggers) you need to take 2 cards out
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Posted: May 27, 2015 08:25 pm
 
kings court Cardfight!! Vanguard In the discussion on the Deck "kings court" by klgw99 United States send message
barodos United States
Avatar for barodos
the balance is totally off you have 2 too many grade 3s for a balanced build and your starting unit can be swapped out for something more useful aswell the break ride is fine but you're trying to put too much into one deck then it can handle. also while we were playing you kinda over extended one your guards. just keep an eye on what you actually need to guard with so you don't waste cards oh and I wouldn't call grade 0s to the rg unless their draw triggers or you have to cuase once again you're gonna have to replace it sooner or later which in the long run wastes guard cards. and your attack targeting skills could be better increasing the damage count is ok but you want to make sure your opponent has less cards to attack with when your running low on your hand this will help you keep your opponent on the ropes seeing they will have to use cards ether way, by guarding or by replacing the unit they just lost. this tactic is most useful on grade 2 rg unit seeing they an guard with those cards even out of the hand but grade 1 and 3s can't so let your opponent wastes resources replacing those cards.
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Posted: May 27, 2015 07:21 pm
 
Aqua force Cardfight!! Vanguard In the discussion on the Deck "Aqua force" by assassin12 United States send message
klgw99 United States
Avatar for klgw99
you need to see if you can find some cards that have images for the ones that dont because otherwise how are people that test this deck suppose to use those creaters if they dont know anything about the card
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Posted: May 27, 2015 01:50 pm
 
gold that shines Cardfight!! Vanguard In the discussion on the Deck "gold that shines" by tapdance1 United States send message
klgw99 United States
Avatar for klgw99
you need to take some of your grade ones out and maybe add some grade two or threes because it looks like they over power the others
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Posted: May 27, 2015 01:38 pm
 
Gear Chronicle Cardfight!! Vanguard In the discussion on the Deck "Gear Chronicle" by sisir India send message
spiderhunter Premium Member United Kingdom
Avatar for spiderhunter
main deck MUST contain 50 cards exactly.... yours contains 47. Therefore your deck is illegal and changes need to be made.

On a more seperate note, please show respect to players in the room, each has the freedom to choose who they want to fight against in addition to when they wish to fight. Please take that into consideration before saying things in the chatroom
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Posted: May 27, 2015 11:09 am
 
Apocalypse Deletor Dragon, Oksizz In the discussion on the Dream Card "Apocalypse Deletor Dragon, Oksizz" by dranzerx Ireland send message
spiderhunter Premium Member United Kingdom
Avatar for spiderhunter
Well... As you may not know Daunting Deletor Woksis is actually named Daunting Deletor, Oksizz so to fix the skill, please change the heart name to the correct name, thank you.

here is the proof
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Posted: May 27, 2015 07:18 am
 
No Creativity Cardfight!! Vanguard In the discussion on the Deck "No Creativity" by bladevanguardz Miembro Premium Vietnam send message
kirito5ao Premium Member United States
Avatar for kirito5ao
Calamity Tower Wyvern is limited to 2 you need to take 1 out
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Posted: May 27, 2015 06:56 am
 
i need a team Cardfight!! Vanguard In the discussion on the Deck "i need a team" by thunderkaiser India send message
kirito5ao Premium Member United States
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Since your starter is in the G Zone your main deck should have 49 cards in it. You need to add 4 more cards to your main deck to make it legal
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Posted: May 27, 2015 06:16 am
 
Pentakill Touchdown! Cardfight!! Vanguard In the discussion on the Deck "Pentakill Touchdown!" by decanus United Kingdom send message
solice_24 United States
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Putting those stand triggers in your deck was a smart move gives another chance of activating skills of the Spike Brothers.
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Posted: May 26, 2015 01:34 pm
 
Still Good Cuz... Reasons!? Cardfight!! Vanguard In the discussion on the Deck "Still Good Cuz... Reasons!?" by bladevanguardz Miembro Premium Vietnam send message
kirito5ao Premium Member United States
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Calamity Tower Wyvern is limited to 2 you need to take 1 out
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Posted: May 26, 2015 07:24 am
 
DOTE and DOTX Cardfight!! Vanguard In the discussion on the Deck "DOTE and DOTX" by ricky12 Canada send message
kirito5ao Premium Member United States
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Calamity Tower Wyvern is limited to 2 you need to take 1 out
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Posted: May 26, 2015 07:02 am
 
liberator Cardfight!! Vanguard In the discussion on the Deck "liberator" by wanted18 Malaysia send message
kirito5ao Premium Member United States
Avatar for kirito5ao
Since your starter is in the G Zone your main deck should have 49 cards in it. You need to take 2 cards out
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Posted: May 26, 2015 06:56 am
 
Apocalypse Deletor Dragon, Oksizz In the discussion on the Dream Card "Apocalypse Deletor Dragon, Oksizz" by dranzerx Ireland send message
monarchcyen Premium Member Philippines
Avatar for monarchcyen
The cost is high but it's perfect for the delete and lock skill. A very strong card which is perfect for the deletors.
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Posted: May 25, 2015 11:27 pm
 
Manipulate Destiny! Cardfight!! Vanguard In the discussion on the Deck "Manipulate Destiny!" by monarchcyen Miembro Premium Philippines send message
monarchcyen Premium Member Philippines
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By The way, Thanks minna-san for voting my deck ^-^
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Posted: May 25, 2015 11:25 pm
 
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