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Cardfight!! Vanguard
latest comments about Cardfight!! Vanguard
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Time Leap Cardfight!! Vanguard In the discussion on the Deck "Time Leap" by shiny_chespin United States send message
dranzerx Premium Member United Kingdom
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Interdimensional Dragon, Heteroround Dragon is restricted to a maximum of 1 copy, so you need to take one of that card out.
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Posted: August 4, 2017 01:37 pm
 
Gear Tech Time Jumping Dragons Cardfight!! Vanguard In the discussion on the Deck "Gear Tech Time Jumping Dragons" by bamgm India send message
dranzerx Premium Member United Kingdom
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Interdimensional Dragon, Heteroround Dragon is restricted to a maximum of 1 copy, so you need to take one of that card out.
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Posted: August 4, 2017 07:41 am
 
Chocolatier Ronne Cardfight!! Vanguard In the discussion on the Card "Chocolatier Ronne"
psyholocke Serbia
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Let me update her come on.Like the quality is so bad.It was approved and updated but someone changed it back.
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Posted: August 3, 2017 02:01 pm
 
immortality Cardfight!! Vanguard In the discussion on the Deck "immortality" by raid United States send message
dranzerx Premium Member United Kingdom
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Doctoroid Refros is restricted to a maximum of 1 copy, so you need to take two Doctoroid Refros out.
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Posted: August 2, 2017 09:54 am
 
Reborn as Star-vader, "Transcending" Glendios In the discussion on the Dream Card "Reborn as Star-vader, "Transcending" Glendios" by kaichisendou Miembro Premium India send message
fivedex United States
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Starting with the Break Stride, CB1 pitch 1 to get two "R" is good. This was clearly meant to stride Omega Loop, so I can overlook not making them Link Joker since you're after locking as much as possible with your units' presence rather than trying to smash with them. Secondly, the GB2. I get the first part, you basically enable a Glendios ride and his LB4 (potentially even his LB5 next turn). All without actually needing a Glendios in the hand or having to ride something you're holding. Fine, fair enough. Except for what happens next. At the end of the turn, if the opponent has five or less locked cards, you put a damage-zoned card back into your deck. Except, by definition, your opponent will always have five or less locked cards. You will therefore always have to put a card back into your deck, essentially making the GB2 costless and making it so you don't necessarily have five damage when your turn rolls around again. That's exactly what Glendios DOESN'T want. Third, the execution of these things. You ideally take second, ride this ASAP, then Break Stride Omega Loop and pay the costs to Omega Lock at least 2 RGs. Which, by the way, only count as Omega Locking if you're already at five damage. Therefore, when it comes to your turn again, even if you were able to get off the other three locks during your stride turn, you can't use the GB because it requires increasing the damage zone, something which can't be done at five damage (hence why, when designing the card, it had to be restricted to only being usable when your damage is 4 or less). What I'd recommend is swapping the costs a bit. If the Break Stride requires putting the card into the damage zone, you'd be able to get to Omega Loop's Omega Lock effect easier. And, for increasing your damage without a self-healing clause, you could potentially demand calling three "R" from your deck. If the GB requires discarding a card, you can use that effect to Superior Ride to Omega Glendios even at five damage, allowing an instant World End like this seems to be built to do.
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Posted: August 1, 2017 02:00 am
 
New Mascot PR♥ISM, Kuma In the discussion on the Dream Card "New Mascot PR♥ISM, Kuma" by nekochan02 Miembro Premium Indonesia send message
fivedex United States
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I see what you're going for, and I think it's interesting and useful without being too broken/spammable, except for one caveat. When triggers have skills that require putting them on top of the deck, they also require you to shuffle the deck afterwards. Kuma stays on top of the deck. As this card currently is, you're essentially agreeing to no guard the first attack in exchange for a 10k boost during the opponent's turn.
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Posted: August 1, 2017 01:29 am
 
Narukami (Vanquisher) Cardfight!! Vanguard In the discussion on the Deck "Narukami (Vanquisher)" by ruffbo United States send message
fireblaze99 United Kingdom
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Yo dude Chain-Bolt Dragoon is a very good card to run in any thunderstrike deck
and if you're going for the VMAX finish (which is more likely) I'd run Voltage Horn Dragon because its a retire for a counterblast when hes boosted and attacks the vanguard. Brawler of Battles, Haoka is also another good card as it gets rid of an opponents column when your opponents rear-guard in the front row is put into the drop zone. However, it is also a stand trigger so use it if its your play style.
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Posted: July 31, 2017 01:43 pm
Modified on July 31, 2017 01:49 pm
 
Domination Cardfight!! Vanguard In the discussion on the Deck "Domination" by solice_24 United States send message
kirito5ao United States
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Domination support is NOT out in the Clan Fight (English) Format
You need to switch to the OCG (Japanese) Format
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Posted: July 31, 2017 01:14 pm
 
knight of future Cardfight!! Vanguard In the discussion on the Deck "knight of future" by khai_aichi37 Malaysia send message
kirito5ao United States
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The main deck has 2 to many cards in it
You need to take out/remove 2 non trigger cards from the main deck to make it legal
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Posted: July 31, 2017 01:03 pm
 
BUROOMU Cardfight!! Vanguard In the discussion on the Deck "BUROOMU" by oshylover18 United States send message
kirito5ao United States
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Flower Princess of Cherry, Kosterina needs to be placed in the G Zone and not in the Main deck
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Posted: July 30, 2017 05:59 pm
 
END OF TIME AND SPACE Cardfight!! Vanguard In the discussion on the Deck "END OF TIME AND SPACE" by milesolix United States send message
kirito5ao United States
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since Chrono Tigar is in g zone the main deck needs to have 49 not 50 cards
you need to take out/remove 1 card from the main deck
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Posted: July 27, 2017 06:39 pm
 
soulblaze, the darkness' eye Cardfight!! Vanguard In the discussion on the Deck "soulblaze, the darkness' eye" by milesolix United States send message
kirito5ao United States
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Since your starting vanguard Amon's Follower, Barmaid Grace is in the G Zone your main deck needs 49 not 50 cards.
You need to remove/take out 1 card from main deck
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Posted: July 25, 2017 06:50 pm
 
Blaster ruler Cardfight!! Vanguard In the discussion on the Deck "Blaster ruler" by dragonking9 United States send message
kirito5ao United States
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the deck is illegal u have 17 g units you can only have a max of 16 g units
so you need to remove 1 g unit and add a card to the main deck
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Posted: July 24, 2017 09:22 pm
 
Cray's Space Time Cardfight!! Vanguard In the discussion on the Deck "Cray's Space Time" by elzzy Australia send message
pacman87 Hong Kong
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According to Vanguard regulations, you're only allowed 1 copy of Steam Battler, Ur Watar in your deck.
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Posted: July 22, 2017 10:46 pm
 
Shou-O Time Chaos Cardfight!! Vanguard In the discussion on the Deck "Shou-O Time Chaos" by jon_reese Singapore send message
jon_reese Singapore
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This deck is almost perfect in terms of control. The key lies in getting Chaos Breaker, either through ride or superior breakride. Once that's done, selectively lock and destroy. One of the best way to select is to use voltline on a rg column and omega lock a unit. That helps combo with most of the G-units. Excelics is a possible play but requires one unit previously omega locked( to start the combo) and either 2 or combination of Paradigm Shift and Photon.
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Posted: July 21, 2017 04:21 am
Modified on July 21, 2017 04:21 am
 
Dragknights of the Fang Cardfight!! Vanguard In the discussion on the Deck "Dragknights of the Fang" by darc_wulf United States send message
darc_wulf United States
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I really like this build, but I'm concerned about Knies and Midir.
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Posted: July 18, 2017 01:16 pm
 
Dragknights of the Fang Cardfight!! Vanguard In the discussion on the Deck "Dragknights of the Fang" by darc_wulf United States send message
darc_wulf United States
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I really like this build, but I'm concerned about Knies and Midir.
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Posted: July 18, 2017 01:16 pm
 
Testing Cardfight!! Vanguard In the discussion on the Deck "Testing" by iblazinfire2 United States
kirito5ao United States
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Main deck is to consist of 50 not no more then 50 unless starting vg is in G Zone then main deck needs 49
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Posted: July 17, 2017 07:46 pm
 
Testing Cardfight!! Vanguard In the discussion on the Deck "Testing" by iblazinfire2 United States
goodman12 Premium Member United States
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Please put your G-units where they go and then I will play you
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Posted: July 17, 2017 07:38 pm
 
Drake-Kun Cardfight!! Vanguard In the discussion on the Deck "Drake-Kun" by redspika5 United States send message
kirito5ao United States
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Since Knight of Early Dawn, Coel is in the G Zone the main deck needs to have 49 cards not 50
You need to remove 1 card from the main deck
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Posted: July 17, 2017 11:03 am
 
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