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Cardfight!! Vanguard
latest comments about Cardfight!! Vanguard
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Page 10 of 643 Pages: Previous   <<... 5  6  7  8  9  [10]  11  12  13  14  15  ...>>   Next
Amon's Irregulars Cardfight!! Vanguard In the discussion on the Deck "Amon's Irregulars" by theduelist47 United States send message
khosrothegreat United Kingdom
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1) Triggers: There are (currently) no especial CBs in DI, so running Amon triggers is unnecessary. 8 Crit / 4 Draw is probably the best combination, with Hysteric Shirley and Dark Knight of Nightmareland being useful cards to run in your trigger line-up.

2) SVG: Fate Collector is not bad, but personally the G3 searcher (Devil in Shadow) or Greedy Hand are better, at the cost of using up CB.

3) Amons: There is actually very little need to run Amons, since only the Hell's Draw/Deal sisters need them (you can just wait till G3/whenever you ride an Amon to call them anyway) actually need Amons for their effects. You should be running Max. (4) of the Hell's Draw/Deal Sisters, but Phu Gheenlin and Ron Gheenlin (the 10k and 12k beaters) are not needed at all. Neither is Psycho Grave, Demon of Aspiration or Poet of Darkness, because they add very little to deck. Fool's Palm is an option, but personally I prefer not to run him, because there are better things to run.

Instead of these Amons, you can run better cards like:
- Doreen and Izaya: Both of these give you insanely powerful RG columns, since Astaroth, Amon and Hell's Draw/Deal all SC in the Main Phase, powering them up. Izaya works because of the Amon Legion.
- Dimension Creeper: Combos well with Amon's CB or Greedy Hand (if you use him), powers up Doreen and Izaya, as well as filling up both the drop (for legion) and the soul.
- Blue Dust: Standard 9k base with on-hit skill. Pretty useful.
- Emblem Master: Same as Blue Dust except CB1 for SC3.
- Gywnn the Ripper/Bloody Calf: Personally, I think these are too CB-heavy and have bad power bases, but they do activate Astaroth's SC. Amon's CB does this already, but requires a RG.
- Indifferent Succubus: 12k constant can be useful defensively and offensively, but the 8k base early game is somewhat annoying, and she doesn't SC. Still a great option though (better than 12k attacker).

4) G3 Line-up: Reijy is not really useful much, other than his on-ride eff, so something like Echo of Nemesis is very useful as a finisher, which Amon REALLY appreciates. You could run either 1 or 2, with the possibility of dropping Amon to 3, because riding Amon is not a good situation (10k base, no Legion etc. etc.)

5) G Zone: You've got the basic idea, but I would definitely add in some Madu, which gives you a free Stride if you are in Legion or have rode Amon (or Reijy).

Hope that helps. Obviously, when the G Booster 3 comes out, a lot of this will change, but, in the meantime, enjoy
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Posted: May 30, 2015 06:53 am
 
Dark irregular BlahBlahUzumaki Cardfight!! Vanguard In the discussion on the Deck "Dark irregular BlahBlahUzumaki" by blahblahuzumaki Maldives
khosrothegreat United Kingdom
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Ok, there is a lot to talk about here. You get some lisence because it's a somewhat old-style deck, but that doesn't mean it has the right to be bad.

1) Triggers: 6 Draws is probably too much, especially for a deck which already can deck-out pretty easily. Cheshire Cat of Nightmareland also has better art for the Heal, but that's a personal choice.

2) Dimension Creeper: It's good. Use it. It combos well with Reijy and Greedy Hand, who can add him to soul really easily. He can really help Reijy to hit that 15 soul that Reijy needs, while being a good 7k RG. With Reijy, you really do want to be hitting 15 soul while that 3 crit is still useful (when the opponent is at 3 or 4 damage). Once you get higher than 4 damage, the Crit (and the poor power) becomes useless and Reijy is made redundant.

3) Witching Hour Series: Do you really need all of them? Yes, they combo with Reijy, but at the cost of poor defense and a lot of deck-space. You can replace some of them (at least) with Dimension Creeper/Doreen/Flirtatious Succubus.

4) Doreen: Doreen is a god in DI. Although Emblem Master, Blue Dust and Reijy don't work in the main phase, Dimension Creeper, Greedy Hand, Alluring and Fliratious all work in the main phase, and Doreen would give your RG columns some really nice power. However, that isn't to say you have to run it, as you have a lot of non-main phase SCing, so you could not run it to leave room for Dimension Creeper/Witching Hour G1.

5) G3s: Dantarian gives Reijy extra power that he really needs, while also consistently soul charging (slowly) and also giving you something to ride before reaching 15 soul. When you BR, he can give you great RG columns.

Echo of Nemesis is a REALLY useful card in all DI decks, because it is a great finisher in the absence of Gilles de Rais. It also combos well with Reijy, since Reijy gets the opponent to 5 damage through his crits, which then allows Echo to finish them off with her Glory skill. She also SCs pretty well, and in the main phase too.

Hadar is also an option, but he requires you to run Izaya, but gives you good RG columns for late-game pressure.

6) G Zone: You should have a G Zone at all times. Even if it's just for G Assist. Madu works with both Reijy and G3 Witching Hour Series), while Harmonics Messiah gives them Magic numbers vs 11k base VGs.

However, the real goodness is in Demagogue, who can somewhat help with RG columns, and (when released) Lila and Gilles de Rais.

Lila gives you plusses and SCs when you haven't reached 15 soul/are sitting on Witching Series G3 or the BR. Gilles de Rais is an amazing finisher, and he also works with the same amount of soul that Reijy does, so its all good. They also give you Triple Drive, which is always nice.

7) CBs: You are really very light on the counter-blasts, with only Greedy Hand and Emblem Master actually using any CB whatsoever. To be fair, there aren't really a lot of things which Reijy appreciates that use CB in particular, with the aces I mentioned all not using CB, and you not really needing or wanting the retiring duo of Bloody Calf and Gywnn the Ripper with their poor 6k and 8k bases, respectively. Squall Maker is good, but requires Stride. Rigil is a good retiring ace that uses up CB that would work, but again it needs Izaya.

Personally, I don't like Reijy, and never have done. Amon, Astaroth, Hadar, Rigil, Scharlachrot are all much better than him. However, I respect your choice of using an old-style ace, so here are the tips:
- Get to 15 soul as fast as possible - SC like mad, as fast as possible, because you wanna reach 15 soul before the opponent reaches 5 damage. If this means that you have to attack their RGs, then that may be an option, but be careful and considerate of your game-plan if you're thinking of doing that.
- Use RGs that generate pressure, like you currently are, (opponent is likely to save guard to block Reijy while letting RGs through once you have reached 15 soul).
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Posted: May 30, 2015 05:43 am
 
amber dragon and dragon knight Cardfight!! Vanguard In the discussion on the Deck "amber dragon and dragon knight" by dineshthegreat India send message
blackwinddragon United States
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the main deck should consist of 50 cards, you need to add 5 more
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Posted: May 30, 2015 04:00 am
 
rushy Cardfight!! Vanguard In the discussion on the Deck "rushy" by benny_b Australia send message
kirito5ao Premium Member United States
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commander laurel is limited to 1 in the OCG format you need to take 3 out
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Posted: May 29, 2015 09:15 pm
 
kings court Cardfight!! Vanguard In the discussion on the Deck "kings court" by klgw99 Miembro Premium United States send message
barodos United States
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That would be much better. It'll give you a sort of layout that your deck needs to be.royal paladins are amazing at bringing units from the deck to the battle field, they're one of the best clans for having a balance of speed and power so having strong yet usful units is key when making this type of deck. the normal set for a deck should consist of 8-7 grade 3 at the most and least 12-10 grade 2s and 15-13 grade 1s and well as 17 grade 0s 16 being your triggers and the 17th being your starting unit.
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Posted: May 29, 2015 08:42 pm
Modified on May 29, 2015 08:44 pm
 
Diablo Cardfight!! Vanguard In the discussion on the Deck "Diablo" by shdowblaze8 United States send message
blazeinganime_6 United States
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Balanced and perfect to work with if you know what your doing that is
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Posted: May 29, 2015 07:44 pm
 
Gear Chronicle Cardfight!! Vanguard In the discussion on the Deck "Gear Chronicle" by raden Malaysia send message
daisuke_37 Chile
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you have 10 cards on G-zone
the max card on g-zone its 8...
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Posted: May 29, 2015 06:20 pm
 
reizers Cardfight!! Vanguard In the discussion on the Deck "reizers" by coke12 United States send message
kirito5ao Premium Member United States
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A main deck is to consist of 50 cards (16 triggers) you need to take 2 out
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Posted: May 29, 2015 04:30 pm
 
Granblue Stride Cardfight!! Vanguard In the discussion on the Deck "Granblue Stride" by blazeinganime_6 United States send message
shdowblaze8 United States
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Cocytus Negative is the best granblue stride so far
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Posted: May 29, 2015 02:02 pm
 
Thing Saver Cardfight!! Vanguard In the discussion on the Deck "Thing Saver" by shdowblaze8 United States send message
blazeinganime_6 United States
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BLASTER BLADE SPIRT, almost as good as the others
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Posted: May 29, 2015 01:59 pm
 
i need a team Cardfight!! Vanguard In the discussion on the Deck "i need a team" by thunderkaiser India send message
misachi Philippines
Avatar for misachi
It would b better if u changed ur pg to Holy mage,Pryderi once he gets released. Ur deck is really well balanced -w- and u got to beat me w/ it w/ 2 consecutive heals u were lucky that time. u will become stronger thunderkaiser i just know it cauz i used to lose lots a fights before. :3 oh and if u keep losing try other clans cauz it helps. ^-^ aaaand ur other decks need a loooot of fixing esp the card quantity. TAKE NOTE!!:MY comment was posted twice due to a GLITCH so dont blame me for it.
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Posted: May 29, 2015 04:10 am
Modified on May 29, 2015 04:13 am
 
i need a team Cardfight!! Vanguard In the discussion on the Deck "i need a team" by thunderkaiser India send message
misachi Philippines
Avatar for misachi
It would b better if u changed ur pg to Holy mage,Pryderi once he gets released. Ur deck is really well balanced -w- and u got to beat me w/ it w/ 2 consecutive heals u were lucky that time. u will become stronger thunderkaiser i just know it cauz i used to lose lots a fights before. :3 oh and if u keep losing try other clans cauz it helps. ^-^ aaaand ur other decks need a loooot of fixing esp the card quantity.
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Posted: May 29, 2015 04:09 am
 
holy light Cardfight!! Vanguard In the discussion on the Deck "holy light" by dragonickid02 United States send message
misachi Philippines
Avatar for misachi
Starting w/ yeqon she kinda wastes cards from ur deck and i dont suggest using her she comes in handy sometimes when u wanna legion buut u dont have a legion card. Hellm in the other hand has a really good skill but i think replacing hellm to Ramiel would b better. Ramiel allows u to use its skill w/out cb and +10k (but no crit and no ramiel in damage).
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Posted: May 29, 2015 03:45 am
 
Angels Cardfight!! Vanguard In the discussion on the Deck "Angels" by shirotokami United States send message
misachi Philippines
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I think u should add a Battle Cupid,Nociel she comes in handy to flip damage(exchange the face down card from a card from ur hand) and to have more g. Like when u have a pg or 10k g in damage face down or face up and u lack g.
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Posted: May 29, 2015 03:37 am
 
liberator Cardfight!! Vanguard In the discussion on the Deck "liberator" by spyrodrago United States send message
kirito5ao Premium Member United States
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Galloping Golden Knight, Campbell Golden Dragon, Scourge Point Dragon and Miracle Element, Atmos do not belong with cards from the main deck they belong in the G Zone you need to put them in the G Zone
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Posted: May 28, 2015 08:32 pm
 
Revenger, Raging Form Dragon Cardfight!! Vanguard In the discussion on the Card Review for "Revenger, Raging Form Dragon" by son_goku Malaysia
af1_official Singapore
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Well the benefit for G-era is that it has a Limit Break enabler "Induction Revenger,Finnegas"
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Posted: May 28, 2015 05:40 pm
 
Blue Storm Supreme Dragon, Glory Maelstrom Cardfight!! Vanguard In the discussion on the Card Review for "Blue Storm Supreme Dragon, Glory Maelstrom" by atrejakram Philippines
af1_official Singapore
Avatar for af1_official
Please update this content as this is getting far behind the g-era.
Here are some suggestions
-Maelstrom w/ Despina combo(means that with Despina skill stating that opponent cannot guard with grade 0,the opponent cannot guard from the hand)
-Using it with a break ride
-Using this with G-break units and other "Blue Storm" units
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Posted: May 28, 2015 05:29 pm
 
Blue Storm Supreme Dragon, Glory Maelstrom Cardfight!! Vanguard In the discussion on the Card Review for "Blue Storm Supreme Dragon, Glory Maelstrom" by atrejakram Philippines
af1_official Singapore
Avatar for af1_official
Please update this content as this is getting far behind the g-era.
Here are some suggestions
-Maelstrom w/ Despina combo(means that with Despina skill stating that opponent cannot guard with grade 0,the opponent cannot guard from the hand)
-Using it with a break ride
-Using this with G-break units and other "Blue Storm" units
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Posted: May 28, 2015 05:29 pm
 
Nova Seal Dragon, Crimson Seiger In the discussion on the Dream Card "Nova Seal Dragon, Crimson Seiger" by blackwinddragon United States send message
blackwinddragon United States
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I think switching the skills may be a good idea, so i probably will

As for there already being a Seal Dragon with either of these skills, there actually is not. Georgette's limit break skill gives it +5 for each grade 2 rear guard and if the opponent has 2 or more, it gets a crit also doesnt cost anything. Blockade inferno gets +10000 and a crit when you retire your opponents g2 with his skill so there isnt another seal dragon that only gives +5k and a crit
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Posted: May 28, 2015 05:58 am
 
Thundering current Cardfight!! Vanguard In the discussion on the Deck "Thundering current" by seeker39 Malaysia send message
khosrothegreat United Kingdom
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For a deck which is from an by-gone era, it's generally well-constructed, but there are a few things which I would change to maxmise its effectiveness.

Assuming your winning image is to pull off Genovious re-stand (maybe after having Break Ridden on Trans-core), you need to make sure the rest of the deck is more attuned to Genovious and his final push. (I assumed it because you have the entire Ride Chain, which takes up a lot of deck space, so therefore you must be focussing on Genovious). So here are my suggestions:

1) Triggers: While generally AqF prefers Stands to Crits, you need to take in mind your winning image. When Genovious uses his effect (after his drive check), he is going to stand all the RGs anyway, so any Stands you pulled would have been wasted. Therefore, Crits would be better support for Genovious. In addition, I really reccomend using Draws. Firstly, they help Genovious get extra copies of himself for the Persona Blast (and also helps the rest of the ride chain ride more consistently). Secondly, they give useful effects when damage checked (unlike Stands and Crits). Thirdly, they help guard more efficiently by providing you with more 5k gaurds (balanced out by the fact that get an extra card). Therefore, I believe 8 Crit / 4 Draw would be the best line-up for this deck.

If you are worried about losing Mass Production Sailor, don't, because: Firstly, calling him was inefficient anyway. Secondly, at most, you are going to have 2 copies of him on the field, so he will be a maximum of 5k, which normal triggers can give you anyway.

Crits are usually considered "better" than Stands anyway, because they give there effect more spontaneously (what I mean by this is that e.g. If I get a Crit on an attack that was "no guard"ed, then I instantly get 1 more damage. However, if I get a Stand, they have the chance to guard the next attack.)

2) G1: Do you really need a 10k attacker? Especially since all the VGs these days are 11k bases anyway. I think a LB enabler, or something with a useful eff would be better. With Genovious, you want good columns to re-stand, so the 7k base should probably be kept, but maybe something other than a 10k attacker.

Jellyfish Soldier lets you re-do Genovious' re-stand, but you are unlikely to get 3 copies of Genovious to Persona Blast with anyway, and his 5k base prevents Genovious' columns from hitting magic numbers without Twin Strike, so I would prefer either the G1 that soul blasts 2 to draw a card (helps with Ride Chain + Genovious effect) [although it also has a 5k base] or a G1 that gets an effect e.g. Assisinate Soldier.

3) G2 Line-up: Lazarus and Twin Strike Shooter aren't really needed here. Twin Strike is okay since he can hit the VG on his own, and also gets Magic numbers against 7k G1 VGs in early-game, but Lazarus is utterly useless. Twin Strike also somewhat loses his effectiveness in Genovious, which wants big columns (therefore, Twin Strike needs to be boosted, therefore, his +3k is useless because it doesn't change the amount of guard the opponent needs to use). Yeah, I know you said its about resting cards to get advantage, but then you waste Genovious, so use cards that take adavntage of Genovious, or replace him.

Lucas is good (he gives +1 and helps to get Genovious' Persona cost), but he is very CB-heavy, and you probably want to save that CB for 2 rounds of Genovious. Maybe replace him with the card that is draw a card when it hits a VG on the 3rd attack or more (also works with Genovious, so yay).

4) Revonn: Personally, I think that you should focus on your winning image (of Genovious). Therefore, 4 Trans-core and 4 Genovious would be better than adding in Revonn for the hell of it.

5) Get a G Zone: It's needed for G Assisting, it's useful for the turn that you ride Trans-core, because he becomes a vanilla for a turn, and Lambros is an excellent card. Tidal-bore and Socrates are quite good too, and Tidal-bore's draw either draws cards for Genovious' Persona cost or forces them to guard, using up cards, which means that you are more likely to be able to force the Final Turn next turn with Genovious' re-stand.

Cray Elementals like Madu (works with Genovious since Genovious' 11k isn't his Base Power - he gets +1k from his own skill), Atmos (power is power) and Blizza (late-game push) are also decent techs (especially Madu since he essentially gives Genovious a way of not being useless when you can't Persona Blast while also giving you more power and an extra card for no cost whatsoever).

So yeah, choose your winning image (Genovious or not) and focus the deck around that.
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Posted: May 28, 2015 04:01 am
 
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