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Cardfight!! Vanguard
latest comments about Cardfight!! Vanguard
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Invincible, Invicible In the discussion on the Dream Card "Invincible, Invicible" by baron Indonesia send message
baron Indonesia
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Dark phoenix, it is a joke / just for fun dream card :3 not a real card xD
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Posted: August 24, 2015 07:56 am
 
Star vader Ultra Legion Lock Cardfight!! Vanguard In the discussion on the Deck "Star vader Ultra Legion Lock" by mawilemaster Bangladesh send message
mawilemaster Bangladesh
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quote from seeker39:

1. Star-vader, Venom Dancer 2. Star-vader, Sword Viper

Maybe this Legion could replace Garnet Star.This will help since striding Big crunch will make two omega lock.After Stride,Venom dancer skill lock another and you could use Robin knight to lock two more making all rearguard stand.This is just a suggestion but if you like you could try

ok i will try
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Posted: August 23, 2015 02:55 am
 
Star vader Ultra Legion Lock Cardfight!! Vanguard In the discussion on the Deck "Star vader Ultra Legion Lock" by mawilemaster Bangladesh send message
mawilemaster Bangladesh
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quote from seeker39:

1. Star-vader, Venom Dancer 2. Star-vader, Sword Viper

Maybe this Legion could replace Garnet Star.This will help since striding Big crunch will make two omega lock.After Stride,Venom dancer skill lock another and you could use Robin knight to lock two more making all rearguard stand.This is just a suggestion but if you like you could try

ok i will try
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Posted: August 23, 2015 02:54 am
 
Blaster Blade Burst Mode! Cardfight!! Vanguard In the discussion on the Deck "Blaster Blade Burst Mode!" by dragofan21 United States send message
battleblaze50 India
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Nice one...but will it be able to beat a Tsukiyomi deck (OTT)?

Sorry, not judging you or your deck, just trying to emphasize on the chances of this deck beating a well-founded OTT.
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Posted: August 23, 2015 02:14 am
 
Star vader Ultra Legion Lock Cardfight!! Vanguard In the discussion on the Deck "Star vader Ultra Legion Lock" by mawilemaster Bangladesh send message
seeker39 Malaysia
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1. Star-vader, Venom Dancer 2. Star-vader, Sword Viper

Maybe this Legion could replace Garnet Star.This will help since striding Big crunch will make two omega lock.After Stride,Venom dancer skill lock another and you could use Robin knight to lock two more making all rearguard stand.This is just a suggestion but if you like you could try
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Posted: August 23, 2015 12:41 am
 
Star vader Ultra Legion Lock Cardfight!! Vanguard In the discussion on the Deck "Star vader Ultra Legion Lock" by mawilemaster Bangladesh send message
mawilemaster Bangladesh
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want to see this deck in action vs a very good player check it i am 100% sure you will love it after seeing it how i played with this deck even with a bad starting hand
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Posted: August 23, 2015 12:40 am
 
Angel feather Cardfight!! Vanguard In the discussion on the Deck "Angel feather" by raiyo92 United States send message
kirito5ao Premium Member United States
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A main deck is to consist of 50 cards (16 triggers) you need to take 3 cards out of the deck
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Posted: August 22, 2015 05:59 pm
 
royal paladins arise Cardfight!! Vanguard In the discussion on the Deck "royal paladins arise" by deadman Canada send message
kirito5ao Premium Member United States
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Since your starter is in the G Zone your main deck should have 49 cards in it not 50. You need to take 1 card out of the main deck
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Posted: August 22, 2015 01:44 pm
 
Enigman work together Cardfight!! Vanguard In the discussion on the Deck "Enigman work together" by bfjr89 United States send message
kirito5ao Premium Member United States
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G Units/G Zone do not count as the main deck. You need to add another 8 cards to the main deck to make this deck legal
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Posted: August 22, 2015 01:27 pm
 
gears of space and time Cardfight!! Vanguard In the discussion on the Deck "gears of space and time" by hakemaitonga New Zealand send message
kaichisendou Premium Member India
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G zone should only contain 8 G units, but you have more than that, so please remove those g units.
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Posted: August 21, 2015 11:35 pm
 
Please be good to me :> Cardfight!! Vanguard In the discussion on the Deck "Please be good to me :>" by mark_alex Philippines send message
ichadds United Kingdom
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quote from khal05:


quote from mark_alex:

Thanks guys for rating!!! I appreciate it

Would you mind having a battle

Yeah same here I would love to fight you with my Royal Paladins against this deck
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Posted: August 19, 2015 02:58 pm
 
link joker Cardfight!! Vanguard In the discussion on the Deck "link joker" by narutonine United States send message
kirito5ao Premium Member United States
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A main deck is to consist of 50 cards (16 triggers) you need to add another 6 cards to the main deck. The G Zone does not count towards the main deck
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Posted: August 18, 2015 06:52 pm
 
Eradicator, Fusion Force Dragon In the discussion on the Dream Card "Eradicator, Fusion Force Dragon" by kevintheasian Miembro Premium United States send message
grimrswordsmen Premium Member United States
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quote from dragonball_slyr:

I would have given a higher rating if you were more original with your artwork - instead of stealing a yugioh card art.

Really bro Dragon knight equiste why don't we throw in stardust dragon
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Posted: August 18, 2015 05:19 pm
 
Shadow paladin Cardfight!! Vanguard In the discussion on the Deck "Shadow paladin" by bab24 United States send message
kirito5ao Premium Member United States
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Since your starting vanguard is in the G Zone your main deck should have 49 cards in it. You need to take 5 cards out
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Posted: August 18, 2015 02:34 pm
 
Eradicator, Fusion Force Dragon In the discussion on the Dream Card "Eradicator, Fusion Force Dragon" by kevintheasian Miembro Premium United States send message
dragonball_slyr Canada
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I would have given a higher rating if you were more original with your artwork - instead of stealing a yugioh card art.
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Posted: August 18, 2015 01:05 pm
 
Cute deck 7 Bermuda oracle Cardfight!! Vanguard In the discussion on the Deck "Cute deck 7 Bermuda oracle" by psyholocke Serbia send message
psyholocke Serbia
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I already changed it to extreme fight.It's not illegal
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Posted: August 18, 2015 06:07 am
 
Ice Prison Necromancer, Cocytus (Break Ride) In the discussion on the Dream Card "Ice Prison Necromancer, Cocytus (Break Ride)" by kaichisendou Miembro Premium India send message
kaichisendou Premium Member India
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quote from kito:

[AUTO] Limit Break 4 (This ability is active if you have four or more damage): When a «Granblue» rides this unit, choose your vanguard, and until end of turn, that unit gets [Power]+10000, and "AUTO](VC):[Counter Blast (1)] During your turn, when a card is placed on (RC), from your drop zone, you may pay the cost. If you do, choose a grade 1 or less card from your drop zone, call it (RC), and that unit gets [Power]+3000 until end of turn. Then, is the number of rear guards you have is five or more, this unit gets [Critical]+1.".

don't u think should say used only for once, or can add critical many times, pretty easy to make full field rg and repetitive call rg with 'spirit' cards. change critical effect to draw or unflip damage maybe :3


You got a good point there :/
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Posted: August 18, 2015 04:29 am
 
Knights of Infamy Cardfight!! Vanguard In the discussion on the Deck "Knights of Infamy" by yukiteruamano Philippines send message
mawilemaster Bangladesh
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If u add a Divine Knight of Flashing Flame, Samuel it would be better
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Posted: August 17, 2015 11:51 pm
 
Ice Prison Necromancer, Cocytus (Break Ride) In the discussion on the Dream Card "Ice Prison Necromancer, Cocytus (Break Ride)" by kaichisendou Miembro Premium India send message
kito Premium Member Indonesia
Avatar for kito
[AUTO] Limit Break 4 (This ability is active if you have four or more damage): When a «Granblue» rides this unit, choose your vanguard, and until end of turn, that unit gets [Power]+10000, and "AUTO](VC):[Counter Blast (1)] During your turn, when a card is placed on (RC), from your drop zone, you may pay the cost. If you do, choose a grade 1 or less card from your drop zone, call it (RC), and that unit gets [Power]+3000 until end of turn. Then, is the number of rear guards you have is five or more, this unit gets [Critical]+1.".

don't u think should say used only for once, or can add critical many times, pretty easy to make full field rg and repetitive call rg with 'spirit' cards. change critical effect to draw or unflip damage maybe :3
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Posted: August 17, 2015 07:51 am
 
School Etoile, Olivia [SP] Cardfight!! Vanguard In the discussion on the Card Review for "School Etoile, Olivia [SP]" by baron Indonesia send message
kaichisendou Premium Member India
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Sorry i can't rate it, because you are still missing many stuffs which are great useful with olivia so, until you find out what it is, i won't rate :/ i hope you would find out it soon, just try using them, then you could find out.
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Posted: August 17, 2015 05:33 am
 
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