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Cardfight!! Vanguard
latest comments about Cardfight!! Vanguard
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Insect Machines Cardfight!! Vanguard In the discussion on the Deck "Insect Machines" by solice_24 United States send message
jotka Philippines
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This is a pure machining deck... you better add legion, break ride and PG
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Posted: April 16, 2015 07:12 pm
 
Gear Chronicle Cardfight!! Vanguard In the discussion on the Deck "Gear Chronicle" by typhlosion77 United States send message
jotka Philippines
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I think you copied G td-01. It's similar with that.
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Posted: April 16, 2015 07:09 pm
 
Power of Royal Cardfight!! Vanguard In the discussion on the Deck "Power of Royal" by leodios Malaysia send message
jotka Philippines
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you better balance this deck. this is a bad build
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Posted: April 16, 2015 03:33 am
 
New Gear Generation! Cardfight!! Vanguard In the discussion on the Deck "New Gear Generation!" by withoutcards Canada send message
jotka Philippines
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how do you have many sentinels. you could only include up to 4
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Posted: April 15, 2015 08:49 pm
 
G DRobos Cardfight!! Vanguard In the discussion on the Deck "G DRobos" by alfredliberator Miembro Premium United Kingdom send message
kirito5ao United States
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Commander Laurel is limited to 1. You need to take 1 out
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Posted: April 15, 2015 03:06 pm
 
Josh's Kagero deck Cardfight!! Vanguard In the discussion on the Deck "Josh's Kagero deck" by caldeo United States send message
kirito5ao United States
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A main deck is to consist of 50 cards (16 triggers). You need to take 1 card out
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Posted: April 14, 2015 02:33 pm
 
Chaotic Mini-Battlers Cardfight!! Vanguard In the discussion on the Deck "Chaotic Mini-Battlers" by chaoschimera United States send message
kaichisendou Premium Member India
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you may only contain 2 amount of cat butler in a deck...
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Posted: April 14, 2015 06:42 am
 
Trial Deck Cardfight!! Vanguard In the discussion on the Deck "Trial Deck" by sisir India send message
kirito5ao United States
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A main deck is to consist of 50 cards (16 triggers). You need to take 2 out
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Posted: April 14, 2015 05:10 am
 
Chrono Jet Dragon Cardfight!! Vanguard In the discussion on the Card Review for "Chrono Jet Dragon" by mrinal69 Miembro Premium India send message
kaichisendou Premium Member India
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I think you missed her , this card is much powerful in GC.
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Posted: April 13, 2015 11:12 pm
 
Light Origin Seeker, Alfred XIV Cardfight!! Vanguard In the discussion on the Card Review for "Light Origin Seeker, Alfred XIV" by kaichisendou Miembro Premium India send message
kaichisendou Premium Member India
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quote:

I think a review should be small but informative .This review has some G units which I think are not of much use such as madu, also I don't get the angle of triggers explaination.This card is strong enough even without stride .Also some stands also help here .

Stand triggers? is it really good in using with alfred?
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Posted: April 13, 2015 11:10 pm
 
Light Origin Seeker, Alfred XIV Cardfight!! Vanguard In the discussion on the Card Review for "Light Origin Seeker, Alfred XIV" by kaichisendou Miembro Premium India send message
mrinal69 Premium Member India
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I think a review should be small but informative .This review has some G units which I think are not of much use such as madu, also I don't get the angle of triggers explaination.This card is strong enough even without stride .Also some stands also help here .
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Posted: April 13, 2015 09:58 pm
 
Nation Crushing Eradicator, Vermillion "The Flash" In the discussion on the Dream Card "Nation Crushing Eradicator, Vermillion "The Flash"" by purplenova21 United Kingdom send message
purplenova21 United Kingdom
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dragonicpaladin thanks for your comment. I added Eradicator so that it could be played in literally any build.
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Posted: April 13, 2015 01:17 pm
 
OTT TRIAL Cardfight!! Vanguard In the discussion on the Deck "OTT TRIAL" by sisir India send message
kirito5ao United States
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A main deck is to consist of 50 cards (16 triggers). You need to take 8 out of the deck
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Posted: April 13, 2015 11:44 am
 
Shadow Paldin Legion Cardfight!! Vanguard In the discussion on the Deck "Shadow Paldin Legion" by sisir India send message
kirito5ao United States
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A main deck is to consist of 50 cards (16 triggers). You need to take 4 out of the deck
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Posted: April 13, 2015 11:43 am
 
Swan Soul Cardfight!! Vanguard In the discussion on the Deck "Swan Soul" by sisir India send message
kirito5ao United States
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A main deck is to consist of 50 cards (16 triggers). You need to take 6 out of the deck
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Posted: April 13, 2015 11:42 am
 
Majesty Liberator Blaster Joker Яeverse In the discussion on the Dream Card "Majesty Liberator Blaster Joker Яeverse" by nigeriapeace United States send message
rks_blitzer Premium Member United States
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quote:
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage) (Lock all rear guards.)The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn.)

A Gold Paladin card shouldn't be able to lock your opponent's rear-guards. Only Link Joker is supposed to do that.

Besides, locking all rear-guards turn after turn is a very poor experience for your opponent. You've basically locked them out of using their rear-guards, ever.


quote:

[AUTO](VC) When all guards are locked this unit gets [Power]+3000 for every locked rear guards.

Gaining power is the least of this card design's problems.


quote:

[AUTO](VC)When all rear guards unlocked this unit gets [Power]+10000 and +1 critical

Since rear-guards are unlocked at the end of the turn, there's no way to use this attack boost. It only works against G-era Link Joker.


quote:

[CONT](VC) During your turn, this unit gets [Power]+1000 for each rear-guard you have with "Liberator" in its card name.

This ability makes no sense if all of your rear-guards are locked through the Limit Break.


quote:

[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Lord is an awful, poorly-designed ability in general, but this instance is made worse by the fact that Majesty Lord Blaster Liberator is supposed to make mixed clans work. If you're running Royal and Shadow Paladins, Lord clashes horribly with those.


quote:

[CONT](VC):If you have a card named "Majesty Lord Blaster Liberator", in your soul, this unit gets [Power]+2000/[Critical]+1.

This is the least objectionable ability.

I hope you've learned that more abilities =/= good card design. There is nothing wrong with having many abilities, but they should work cohesively, which this card absolutely fails to do.
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Posted: April 13, 2015 10:52 am
 
BT01 Kagero Cardfight!! Vanguard In the discussion on the Deck "BT01 Kagero" by kingbrown56 United States send message
kingbrown56 United States
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I thought they added extreme rules which allowed every card that was officially distributed.
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Posted: April 13, 2015 08:30 am
 
SOUL BROTHERS Cardfight!! Vanguard In the discussion on the Deck "SOUL BROTHERS" by nourrfajrii Philippines send message
kirito5ao United States
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Snow Element, Blizza is NOT out in the TCG format. You need to switch to the OCG format
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Posted: April 13, 2015 08:13 am
 
Steam Breath Dragon Cardfight!! Vanguard In the discussion on the Card "Steam Breath Dragon"
shangzealot Malaysia
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Got this card today when unboxing my 2nd GBT01
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Posted: April 13, 2015 06:10 am
 
Royal Paladin Cardfight!! Vanguard In the discussion on the Deck "Royal Paladin" by jacktigara07 Bulgary
monarchcyen Philippines
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Don't use Barcgal, Use any other Royal paladin Starting Vanguard and I think your deck isn't that strong considering the fact that your support cards are a bit broken ( no offense).
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Posted: April 12, 2015 06:29 pm
 
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