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Cardfight!! Vanguard
latest comments about Cardfight!! Vanguard
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Circus of Tamers Cardfight!! Vanguard In the discussion on the Deck "Circus of Tamers" by frankie15 Australia send message
zerown United States
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I'd take out hippogriff and if you are gonna take out some of the tiger mate then replace what's left with a silver thorns upright lion. I think he's really god. I've never played PM before but I hope my advice was good. ^_^
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Posted: July 2, 2015 06:16 pm
 
RP: Twin Blades Cardfight!! Vanguard In the discussion on the Deck "RP: Twin Blades" by kagami_taiga India send message
freik19 Premium Member United States
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Hey i don't think blaster blade spirit is any use, just because of wingal brave ability , that doesn't really mean is really useful , use fragment for flipping up damage maybe ^^
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Posted: July 2, 2015 12:06 pm
 
Testing 2 Cardfight!! Vanguard In the discussion on the Deck "Testing 2" by windshear United States send message
kirito5ao Premium Member United States
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You need to add another 5 cards to the main deck
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Posted: July 1, 2015 06:35 pm
 
Angel feather Cardfight!! Vanguard In the discussion on the Deck "Angel feather" by asunuk Miembro Premium United States send message
asunuk Premium Member United States
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this deck is the modified version of the Angel feather deck that solice_24 has built. Due to my lack luck getting triggers I added 4 more critical and took out the draw triggers. I didn't change the overall strategy on utilizing the damage zone to gain defensive power.
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Posted: July 1, 2015 03:56 pm
 
Celestial Feathers Cardfight!! Vanguard In the discussion on the Deck "Celestial Feathers" by solice_24 United States send message
asunuk Premium Member United States
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I'm not sure what the true strategy of this deck but the core skill of using the celestial cards to pull cards from out of your damage zone into your hand makes a sure fire way to have strong defense as well as annoying your opponent to no end. This deck is well built around that skill since all the cards have celestial in their name.
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Posted: June 29, 2015 09:47 pm
 
royal paladins arise Cardfight!! Vanguard In the discussion on the Deck "royal paladins arise" by deadman Canada send message
barodos United States
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Why the hell would you run 4 trumpeter much less 1 at all theres millions of starters better then that cream puff dude. I'd advise looking at other royal paladin decks and learning from them.
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Posted: June 29, 2015 07:20 pm
Modified on June 29, 2015 07:21 pm
 
The Forces Of Nature Cardfight!! Vanguard In the discussion on the Deck "The Forces Of Nature" by stick Malaysia send message
asunuk Premium Member United States
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this deck is good against several clans except for Kagero every time i faced a kagero deck I lost. However that doesn't mean that this is a bad deck. Kagero just has superior skills than this deck. Sure you can power up your rear guards by 4K but it's no match to the dragons of Kagero in the late game.
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Posted: June 29, 2015 05:01 pm
 
my avatar of eternal darkness Cardfight!! Vanguard In the discussion on the Deck "my avatar of eternal darkness" by dragonboyjust United States send message
jaflare United States
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This is not a deck, this is just a showcase of 2 cards.
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Posted: June 29, 2015 05:48 am
 
The Forces Of Nature Cardfight!! Vanguard In the discussion on the Deck "The Forces Of Nature" by stick Malaysia send message
stick Malaysia
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quote from asunuk:

just how many card fights have you won using this deck. I'm looking forward to your answer.
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Posted: June 28, 2015 02:43 am
 
The Forces Of Nature Cardfight!! Vanguard In the discussion on the Deck "The Forces Of Nature" by stick Malaysia send message
kirito5ao Premium Member United States
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Since your starter is in the G Zone your main deck should have 49 cards in it not 50. You need to take 1 card out of the main deck
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Posted: June 27, 2015 08:03 pm
 
The Forces Of Nature Cardfight!! Vanguard In the discussion on the Deck "The Forces Of Nature" by stick Malaysia send message
asunuk Premium Member United States
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just how many card fights have you won using this deck. I'm looking forward to your answer.
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Posted: June 27, 2015 06:10 pm
 
Tultul is in love with girls Cardfight!! Vanguard In the discussion on the Deck "Tultul is in love with girls" by tultul97 Miembro Premium India send message
khal05 United Kingdom
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quote from tultul97:

For all of you guys I know the skill and also for a heavy skill so I think it still stable deck and also helping me

Let's have a cardfight
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Posted: June 27, 2015 05:49 am
 
Tultul is in love with girls Cardfight!! Vanguard In the discussion on the Deck "Tultul is in love with girls" by tultul97 Miembro Premium India send message
khal05 United Kingdom
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quote from tultul97:

For all of you guys I know the skill and also for a heavy skill so I think it still stable deck and also helping me

Let's have a cardfight
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Posted: June 27, 2015 05:49 am
 
Please be good to me :> Cardfight!! Vanguard In the discussion on the Deck "Please be good to me :>" by mark_alex Philippines
khal05 United Kingdom
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quote from mark_alex:

Thanks guys for rating!!! I appreciate it

Would you mind having a battle
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Posted: June 27, 2015 05:29 am
 
Power of the forests Cardfight!! Vanguard In the discussion on the Deck "Power of the forests" by asunuk Miembro Premium United States send message
asunuk Premium Member United States
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This neo nature deck has yet to be tested since I last modified it further.
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Posted: June 26, 2015 04:48 pm
 
Golden Knights of hope Cardfight!! Vanguard In the discussion on the Deck "Golden Knights of hope" by balthrop United States send message
crayemperor United States
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You are not allowed to have 5 units with Sentinel. You can't have 3 quintet walls and 2 perfect guards, so you're going to have to take 1 of either of them out.
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Posted: June 26, 2015 03:16 pm
 
Maidens and Guardians Cardfight!! Vanguard In the discussion on the Deck "Maidens and Guardians" by frankie15 Australia send message
asunuk Premium Member United States
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this deck is really good despite having 2 starters to make it perfect to me would take out the draw triggers since that deck has plenty of drawing power on it's own. replacing the draw triggers with more critical triggers. But I've only been playing for 2 weeks. So my advice might not be that good.
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Posted: June 25, 2015 08:57 pm
 
Nova Resurrection Cardfight!! Vanguard In the discussion on the Deck "Nova Resurrection" by legendary_vn United States send message
yamilord Netherlands, The
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*Cracks knuckles* This will be a tough nut to crack.

Asura's best build as of now is in combination with the Blau Ride chain, as this brings easier riding. So let me give you a brief rundown of the deck

Grade 0:
Blau ride chain starter, 12 crit (You will stand a lot on your own, no need for other triggers) 4 heals

Grade 1:
4 of the Blau grade 1. You want easier riding for the next grade
4 PGG, simple to see why.
Then you use either 4 of the Samurai or the Stride fodder card.

grade 2's

Oh boy, where to start with that mess. First of all, don't use cards with less then 8000 power, it means less offense for an offensive deck.

Best thing to do is 4 of the Samurai, 2 of the ride chain blau dude and then 4 Cool Hank or whatever for the last slot.

Grade 3's
The thing that makes Za Warudo so popular is the fact you can run THIRTEEN different grade 3's, so use 4 of the Both Asura, 4 of the Blau BREAKRIDE (Standing everything means A LOT OF POWER to your Samurai's) and 1 of whatever grade 3 you want.

As for strides, I'd add 1 Vikten at the least.
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Posted: June 25, 2015 10:11 am
 
Spring Charming, Hikaru In the discussion on the Dream Card "Spring Charming, Hikaru" by clorine12 Indonesia send message
qwertyui85 United States
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Bit of problem with the skill there. Harmony state ends when one of the cards in that row is returned or retired. That means you can call and call it on the same position again and again and you can activate her skill again and again. Just so you know....
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Posted: June 24, 2015 07:19 pm
 
OTT so OP Cardfight!! Vanguard In the discussion on the Deck "OTT so OP" by cardren United States send message
cardren United States
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If I add Tom I have to add some 8ks so Tom can hit 16. In order to add 8ks I need to take out some grade ones. Which grade ones should I take out?
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Posted: June 24, 2015 06:08 pm
 
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