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Cardfight!! Vanguard
latest comments about Cardfight!! Vanguard
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Shining Swordsman Cardfight!! Vanguard In the discussion on the Deck "Shining Swordsman" by absolutprice United Kingdom send message
kirito5ao Premium Member United States
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Vague Sacred Knight, Gablade does not belong in the main deck he belongs in the G Zone
You need to take Gablade out of the main deck and put him in the G Zone
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Posted: January 15, 2015 01:57 pm
 
first deck Cardfight!! Vanguard In the discussion on the Deck "first deck" by helge12 Denmark send message
kirito5ao Premium Member United States
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A few things
1. Lucky Girl does not belong to Dimension Police it belongs to Nova Grappler so take it out for another Dimension Police trigger
2. A main deck is to consist of 50 cards (16 triggers) you need to take 8 cards out
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Posted: January 15, 2015 09:02 am
 
2 Face 4 U Cardfight!! Vanguard In the discussion on the Deck "2 Face 4 U" by ciplokboy United States send message
kirito5ao Premium Member United States
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A main deck is to consist of 50 cards (16 triggers). You need to take 1 card out
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Posted: January 15, 2015 08:59 am
 
Little Ice Sculptor, Yupik In the discussion on the Dream Card "Little Ice Sculptor, Yupik" by rakuar50 Spain send message
rakuar50 Spain
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Glad you understood it. You see, as, I think, there won't probably be any re-Freezing cards, you will only have to face the cards you Freeze that turn, This not needing to remember anything. The upside-down is just an easy way to identify them, as I can't turn them backwards like when locked... The cards remain a part of the hand, So I think it d be les confusing for people if they kept them in their hand, though of course they would be able to place them somewhere signalled, as long as both partida agreed on it And the ruling was clear.

More than on the number of frozen cards, I'm thinking of making the side skills react to the Freeze itself, such as a version of Niobium. If i had to vary the skulls depending on the number of frozen cards it'd be hard And troublesome to work, such as Cyber Blader, with 4 or So effects.

The making it able to be used to Ride, is So that if opp gets gstuck or you superior ride(still havent decided if I'll make it) and you happen to Freeze the card he would have to ride, whatever the Grade, he can still ride. Freeze being able to make opp be gstuck, even by chance, would be a bit OP. Plus Freeze will be used over all mid-late game, so letting the opp ride frozen cards isnt a big deal.
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Posted: January 14, 2015 02:48 pm
Modified on January 14, 2015 03:12 pm
 
Little Ice Sculptor, Yupik In the discussion on the Dream Card "Little Ice Sculptor, Yupik" by rakuar50 Spain send message
unyubaby Canada
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Ohhhhh okay that does make more sense, thanks.

So now for the effect of the frozen... I assume some of your units have effects that depend on the number of cards frozen, yes? In that case, you could have frozen cards be placed facedown and reversed below the RG circles. If the player does use them for costs, they can simply move them from that spot to the drop zone or wherever.

This would help you keep track of how many cards were frozen and would make a more blinded effect. Also would probably be good to make it so frozen cards couldn't be put on VG. Though it does sound like binding to me, I am interested in seeing how you make it work.
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Posted: January 14, 2015 02:40 pm
 
Little Ice Sculptor, Yupik In the discussion on the Dream Card "Little Ice Sculptor, Yupik" by rakuar50 Spain send message
rakuar50 Spain
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Opp would be able to see the card if the frozen card was held backwards, but it is held upside down... You know, instead of head-toes, it's held toes-head, without revealing what card is it.

Nah I prefer targeting the hand, plus it makes both attacking And defending hard. And I like the concept of Freezing different cards. That's how I envision an Ice clan working, troubling the opponent in every move, And in turn, helping the user as if it was a wall, holding many attacks before they can reach the user.
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Posted: January 14, 2015 02:26 pm
Modified on January 14, 2015 02:41 pm
 
Little Ice Sculptor, Yupik In the discussion on the Dream Card "Little Ice Sculptor, Yupik" by rakuar50 Spain send message
unyubaby Canada
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I still don't really see the point in using it over binding/locking though. The way you have it is:

-Frozen card gets flipped in the hand (which irl would let you, the one freezing cards, see what card it is). But since the owner of the frozen card should remember what card it is, it doesn't exactly hurt them at all.
-Frozen cards cannot be called to RG or GC, but can be used as costs. This means they can still be put on VG though, which makes no sense.
-Frozen cards are unfrozen at the end of your opponent's turn, similar to locked cards.

I just think when it comes to effects that target the hand, binding is just superior. Though Freezing does sound interesting, perhaps a different target area would be better. Like say, targeting the deck, empty RG spots, or even the VG. Like say you Freeze the opponent's VG and your opponent must discard a card before they can guard. Or with empty RG spots, you could Freeze them and prevent your opponent from using it.
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Posted: January 14, 2015 01:48 pm
 
aichis deck Cardfight!! Vanguard In the discussion on the Deck "aichis deck" by brimuda Canada send message
brimuda Canada
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what do you think of this deck because it has stride units
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Posted: January 14, 2015 12:55 pm
 
Little Ice Sculptor, Yupik In the discussion on the Dream Card "Little Ice Sculptor, Yupik" by rakuar50 Spain send message
rakuar50 Spain
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Freeze lasts till your opp s end phase, bind ends at your own. I think that makes up for the restriction. Plus as I said bound cards can't be inserted, or used as cost, or swapped... Bind makes them inexistent, Freeze seals them from the RC And GC. That's quite a difference.
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Posted: January 14, 2015 12:36 pm
Modified on January 14, 2015 12:38 pm
 
Little Ice Sculptor, Yupik In the discussion on the Dream Card "Little Ice Sculptor, Yupik" by rakuar50 Spain send message
unyubaby Canada
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No, I said you'd be able to see the frozen card, not the opponent. And preventing cards from being used is just like binding. This just seems like a weaker version is all.
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Posted: January 14, 2015 12:16 pm
 
Little Ice Sculptor, Yupik In the discussion on the Dream Card "Little Ice Sculptor, Yupik" by rakuar50 Spain send message
rakuar50 Spain
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The point of Freezing is that it renders cards almost useless; they can't be called to RC or to GC, This weakening both offense and defense. That seems like a fair disadvantage for me. And, what do you mean by the opponent being able to see The frozen card? He would just see the back face of the card but upside down. Freezing doesn't reveal the card. And since the frozen cards have to remain a part of the hand but signalled in some way, I think this is the easiest way.
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Posted: January 14, 2015 11:59 am
Modified on January 14, 2015 12:02 pm
 
Little Ice Sculptor, Yupik In the discussion on the Dream Card "Little Ice Sculptor, Yupik" by rakuar50 Spain send message
unyubaby Canada
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While it does sound like a mechanic that could be done here, in real life it'd be very inconvenient since you'd be able to see the card. Though if the frozen card can still be used, what's the real point of freezing? The opponent would still know what card is frozen so it really would just prevent them from putting it on the RG or VC I assume. Perhaps something like this...

Freeze: Remove the top card of the opponent's deck and place it facedown in the drop zone. Frozen cards cannot be brought back to the deck by Legion or card effects.

And then you could have cards with effects that activate if the top drop zone card is frozen.
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Posted: January 14, 2015 11:44 am
 
Little Ice Sculptor, Yupik In the discussion on the Dream Card "Little Ice Sculptor, Yupik" by rakuar50 Spain send message
rakuar50 Spain
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It still counts as part of your hand, though. And you can still send it to drop with a PG, discard them as a cost, or insert them in the soul. Also Ángel Feather would completely be able to bypass Freeze. A bound card is practically inexistant for you as long as it is bound. Freeze can be outdone with wits. Plus So far we havent had a selectively restricting mechanic, and I think this would be interesting.

Though I'm also considering making Freeze consisting of: As long as Freeze is active, all the cards that would be added to the opp s hand are bound, instead. That means no Twin Drive nor drawing, or if i give AN skills of bouncing the opp s RGs to his hand while Freeze is active, well... I think that s a bit more OP than current Freeze, but still giving it a think.
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Posted: January 14, 2015 11:19 am
Modified on January 14, 2015 11:24 am
 
Little Ice Sculptor, Yupik In the discussion on the Dream Card "Little Ice Sculptor, Yupik" by rakuar50 Spain send message
unyubaby Canada
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"Freeze" sounds a lot like binding.
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Posted: January 14, 2015 09:53 am
 
Tetra Wave Cardfight!! Vanguard In the discussion on the Deck "Tetra Wave" by soham_06 Miembro Premium India send message
unyubaby Canada
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I'd use Spyros instead of Tempest Assault since Spyros can get 2 attacks in and 11k power while Tempest Assault is just another lame vanilla. Spyros really helps rack up the attack numbers.
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Posted: January 14, 2015 12:02 am
 
Aqua Force Cardfight!! Vanguard In the discussion on the Deck "Aqua Force" by the_emperor Malaysia send message
unyubaby Canada
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Titan is terrible. I'd use Tetra-Burst instead since you already have Starless there. Plus Theo, though very cool-looking, shouldn't be used since it is just a vanilla card. You could take Theo out and add another copy of Dorothea, Tempest Boarder, and Penguin Soldier instead.

Lastly I'd use Mass Production Sailor as your Stand trigger because their skill makes them excellent even in play.
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Posted: January 13, 2015 11:59 pm
Modified on January 14, 2015 12:00 am
 
Alk's Dressing Room Cardfight!! Vanguard In the discussion on the Deck "Alk's Dressing Room" by nortonda United States send message
unyubaby Canada
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Shizuku is not a good starter, even if she gives Alk ammo for the LB4. Plus she can always miss her skill and then you're at nothing. Why not use Costume Change, Alk since you're using an Alk deck? I've used my ALk deck with CCAlk and Shizuku and found Shizuku's skill missed more often than I liked (and even screwed up triggers I would have gotten... (*grumbles*)
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Posted: January 13, 2015 06:58 pm
Modified on January 13, 2015 06:59 pm
 
Absolute: Torrent Cardfight!! Vanguard In the discussion on the Deck "Absolute: Torrent" by verdict United States send message
unyubaby Canada
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First point is be careful about using non-Blue Storm units with others because some Blue Storm units have effects that need a Blue Storm, such as Hermes. I would drop Hermes for 2 more Dorothea since Dorothea doesn't need a specific sub-clan and is a good 10k booster while Hermes is just a possible 10k attacker, not booster.

Another thing to look out for is using BR units with Starless. Since Starless needs Legion, having a BR turn could potentially hurt your offensive power. Speaking of BR, I'd focus on one or the other to increase your odds at drawing it if you choose to stick with a BR/Legion combo.

With the new G Assist mechanic you're less likely to get grade-locked, so Erikk isn't as needed anymore for a starter. Anos would help more if the focus of the deck is BRing Legions for bigger attacks. Also Anos's effect is similar to Demetrius, so using him could give reason to use Trans-core over Demetrius.

Along with Starless, Tempest Boarder is another card that needs Legion. And because you'd have to sacrifice his skill when setting up a BR, it may be better to go for a different unit like Wheel Assault (it does the same thing essentially). You can exchange Marika for 4 more Mass Production Sailors for better power.

A fairly good idea, especially with Aqua Force, is to use a 17, 14, 11, 8 format and focus on maxing the quantity of cards to increase your odds of drawing them and using their skills better. Like 2 Grade 1 units at 4 each and 2 at 3 each. For Grade 2s it'd be 2 at 4 each and 1 at 3 each. It may limit the amount of different cards, but that would help make your deck's strategy easier to pull off.
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Posted: January 13, 2015 06:51 pm
 
Forever Draw Cardfight!! Vanguard In the discussion on the Deck "Forever Draw" by alcat United States send message
kirito5ao Premium Member United States
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Miracle Element, Atmos does not belong in the main deck it belongs in the G Zone
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Posted: January 13, 2015 06:03 pm
 
Amon's Leader, Astaroth Cardfight!! Vanguard In the discussion on the Card Review for "Amon's Leader, Astaroth" by prince69 Canada send message
rosen_mihaylov Bulgary
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Add more combos with amon and more information about his deck. He is actualy a beter combo to soul charge only with his skill and some power hungry rgs. May be some intercepts that soul charge.
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Posted: January 13, 2015 10:09 am
 
Page 6 of 595 Pages: Previous   1  2  3  4  5  [6]  7  8  9  10  11  ...>>   Next


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