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Cardfight!! Vanguard
latest comments about Cardfight!! Vanguard
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Page 6 of 642 Pages: Previous   1  2  3  4  5  [6]  7  8  9  10  11  ...>>   Next
Enigman Tornando Cardfight!! Vanguard In the discussion on the Deck "Enigman Tornando" by thegamingranga Australia send message
kirito5ao Premium Member United States
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Commander Laurel is limited to 1 you need to take 1 out
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Posted: June 5, 2015 08:34 pm
 
Angel Feather Celestials Cardfight!! Vanguard In the discussion on the Deck "Angel Feather Celestials" by shadowwar United States send message
shadowwar United States
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quote from misachi:

i think u should increase the raguels and remove the becca bec of the skill of raguel.


i will try out it and i see bec has no effect but has 10,000 power and raguel has 9000 power with an effect that lets it gain 3000k power its a good call. one is good for power the other is good on your RC bc of its effect but 9000k power is a good number for any grade 2. and thank you for helping me fix that.
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Posted: June 5, 2015 07:55 pm
 
Golden Dragons Cardfight!! Vanguard In the discussion on the Deck "Golden Dragons" by asakura Trinidad & Tobago send message
kirito5ao Premium Member United States
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U need to add 1 more card to your main deck to make it legal
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Posted: June 5, 2015 04:28 pm
 
Angel Feather Cardfight!! Vanguard In the discussion on the Deck "Angel Feather" by razorfangz94 Miembro Premium United States send message
sora Singapore
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I would suggest full celestial triggers to prevent crashing with narelle and danielle skill, but if u staying with current triggers line up, I would suggest changing stand to celestial type.
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Posted: June 5, 2015 08:14 am
 
me and my comrades Cardfight!! Vanguard In the discussion on the Deck "me and my comrades" by thunderkaiser India send message
kirito5ao Premium Member United States
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You need to add another 3 cards to the main deck to make it legal.
And since you don't have a grade 3 with ezel in its cards name in the main deck there really is no point in using Purgation Lion Emperor, Mithril Ezel because when u stride with him u need to have a heart with Ezel in its card name
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Posted: June 5, 2015 06:54 am
 
Destruction Spike Brothers Cardfight!! Vanguard In the discussion on the Deck "Destruction Spike Brothers" by miltonha Thailand send message
miltonha Thailand
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Check-out my spike brother deck and vote 1-5 please and don't ask why I'm add too many Grade 3 because this deck is a special call and returned to deck again and again with both high power and many cards on hard.
(don't confuse it only because your hand was never you only special call from deck but not look on top it search ok)
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Posted: June 5, 2015 06:39 am
 
Eternel Shadow Witch Cardfight!! Vanguard In the discussion on the Deck "Eternel Shadow Witch" by miltonha Thailand send message
miltonha Thailand
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Check-out my witch deck and add 1-5star for meeee
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Posted: June 5, 2015 05:42 am
 
Angel Feather Cardfight!! Vanguard In the discussion on the Deck "Angel Feather" by razorfangz94 Miembro Premium United States send message
razorfangz94 Premium Member United States
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quote from misachi:

Its a really good deck but i think u can change some triggers like fever therapy cauz she uses cb and cb is an important factor of af.


Thanks for the feedback, any suggestions on which triggers would work better?
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Posted: June 4, 2015 07:10 pm
 
Shadow Paladin ~ Blaster Recon Cardfight!! Vanguard In the discussion on the Deck "Shadow Paladin ~ Blaster Recon" by kynfraser Miembro Premium United Kingdom send message
bladevanguardz Vietnam
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I quite like what ur tryin to go for with this deck, all about just loading up n making an explosive play, in combination with break ride i would guess with either Gust or Abyss, very effective either way.
I would highly recommend playin more Charon, just to save up on resources for later. Finally, maybe switch out Nemain for Karma, for the added bonus Counter Charge.
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Posted: June 4, 2015 03:20 pm
 
Negative Charge Cardfight!! Vanguard In the discussion on the Deck "Negative Charge" by ryujin United States send message
teeroyhero United States
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I looked the card up on the wiki page and you are correct sorry for doubting you. Here is a copy of the ruling for Star-vader, Dark Zodiac just in case you need a reminder.




"Even if cards are locked after you activated this card's skill that prevents unlocking, the cards that are locked will stay locked during your opponent's next End Phase."
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Posted: June 4, 2015 12:11 pm
Modified on June 4, 2015 12:14 pm
 
Celestial Cardfight!! Vanguard In the discussion on the Deck "Celestial" by clorine12 Indonesia send message
misachi Philippines
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powerful deck but it needs Hesdiel because her power comes in handy
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Posted: June 4, 2015 01:56 am
 
StarCrossed Angel Cardfight!! Vanguard In the discussion on the Deck "StarCrossed Angel" by skyfrid United States send message
misachi Philippines
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Its a really good deck but i really think ramiel is better than helm because of the br skill and u get more power
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Posted: June 4, 2015 01:50 am
Modified on June 4, 2015 01:51 am
 
Angel Feather Celestials Cardfight!! Vanguard In the discussion on the Deck "Angel Feather Celestials" by shadowwar United States send message
misachi Philippines
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i think u should increase the raguels and remove the becca bec of the skill of raguel.
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Posted: June 4, 2015 01:46 am
 
Holy Angels Cardfight!! Vanguard In the discussion on the Deck "Holy Angels" by lalaeri Philippines send message
misachi Philippines
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I really thing u should change her to celestial landing pegasus cauz she uses cb it would b better if u use mikeal's skill instead of her's.
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Posted: June 4, 2015 01:42 am
 
Call of the Celestials Cardfight!! Vanguard In the discussion on the Deck "Call of the Celestials" by clm00 United States send message
misachi Philippines
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Yeqon is not needed and i suggest u add stride units just in case ur grade stuck. Stride also helps u refill ur hand and add a rg thats if it meets the requirements.
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Posted: June 4, 2015 01:38 am
 
Angel Stride Cardfight!! Vanguard In the discussion on the Deck "Angel Stride" by amegu Thailand send message
misachi Philippines
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I think u should replace your starter cauz it uses up cb when u can just use the legion skill and put it back into the deck (thats if u will add a legion card). U need more pgs 2 inst enough eventhough u got 1 of them in the damage u will still need more pgs. Adriel and Sahariel is not needed in this deck u can replace it w/ a ramiel. Yeqon waste cards from ur deck so i dont suggest keeping her also.
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Posted: June 4, 2015 01:28 am
 
Angel Feather Cardfight!! Vanguard In the discussion on the Deck "Angel Feather" by razorfangz94 Miembro Premium United States send message
misachi Philippines
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Its a really good deck but i think u can change some triggers like fever therapy cauz she uses cb and cb is an important factor of af.
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Posted: June 4, 2015 01:08 am
 
Blaster Dark A..a Grade 3!O.o Cardfight!! Vanguard In the discussion on the Deck "Blaster Dark A..a Grade 3!O.o" by freik19 United States send message
tultul97 Premium Member India
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First of all let start with your g3
1]remove the old Badhabh Caar and use the new one bcause if you have daibo or phantom in vg then you can easily call CAAR in rg to force you opponent hand to guard
now for g1 remove the revenger trumpeter and use the new one because you have more cb so don't goto hard on cb which might end your other skill
actually I have a deck with no daibo because I think that unit is skill less and waste for heavy attack because on my deck I get some about 5 attack
http://www.tradecardsonline.com/im/showDeck/deck_id/622289
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Posted: June 3, 2015 09:30 pm
 
INFINITE REBIRTH v2 Cardfight!! Vanguard In the discussion on the Deck "INFINITE REBIRTH v2" by gwari44 Malaysia send message
gwari44 Malaysia
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quote from bladevanguardz:

Grade0
I seriously would rethink Tinder Spear as a Forerunner, cuz very limited utility in most cases since the most optimal usage would be in combination with break ride, just sayin. Jannat as a critical has literally no extra utility purpose other than a trigger. Finally, most Overlord decks do well with havin extra draw triggers, definitely play at least Gatling Claw for extra retiring bonuses.

Grade1
Let's be honest here, Mulciber is absolutely useless, since break ride is treated as AUTO not ACT. Calamity for extra draw power is always a plus, not to mention the fact that u can load up for Legion. Also, Gojo just for the ability to cycle through cards quicker, preventing grade-locke.

Grade2
Berger is good and all but playin 3 is just pushing it a bit too much, personal opinion. Extra Burning Horn can be fine, just havin something to atk with decent power is a definite plus.

Grade3
The amount of G3s is questionable, at the very least, try to play only 1 Dragonic Overlord Break Ride, considering the current format being so fast n striding can be used much quicker than break riding. For The X legion, break ride is almost not needed since u do get plus if legion whether ur atk goes through or not. The great thing bout Overlord The X is the ability to legion as well as search out The End or The X for extra bonus, basically the same as if doing triple drive.

GUnit
Up to preference...

-Major note: Typical deck ratio (from g0 to g3) : 17-13-12-8. Think about it-

Thank your for your comment. I will think on it and test it. But not here
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Posted: June 3, 2015 08:08 pm
 
Diablo's Darkness Cardfight!! Vanguard In the discussion on the Deck "Diablo's Darkness" by shark41 United States send message
kirito5ao Premium Member United States
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Since your starter is in the G Zone your main deck should have 49 cards in it. You need to take 1 card out
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Posted: June 3, 2015 06:37 pm
 
Page 6 of 642 Pages: Previous   1  2  3  4  5  [6]  7  8  9  10  11  ...>>   Next


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