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Cardfight!! Vanguard
latest comments about Cardfight!! Vanguard
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Interdimensional Dragon, Chronoscommand Dragon Cardfight!! Vanguard In the discussion on the Card "Interdimensional Dragon, Chronoscommand Dragon"
burngriffin United States
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I'm new to CF Vanguard any tips or pointers
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Posted: April 24, 2016 10:32 am
 
Knight of the Sun, Ronan of Astoria In the discussion on the Dream Card "Knight of the Sun, Ronan of Astoria" by spiderhunter Miembro Premium United Kingdom send message
spiderhunter Premium Member United Kingdom
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quote from angel96:

please explain to me exactly how g guardians are included in the restrictions? because it is not a normal call

I could just remove normal call and make it so they cannot call g1+ at all.
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Posted: April 24, 2016 07:28 am
 
Knight of the Sun, Ronan of Astoria In the discussion on the Dream Card "Knight of the Sun, Ronan of Astoria" by spiderhunter Miembro Premium United Kingdom send message
angel96 India
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please explain to me exactly how g guardians are included in the restrictions? because it is not a normal call
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Posted: April 24, 2016 07:02 am
 
royal g deck Cardfight!! Vanguard In the discussion on the Deck "royal g deck" by aviku2 India send message
kirito5ao Premium Member United States
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Shrouded Divine Knight, Gablade does NOT belong in the main deck it belongs in the G Zone.
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Posted: April 23, 2016 09:54 pm
 
Trickle OF }{aTer Cardfight!! Vanguard In the discussion on the Deck "Trickle OF }{aTer" by stormx10 India send message
kirito5ao Premium Member United States
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Flash Ripple, Odysseus is limited to 2 you need to take 1 out
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Posted: April 23, 2016 09:49 pm
 
card fight cop Cardfight!! Vanguard In the discussion on the Deck "card fight cop" by linklock United States send message
kirito5ao Premium Member United States
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Since your starting Vanguard is in G Zone your main deck should have 49 cards not 54 you need to take 5 cards out
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Posted: April 23, 2016 09:05 pm
 
Alter Ego Slash Cardfight!! Vanguard In the discussion on the Deck "Alter Ego Slash" by kazerurouni1 Philippines send message
kirito5ao Premium Member United States
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Since your starting Vanguard is in the G Zone your main deck should have 49 not 51 cards in it.
You need to remove 2 cards from the main deck
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Posted: April 23, 2016 08:51 pm
 
Synchronized Melody Cardfight!! Vanguard In the discussion on the Deck "Synchronized Melody" by aditya14 Indonesia send message
kirito5ao Premium Member United States
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Light Element, Agleam is Not out in the Clan Fight (English) Format
You need to switch to the OCG (Japanese) Format
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Posted: April 23, 2016 08:09 pm
 
woman in the moon Cardfight!! Vanguard In the discussion on the Deck "woman in the moon" by niccolas16 Miembro Premium United States send message
niccolas16 Premium Member United States
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quote from ryujin:

remove divine sword, kusanagi
his effect is only for susanoo

i run susanoo and also susanoo stride counts too
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Posted: April 23, 2016 09:08 am
 
Whirlpool of death Cardfight!! Vanguard In the discussion on the Deck "Whirlpool of death" by subzero69 Singapore send message
kirito5ao Premium Member United States
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Flash Ripple, Odysseus is limited to 2 you need to take 2 out
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Posted: April 22, 2016 08:37 pm
 
Dark Dragon, Majestic Blaster Diablo In the discussion on the Dream Card "Dark Dragon, Majestic Blaster Diablo" by thelegend India send message
adarsh_rockfire Premium Member India
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A grade 4 with no skill?! This card needs to be changed.
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Posted: April 22, 2016 06:41 pm
 
woman in the moon Cardfight!! Vanguard In the discussion on the Deck "woman in the moon" by niccolas16 Miembro Premium United States send message
ryujin Premium Member United States
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remove divine sword, kusanagi
his effect is only for susanoo
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Posted: April 22, 2016 04:37 pm
 
Dragonic Kaiser Supreme In the discussion on the Dream Card "Dragonic Kaiser Supreme" by adarsh_rockfire Miembro Premium India send message
kevintheasian Premium Member United States
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First things first, it is a legion that swings for a minimum of 33k every time. Next, it swings at the front row and if the opponent really needs those specific units, he has to guard for about 115 to protect everything.

The second problem is you gave the attack front row skill to this card for NO COST. Bigbang Knuckle Dragon needed to counter blast 2 Brawlers and Knuckle Buster needed a counter blast of 1 but needed to have a Bigbang Knuckle card be put into the soul. Vermillion needed to have Limit Break 4 and a counter blast of 3.

No offense but your card is overpowered in every aspect.
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Posted: April 22, 2016 10:10 am
 
Dragonic Kaiser Supreme In the discussion on the Dream Card "Dragonic Kaiser Supreme" by adarsh_rockfire Miembro Premium India send message
blackwinddragon United States
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its just unbalanced. its a double legion unit in general, so yeah, you swing for 33k for the whole game after, only for a cb of 2. your only supposed to be able to legion 1 time with a unit. I assume you also have to pay the cost for the second legion as well when performing it, so you also get to return 8 cards to the deck not 4, all of that for a CB of 2, so you got a bit of game breaking going on. The second skill (The one that doesnt require legion)is op cause its vermillions skill without the cost or needing a limit break. also, since crimson eliminates the cost of vermillion's limit break, that legion already does this exact thing, so its not very original at all
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Posted: April 22, 2016 10:10 am
 
Crimson Witch, GiGi In the discussion on the Dream Card "Crimson Witch, GiGi" by barbarian Miembro Premium Philippines send message
silverempress Premium Member Philippines
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I really like how it enhances the Witch builds. It seems balanced and keeps it like that. Only going for witch cards for the grade 4 skill. If it'd been any card, It would be opped. It adds more cb to the witch deck. In my opinion, You should've added a Soul charge 1 to the stride skill. to make it More balanced and harder to use. My opinion anyways - Empress
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Posted: April 22, 2016 06:06 am
 
Oblivion Of The Savior, Bhenuviliuz In the discussion on the Dream Card "Oblivion Of The Savior, Bhenuviliuz" by baron Miembro Premium Indonesia send message
spiderhunter Premium Member United Kingdom
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So goning to explain why this card is unbalanced...

1) it has 3 skills... Name how many Grade 3 boss cards have 3 main skills (excluding Legion and Lord).... none.

2) The first skill calls to an open rear-guard and it allows you to call anything, so for example violinist or something, so you can use that unit's skill also. Then The card called by this units effects gets the ability to move into the soul (Completely nullifying the point of a soul-blast cost) and then gives you plus 1 regardless if it hit or not.

3) Basically like the first skill but its a counter-blast cost, it gets an additional 1k is restricted to grade 2 or higher and will give you a retirement, which the first skill does anyway if it hits.

4)Your on ride skill is basically free. Because your unit you call basically pays the cost for you... and you get a free retire.

5) Royal Paladin focus on calling not retiring

Side note, the two of you stop bickering over the card, because the card is, in itself the same skill twice (GB2 & GB3) but with little alterations and two of the cards skill are basically free because your getting what you paid back anyway (GB3 regains a card in the soul & On Ride skill counter-charges the cb and gets back the soul-blast.
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Posted: April 21, 2016 04:57 pm
 
chronojet family Cardfight!! Vanguard In the discussion on the Deck "chronojet family" by fatalrio United States send message
kirito5ao Premium Member United States
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You can only have up to 4 copies of Chronojet Dragon you have 8.
You need to take 4 out
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Posted: April 21, 2016 08:09 am
 
Kísértet Cardfight!! Vanguard In the discussion on the Deck "Kísértet" by gamergirl Canada send message
scerberosu Bangladesh
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Sup

This is an okay deck, but there are several things you can improve.

1) Take out Ruin Shade; it's almost always best to use the giant marshmallow as your first stride to send suitable units to your drop zone early (making it very convenient for Nightrose's stride skill), and you won't really need to mill your deck any further from that point onwards, since the drop will gradually fill up as the game develops anyway. Ruin Shade on the other hand, will always carry the risk of wasting triggers and PGs.

2) You don't really need 4 copies of both Negrorook and Cannoneer either, and do tech in Negrolazy and Colombard (sorry, last time).

3) Replace Jimmy with Rough Seas Banshee, Freddie with Waterspout Djinn, and Cursed Spear with either Nightstorm, Gast Dragon, or both.

4) If Negrobone doesn't work out for you, you could also try Disappear-running Zombie (more selective milling) and/or Sea-strolling Banshee (+1 to drop from soul for +1 draw). I dunno about anyone else, but I never really found Negrobone to be very effective in my Nightrose deck (though I never ditched him completely), but of course, if you end up doing well with him, then that's great.

Best of luck in your cardfights
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Posted: April 20, 2016 10:37 am
Modified on April 20, 2016 10:47 am
 
Healing Power Maker In the discussion on the Dream Card "Healing Power Maker" by adarsh_rockfire Miembro Premium India send message
neoflarex3d United States
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''(You may only have up to four cards with "HEAL" in a deck.)''* Missprint? o3o
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Posted: April 20, 2016 06:17 am
 
Healing Power Maker In the discussion on the Dream Card "Healing Power Maker" by adarsh_rockfire Miembro Premium India send message
adarsh_rockfire Premium Member India
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Rate this card 5 if you don't find any fault.
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Posted: April 20, 2016 05:56 am
 
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