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Cardfight!! Vanguard
latest comments about Cardfight!! Vanguard
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LIBERATOR Cardfight!! Vanguard In the discussion on the Deck "LIBERATOR" by yugioh95 United States send message
noboru_kodo United States
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You cannot run 5 gallop (only 4)

Also you need 50 cards in your main deck counting your starter. NO EXCEPTIONS
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Posted: March 13, 2015 05:28 pm
 
power of the aqua army ver.0.9 Cardfight!! Vanguard In the discussion on the Deck "power of the aqua army ver.0.9" by jpps33sky Portugal send message
jpps33sky Portugal
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thanks for the help on this deck i really liked your options
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Posted: March 13, 2015 03:57 pm
 
Majesty Lord Blaster Cardfight!! Vanguard In the discussion on the Deck "Majesty Lord Blaster" by cooperall United States send message
kirito5ao Premium Member United States
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when using Majesty Lord Blaster you can only have 4 blaster dark (Shadow Paladin) in a deck you need to take out all the Shadow Paladin except for blaster dark and replace them with royal paladin cards
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Posted: March 13, 2015 01:52 pm
 
beast deity revenge Cardfight!! Vanguard In the discussion on the Deck "beast deity revenge" by vaggos13 Greece send message
kirito5ao Premium Member United States
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You need to add another 4 cards to the main deck
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Posted: March 13, 2015 09:25 am
 
Gears10 Cardfight!! Vanguard In the discussion on the Deck "Gears10" by anto09 United States send message
ibuki01 Yugoslavia
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no hard feeling
but you can have only 8 stride unit in your deck
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Posted: March 12, 2015 11:58 pm
 
Lord of the Seven Seas, Nightmist Cardfight!! Vanguard In the discussion on the Card Review for "Lord of the Seven Seas, Nightmist" by revenger_1 India
ibuki01 Yugoslavia
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Your review is full with detail yet easy to understand
keep it up
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Posted: March 12, 2015 11:00 pm
 
Gears10 Cardfight!! Vanguard In the discussion on the Deck "Gears10" by anto09 United States send message
law_yaoyang Malaysia
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you can only have 4 sentinel in a deck.
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Posted: March 12, 2015 10:57 pm
 
Gears10 Cardfight!! Vanguard In the discussion on the Deck "Gears10" by anto09 United States send message
kirito5ao Premium Member United States
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You can only have 8 G Units/Stride units in a deck you need to take 6 out and add 6 more cards to your main deck
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Posted: March 12, 2015 09:08 pm
 
Mega Flare Extreme! Cardfight!! Vanguard In the discussion on the Deck "Mega Flare Extreme!" by blue_flame_mav United States send message
kevintheasian Premium Member United States
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Illegal deck. The Meteor Kaisers aren't released in TCG yet.
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Posted: March 12, 2015 06:12 pm
 
kagero Cardfight!! Vanguard In the discussion on the Deck "kagero" by pidove United Kingdom send message
goodman12 United States
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why run Anna she has no point in this deck?
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Posted: March 12, 2015 12:30 am
 
Dark King with No life Cardfight!! Vanguard In the discussion on the Deck "Dark King with No life" by samsulosvaldo Indonesia send message
kaichisendou Premium Member India
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Your main deck may only contain 50 cards. but your deck now has 58 cards, so please remove 8 cards from your deck.
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Posted: March 11, 2015 10:56 pm
 
Gattai! Cardfight!! Vanguard In the discussion on the Deck "Gattai!" by coolbreeze Miembro Premium United States send message
kaichisendou Premium Member India
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your deck amount of Commander Laurel should be at 1 ok? change it.
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Posted: March 11, 2015 10:40 pm
 
Gone Deck Building... Go Away Cardfight!! Vanguard In the discussion on the Deck "Gone Deck Building... Go Away" by dark_elucidator United States send message
dark_elucidator United States
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quote from goodman12:

you cant have barcgal as a starter.

I would like you to read the deck title as well as the deck description and tell me if you seriously think that I would use this deck.
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Posted: March 11, 2015 10:05 pm
Modified on March 11, 2015 10:05 pm
 
The Path of Time V1 [Testing] Cardfight!! Vanguard In the discussion on the Deck "The Path of Time V1 [Testing]" by route_of_origin India
tpessay United States
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I like the units in your deck, but it just looks like it lacks a consistent plan of attack. You have 5 different grade 2's and your grade 1 count is low and the amount of copies are inconsistent.

It is a waste of space to have a legion mate in a deck at two each unless it isn't you're main legion in the deck. Think about it like this, you have to ride one mate and then the other goes to damage and then the only grade 3 you have is Nixie Number Dragon. You have now lost the ability to control the game state and you depend on stride to protect you.

The second issue is this:
"[AUTO](RC) Generation Break 1 (This ability is active if you have one or more face up G Units on your (VC) and/or G Zone):[Counter Blast (1)] When this unit attacks a vanguard, if this unit is boosted, you may pay the cost. If you do, choose one of your opponent's grade 2 or less rear-guards, and put that unit on the bottom of your opponent's deck."
Amber's skill requires that he is boosted by another unit and he is the grade two that you have the most of. Mesuhede is only at 2 in your deck although he combos the best with Amber.
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Posted: March 11, 2015 09:19 pm
 
bluestorm aquaforce Cardfight!! Vanguard In the discussion on the Deck "bluestorm aquaforce" by gooftroop United States send message
unyubaby Canada
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Savas doesn't work very nicely with Maelstroms, especially Glory. Since Savas doesn't require CBs, you don't need damage with him unlike Glory. You'd save energy by using Max or Strikehead over Glory. Since this deck appears as a Stride deck, you'll most likely be tossing Glory out to Stride anyway, so there's no point to using him. You might even get better use out of just Savas and Diamantes. Rhode is okay since you can combo her with Diamantes, but she's not much of a pressure card. Tidal Assault is absolutely unneeded as his only gimmick is to feed hits without any pressure.
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Posted: March 11, 2015 02:47 pm
 
power of the aqua army ver.0.9 Cardfight!! Vanguard In the discussion on the Deck "power of the aqua army ver.0.9" by jpps33sky Portugal send message
unyubaby Canada
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1.) Your triggers are confusing. 2 Draw and 2 Stand aren't really desirable. Stands help draw out the multiple hits Aqua Force needs so having 4 is a must.

2.) It's not 100% necessary to have all 3 Grade 3 Maelstroms. Personally I'd remove Reverse as it works best with the BR Demetrius.

3.) Far too many Grade 2s. You'll want a pyramid sort of shape to have better luck at Riding and avoid getting gradelocked. Most used in Aqua Force is a 17, 14, 11, 8 set-up.

4.) Tidal Assault is fairly meh, especially in Stride decks that can use Magnum Assault. Veteran Strategic Commander is also not needed at all. It may give you an easier time using Glory, but you don't have any unflippers like Jellyfish Soldier to abuse with it.

5.) Hermes and Gregorios aren't needed at all. Same with Ianis and Tempest Assault. It's much better to have more pressure based units like Valeria and Assassinate Sailor who retire opponent's rearguards on hit. Units that give the opponent a reason to waste guards would help a lot, especially with Maelstrom. Plus Tempest Assault is a vanilla card, which already limits your available hits.

6.) Do not use Quintet Walls at all. They're useless in non-Legion decks and may just end up getting rid of cards you need.

7.) Despite him being the Maelstrom starter, Marios is not a good choice. Andrei would be far better as a guaranteed way to get more hits in the turn.

8.) A generally good set-up with Maelstrom is to have Rascal and Magnum with him to ensure a minimum of 5 attacks per turn at the cost of only 1 CB. You can use Andrei here to make it 6 or 7 attacks minimum. Spyros isn't good here since he doesn't get a power boost like Magnum does. Magnum's skill lets him hit 11k vanguards, which is insanely useful for luring guards.

9.) Eugen is another unit you can probably drop. Since you're running Rascal, Eugen usefulness dies almost immediately as soon as you get Rascal.

10.) Mako Soldier is iffy to me, because you need damage to use CBs and Maelstroms use CBs. You can use him if you want, but he's eating up space.

That's what I noticed so far.
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Posted: March 11, 2015 02:39 pm
Modified on March 11, 2015 02:41 pm
 
Dragonic Overlord "The X" Cardfight!! Vanguard In the discussion on the Card "Dragonic Overlord "The X""
dark_xprinc Slovakia
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yep another one is here and another will come
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Posted: March 11, 2015 07:43 am
 
Granblue the Unkillable Cardfight!! Vanguard In the discussion on the Deck "Granblue the Unkillable" by fyxr United States send message
fyxr United States
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This deck is very tough and consistent. The main thing about this deck is Negrobolt. You wanna always try to get him out because he is able to give you a fourth attack every turn. To really use the entire extent of this deck you have to know the cards well and plan ahead. Also another tip, keep track of how many cards you have in deck because you will deck out if the game goes on for a while. A good amount of cards to stop sending cards to the drop zone is 15 cards left in deck. Thanatos, Skull Dragon, Pietro, and Evil Shade are key cards to have on the field.
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Posted: March 11, 2015 05:22 am
 
Jewel Knights Cardfight!! Vanguard In the discussion on the Deck "Jewel Knights" by misachi Philippines send message
misachi Philippines
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nicole sorry po di ko na double check
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Posted: March 11, 2015 01:11 am
 
Jewel Knights Cardfight!! Vanguard In the discussion on the Deck "Jewel Knights" by misachi Philippines send message
misachi Philippines
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nicole sorry po di ko na double check
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Posted: March 11, 2015 01:10 am
 
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