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Cardfight!! Vanguard
latest comments about Cardfight!! Vanguard
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Aqua Force Tetra-burst Dragon! Cardfight!! Vanguard In the discussion on the Deck "Aqua Force Tetra-burst Dragon!" by arunneela United States send message
unyubaby Canada
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The biggest problem with running BR with Legions in Aqua Force usually ends with Starless. Using Demetrius means Starless will have a turn where it can't use its skill, and unless people don't know Starless, Starless would be picked off before you can BR Tetra-Burst and use Legion.

Another thing to look out for is Mako Shark. Being able to use Demetrius's LB before four damage is great, but not worth the space of Mako Shark. By the time you even get to the point where you can use Legion, you'll probably have either no hand from guarding constantly or four damage. A good replacement would be Crysta Elizabeth for good RG support for bonus attacks.

Lastly, Tempest Assault is BAD. There are far better choices like Starless who can actually hit over 11k Vanguards. You'll be wanting Starless on your front row far more than Tempest. You'd probably get better use out of more Ianis than Tempest. You even have Gregorios, so Tempest is even less needed. Unless you were planning for Tempest to be your Grade 2 Vanguard, which is still silly since you only had 2 in your deck, I'd seriously consider dropping Tempest.
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Posted: January 16, 2015 03:30 pm
 
Power of the Aqua force Cardfight!! Vanguard In the discussion on the Deck "Power of the Aqua force" by spidyfan2 United States send message
unyubaby Canada
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It's good, but I'd look into using Mola Mola. Awesome 10k booster right there.
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Posted: January 16, 2015 03:20 pm
 
aqua force Cardfight!! Vanguard In the discussion on the Deck "aqua force" by kingkobra1 United States send message
unyubaby Canada
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1.) I would look into Blue Storm units like Spyros who restand WITHOUT the Power penalty that Tidal Assault has.

2.) Stand Triggers where? You'll need those way more than Draw especially when running Tetra-Drive. You're going to be drawing four cards with just Tetra-Drive's LB, you don't need Draw triggers.

3.) Get rid of Titan and get more Basils. Titan may be a 11k attacker, but he does not help with getting a fourth attack in. Tetra-Drive is going to be your main way of dealing damage to your opponent, so Titan is unnecessary.

4.) You won't need Diamantes if you use restanding Grade 2s like Spyros. Plus only 1? You might like Diamantes, but having only one kills your chances of drawing him when you need him.
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Posted: January 16, 2015 03:18 pm
 
Aqua Force Tetra-burst Dragon! Cardfight!! Vanguard In the discussion on the Deck "Aqua Force Tetra-burst Dragon!" by arunneela United States send message
deletedrevenger United States
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Great deck
works with legion very well with offense and defense
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Posted: January 16, 2015 12:06 pm
 
legion link joker Cardfight!! Vanguard In the discussion on the Deck "legion link joker" by brimuda Canada send message
kirito5ao Premium Member United States
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A main deck is to consist of 50 cards (16 triggers). You need to take a card out
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Posted: January 16, 2015 10:03 am
 
aichis deck Cardfight!! Vanguard In the discussion on the Deck "aichis deck" by brimuda Canada send message
kirito5ao Premium Member United States
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since your starter is in the G Zone your Main deck should have 49 cards in it
You need to add 8 more cards to the deck
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Posted: January 16, 2015 09:56 am
 
Great Crit King, Arthur In the discussion on the Dream Card "Great Crit King, Arthur" by troll37 United States send message
troll37 United States
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I'm making two cross rides. reverse and one other...
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Posted: January 15, 2015 05:13 pm
 
mermaids Cardfight!! Vanguard In the discussion on the Deck "mermaids" by tank82 United States send message
unyubaby Canada
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First off, Prisms are great. Though you'd want to focus on them.

Swap Alk with Prism Coco. Coco is insanely good in Prisms. Then swap Sedna with Prism-Duo Yarmouk. Yarmouk gains power with every card popped to the hand and Coco auto-pops to the hand when another card is. Elly is fine if you have them, but you might want Prism-Duo Aria instead to have more Prisms.

That's all I'd fix.
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Posted: January 15, 2015 02:57 pm
Modified on January 15, 2015 02:57 pm
 
Shining Swordsman Cardfight!! Vanguard In the discussion on the Deck "Shining Swordsman" by absolutprice United Kingdom send message
kirito5ao Premium Member United States
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Vague Sacred Knight, Gablade does not belong in the main deck he belongs in the G Zone
You need to take Gablade out of the main deck and put him in the G Zone
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Posted: January 15, 2015 01:57 pm
 
first deck Cardfight!! Vanguard In the discussion on the Deck "first deck" by helge12 Denmark send message
kirito5ao Premium Member United States
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A few things
1. Lucky Girl does not belong to Dimension Police it belongs to Nova Grappler so take it out for another Dimension Police trigger
2. A main deck is to consist of 50 cards (16 triggers) you need to take 8 cards out
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Posted: January 15, 2015 09:02 am
 
2 Face 4 U Cardfight!! Vanguard In the discussion on the Deck "2 Face 4 U" by ciplokboy United States send message
kirito5ao Premium Member United States
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A main deck is to consist of 50 cards (16 triggers). You need to take 1 card out
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Posted: January 15, 2015 08:59 am
 
Little Ice Sculptor, Yupik In the discussion on the Dream Card "Little Ice Sculptor, Yupik" by rakuar50 Spain send message
rakuar50 Spain
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Glad you understood it. You see, as, I think, there won't probably be any re-Freezing cards, you will only have to face the cards you Freeze that turn, This not needing to remember anything. The upside-down is just an easy way to identify them, as I can't turn them backwards like when locked... The cards remain a part of the hand, So I think it d be les confusing for people if they kept them in their hand, though of course they would be able to place them somewhere signalled, as long as both partida agreed on it And the ruling was clear.

More than on the number of frozen cards, I'm thinking of making the side skills react to the Freeze itself, such as a version of Niobium. If i had to vary the skulls depending on the number of frozen cards it'd be hard And troublesome to work, such as Cyber Blader, with 4 or So effects.

The making it able to be used to Ride, is So that if opp gets gstuck or you superior ride(still havent decided if I'll make it) and you happen to Freeze the card he would have to ride, whatever the Grade, he can still ride. Freeze being able to make opp be gstuck, even by chance, would be a bit OP. Plus Freeze will be used over all mid-late game, so letting the opp ride frozen cards isnt a big deal.
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Posted: January 14, 2015 02:48 pm
Modified on January 14, 2015 03:12 pm
 
Little Ice Sculptor, Yupik In the discussion on the Dream Card "Little Ice Sculptor, Yupik" by rakuar50 Spain send message
unyubaby Canada
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Ohhhhh okay that does make more sense, thanks.

So now for the effect of the frozen... I assume some of your units have effects that depend on the number of cards frozen, yes? In that case, you could have frozen cards be placed facedown and reversed below the RG circles. If the player does use them for costs, they can simply move them from that spot to the drop zone or wherever.

This would help you keep track of how many cards were frozen and would make a more blinded effect. Also would probably be good to make it so frozen cards couldn't be put on VG. Though it does sound like binding to me, I am interested in seeing how you make it work.
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Posted: January 14, 2015 02:40 pm
 
Little Ice Sculptor, Yupik In the discussion on the Dream Card "Little Ice Sculptor, Yupik" by rakuar50 Spain send message
rakuar50 Spain
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Opp would be able to see the card if the frozen card was held backwards, but it is held upside down... You know, instead of head-toes, it's held toes-head, without revealing what card is it.

Nah I prefer targeting the hand, plus it makes both attacking And defending hard. And I like the concept of Freezing different cards. That's how I envision an Ice clan working, troubling the opponent in every move, And in turn, helping the user as if it was a wall, holding many attacks before they can reach the user.
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Posted: January 14, 2015 02:26 pm
Modified on January 14, 2015 02:41 pm
 
Little Ice Sculptor, Yupik In the discussion on the Dream Card "Little Ice Sculptor, Yupik" by rakuar50 Spain send message
unyubaby Canada
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I still don't really see the point in using it over binding/locking though. The way you have it is:

-Frozen card gets flipped in the hand (which irl would let you, the one freezing cards, see what card it is). But since the owner of the frozen card should remember what card it is, it doesn't exactly hurt them at all.
-Frozen cards cannot be called to RG or GC, but can be used as costs. This means they can still be put on VG though, which makes no sense.
-Frozen cards are unfrozen at the end of your opponent's turn, similar to locked cards.

I just think when it comes to effects that target the hand, binding is just superior. Though Freezing does sound interesting, perhaps a different target area would be better. Like say, targeting the deck, empty RG spots, or even the VG. Like say you Freeze the opponent's VG and your opponent must discard a card before they can guard. Or with empty RG spots, you could Freeze them and prevent your opponent from using it.
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Posted: January 14, 2015 01:48 pm
 
aichis deck Cardfight!! Vanguard In the discussion on the Deck "aichis deck" by brimuda Canada send message
brimuda Canada
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what do you think of this deck because it has stride units
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Posted: January 14, 2015 12:55 pm
 
Little Ice Sculptor, Yupik In the discussion on the Dream Card "Little Ice Sculptor, Yupik" by rakuar50 Spain send message
rakuar50 Spain
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Freeze lasts till your opp s end phase, bind ends at your own. I think that makes up for the restriction. Plus as I said bound cards can't be inserted, or used as cost, or swapped... Bind makes them inexistent, Freeze seals them from the RC And GC. That's quite a difference.
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Posted: January 14, 2015 12:36 pm
Modified on January 14, 2015 12:38 pm
 
Little Ice Sculptor, Yupik In the discussion on the Dream Card "Little Ice Sculptor, Yupik" by rakuar50 Spain send message
unyubaby Canada
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No, I said you'd be able to see the frozen card, not the opponent. And preventing cards from being used is just like binding. This just seems like a weaker version is all.
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Posted: January 14, 2015 12:16 pm
 
Little Ice Sculptor, Yupik In the discussion on the Dream Card "Little Ice Sculptor, Yupik" by rakuar50 Spain send message
rakuar50 Spain
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The point of Freezing is that it renders cards almost useless; they can't be called to RC or to GC, This weakening both offense and defense. That seems like a fair disadvantage for me. And, what do you mean by the opponent being able to see The frozen card? He would just see the back face of the card but upside down. Freezing doesn't reveal the card. And since the frozen cards have to remain a part of the hand but signalled in some way, I think this is the easiest way.
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Posted: January 14, 2015 11:59 am
Modified on January 14, 2015 12:02 pm
 
Little Ice Sculptor, Yupik In the discussion on the Dream Card "Little Ice Sculptor, Yupik" by rakuar50 Spain send message
unyubaby Canada
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While it does sound like a mechanic that could be done here, in real life it'd be very inconvenient since you'd be able to see the card. Though if the frozen card can still be used, what's the real point of freezing? The opponent would still know what card is frozen so it really would just prevent them from putting it on the RG or VC I assume. Perhaps something like this...

Freeze: Remove the top card of the opponent's deck and place it facedown in the drop zone. Frozen cards cannot be brought back to the deck by Legion or card effects.

And then you could have cards with effects that activate if the top drop zone card is frozen.
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Posted: January 14, 2015 11:44 am
 
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