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Cardfight!! Vanguard
latest comments about Cardfight!! Vanguard
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Angel Feather Cardfight!! Vanguard In the discussion on the Deck "Angel Feather" by razorfangz94 Miembro Premium United States send message
razorfangz94 Premium Member United States
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quote from misachi:

Its a really good deck but i think u can change some triggers like fever therapy cauz she uses cb and cb is an important factor of af.


Thanks for the feedback, any suggestions on which triggers would work better?
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Posted: June 4, 2015 07:10 pm
 
Shadow Paladin ~ Blaster Recon Cardfight!! Vanguard In the discussion on the Deck "Shadow Paladin ~ Blaster Recon" by kynfraser Miembro Premium United Kingdom send message
bladevanguardz Vietnam
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I quite like what ur tryin to go for with this deck, all about just loading up n making an explosive play, in combination with break ride i would guess with either Gust or Abyss, very effective either way.
I would highly recommend playin more Charon, just to save up on resources for later. Finally, maybe switch out Nemain for Karma, for the added bonus Counter Charge.
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Posted: June 4, 2015 03:20 pm
 
Negative Charge Cardfight!! Vanguard In the discussion on the Deck "Negative Charge" by ryujin United States send message
teeroyhero United States
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I looked the card up on the wiki page and you are correct sorry for doubting you. Here is a copy of the ruling for Star-vader, Dark Zodiac just in case you need a reminder.




"Even if cards are locked after you activated this card's skill that prevents unlocking, the cards that are locked will stay locked during your opponent's next End Phase."
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Posted: June 4, 2015 12:11 pm
Modified on June 4, 2015 12:14 pm
 
Celestial Cardfight!! Vanguard In the discussion on the Deck "Celestial" by clorine12 Indonesia send message
misachi Philippines
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powerful deck but it needs Hesdiel because her power comes in handy
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Posted: June 4, 2015 01:56 am
 
StarCrossed Angel Cardfight!! Vanguard In the discussion on the Deck "StarCrossed Angel" by skyfrid United States send message
misachi Philippines
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Its a really good deck but i really think ramiel is better than helm because of the br skill and u get more power
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Posted: June 4, 2015 01:50 am
Modified on June 4, 2015 01:51 am
 
Angel Feather Celestials Cardfight!! Vanguard In the discussion on the Deck "Angel Feather Celestials" by shadowwar United States send message
misachi Philippines
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i think u should increase the raguels and remove the becca bec of the skill of raguel.
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Posted: June 4, 2015 01:46 am
 
Holy Angels Cardfight!! Vanguard In the discussion on the Deck "Holy Angels" by lalaeri Philippines send message
misachi Philippines
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I really thing u should change her to celestial landing pegasus cauz she uses cb it would b better if u use mikeal's skill instead of her's.
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Posted: June 4, 2015 01:42 am
 
Call of the Celestials Cardfight!! Vanguard In the discussion on the Deck "Call of the Celestials" by clm00 United States send message
misachi Philippines
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Yeqon is not needed and i suggest u add stride units just in case ur grade stuck. Stride also helps u refill ur hand and add a rg thats if it meets the requirements.
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Posted: June 4, 2015 01:38 am
 
Angel Stride Cardfight!! Vanguard In the discussion on the Deck "Angel Stride" by amegu Thailand send message
misachi Philippines
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I think u should replace your starter cauz it uses up cb when u can just use the legion skill and put it back into the deck (thats if u will add a legion card). U need more pgs 2 inst enough eventhough u got 1 of them in the damage u will still need more pgs. Adriel and Sahariel is not needed in this deck u can replace it w/ a ramiel. Yeqon waste cards from ur deck so i dont suggest keeping her also.
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Posted: June 4, 2015 01:28 am
 
Angel Feather Cardfight!! Vanguard In the discussion on the Deck "Angel Feather" by razorfangz94 Miembro Premium United States send message
misachi Philippines
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Its a really good deck but i think u can change some triggers like fever therapy cauz she uses cb and cb is an important factor of af.
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Posted: June 4, 2015 01:08 am
 
Blaster Dark A..a Grade 3!O.o Cardfight!! Vanguard In the discussion on the Deck "Blaster Dark A..a Grade 3!O.o" by freik19 Miembro Premium United States send message
tultul97 Premium Member India
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First of all let start with your g3
1]remove the old Badhabh Caar and use the new one bcause if you have daibo or phantom in vg then you can easily call CAAR in rg to force you opponent hand to guard
now for g1 remove the revenger trumpeter and use the new one because you have more cb so don't goto hard on cb which might end your other skill
actually I have a deck with no daibo because I think that unit is skill less and waste for heavy attack because on my deck I get some about 5 attack
http://www.tradecardsonline.com/im/showDeck/deck_id/622289
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Posted: June 3, 2015 09:30 pm
 
INFINITE REBIRTH v2 Cardfight!! Vanguard In the discussion on the Deck "INFINITE REBIRTH v2" by gwari44 Malaysia send message
gwari44 Malaysia
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quote from bladevanguardz:

Grade0
I seriously would rethink Tinder Spear as a Forerunner, cuz very limited utility in most cases since the most optimal usage would be in combination with break ride, just sayin. Jannat as a critical has literally no extra utility purpose other than a trigger. Finally, most Overlord decks do well with havin extra draw triggers, definitely play at least Gatling Claw for extra retiring bonuses.

Grade1
Let's be honest here, Mulciber is absolutely useless, since break ride is treated as AUTO not ACT. Calamity for extra draw power is always a plus, not to mention the fact that u can load up for Legion. Also, Gojo just for the ability to cycle through cards quicker, preventing grade-locke.

Grade2
Berger is good and all but playin 3 is just pushing it a bit too much, personal opinion. Extra Burning Horn can be fine, just havin something to atk with decent power is a definite plus.

Grade3
The amount of G3s is questionable, at the very least, try to play only 1 Dragonic Overlord Break Ride, considering the current format being so fast n striding can be used much quicker than break riding. For The X legion, break ride is almost not needed since u do get plus if legion whether ur atk goes through or not. The great thing bout Overlord The X is the ability to legion as well as search out The End or The X for extra bonus, basically the same as if doing triple drive.

GUnit
Up to preference...

-Major note: Typical deck ratio (from g0 to g3) : 17-13-12-8. Think about it-

Thank your for your comment. I will think on it and test it. But not here
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Posted: June 3, 2015 08:08 pm
 
Diablo's Darkness Cardfight!! Vanguard In the discussion on the Deck "Diablo's Darkness" by shark41 United States send message
kirito5ao Premium Member United States
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Since your starter is in the G Zone your main deck should have 49 cards in it. You need to take 1 card out
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Posted: June 3, 2015 06:37 pm
 
Let the Light show your way! Cardfight!! Vanguard In the discussion on the Deck "Let the Light show your way!" by darkwing14 Miembro Premium Hungary send message
darkwing14 Premium Member Hungary
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Thanks. If i have enough time i'll build it
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Posted: June 3, 2015 11:08 am
 
Gear Chronicle Cardfight!! Vanguard In the discussion on the Deck "Gear Chronicle" by althaaaaaf Maldives send message
kirito5ao Premium Member United States
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A main deck is to consist of 50 cards (16 triggers) you need to take 1 card out
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Posted: June 3, 2015 06:42 am
 
INFINITE REBIRTH v2 Cardfight!! Vanguard In the discussion on the Deck "INFINITE REBIRTH v2" by gwari44 Malaysia send message
bladevanguardz Vietnam
Avatar for bladevanguardz
Grade0
I seriously would rethink Tinder Spear as a Forerunner, cuz very limited utility in most cases since the most optimal usage would be in combination with break ride, just sayin. Jannat as a critical has literally no extra utility purpose other than a trigger. Finally, most Overlord decks do well with havin extra draw triggers, definitely play at least Gatling Claw for extra retiring bonuses.

Grade1
Let's be honest here, Mulciber is absolutely useless, since break ride is treated as AUTO not ACT. Calamity for extra draw power is always a plus, not to mention the fact that u can load up for Legion. Also, Gojo just for the ability to cycle through cards quicker, preventing grade-locke.

Grade2
Berger is good and all but playin 3 is just pushing it a bit too much, personal opinion. Extra Burning Horn can be fine, just havin something to atk with decent power is a definite plus.

Grade3
The amount of G3s is questionable, at the very least, try to play only 1 Dragonic Overlord Break Ride, considering the current format being so fast n striding can be used much quicker than break riding. For The X legion, break ride is almost not needed since u do get plus if legion whether ur atk goes through or not. The great thing bout Overlord The X is the ability to legion as well as search out The End or The X for extra bonus, basically the same as if doing triple drive.

GUnit
Up to preference...

-Major note: Typical deck ratio (from g0 to g3) : 17-13-12-8. Think about it-
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Posted: June 3, 2015 05:58 am
 
Let the Light show your way! Cardfight!! Vanguard In the discussion on the Deck "Let the Light show your way!" by darkwing14 Miembro Premium Hungary send message
khosrothegreat United Kingdom
Avatar for khosrothegreat
Normally, I encourage people to make their own deck because it makes it more personal/they understand the deck better because they made it themselves. However, it seems that you have very little idea of how to build a good RP deck, which is completely fine - my first few decks were just as bad as your's are now.

Let's get started, shall we?

1) You should have 16 Triggers. No more, no less. It's not allowed.

2) The most basic grade line-up is 17 G0s (16 triggers and 1 Starting VG), 14 G1 (usually have 4 PGG), 11 G2 and 8 G3 (need 1 main ace), although you need to change the numbers to fit the deck, but usually you want to have less of a grade than the grade before, in order to ensure consistent riding. Having said this, you can change numbers however you want as each deck works best with different numbers.

3) You need to have a winning image - a focus on which the deck is based around. Your winning image is somewhat confused, but for now, we can say it is using the Sanctuary of Light ride-chain to plus yourself, in co-ordination with Stride support.

4) You should have 8 G4s. No more than that is allowed (you have 9 at the moment).

OK, so you can do many things with the deck, since you have space for 9 more cards (6 more G1s and 3 more G2s if we go for 17/14/11/.

Things you can add (your choice):
Generic Support:
- Starlight Violinist (G2 8k base - CB1, SB1 to call a G2 from deck)
- Lunar Crescent Knight, Felax (the 8k vanilla is used only with Violinist to form 16k columns)

G Support:
- Gigantech Shot-Putter Alternative to Archer of Aerial Tower although both of them are good anyway
- Blue Sky Knight, Altmile It's the Breakstride for RP - a good back-up or tech for a somewhat Stride-focused deck.
- Knight of Twin Sword Great card that can create extra columns/give plusses when given a boost if you have Strode that game.
Knight of Vicissitude, Brede Somewhat useful for attacking on its once, but Knight of Black Mantle already does that - this is only to be used if you want to have a lot of G2s and need a good secondary summoning target for Twin Sword when all your Knight of Black Mantle is used up.

Jewel Knight Support (if you want to use this you need to use a lot of it):
- Jewel Knight, Swordmy A great card that creates instant columns at the cost of an especial counter-blast - the need for this is somewhat lessened by the effects of the Sanctuary of Light G3s in comparison to a generic G RP deck. If you run this, you probably need to Jewel Knight triggers (but only if you run this) and maybe the Jewel PG, but basically enough to get the effect consistently.
- Jewel Knight, Sabremy A target for Swordmy's superior call, as well as being helpful for the LBs of the Sanctuary of Light cards.
- Stinging Jewel Knight, Shellie Not as good as Sabremy but better than Prizmy if you have enough Jewel Knight Rear-guards
- Jewel Knight, Prizmy Somewhat useful for improving card quality, but not really needed at all.

Overall, if you choose JKs, then add some of the above and the JK triggers and maybe the JK PG. If you choose G or Generic support, then I'd probably recommend running 3 Twin Sword (you need to run 4 Black Mantle/Fragment). I'd also reccomend 3 or 4 of Sabremy, the LB enabler, regardless of whether or not you are running JKs, as it gives the deck the ability to use LBs anytime - giving the deck more speed and power earlier in the game.

Hope this helps.
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Posted: June 2, 2015 03:22 pm
 
Ninja upgraded Cardfight!! Vanguard In the discussion on the Deck "Ninja upgraded" by dpoliceguy United States send message
kirito5ao Premium Member United States
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Since your starter is in the G Zone your main deck needs to have 49 cards in it. You need to take 1 card out of the main deck
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Posted: June 2, 2015 03:04 pm
 
The Lion of Light Cardfight!! Vanguard In the discussion on the Deck "The Lion of Light" by justineb48 Philippines send message
justineb48 Philippines
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i don't just depend on ezel you know, i could only use mithril ezel for 2 turns at max... i still have units to compensate for him since my use of these cards don't just depend on my vanguard.... remember, a vanguard is nothing without allies - aichi sendou
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Posted: June 2, 2015 08:03 am
 
soul power Cardfight!! Vanguard In the discussion on the Deck "soul power" by wanted18 Malaysia send message
kirito5ao Premium Member United States
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A main deck is to consist of 50 cards (16 triggers) and since your starter is in the G Zone your main deck should have 49 cards. You need to take 8 cards out
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Posted: June 2, 2015 06:57 am
 
Page 7 of 642 Pages: Previous   <<... 2  3  4  5  6  [7]  8  9  10  11  12  ...>>   Next


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