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Cardfight!! Vanguard
latest comments about Cardfight!! Vanguard
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Royal Knights of Providence!! Cardfight!! Vanguard In the discussion on the Deck "Royal Knights of Providence!!" by newmaker United States
newmaker United States
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quote from shiny_chansey:

Based on our match, take out 1 Spirit and max out Llew. Take out Trumpeter and reduce the amount of Wingal Youths you have to make room for Benon + Richard. Tech in 1 Fides because he essentially can bring out Blaster Blade Spirit or any combo piece really. He can be used as first stride since you'll rarely use the Brave part of his ability with all the draw power you'll be getting and all. Lien can be used at 1 by removing 1 Epona as a tech in. Don't be afraid to go aggro with the deck, use your early game as an advantage. Don't guard with Flogal often because she's an essential combo piece in your deck. Most of the options I presented are personal preferences of mine but they're still worth giving a shot, hope this helps.

I get where you're coming from. With Bennon, I don't need to worry about having to GB, unlike Trumpeter, and plus, I can use Richard for a draw, but wouldn't it make it harder to use Myriad, since it requires a soul blast?
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Posted: August 26, 2017 01:26 pm
 
Royal Knights of Providence!! Cardfight!! Vanguard In the discussion on the Deck "Royal Knights of Providence!!" by newmaker United States
newmaker United States
Avatar for newmaker

quote from shiny_chansey:

Based on our match, take out 1 Spirit and max out Llew. Take out Trumpeter and reduce the amount of Wingal Youths you have to make room for Benon + Richard. Tech in 1 Fides because he essentially can bring out Blaster Blade Spirit or any combo piece really. He can be used as first stride since you'll rarely use the Brave part of his ability with all the draw power you'll be getting and all. Lien can be used at 1 by removing 1 Epona as a tech in. Don't be afraid to go aggro with the deck, use your early game as an advantage. Don't guard with Flogal often because she's an essential combo piece in your deck. Most of the options I presented are personal preferences of mine but they're still worth giving a shot, hope this helps.

I get where you're coming from. With Bennon, I don't need to worry about having to GB, unlike Trumpeter, and plus, I can use Richard for a draw, but wouldn't it make it harder to use Myriad, since it requires a soul blast?
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Posted: August 26, 2017 01:24 pm
 
Royal Knights of Providence!! Cardfight!! Vanguard In the discussion on the Deck "Royal Knights of Providence!!" by newmaker United States
shiny_chansey Philippines
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Based on our match, take out 1 Spirit and max out Llew. Take out Trumpeter and reduce the amount of Wingal Youths you have to make room for Benon + Richard. Tech in 1 Fides because he essentially can bring out Blaster Blade Spirit or any combo piece really. He can be used as first stride since you'll rarely use the Brave part of his ability with all the draw power you'll be getting and all. Lien can be used at 1 by removing 1 Epona as a tech in. Don't be afraid to go aggro with the deck, use your early game as an advantage. Don't guard with Flogal often because she's an essential combo piece in your deck. Most of the options I presented are personal preferences of mine but they're still worth giving a shot, hope this helps.
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Posted: August 26, 2017 07:50 am
 
Aggro Pressure Cardfight!! Vanguard In the discussion on the Deck "Aggro Pressure" by moxygenesis United States send message
draugnav United States
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Oh, I almost forgot to mention what the Heal could be.

I suggest running Cheer Girl, Adalaide. When it's revealed, you automatically win. You'll see why.
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Posted: August 25, 2017 08:13 pm
Modified on August 25, 2017 08:16 pm
 
Aggro Pressure Cardfight!! Vanguard In the discussion on the Deck "Aggro Pressure" by moxygenesis United States send message
draugnav United States
Avatar for draugnav
Ok, like I said during our fight, I'm not used to Spike Brothers, so keep in mind these are just what I think could help you out. Now, based on how this deck looks, it's very aggressive, so, you won't have a lot of defense, and you'll need to kill your opponent quickly.

Grade 3 lineup:
Well, your deck is based on "Rising Nova", so obviously run him at 4. Now, as for your other grade 3, I think picking one of the ones already in your deck, and getting rid of the other may help. "Bull" would be good for more power, and saves counterblast for other units. However, "Hive" allows for more attacks, but at the cost of more counterblast. Your choice, based on what you think is best.

Grade 2 lineup:
Get rid of "Cobalt". He seems nice, but his skill isn't really that great. "Axe Diver" is good, keep him.
"Lethal" is a gamble in my eyes. Decide on him yourself. "Misery" should be kept, she helps out a lot.

Grade 1 lineup:
Your current Sentinel is fine, but I think "Untouchable, Milly" could help as well. Up to you though.
Keep Frog at 3. He makes a lot of your plays, so get him on field as fast as you can, and keep him there.
Keep your searcher. Obvious why.
Frankly, I feel Eliza is more useful than Specter. So, I think you should either get rid of Specter, or Eliza. Up to you which.

Grade 0 lineup:
Swap Trainer out for Mecha Coach. I think he might help out a bit more.

Triggers:
Keep your main 8 crits, but either go for a few draws to increase defense, or 4 stands to increase the number of attacks. Plus, if you use Coach as your starter, the stands could come in handy, as your units will already be charged, and only need a stand to attack.

G zone:
(My suggestions for a lineup.)
Rising Nova x4
Picaro x2
Miracle Ace x2-4 (Your choice here.)
Hellhard Eight x1 (No need for more than 1 GB8 in any deck. They're last resort game enders. If you can't win with them, you're most likely going to lose.)
Terrible Linus x2 (I don't really see need for more than 2 G guardians flippers. Up to you though how many you want to run.)
Last G guardian is up to you.

Ok, that's all the suggestions I've got. Hopefully this helps out a bit. In the end, up to you what you play in your deck.
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Posted: August 25, 2017 08:02 pm
Modified on August 25, 2017 08:10 pm
 
Susanoo Beat stick 1 Cardfight!! Vanguard In the discussion on the Deck "Susanoo Beat stick 1" by moxygenesis United States send message
moxygenesis United States
Avatar for moxygenesis
Disclaimer: I built this deck but I am a novice at Vanguard so take that into consideration.
Susanoo deck Can either pressure early or build up a hand but the main goal is to maintain hand size while pressuring mid to late game (grade 3 to strides or 4 to 5 damage).

Early game you wanna eat the damage and build up your hand. Aim for no less than 7 cards in hand.

Cards that keep your hand full are:
======================

Deity Spirit Loyalist, Ame-no-oshiho.
-----------------------------------------
1 counter blast 1 look at top 5 and choose one. No need to have a boost card behind
him he attacks for 12k each turn as a rearguard with his ability.

One Advantage Miko, Nanase
--------------------------------
1 soulblast 1 counter blast and an on hit. Great card to pressure your opponent. Not as
great as a hand filler as the loyalist but a great way to sift through to get criticals

Psychic bird
---------------
easy draw

No No
---------------
easy draw

Spiritual Sword of Rough Deity, Susanoo
---------------------------------------------
with his stride ability you should get an extra card you can choose not to get this and leave
your trigger on the top of your deck instead and triple drive draw it. So that is an excellent option to pressure your opponent and it combos with the loyalist if you have a deck full of stand triggers.

Supreme Heavenly Battle Deity, Susanoo
---------------------------------------------
with his stride ability you should get an extra card to choose from two. The extra critical is to pressure your opponent to guard.




Pressure cards are:
============
Silent tom - not guard with grade 0's is huge
Bell-ringing Miko, Ouka - gives grade 3 rearguards silent toms ability
One Advantage Miko, Nanase - makes grade 2,1,0 cards big enough to swing
War Strike Sword Deity, Toyokuninishi 14k grade 3 rearguard with intercept nuff said
Weather Girl, Lassi lets you get a better chance of triggers & counter charges for abilities usage
Rapport Miko, Nazuna - makes grade 2,1,0 cards big enough to swing

Destroyer Dragon Battle Deity, Kamususanoo - the first card I stride into. His ability gets you more cards plus triple drive plus normal draw. He pressures because of triple drive.

Lord of Guidance, Wakahirume - the second card I stride into you have a few options here. First
If you draw a heal trigger put it back on your deck if you are behind in damage otherwise try
to put a stand trigger back on top of your deck

Still Water Festival Deity, Ichikishima - The finisher. So you were able to maintain a good hand size and have at least 1 counter blast and soul blast saved up. Hopefully you pressured your
opponent and you have caused him to use up his perfect guards. He cannot defend with grade 0's and perfect guards. This deck is full of stand triggers give it to em. use In combo with
One Advantage Miko, Nanase and Rapport Miko, Nazuna to make things big. Should seal the deal.
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Posted: August 21, 2017 05:16 pm
 
GC Time Leap Cardfight!! Vanguard In the discussion on the Deck "GC Time Leap" by hopelss Brazil send message
dranzerx Premium Member United Kingdom
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Steam Battler, Ur-Watar is restricted to a maximum of 1 copy, so you need to take three copies of that card out.
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Posted: August 17, 2017 09:00 am
 
knight of future 2 Cardfight!! Vanguard In the discussion on the Deck "knight of future 2" by khai_aichi37 Malaysia send message
kirito5ao United States
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A main deck is to consist of 50 cards (16 triggers) you have 54 in main deck
You need to take out/remove 4 cards from the main deck
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Posted: August 15, 2017 08:49 am
 
Pirate Shade Cardfight!! Vanguard In the discussion on the Deck "Pirate Shade" by seinara Indonesia send message
dranzerx Premium Member United Kingdom
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Mick the Ghostie and Family is restricted to a maximum of 1 copy, so you need to take three copies of that card out.
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Posted: August 13, 2017 05:35 am
 
Royality in Swords Cardfight!! Vanguard In the discussion on the Deck "Royality in Swords" by narum United States send message
dranzerx Premium Member United Kingdom
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A main deck must have exactly 50 cards or 49 if you put your starter in the G Zone, so you need to take out 3 cards
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Posted: August 12, 2017 01:28 pm
 
Andrei Cardfight!! Vanguard In the discussion on the Deck "Andrei" by gajeal Philippines send message
darkknight77 Indonesia
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Your deck is illegal. 58 main deck cards mean that you are trying to break the rules as a main deck can only have 50 cards.
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Posted: August 12, 2017 06:08 am
 
Annonymous Cardfight!! Vanguard In the discussion on the Deck "Annonymous" by seinara Indonesia send message
kirito5ao United States
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A main deck is to consist of 50 cards (16 triggers) you have 53 cards in main deck
You need to take out/remove 3 cards from the main deck
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Posted: August 10, 2017 01:05 pm
 
Space-Time Cardfight!! Vanguard In the discussion on the Deck "Space-Time" by endeavor United States send message
dranzerx Premium Member United Kingdom
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Interdimensional Dragon, Heteroround Dragon is restricted to a maximum of 1 copy, so you need to take one of that card out.
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Posted: August 10, 2017 08:47 am
 
Time Leap Cardfight!! Vanguard In the discussion on the Deck "Time Leap" by shiny_chespin United States send message
dranzerx Premium Member United Kingdom
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quote from shiny_chespin:

heteroround is unrestricted in america

If you want to use more than one copy of Heteroround then you will need to change your format to the Clan Fight and use cards from the English set.
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Posted: August 10, 2017 08:46 am
 
Beats by Dran Cardfight!! Vanguard In the discussion on the Deck "Beats by Dran" by kelsey_williams United States send message
dranzerx Premium Member United Kingdom
Avatar for dranzerx

quote from kelsey_williams:

Actually Heteroround's restriction is only in Japan, so until that comes to America I can still play him as a 2 of, but I appreciate the feedback

If you want to use more than one copy of Heteroround then you will need to change your format to the Clan Fight and use cards from the English set.
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Posted: August 10, 2017 08:45 am
 
Beats by Dran Cardfight!! Vanguard In the discussion on the Deck "Beats by Dran" by kelsey_williams United States send message
kelsey_williams United States
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Actually Heteroround's restriction is only in Japan, so until that comes to America I can still play him as a 2 of, but I appreciate the feedback
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Posted: August 8, 2017 10:04 pm
Modified on August 8, 2017 10:06 pm
 
Beats by Dran Cardfight!! Vanguard In the discussion on the Deck "Beats by Dran" by kelsey_williams United States send message
dranzerx Premium Member United Kingdom
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Interdimensional Dragon, Heteroround Dragon is restricted to a maximum of 1 copy, so you need to take one of that card out.
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Posted: August 8, 2017 04:18 pm
 
Time Leap Cardfight!! Vanguard In the discussion on the Deck "Time Leap" by shiny_chespin United States send message
shiny_chespin United States
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heteroround is unrestricted in america
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Posted: August 7, 2017 09:52 pm
 
Tri Legend Descendant Cardfight!! Vanguard In the discussion on the Deck "Tri Legend Descendant" by micahgear United States send message
kirito5ao United States
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1. Steam Battler, Ur-Watar is limited to 1 so you need to take 1 out and replace it with something else
2. since your starting vanguard is in G Zone your main deck must have 49 not 50 cards
3. Tick Tock Worker is banned as starting vanguard you need to switch starters
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Posted: August 7, 2017 09:48 am
 
Duo Everlasting, Reit Cardfight!! Vanguard In the discussion on the Card "Duo Everlasting, Reit"
picklez00 United Kingdom
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In my opinion reit is the best and really the only way to finish the game with duos its amazing since you get a quintuple drive (5 drive checks) however it can be a bit costly
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Posted: August 6, 2017 06:31 pm
 
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