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Cardfight!! Vanguard
latest comments about Cardfight!! Vanguard
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Let the Light show your way! Cardfight!! Vanguard In the discussion on the Deck "Let the Light show your way!" by darkwing14 Miembro Premium Hungary send message
miltonha Thailand
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Don't add jewal knight or it a unavailable to use(it for only jewal knight only ok)
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Posted: May 31, 2015 05:17 pm
 
Eternal Disco Inferno Cardfight!! Vanguard In the discussion on the Deck "Eternal Disco Inferno" by adreus Finland send message
adreus Finland
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Oh the G0 is in G deck so it's easier to find when playing.
EDIT: Though I'll guess I'll add it to main deck then if it bothers people that much.
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Posted: May 31, 2015 02:27 pm
Modified on May 31, 2015 02:30 pm
 
Paladins... assemble! Cardfight!! Vanguard In the discussion on the Deck "Paladins... assemble!" by januchi Yugoslavia send message
blazeinganime_6 United States
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http://www.tradecardsonline.com/im/showDeck/deck_id/622629



Use this deck to help fix the problems with the deck it has two many grade 0 and not enough of grade 2
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Posted: May 31, 2015 02:15 pm
 
Eradicating Gauntlet Cardfight!! Vanguard In the discussion on the Deck "Eradicating Gauntlet" by eman_23 United States send message
eman_23 United States
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if your wondering about the comments, it"s because this deck was once a dark irregulars deck and i had trouble making it right. Hope you understand.
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Posted: May 31, 2015 10:59 am
Modified on May 31, 2015 11:06 am
 
Paladins... assemble! Cardfight!! Vanguard In the discussion on the Deck "Paladins... assemble!" by januchi Yugoslavia send message
januchi Yugoslavia
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This is my first deck, what do you guys think about it?
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Posted: May 31, 2015 10:51 am
 
Let the Light show your way! Cardfight!! Vanguard In the discussion on the Deck "Let the Light show your way!" by darkwing14 Miembro Premium Hungary send message
darkwing14 Premium Member Hungary
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Tell me what I need to modify with this deck
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Posted: May 31, 2015 08:01 am
 
Let the Light show your way! Cardfight!! Vanguard In the discussion on the Deck "Let the Light show your way!" by darkwing14 Miembro Premium Hungary send message
darkwing14 Premium Member Hungary
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Tell me what I need to modify with this deck
(write the name of cards)
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Posted: May 31, 2015 08:01 am
Modified on May 31, 2015 08:02 am
 
Eternal Disco Inferno Cardfight!! Vanguard In the discussion on the Deck "Eternal Disco Inferno" by adreus Finland send message
miltonha Thailand
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I think you need to remove grade 0 from your G deck Then it all perfect :lol.
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Posted: May 31, 2015 06:00 am
 
Generation Army of Aqua Force Cardfight!! Vanguard In the discussion on the Deck "Generation Army of Aqua Force" by miltonha Thailand send message
miltonha Thailand
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check-out my generation aqua forse deck and vote for me please I want to know how it's look like please .
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Posted: May 31, 2015 05:54 am
 
Destruction Spike Brothers Cardfight!! Vanguard In the discussion on the Deck "Destruction Spike Brothers" by miltonha Thailand send message
miltonha Thailand
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vote 1-5star for me please I want to know how's my deck look like please .
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Posted: May 31, 2015 05:49 am
 
Chaotic Inferno Cardfight!! Vanguard In the discussion on the Deck "Chaotic Inferno" by chaoschimera United States send message
kirito5ao Premium Member United States
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Calamity Tower Wyvern is limited to 2 in the OCG format
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Posted: May 30, 2015 10:15 pm
 
Eternal Disco Inferno Cardfight!! Vanguard In the discussion on the Deck "Eternal Disco Inferno" by adreus Finland send message
adreus Finland
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This is how G Kagero is truly supposed to look like.
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Posted: May 30, 2015 05:04 pm
 
Hellfire Daunting Deletor, Sealed Oksizz In the discussion on the Dream Card "Hellfire Daunting Deletor, Sealed Oksizz" by bladeseekerx2 United States send message
bladeseekerx2 United States
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Sorry i couldnt add anything spacial to the picture it wasnt easy but i hope you enjoyed
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Posted: May 30, 2015 12:21 pm
 
Let the Light show your way! Cardfight!! Vanguard In the discussion on the Deck "Let the Light show your way!" by darkwing14 Miembro Premium Hungary send message
khosrothegreat United Kingdom
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Ok, let's get started:

1) Triggers: No need to run JKs unless you run Swordmy. Rainbow triggers is questionable, so run 8 Crit / 4 Draw, with 4 Margals as the Draws.

2) Conjurer of Mithril is bad, Olwen is bad, Lien is bad. Replace them with better units. You might wanna run Seeker of Bravery, Ars as a damage flipper.

3) Melme is both bad and unnecessary, run the LB enabler instead.

4) Run the PGG (Holy Knight Guardian) instead of Iseult, because the PGG damage flips.

5) G Zone: You're missing 1. Either Madu or Jiron will do. Atmos or Blizza are also options.
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Posted: May 30, 2015 09:35 am
 
Amon's Irregulars Cardfight!! Vanguard In the discussion on the Deck "Amon's Irregulars" by theduelist47 United States send message
khosrothegreat United Kingdom
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1) Triggers: There are (currently) no especial CBs in DI, so running Amon triggers is unnecessary. 8 Crit / 4 Draw is probably the best combination, with Hysteric Shirley and Dark Knight of Nightmareland being useful cards to run in your trigger line-up.

2) SVG: Fate Collector is not bad, but personally the G3 searcher (Devil in Shadow) or Greedy Hand are better, at the cost of using up CB.

3) Amons: There is actually very little need to run Amons, since only the Hell's Draw/Deal sisters need them (you can just wait till G3/whenever you ride an Amon to call them anyway) actually need Amons for their effects. You should be running Max. (4) of the Hell's Draw/Deal Sisters, but Phu Gheenlin and Ron Gheenlin (the 10k and 12k beaters) are not needed at all. Neither is Psycho Grave, Demon of Aspiration or Poet of Darkness, because they add very little to deck. Fool's Palm is an option, but personally I prefer not to run him, because there are better things to run.

Instead of these Amons, you can run better cards like:
- Doreen and Izaya: Both of these give you insanely powerful RG columns, since Astaroth, Amon and Hell's Draw/Deal all SC in the Main Phase, powering them up. Izaya works because of the Amon Legion.
- Dimension Creeper: Combos well with Amon's CB or Greedy Hand (if you use him), powers up Doreen and Izaya, as well as filling up both the drop (for legion) and the soul.
- Blue Dust: Standard 9k base with on-hit skill. Pretty useful.
- Emblem Master: Same as Blue Dust except CB1 for SC3.
- Gywnn the Ripper/Bloody Calf: Personally, I think these are too CB-heavy and have bad power bases, but they do activate Astaroth's SC. Amon's CB does this already, but requires a RG.
- Indifferent Succubus: 12k constant can be useful defensively and offensively, but the 8k base early game is somewhat annoying, and she doesn't SC. Still a great option though (better than 12k attacker).

4) G3 Line-up: Reijy is not really useful much, other than his on-ride eff, so something like Echo of Nemesis is very useful as a finisher, which Amon REALLY appreciates. You could run either 1 or 2, with the possibility of dropping Amon to 3, because riding Amon is not a good situation (10k base, no Legion etc. etc.)

5) G Zone: You've got the basic idea, but I would definitely add in some Madu, which gives you a free Stride if you are in Legion or have rode Amon (or Reijy).

Hope that helps. Obviously, when the G Booster 3 comes out, a lot of this will change, but, in the meantime, enjoy
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Posted: May 30, 2015 06:53 am
 
Dark irregular BlahBlahUzumaki Cardfight!! Vanguard In the discussion on the Deck "Dark irregular BlahBlahUzumaki" by blahblahuzumaki Maldives
khosrothegreat United Kingdom
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Ok, there is a lot to talk about here. You get some lisence because it's a somewhat old-style deck, but that doesn't mean it has the right to be bad.

1) Triggers: 6 Draws is probably too much, especially for a deck which already can deck-out pretty easily. Cheshire Cat of Nightmareland also has better art for the Heal, but that's a personal choice.

2) Dimension Creeper: It's good. Use it. It combos well with Reijy and Greedy Hand, who can add him to soul really easily. He can really help Reijy to hit that 15 soul that Reijy needs, while being a good 7k RG. With Reijy, you really do want to be hitting 15 soul while that 3 crit is still useful (when the opponent is at 3 or 4 damage). Once you get higher than 4 damage, the Crit (and the poor power) becomes useless and Reijy is made redundant.

3) Witching Hour Series: Do you really need all of them? Yes, they combo with Reijy, but at the cost of poor defense and a lot of deck-space. You can replace some of them (at least) with Dimension Creeper/Doreen/Flirtatious Succubus.

4) Doreen: Doreen is a god in DI. Although Emblem Master, Blue Dust and Reijy don't work in the main phase, Dimension Creeper, Greedy Hand, Alluring and Fliratious all work in the main phase, and Doreen would give your RG columns some really nice power. However, that isn't to say you have to run it, as you have a lot of non-main phase SCing, so you could not run it to leave room for Dimension Creeper/Witching Hour G1.

5) G3s: Dantarian gives Reijy extra power that he really needs, while also consistently soul charging (slowly) and also giving you something to ride before reaching 15 soul. When you BR, he can give you great RG columns.

Echo of Nemesis is a REALLY useful card in all DI decks, because it is a great finisher in the absence of Gilles de Rais. It also combos well with Reijy, since Reijy gets the opponent to 5 damage through his crits, which then allows Echo to finish them off with her Glory skill. She also SCs pretty well, and in the main phase too.

Hadar is also an option, but he requires you to run Izaya, but gives you good RG columns for late-game pressure.

6) G Zone: You should have a G Zone at all times. Even if it's just for G Assist. Madu works with both Reijy and G3 Witching Hour Series), while Harmonics Messiah gives them Magic numbers vs 11k base VGs.

However, the real goodness is in Demagogue, who can somewhat help with RG columns, and (when released) Lila and Gilles de Rais.

Lila gives you plusses and SCs when you haven't reached 15 soul/are sitting on Witching Series G3 or the BR. Gilles de Rais is an amazing finisher, and he also works with the same amount of soul that Reijy does, so its all good. They also give you Triple Drive, which is always nice.

7) CBs: You are really very light on the counter-blasts, with only Greedy Hand and Emblem Master actually using any CB whatsoever. To be fair, there aren't really a lot of things which Reijy appreciates that use CB in particular, with the aces I mentioned all not using CB, and you not really needing or wanting the retiring duo of Bloody Calf and Gywnn the Ripper with their poor 6k and 8k bases, respectively. Squall Maker is good, but requires Stride. Rigil is a good retiring ace that uses up CB that would work, but again it needs Izaya.

Personally, I don't like Reijy, and never have done. Amon, Astaroth, Hadar, Rigil, Scharlachrot are all much better than him. However, I respect your choice of using an old-style ace, so here are the tips:
- Get to 15 soul as fast as possible - SC like mad, as fast as possible, because you wanna reach 15 soul before the opponent reaches 5 damage. If this means that you have to attack their RGs, then that may be an option, but be careful and considerate of your game-plan if you're thinking of doing that.
- Use RGs that generate pressure, like you currently are, (opponent is likely to save guard to block Reijy while letting RGs through once you have reached 15 soul).
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Posted: May 30, 2015 05:43 am
 
amber dragon and dragon knight Cardfight!! Vanguard In the discussion on the Deck "amber dragon and dragon knight" by dineshthegreat India send message
blackwinddragon United States
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the main deck should consist of 50 cards, you need to add 5 more
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Posted: May 30, 2015 04:00 am
 
rushy Cardfight!! Vanguard In the discussion on the Deck "rushy" by benny_b Australia send message
kirito5ao Premium Member United States
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commander laurel is limited to 1 in the OCG format you need to take 3 out
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Posted: May 29, 2015 09:15 pm
 
kings court Cardfight!! Vanguard In the discussion on the Deck "kings court" by klgw99 Miembro Premium United States send message
barodos United States
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That would be much better. It'll give you a sort of layout that your deck needs to be.royal paladins are amazing at bringing units from the deck to the battle field, they're one of the best clans for having a balance of speed and power so having strong yet usful units is key when making this type of deck. the normal set for a deck should consist of 8-7 grade 3 at the most and least 12-10 grade 2s and 15-13 grade 1s and well as 17 grade 0s 16 being your triggers and the 17th being your starting unit.
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Posted: May 29, 2015 08:42 pm
Modified on May 29, 2015 08:44 pm
 
Diablo Cardfight!! Vanguard In the discussion on the Deck "Diablo" by shdowblaze8 United States send message
blazeinganime_6 United States
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Balanced and perfect to work with if you know what your doing that is
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Posted: May 29, 2015 07:44 pm
 
Page 8 of 642 Pages: Previous   <<... 3  4  5  6  7  [8]  9  10  11  12  13  ...>>   Next


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