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The Buzz... by axelflame

latest comments by axelflame
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Shadows Arise Future Card Buddyfight In the discussion on the Deck "Shadows Arise" by toru10 United States send message
axelflame United States
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The deck lack defense. even if you have a monster with a lot of soul in the center, if the opponent negates the soul guard or have a lot of cards with penetrate your screwed. Maybe add defense spells that increase the def and maybe a dragon shield that defend even when a monster is in the center. Play around with the gauge increasing cards and then fill it with defense cards.

This was based on the one fight we had and i never made a deck like this so if someone else gives better advice, listen to them. Other then that the deck looks like it can have enough gauge to call the big guys when you need them.
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Posted: May 27, 2018 06:38 pm
 
HORSEMEN OF THE APOCALYPSE Battle Spirits TCG In the discussion on the Deck "HORSEMEN OF THE APOCALYPSE" by jurassickaiser Israel send message
axelflame United States
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The deck as a whole isn't bad, but i suggest to cut the deck size to just 40 so that its easy to get the cards you want. maybe take out a few braves and add a anti brave card to protect ur self from imagine braves, i love using them, but they are a pain. Keep the burst you used in our game it helps alot to put pressure on the opponent. and the last thing is update the spells alittle there are some pretty good spells now but keep the white spell in the deck.
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Posted: October 15, 2016 01:37 pm
 
Destroyer of Bloody Hope, Frederick In the discussion on the Dream Card "Destroyer of Bloody Hope, Frederick" by adarsh_rockfire India
axelflame United States
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Take the part out that says if you put 5 cards into the soul, because there is a small chance that all 5 cards will have "Darkness" in its text. Maybe make it 3.
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Posted: August 5, 2016 07:05 pm
 
Hut-Hut-HIKE! Cardfight!! Vanguard In the discussion on the Deck "Hut-Hut-HIKE!" by kettouryuujin United States send message
axelflame United States
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Ya u can actually pick the order of which skill goes off first if they happen at the same time. So if ppl are giving you problems just let me judge the abandon games when the opponent leaves involving the skill stuff. Your right.
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Posted: January 21, 2016 05:38 pm
 
Altering the Hands of Fate Cardfight!! Vanguard In the discussion on the Deck "Altering the Hands of Fate" by crayemperor United States
axelflame United States
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Its good i suggest to take Dah-nish ouut becasue i think without the card that card that gets a boost from having cards sent back to the deck it just gives the opponent more options to get cards they need out of the deck and theres no bonus for u.
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Posted: November 12, 2015 10:36 am
 
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