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latest comments by mysticswordsman
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True Name Duel Masters In the discussion on the Deck "True Name" by dawriterman India
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hmmmm ...
cyber lords but no emeral?
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Posted: December 3, 2012 02:38 am
 
kagero flame Cardfight!! Vanguard In the discussion on the Deck "kagero flame" by zabuza88 United States
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18 triggers, this deck is not valid. reduce to 16.

too much grade3, too few grade2, you ll have trouble finding them.
9-10 is enough if you want Goku to be effective.
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Posted: April 23, 2012 04:01 pm
 
paladin attack Cardfight!! Vanguard In the discussion on the Deck "paladin attack" by hatem Tunisia
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5x Govannon, this deck is not valid -___-
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Posted: April 17, 2012 10:09 am
 
The.Golden.Dragon Duel Masters In the discussion on the Deck "The.Golden.Dragon" by mysticswordsman Indonesia
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quote from deified_cupcake:


Oh man I didn't even realize XD. Well thanks for the explanation because I was trying to figure this deck out. My only quibble with your rationale comes from personal experience using 'psychic control decks'. My psychic control decks, chiefly YUB Gajirabute Control and BYG Hyperspatial Control all are very very consistent. One of the attributes of any control deck is consistency from early to late game especially. That is, how consistently you can setup to pin the opponent down. Control decks win by reaching a kind of zero point where it becomes impossible for the opponent to recover from your field. If you want a deck that has great late game, you will want one that can sow the seeds well enough early game so that late game control is inevitable. I think it's possible for this deck to be both consistent and effective, however I personally don't know how to do that.

I will either respond again or edit this post when I figure out what to suggest concretely.



Well I won't say total control, it can't handle speed attackers. (no Eternal Meteor Kaiser / Elupheus) It can't handle spells. (no Queen Alcadeias) It has no quick mass destroyer. (no Ballom)
What I aim here is to use the "Shachihoko GOLDEN Dragon" and its parts to their full potential. It s a fun deck, themed deck.

And btw, I don't like playing hand control (discarders).
I used to love them, very much actually.
But nowadays there are many dragon decks using Eternal Meteor Kaiser - If you accidentally discard it from your opponent at early game, you re pretty much doomed.
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Posted: April 4, 2012 03:16 am
 
The.Golden.Dragon Duel Masters In the discussion on the Deck "The.Golden.Dragon" by mysticswordsman Indonesia
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quote from deified_cupcake:

You should try Slime Veil. I think it could work well here . There's someone else that is running something very similar to this but without the Fire civ.

It can be found here if you're interested: http://www.tradecardsonline.com/im/showDeck/deck_id/255137/


Thanks for the suggestion,,
But well, the one you showed me, the one running something similar;
It is no other than MYSELF ! (read the name: mysticswordsman)
No wonder they re very similar eh?

Anyways.

The deck "Quickdraw Knights" is focusing on early field control with blockers and power up. Maintaining hand advantage with Magic Shot - Open Brain. Then finishing opponent slowly using Zarfeld (the only available multi-breaker) and small creatures. It works great on low-mid mana (great on early game). And it has high consistency.

While this deck ("The GOLDEN Dragon") is more like a "Psychic control deck". Focusing on utilizing the effects of the psychic creatures, while maintaining field controls as well, then (if possible) summon the Shachihoko Golden Dragon itself. Then, planning an OTK with those big creatures. This one work great on high mana (so, great on late game). But it is not as consistent as the Quickdraw Knights.

They re 2 decks with different objectives, and different traits.

As for fitting Slime Veil in here, I don't have any room for it ~.~
Every card here has its function and I don't want to mess up the consistency.
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Posted: April 3, 2012 11:50 pm
Modified on April 3, 2012 11:51 pm
 
Quickdraw.Knights Duel Masters In the discussion on the Deck "Quickdraw.Knights" by mysticswordsman Indonesia
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quote from deified_cupcake:

Ah yes, this is a very cool deck. Giovanni the 10th, Thunder Mecha King with Slime Veil is a nice trick. Reverse aggro without Fire civ is a fresh tactic I don't see very often, but then again, I don't see aggro very often to begin with. My two main concerns is the lack of spell recycling and the use of the English Cranium Clamp. Using Clamp technically makes this deck a hybrid since the banlist states that English cards are disabled, and as a hybrid, it is at a huge disadvantage compared to other hybrids. It might be worth to invest in Jealousy Bell instead, which would make the deck legal. Alternatively, you can run the legal Japanese Cranium Clamp substitute which has the same effect but it costs 1 more to cast.

Overall, for creativity I would give this deck a 5.


Thanks so much for the kind comments, ehehe ,,
I was thinking on adding Chief de Baula, but couldn't find room for it. Suggestion on what to take out?

Okay, changed Cranium Clamp to Jenny
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Posted: April 3, 2012 04:38 am
 
raidou Duel Masters In the discussion on the Deck "raidou" by alkhan South Corea
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Cursed Totem is forbidden.
Heavy, Dragon God is limited / restricted to one.

...
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Posted: March 29, 2012 10:19 pm
 
N EX assault; No, it's not NEX Duel Masters In the discussion on the Deck "N EX assault; No, it's not NEX" by ankit India
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Damnnn.... Now GILL is not as Godly as before ... >.<

TCO, why many translation mistakes?
Like with Sealed Devil Foras, I even made a deck specifically built around him. Reality is cruel ...
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Posted: March 28, 2012 11:17 pm
 
[EN] The.Black.Phoenix Duel Masters In the discussion on the Deck "[EN] The.Black.Phoenix" by mysticswordsman Indonesia
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It s stated T.C.G, not O.C.G
means only English cards.

I have O.C.G decks too but this one is English card only -__-
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Posted: March 28, 2012 11:34 am
 
Shobu Kirifuda Original Deck Duel Masters In the discussion on the Deck "Shobu Kirifuda Original Deck" by spyro3 Poland
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If this is his original deck ...

Where is Valdios ???
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Posted: March 28, 2012 04:05 am
 
Worming my way out. Duel Masters In the discussion on the Deck "Worming my way out." by cheaterfool India send message
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Sir Virginia is restricted to one ...
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Posted: March 26, 2012 07:48 am
 
Black.Wave Duel Masters In the discussion on the Deck "Black.Wave" by mysticswordsman Indonesia
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quote from patterusp:

strong suggestion instead of melnia add deis melnia its also a blocker with the same stats


thanks for the suggestion.

but deis melnia costs more (3), this is a rush deck so melnia at cost 2 is better.
plus, blocker addition means more vulnerable to spells such as critical blade, comet missile, and such.
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Posted: March 25, 2012 09:02 pm
 
~ Phoenix of the Black Flame ~ Duel Masters In the discussion on the Deck "~ Phoenix of the Black Flame ~" by mysticswordsman Indonesia
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quote from rks_blitzer:

Eh, I'd like a deck that can counter this deck and still work well against other decks.


Now that is hard.

If you are actually thinking about how to specifically counter this deck, then that means this deck is powerful enough to be a threat in the current meta.
Haha, so Marshall Touch brings a new threat in DM world, just like how Gladiator Beast did in YuGiOh.
GB is a consistent and versatile control cards, and so does Marshall Touch in this matter.

A popular and best type of GB was Rescue-GB.
Now, I d like to call this combo MT-Vise (Marshall Touch + Vise Cyclone)


quote from rks_blitzer:

That's more what I'm aiming for.

And as for YuGiOh, it's filled to the brim with useless cards. And it has its noobs too.


Super true. I d say 90% of all cards released are all useless.
But well, at least more people understand the game.
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Posted: January 15, 2011 04:19 pm
 
~ Phoenix of the Black Flame ~ Duel Masters In the discussion on the Deck "~ Phoenix of the Black Flame ~" by mysticswordsman Indonesia
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Parin, if you only look on the quantity of the beaters on the deck, then you clearly don't understand the deck.

Only 2 creatures that can breaks more than 1 shield?
You mean only 2 Genji?
I said Genji is not here to attack shields. He is just another finisher and control tool.
This deck IS CONTROL DECK, thus totally different with RUSH.

Rush deck attempts to gain victory ASAP, but in a very risky way.
This deck attempts to gain victory slowly, but in a very sure way.
Rush deck must face the fear of shield triggers.
This deck does not fear shield triggers at all. (attacking shields only with Zero Phoenix)

Zero Phoenix BURNS 2 shields per turn.
Shield burn is much more important here.
It gives the opponent ABSOLUTELY NO CHANCE of activating shield trigger.
It is that broken.
It is the reason why Bolmeteus Sapphire Dragon got banned.


--------------------

MEH, I should move to YuGiOh, where people understand the game and the concept of TCG very well ...
Now waiting for the release of "YGO WC2011 - Over The Nexus"
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Posted: January 15, 2011 07:05 am
Modified on January 15, 2011 07:20 am
 
~ Phoenix of the Black Flame ~ Duel Masters In the discussion on the Deck "~ Phoenix of the Black Flame ~" by mysticswordsman Indonesia
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@rks :
Actually, building a deck specifically to counter this deck is very easy.
And generally, building a deck specifically to counter one specific deck is very easy.

To counter vise cyclone : just add 4x Terradragon Arque Delacerna (or the likes, u get the idea) to your deck.
To counter the field control : use floaters (Propeller Mutant, Hulcus, Qurian, etc), so you can maintain the card advantage

The thing that s not easy is: building a deck that can handle a wide range of deck types, especially those that are popular in the current meta game.

@parin :
This is a TOTAL CONTROL DECK.
All those small creatures are not supposed to attack shields. Even Genji, it s only used as finisher, or to attack creatures, or just to clear the way for Phoenix.
Only Zero Phoenix is supposed to attack shields.
Attacking shields with creatures other than Zero Phoenix will only give your opponent more resource in hand, and this deck absolutely DOESN'T WANT IT.
If you think that those small creatures are for attacking shields, then you don't know what s the exact purpose of this deck.

And... what? spiral gate? so what?
If opponent use spiral gate, that means wasting 1 for 0, and even better, I can re-use marshall touch or any creatures returned this way.
Or another use... The opponent returns Zero Phoenix with Spiral Gate? MY PLEASURE!

And I already said non-blocker creatures in range 3000+ are the weakness of marshall touch, but if they re tapped, we can just ram it with Masato (5000).
For power 6000+ , Stagrandu is available.
Anyway, most annoying key threats in the current meta game have 1000-2000 power. Cocco Lupia, Dark Lupia, Maxval, Slayers, Sla-cker (Slayer-Blocker), etc ...

@ waileukwu :
Really thanks for all the comments and compliments... >///<
Glad to know that someone understand this game very well
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Posted: January 15, 2011 06:46 am
 
Devil God Saga Duel Masters In the discussion on the Deck "Devil God Saga" by soumik India
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quote from mich55:
aaaaa!
I don't know why i voted it 4!!?
Thanks to me it is the "best deck"!!
I should vote it 1 like mysticswordsman did
It's just an average deck, i can even say weak deck, not prepared for any rush or even good control, many high cost creatures and 3 heaven's gate for 3 blockers...


LOL
True.
And a fast aggro deck can bring down this deck in just 3-5 turns.


quote from soumik:

What the hail are you talking about. I hope that you are not mad like mystic swordsman. From where this deck is slow. i have faerie gift to summon creatures fast. also have bronze arm tribe to cast mana fast. also heaven's gate for summoning blockers early and max-val too to summon darkness creatures and also have aquan where i can draw light and darkness cards.
Now what the f*** are you guys telling this is a slow deck.


I am not mad, I am just being honest. It s just that I can't say it well,,
There, waileukwu said it very well. Seriously think about it
Suggestion for shield trigger: Hell Scrapper, it kills rush very very well.

Also, Aquan is banned. (HERE)
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Posted: January 13, 2011 05:23 pm
 
~ Phoenix of the Black Flame ~ Duel Masters In the discussion on the Deck "~ Phoenix of the Black Flame ~" by mysticswordsman Indonesia
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quote from waileukwu:

quite a cool deck actually, vise cyclone is not as well recieved, and you used it well here. I actually would suggest bloody shadow due to its simply evil gravity zero pairs awesomely with spells of vise cyclone's sort, and is a very decent returnable creature for marshall touch before jenny comes into play, but ur lack of light cards...well, as you like.

anyhow, the usage of zero phoenix is quite brilliant. I like it.

could be rather vulnerable to those "discarding" deck types that hordes "put into battle zone if discarded during opponent's turn" creatures.


Yeah thanks,,
Uh, Bloody Shadow is better for decks with many spells, this deck contains mostly creatures, and there are no room for Bloody Shadow...
So I ll just leave the protection to Bloody Dragoon.
And I usually just return another marshall touch creatures, for the loop.

Hehe yep, Zero Phoenix is the ultimate finisher.

Yep, I m very aware of that. This deck fears self-discarding decks very much...
Vise Cyclone will only bring down a huge creature to his field.
Also, the main self-discarder creature, Antionette (3:2000 blocker), is always an easy target for both Sonkun and Ponkichi, while we must avoid destroying that creature.
So, self-discarding deck negates both controls of this deck. I d say, a natural counter for this deck.
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Posted: January 13, 2011 04:47 pm
 
Devil God Saga Duel Masters In the discussion on the Deck "Devil God Saga" by soumik India
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and crest of mother is limited
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Posted: January 10, 2011 07:30 am
 
~ Phoenix of the Black Flame ~ Duel Masters In the discussion on the Deck "~ Phoenix of the Black Flame ~" by mysticswordsman Indonesia
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quote from fefnir94:

maybe some water card ? spiral gate, Shock Hurricane, qurian...


Thanks,
but I think ... NO.

Reasons:

1. This deck needs consistent supply of dark and fire creatures on battle zone, to use marshall touch abilities consistently, and to be evolved to Zero Phoenix later on.

2. This deck attempts to gain advantage on control: 0 for 1, or at least 1 for 1. Most water controls are 1 for 0, so they are absolutely not wanted here.

3. Even though water drawing cards are +1 (energy stream, qurian, hulcus), they are not needed here. Not essential.
The style / flow of this deck is to consistently play control cards each turn and reducing your opponent resources. Adding drawing cards will only reduce the consistency of this deck.

So if I add water cards to this deck, it will turn to another kind of deck, and not well suited to the big guy that is Zero Phoenix.
Yep. That s it. Thanks for the feedback
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Posted: January 9, 2011 06:25 am
Modified on January 9, 2011 06:38 am
 
~ Phoenix of the Black Flame ~ Duel Masters In the discussion on the Deck "~ Phoenix of the Black Flame ~" by mysticswordsman Indonesia
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thanks for all votes and the comments within

(btw, do people get notification for this? )
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Posted: January 8, 2011 12:07 pm
 
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