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Wrathful Revenger, Guts the Abyss Knight In the discussion on the Dream Card "Wrathful Revenger, Guts the Abyss Knight" by crazeduncle Miembro Premium United States send message
reiz Premium Member Singapore
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No lord skill? Maybe on purpose since dont mention shadow pal units or revenger, but since this unit is revenger, ur lb4 should require retire revenger rg or at least shadow pal. Prefer drop ur cont skill. Having both attack n defense skill combo is too much.
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Posted: April 21, 2014 11:01 am
 
Frozen Hell Cardfight!! Vanguard In the discussion on the Deck "Frozen Hell" by jkim96 Australia send message
reiz Premium Member Singapore
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rather than samurai spirit, i prefer more sea strolling banshee or dancing cutlass. ripple bashee will also be good with break ride and reverse limit break combo.
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Posted: April 21, 2014 12:28 am
 
Super Dimensional Robo, Daikaiser Cardfight!! Vanguard In the discussion on the Card Review for "Super Dimensional Robo, Daikaiser" by kenji_reverse India
reiz Premium Member Singapore
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really? u got banned again? what hv u done actually dude, and this is just a copy from previous review of the week, even it's yours, cant do this, must make new one -_-
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Posted: April 14, 2014 01:41 am
 
Destruction Black-Hole,Uranium In the discussion on the Dream Card "Destruction Black-Hole,Uranium" by briannagold Miembro Premium United States send message
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Legion already fairly easy to pull, to lock 5 isnt fair, for two turns to boot. U can try different method by adding 1cb if opponent want to unlock rg
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Posted: April 12, 2014 07:24 pm
 
Supreme Autobot Commander, Victory Saber In the discussion on the Dream Card "Supreme Autobot Commander, Victory Saber" by vanguard_ace Miembro Premium Singapore send message
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13k base power? u mean nouvle vague kagero? that's grade 4. another unit with 12k base power is exculpate the blaster, u should know how hard n risky using that card. the card's image still display 13k power though. prefer victory leo's skill to power up or a given skill if attack hits, more suitable as DP, rather than retiring.
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Posted: April 8, 2014 08:18 am
 
Supreme Autobot Commander, Victory Saber In the discussion on the Dream Card "Supreme Autobot Commander, Victory Saber" by vanguard_ace Miembro Premium Singapore send message
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13k base power, the transform skill and the cont skill attack the back row is the problem. those two skill still too op without cost or like lb. unless its a g4. if this unit only has split second skill then maybe still can be accepted.
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Posted: April 8, 2014 03:29 am
 
Supreme Autobot Commander, Victory Saber In the discussion on the Dream Card "Supreme Autobot Commander, Victory Saber" by vanguard_ace Miembro Premium Singapore send message
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too op with transform skill and cont skill, if u want to compare the balance skill with br unit, they only hv 1 skill only for break ride, aside from lord skill. so if this unit has a skill as good as, or even more better than break ride skill, better dont have 2 more skills. besides, ur transform skill should be auto. act skill cant be perform after main ohase
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Posted: April 7, 2014 06:13 pm
 
Supreme Autobot Commander, Victory Saber In the discussion on the Dream Card "Supreme Autobot Commander, Victory Saber" by vanguard_ace Miembro Premium Singapore send message
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then this Split Second is another form of standing vg skill but without lb requirement, fairly easier to pay, can be abuse for attacking viciously to opponent while the owner still have less damage. since attack twice with vg means twice twin drive, will have big hand card, and just defend well then in next turn can activate again. Limit Break's requirement for having 4 damages have a purpose of having a great skill but also is at risk: that is 2 damages to go to lose. So what's this Split Second's risk? just counter blast 2, soul charge rg, specific rg name in soul, the cost still pretty easy to pull and lesser risk. i guess the early updates of standing vg skill is dauntless and dark rex, both requires limit break and heavy cost to boot (retires 3 or discard 3). when this Split Second after riding vg and gain new skill (quite overpower skill too get crit or attack all front row) then put back to deck again so next turn can be used again. and if all clans can do it, too overpowered. even legion skill already overpower. then again current card with standing skill like descendant, dauntless, raging form dragon, minerva, reit will lost value because standing vg will be much easier to pull. might want to rethink the skill's balance.

your victory saber on card have 11000 power while it says 13000 power in text description, should fix that.

the cont skill is too much for victory sabre, might want to give it to star sabre, to attack back rg behind vg, rather than attack front rows, too much because already attack vg twice.

prefer put the star saber or victory leo after use to drop instead.
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Posted: April 7, 2014 12:13 am
 
Supreme Autobot Commander, Victory Saber In the discussion on the Dream Card "Supreme Autobot Commander, Victory Saber" by vanguard_ace Miembro Premium Singapore send message
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I see that Split Second is a term with a concept of merging some robo into a new one. It's only suitable for Dimension Police, or another robo/gundam clan like Nova Grappler, but unlikely suitable for other clan. Legion's concept is to seek a mate and combine power and skill thus suitable for any clan. So a term Split Second isn't necessary, besides Bushiroad already publish some DP card that have this merging concept like goyusha and kaizard-kaiser grader. This will be look like to imitating the legion skill to have own term. I think if u want the skill to merge like that then just describe it like usual, without 'Split Second' term. Or DP will have privilege to have its own term and would be unfair for other clan, unless they will have their own too later. And for the skill itself, concerning other new card that also from your imagination, u should describe the skill and characteristic so ppl would know what kind of Star Saber and Victory Leo. The fusion also still unclear, if the grade 3 must be specific or can be any; if it choose the other unit from deck or hand; if it merge in main phase or after battle phase, either way it's still too easy of cost to perform superior ride from deck, only requires 2 cards.
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Posted: April 6, 2014 07:21 pm
 
Dragonic Overlord the End Cardfight!! Vanguard In the discussion on the Card Review for "Dragonic Overlord the End" by heymekenji India
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" just need to attack your opponents rear guard if it hits use the end skill to re stand then attack another rear dont waste the break ride skill "

wrong because the skill also said "This ability cannot be used for the rest of that turn. (This ability cannot be used even if the cost is not paid.) "

so when u attack opponent's rg n u activate the end skill, then the next u attack the other rg u cant activate break ride skill.
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Posted: April 5, 2014 06:22 am
 
Goddess of the Sacred Lake, Mizuchi In the discussion on the Dream Card "Goddess of the Sacred Lake, Mizuchi" by mattyguymy Singapore send message
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better an existing cards, or any with name of regalia or goddess, and this unit's name also regalia. can combo with ordain owl. still your choice though
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Posted: April 4, 2014 11:04 am
 
Goddess of the Sacred Lake, Mizuchi In the discussion on the Dream Card "Goddess of the Sacred Lake, Mizuchi" by mattyguymy Singapore send message
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who's fennekin by the way, cant find it i guess..
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Posted: April 4, 2014 09:12 am
 
Goddess of the Sacred Lake, Mizuchi In the discussion on the Dream Card "Goddess of the Sacred Lake, Mizuchi" by mattyguymy Singapore send message
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ur act skill soulblast 4, add to bottom of deck, or can be abuse to put heals on top lol, n might want to attach image of the required card
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Posted: April 4, 2014 09:11 am
 
Dark Angel Battle Maiden, Erza In the discussion on the Dream Card "Dark Angel Battle Maiden, Erza" by aichisendou_12 Indonesia send message
reiz Premium Member Singapore
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how about mirajane. or if you know rosario+vampire there's succubus named kurumu. anyway should fix the dream card
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Posted: April 2, 2014 07:25 am
 
THE LIGHT AND SHADOW UNITE!!! Cardfight!! Vanguard In the discussion on the Deck "THE LIGHT AND SHADOW UNITE!!!" by cardfighter17 Philippines send message
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More grade1. U can try grade 3 mlb and toulouse, his limit break can easily superior blaster. All grade2 better be blaster but can have 2 trumpeter too is good
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Posted: April 1, 2014 08:50 pm
 
Mountain Dragon Emperor In the discussion on the Dream Card "Mountain Dragon Emperor" by harsh99 India send message
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Another iselt background ll anyway too op while restrain skill isnt good
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Posted: April 1, 2014 10:26 am
 
The White Ranger, Zeonark In the discussion on the Dream Card "The White Ranger, Zeonark" by balabalakuso United States
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Good image, pity only as stand, though more like dimension police unit or etranger
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Posted: April 1, 2014 10:12 am
 
Dark Lord Of the School,Polaris "Reverse" In the discussion on the Dream Card "Dark Lord Of the School,Polaris "Reverse"" by briannagold Miembro Premium United States send message
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Share of idea : act lb4 lock 2 rear guard : this unit get : auto when this unit attack vanguard, choose up to 2 rear guard, if they rest, stand them, gain 5000 power
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Posted: April 1, 2014 09:51 am
 
tetra drive dragon Cardfight!! Vanguard In the discussion on the Deck "tetra drive dragon" by jakey93 United Kingdom send message
reiz Premium Member Singapore
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Prefer basil than lazarus, or diamant?s, some penguin soldier good for draw
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Posted: April 1, 2014 09:15 am
 
Reiz Alexandrite Cardfight!! Vanguard In the discussion on the Deck "Reiz Alexandrite" by reiz Miembro Premium Singapore send message
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What's this about.. Advertising? Wrong place dude, lol
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Posted: April 1, 2014 06:37 am
 
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