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The Buzz... by sanjeev

latest comments by sanjeev
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Terror Pit Duel Masters In the discussion on the Card "Terror Pit"
sanjeev Premium Member United States
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The best trigger and kill card in the game
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Posted: December 1, 2016 03:55 am
 
WDF v4 Duel Masters In the discussion on the Deck "WDF v4" by sidewaysfcs07 Romania
sanjeev Premium Member United States
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Looks very solid. How does it go against rush & aggro decks? Also Petrova decks too.
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Posted: November 9, 2016 01:47 am
 
Dinosaurs Duel Masters In the discussion on the Deck "Dinosaurs" by umar_dieng Pakistan send message
sanjeev Premium Member United States
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Umar accept....Umar accept....
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Posted: October 30, 2016 12:11 am
 
WDFL control Duel Masters In the discussion on the Deck "WDFL control" by sanjeev Miembro Premium United States send message
sanjeev Premium Member United States
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quote from alphadiosthe2nd:

I must say, this is one of the more unique (and effective) WDFL builds I've seen in a while. I switched over to OCG way back in mid-2008, but from my recollection the TCG metagame saw quite a lot of play for FWD removal controls, with some players splashing in Light for spell support such as Phal Eega. There's almost nothing at all in this deck that isn't useful at all; there are good counters to almost anything that could pop up in a duel, you've got two distinct finishers here that can share the load and prevent reversal too, and the mana curve is actually quite low for a control deck.

Would like to ask though: what kind of problems have cropped up before in actual matches when playing this deck on your part?


As you mentioned the low mana curve, it hurt me while I was (and currently am) testing. Everything in the former deck was useful theoretically but didn't have the finishing power in duels, Once the deck has no hand and field it is very hard to fight back (I found this out recently against a WDF control build). I'm currently testing the finishing cards, I've currently removed Bolmeteus because it is too slow to attack and usually always gets killed/coriled/removed from the field (the same applies to Bluum Eerkis (he is mainly in there for turn 6 pressure).

In conclusion the deck looks like it should work well, but it lacks finishing power (mainly against opposing control decks).
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Posted: July 12, 2016 02:34 am
 
WDF 6DSI Dragons Kaijudo TCG In the discussion on the Deck "WDF 6DSI Dragons" by sanjeev Miembro Premium United States send message
sanjeev Premium Member United States
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quote from drummerjmm:

so many 2's. test a little more to determine what you really need to make 3's and 0/1's. it'll play much better that way.


Thanks for the advice, but some cards work best in copies of two. This deck is still being tested though.
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Posted: May 16, 2013 11:07 pm
 
Control Kaijudo TCG In the discussion on the Deck "Control" by phetbamrung New Zealand
sanjeev Premium Member United States
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Yo Dennis remove the comet's and Scarlet Skyterror.
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Posted: October 12, 2012 10:11 pm
 
WDN SS late game Kaijudo TCG In the discussion on the Deck "WDN SS late game" by sanjeev Miembro Premium United States send message
sanjeev Premium Member United States
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quote from krang65:

Find a central "theme" or combo, usually 2 are better so you don't get your "key" cards destroyed early. Once you have your combo's picked out, work around them to ensure they go off, and that they cause enough damage to hand,deck, or creatures to make it a viable combo.

Your use of KC is good, using king bullfang in combo to once again return creatures, AND double break next turn better. Spells like Logos scan are not that great you spent time and effort to cast them and they only reduce your deck by one card. One card you ask, 3 cards in your deck are effected, the one you drew, the spell, which draws you 2, so your really only drawing one spare.


Logos scan is one of the best cards in the game. I use king coral, and he doesn't have double breaker. This deck has been re created, see my latest post.
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Posted: October 10, 2012 11:40 pm
 
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