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SHATTERED DREAMS (RUBY) Duel Masters In the discussion on the Deck "SHATTERED DREAMS (RUBY)" by scr3am India send message
stefanandrei28 Romania
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Try out this changes:
Remove:
4X Ghost Touch
Add:
4X Hulcus

I explain why.
Ghost touch is a good spell because discard is good(and at 2 mana nice), but not anytime.In ur deck u have 60 cards 4 civilization explains this number of cards ofcorse, but u need some draw power.(And u also have only stream for power.)

The other reason is that u have many other discard cards:
3X Cloned horror(1 more mana then ghost touch but better because you choose the card and u choose one more for each cloned nightmare in ur grave)
2X Lost Soul(the best discard card in game use it against control with lots of draw)
2X Galek(a card that destroy blocker Discard a card and most important gives u a body)

The FINAL REASON is that how strong is a discard card(and i choosed the worst form your deck,so you know withc one to remove) in a deck that has 60 cards and many other discard cards and a draw card,you need to thing that in late game, you'll top deck most time with 60 card and only draw as energy stream. For example youu have no hand, you need a creature and your opponent has no hand and you draw ghost touch, what you say if you would had drawn hulcus instead(with your 8 mana for example you summon hulcus then draw corille and summon, now how is that? just an example).
SO THE POINT IS in late game you want to draw a ghost touch(which could even be a dead draw if your opponent has no hand)?, or do u want to thin your deck(to draw)?

Also some other fancy good late draw to replace the 4 ghost touch:
3X Hulcus
!X Miraculous Plague(Is really a miracle if you draw it later game)
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Posted: November 23, 2013 01:41 am
Modified on November 23, 2013 02:11 am
 
Alcadeias's Kingdom V3 Duel Masters In the discussion on the Deck "Alcadeias's Kingdom V3" by stefanandrei28 Romania send message
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Maybe I'll make one of those decks too.
But now I try to see what i can accomplish with a mono light deck.
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Posted: November 4, 2013 09:20 am
 
World Order Duel Masters In the discussion on the Deck "World Order" by sandy78 Miembro Premium India send message
stefanandrei28 Romania
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Replace Aqua Jolter with Aqua Hulcus.
Also if u could get rid of something and change it with 2 or 3 Energy Stream that would be cool.
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Posted: October 22, 2013 01:52 pm
 
Alcadeias's Kingdom Duel Masters In the discussion on the Deck "Alcadeias's Kingdom" by stefanandrei28 Romania send message
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Thank you syedzary.

I think Larba Geer is better. Even if that is true I like how Arc Bine manage to keep the field control.
I didn't knew which one to chose when i made the deck.

Also i don't know how many Mist Rias to keep. I'm thinking to get it to 3 or 4, but I want to see what other people suggest.
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Posted: October 22, 2013 11:01 am
Modified on October 22, 2013 12:45 pm
 
Wise Starnoid Duel Masters In the discussion on the Deck "Wise Starnoid" by stefanandrei28 Romania send message
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Well i did take this deck idea from internet, but certainly not from you.
Even so, the one that i took the idea from, did made his deck before you which means you also copied the deck.

Anyway this deck works just fine the way it is and I'm not going to change it.
Also is not like this idea, of a deck build-ed around Wise Starnoid, would be new.
It is a popular deck and almost anyone makes it the same.
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Posted: October 20, 2013 05:53 am
Modified on October 20, 2013 06:26 am
 
F & D Duel Masters In the discussion on the Deck "F & D" by stefanandrei28 Romania send message
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I've done some changes to my deck.
What do you all think should i change the 4 Propeller Mutants with 4Lone Tear, Shadow of Solitude?
Lone Tear, Shadow of Solitude has more power and needs 1 les mana. It's also destroyed due to it's effect only on my turns but i will always summon something.
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Posted: October 11, 2013 07:51 pm
 
Zaryab Water Duel Masters In the discussion on the Deck "Zaryab Water" by syedzary Miembro Premium Pakistan send message
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i think this is a good mono water deck. i like it.
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Posted: October 11, 2013 10:16 am
 
F & D Duel Masters In the discussion on the Deck "F & D" by stefanandrei28 Romania send message
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Upme thank you for all your advice's.
I still want to ask u something, should i keep the 2 ghost touch spells?
And how many volcanic arrows should i have in deck?
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Posted: October 11, 2013 05:34 am
Modified on October 11, 2013 05:35 am
 
F & D Duel Masters In the discussion on the Deck "F & D" by stefanandrei28 Romania send message
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Thank you for your reply upme.
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Posted: October 11, 2013 04:02 am
 
F & D Duel Masters In the discussion on the Deck "F & D" by stefanandrei28 Romania send message
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Upme what do you say if i put some Kooc Pollon cards in the deck? Are they going to see some play?
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Posted: October 9, 2013 08:41 pm
 
F & D Duel Masters In the discussion on the Deck "F & D" by stefanandrei28 Romania send message
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No i didn't took that spell in consideration for this deck, because of the shield sacrifice. I'm also low on shields agains strong decks (like decks with many shield triggers) when Daidlos dont get in my hand soon. I dont know what to say about that spell, but i'll think about it.
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Posted: October 9, 2013 08:16 pm
Modified on October 9, 2013 08:32 pm
 
Zaryab Water/Darkness Duel Masters In the discussion on the Deck "Zaryab Water/Darkness" by syedzary Miembro Premium Pakistan send message
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this is e very good deck, i like it
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Posted: October 8, 2013 11:49 am
 
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