Requires Rifle or Smartgun. This weapon deals +4 damage. Anytime this character rolls a natural 1 to hit, discard this Ammo Card and the weapon it was attached to and the owner gains 2 damage counters. Discard this card after 4 uses.
"High Explosive Armor Piercing shells. Used for synthetic uprisings and light Anti-Tank work."
|No comments yet for this card.|