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games : Aliens Predator CCG : Atmosphere
H.E.A.P. Rounds

H.E.A.P. Rounds:

Requires Rifle or Smartgun. This weapon deals +4 damage. Anytime this character rolls a natural 1 to hit, discard this Ammo Card and the weapon it was attached to and the owner gains 2 damage counters. Discard this card after 4 uses.

"High Explosive Armor Piercing shells. Used for synthetic uprisings and light Anti-Tank work."

  • Card Number: 35
  • Rarity: Common
  • Type: Human Item
  • Resource: Ammo
  • Restrictions: Military Arms
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