Add card image
May begin game with a Combat Knife and is +2 to hit and damage with it. You may rotate Billy to reveal one hidden movement marker at same or adjacent location. Whenever Billy enters a location with an enemy Trap, roll d6: 1-4 the Trap is discarded with no effect, 5-6 Trap resolves normally.
"Billy! Find us a way out of this hole!"
|No comments yet for this card.|