Dream Card "Exodia the Shadower"
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| [Modified on October 22, 2012 02:24 pm] | ||
| Comment from the author: You could run a deck around this card. Have cards like kycoo the ghost destroyer, different deminsion capsule and soul release in your deck. I think it is an interesting concept. If you rate this card, please leave a comment so I will know how to improve future cards. |
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Rating
Current score for this dream card, based on 18 votes:
| 3.39 | |
| Discussion about this Dream Card | |
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| Add your comments | |
| Author | Message |
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skull_servant |
Subject: Posted: August 12, 2005 12:19 am
sounds nice it kicks ass like necros but give exodia decks a high advantage
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yamiwalker |
Subject: Posted: September 2, 2005 02:40 am
Very good exodia decks too powerful!!!!!!!!!!
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wmsiddiqui |
Subject: Exodia Decks Posted: January 12, 2007 11:44 pm
Nice...I think Exodia needs more support cards...and Exodia should be appriciated more.
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jaden20062007 |
Subject: Nice Posted: January 18, 2007 11:42 pm
Nice But My One Is Way Better Than Your One Trust Me
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wolfmanmaster1 |
Subject: Posted: January 20, 2007 03:40 pm
Very nice Cord looks awesome be hard do that but its awesome card I get 5 out 5.
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benjonw |
Subject: Posted: January 25, 2007 11:07 pm
Cool, this makes an exodia deck almost unstoppable, with this and necross you could never really get rid of exodia.
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mikeyw20
LV19 Member since
June 6, 2006 |
Subject: Posted: January 30, 2007 01:20 pm
i like the card. i think u should at least have a spell or trap that u have to get it out with like necross
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admiralz
LV3 Member since
September 29, 2012 |
Subject: Too powerful ... Posted: October 22, 2012 02:24 pm
It is a great card, but the summoning conditions are too easy to fulfill now, with Macro Cosmos, Dimensional Fissure, Foolish Burial, etc. Playing a RFG deck with this card would guarantee you a win within 1-2 turns of having summoned this card due to your opponent's monsters/spells/traps being removed instead of going to grave. Having a Kycoo effect isn't bad, but making it even remotely part of the win condition is misguided given the fact that other cards you would be including in the deck can do it better and faster.
I cannot suggest how to limit this card's power (can't think of anything suitable), but I can suggest how to make it harder to use: remove the ability to Special Summon this card from the Deck. Otherwise, great card. |
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