Dream Card "Ringlon, Phantasmal Mage"
|
|
|
| [Modified on December 13, 2012 07:20 pm] |
Rating
Current score for this dream card, based on 1 votes:
| 4.00 | |
| Discussion about this Dream Card | |
|---|---|
| Add your comments | |
| Author | Message |
|
djchillspeaks
LV6 Member since
May 24, 2011 |
Subject: Posted: July 10, 2011 10:45 pm
Not sure if I should raise his power/toughness and CMC to boot.
|
| Back to top | |
|
jackofspades |
Subject: Posted: July 10, 2011 11:43 pm
Convoke generally means a very high CMC for a card's abilities, since it's a built-in way to make the card less expensive. I'd bump the CMC up over 6. If you removed convoke, I'd still have this card as a 5 or 6 cost.
The copy ability needs to read "whenever another non-token creature enters the battlefield" to prevent copying the token copies. I'd also recommend a limiter so that you couldn't copy opponents' creatures, otherwise this is a cheap anti-legend weapon. |
| Back to top | |
|
djchillspeaks
LV6 Member since
May 24, 2011 |
Subject: Posted: July 11, 2011 01:42 pm
Actually, I intended for the card to be able to produce multiple copies. If Ringlon has access to the mana to duplicate a creature more than once, then so be it. Also, I wanted it to be able to make copies of your opponents' creatures if you felt the need to do so, but I didn't think about it hosing legendary creatures. Guess I could throw "nonlegendary" in there.
I think I'll also raise the CMC and power/toughness (slightly) while removing convoke. When I added convoke, my thoughts were, "OK, this guy doesn't seem too green. Let's give him trample. No..." Poor design. Thanks for your feedback! |
| Back to top | |
|
jackofspades |
Subject: Posted: July 29, 2011 07:31 am
Since the tokens don't disappear at end of turn, I wouldn't give them haste. Haste is normally seen on red abilities that make token copies, but those tokens disappear at end of turn.
Making the ability more mana-intensive (1GU) could make the card feel more green. It's also a limiter on the ability's power. Hybrid mana is another option; 2G/U is an easier cost to pay than 2U in a multi-color deck. Either way should be fine. |
| Back to top | |
|
spellbinder
LV5 Member since
December 4, 2012 |
Subject: Posted: December 13, 2012 04:40 pm
No, I think for the ability the Power is fine. The activation cost maybe. Pretty good card
|
| Back to top | |
|
djchillspeaks
LV6 Member since
May 24, 2011 |
Subject: Posted: December 13, 2012 07:18 pm
Looking back on it, 2U for the activation is a little much, but 1U might be too little. I don't want the card to mass produce creatures too easily. UG might be better. The haste advice also is good.
Edited. |
| Back to top | |
| Add your comments | |







