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Dream Card Ringlon, Phantasmal Mage

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Dream Card "Ringlon, Phantasmal Mage"
by djchillspeaks  for Magic: The Gathering
Ringlon, Phantasmal Mage card image: click to enlarge
Ringlon, Phantasmal Mage
Whenever a nonlegendary creature enters the battlefield, you may pay UG. If you do, put a token that is a copy of that creature on the battlefield under your control with "Whenever this creature becomes the target of a spell or an ability, sacrifice it."

"He claims his magic is stable. Do its flaws make it complete?"
-Uunderai, elf chancellor


  • Rarity: Uncommon
  • Power: 3
  • Toughness: 3
  • Type: Legendary Creature
  • Subtype: Elf Shaman
  • Mana cost: 4UG
  • Color: Multicolor
 
[Modified on January 19, 2014 01:20 pm]
 

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djchillspeaks
United States

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Subject:    Posted: July 10, 2011 10:45 pm

Not sure if I should raise his power/toughness and CMC to boot.
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jackofspades
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Subject:    Posted: July 10, 2011 11:43 pm

Convoke generally means a very high CMC for a card's abilities, since it's a built-in way to make the card less expensive. I'd bump the CMC up over 6. If you removed convoke, I'd still have this card as a 5 or 6 cost.

The copy ability needs to read "whenever another non-token creature enters the battlefield" to prevent copying the token copies.
I'd also recommend a limiter so that you couldn't copy opponents' creatures, otherwise this is a cheap anti-legend weapon.
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djchillspeaks
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Subject:    Posted: July 11, 2011 01:42 pm

Actually, I intended for the card to be able to produce multiple copies. If Ringlon has access to the mana to duplicate a creature more than once, then so be it. Also, I wanted it to be able to make copies of your opponents' creatures if you felt the need to do so, but I didn't think about it hosing legendary creatures. Guess I could throw "nonlegendary" in there.

I think I'll also raise the CMC and power/toughness (slightly) while removing convoke. When I added convoke, my thoughts were, "OK, this guy doesn't seem too green. Let's give him trample. No..." Poor design.

Thanks for your feedback!
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jackofspades
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Subject:    Posted: July 29, 2011 07:31 am

Since the tokens don't disappear at end of turn, I wouldn't give them haste. Haste is normally seen on red abilities that make token copies, but those tokens disappear at end of turn.
Making the ability more mana-intensive (1GU) could make the card feel more green. It's also a limiter on the ability's power. Hybrid mana is another option; 2G/U is an easier cost to pay than 2U in a multi-color deck. Either way should be fine.
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spellbinder
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Subject:    Posted: December 13, 2012 04:40 pm

No, I think for the ability the Power is fine. The activation cost maybe. Pretty good card
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djchillspeaks
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Subject:    Posted: December 13, 2012 07:18 pm

Looking back on it, 2U for the activation is a little much, but 1U might be too little. I don't want the card to mass produce creatures too easily. UG might be better. The haste advice also is good.

Edited.
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