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Dream Card Card of Destiny

Dream Card "Card of Destiny"
by   for YuGiOh!
Card of Destiny
Card of Destiny
Select and use one of the following effects: Pay 2000 life points. Select 1 card from your deck and place it on the top of the deck. Pay 3000 life points, select 1 card from your deck and put it in your hand

  • Rarity: Ultra Rare
  • Card Type: Spell/Magic Card
  • Password: Heart of the Cards
[Modified on October 22, 2012 03:09 am]
Comment from the author:
You know that 1 card that you never seem to draw... this should help.

Current score for this dream card, based on 26 votes:

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Avatar for master_of_flame
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Subject:    Posted: July 17, 2005 12:31 am

i kow the effect i would use, even in my extreme lpgain deck
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Avatar for yata_garasu
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Subject:    Posted: September 18, 2005 09:36 pm

Very beleivable card...5
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Avatar for yugiohkid
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Subject:    Posted: August 3, 2006 12:45 pm

that would definitely be in every exodia deck
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Avatar for tornado16
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Subject:    Posted: August 6, 2006 12:46 pm

i like it, i like it alot and yes it would be in every exodia deck (4)
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Avatar for shimmy
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Subject:    Posted: August 6, 2006 07:22 pm

great card its prolly one of the most believable cards here. no of the you automatically win crap
and agin great card
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LV21 United States

Avatar for admiralz
Member since
September 29, 2012
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Subject: Hmm...   Posted: October 22, 2012 03:09 am

The first effect is fine, as it telegraphs your next draw to your opponent and does so at 1/4 of your starting lifepoints. However, the second effect is overpowered due to it being the more desireable effect and causing immediate reward (since you activate Card of Destiny on your turn by virtue of it being a normal Spell card) for only 1000 lifepoints more than effect 1.

The effect should be significantly more limited, since it allows you immediate access to something which enables the win condition of your deck and sidesteps the chance of the draw (the holy grail of deckbuilding). I propose that effect 2 should come with a 5000 lifepoint cost (example: Cyber-Stein) and discard 1 random card from the hand when the effect resolves (possibly losing a crucial card for a combo in the process, maybe even the one you pulled out of the deck with the effect, since it would be in your hand at effect resolution).
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