Dream Card "Eclipse Goddess, Tsukuyomi"
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| [Modified on October 5, 2012 06:34 am] |
| Comment from the author: Sorri for the stupid picture. All i wanted to do was put a black circle in the front of the moon behind the tsukuyomi. So, that it would look like an eclipse and delete the skills for the full moon and a small glow around tsukuyomi. The reason i wanted to make this is because only a few play this deck and no on wants to make a dream card for oracle think tank.. ;D >add in comments< |
Rating
Current score for this dream card, based on 15 votes:
| 3.20 | |
| Discussion about this Dream Card | |
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| Author | Message |
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lkpeng
LV3 Member since
April 4, 2012 |
Subject: Posted: April 18, 2012 08:31 am
Good job! But I think that this skill:
"[Active](V)Soul blast (10) Counterblast(1) units Eclipse Goddess retires all enemy rear guards." should have more counterblast to balance it out.. 2 counterblast is about fine. And maybe reduce soul blast to 6/7/8? i don't use OTT so I am not quite sure how easy it is to soul charge.. Anyway, good job, keep it up |
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cyardasa
LV4 Member since
April 13, 2012 |
Subject: Posted: April 28, 2012 11:18 pm
Skill: [Active](V)Soul blast (10) Counterblast(1) units Eclipse Goddess retires all enemy rear guards.
Soulcharging seems a little tough for OTT, you should balance out the skill, like instead have a megablast [Soulblast 8, Counterblast 5]. However, great pic for the card! =) |
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legendaryodin |
Subject: the effects Posted: May 31, 2012 02:59 am
I lessened some effects. I thought that drive triple check was a bit too overpowered so, i added the restraint. But i removed it now .. and some useless effects. Added Limit Break.
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vidgame2
LV3 Member since
April 10, 2012 |
Subject: Card in General Posted: June 3, 2012 07:10 pm
This is a perfect card for the tsukuyomi deck the only thing is the limit break is too uneven because it cost 3 while on average they cost 4 at the least.
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royalblade
LV3 Member since
June 10, 2012 |
Subject: Posted: June 10, 2012 07:25 pm
This card us great but you would need a big card to have all those skills on it
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drio |
Subject: Posted: August 18, 2012 12:10 am
limit break ability should hit 4, too make it a little more balanced, btu great card
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coolcards37
LV2 Member since
August 21, 2012 |
Subject: Posted: August 24, 2012 10:08 am
awesome card i really like the ability too
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chaoslord
LV2 Member since
September 26, 2012 |
Subject: Posted: September 26, 2012 02:02 pm
I think it should read:
----- ACT[V]LB4(This ability is active if you have 4 or more damage): [Counterblast(2)] Look at the top five cards of your deck. Put them back in any order on the top and/or bottom of your deck. CONT[V/R]: If you do not have (Godhawk, Ichibyoshi), (Goddess of the Crescent Moon, Tsukuyomi), (Goddess of the Half Moon, Tsukuyomi), and (Goddess of the Full Moon, Tsukuyomi) in your soul, this unit gets Power-2000. If you have them in your soul, this unit gets Power+2000. CONT[V]: If you have (Goddess of the Eclipse, Tsukuyomi) in your soul, Power+2000 and in addition to twin drive, this unit makes an extra drive check when attacking. ACT[V]: At the beginning of your Main Phase, you may soulcharge(1). If you soulcharged, this unit gets Power+1000 until end of turn. ACT[V]: [soulcharge(2) and Discard 1 (Goddess of the Eclipse, Tsukuyomi) from your hand] Look at the top three cards of your deck. Put them back in any order on the top and/or bottom of your deck. Until the end of your turn, this unit gets Power+5000. ----- Like the other Tsukuyomi's, the race should be Noble as well. I wrote the "Goddess of the ___ Moon, Tsukuyomi" because that's how the English text has them named. I changed the -5000/+4000 Power thing because it's other Crossrides only end up with 11000 and +2000. The other half of the +4000 is in the Eclipse being in the Soul so it's not lost, just shifted to look neater and remind you of other Crossriders. I considered reworking the final ability to Soulblast(7) instead of soulcharging(2) and add Critical+1. The reason for this is there aren't many cards that use the Soul in Oracle Think Tank. In Oracle Think Tank, 6 cards require Soul to be at 6 or more, 4 cards Soulblasts. There are also cards that require Soul to be empty to gain effects. There are plenty of cards that soulcharge in Oracle Think Tank if you ask me, Especially when you're giving this card "Main Phase: Soulcharge1 for 1000power." The Soulblast number is high because it would be adding a Critical. |
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cyardasa
LV4 Member since
April 13, 2012 |
Subject: Too many skills Posted: October 4, 2012 11:41 pm
I still think this card is too overpowered. Cards have at most 3 abilities. For a Crossride + Limit Break, At most just add a third skill to counterblast as Crossride usually adds +2000 power and Limit Break is usually 4.
If you may, I have a suggestion for the skills CONT: 【V】 If you have <<Goddess of the Full Moon, Tskyoumi>> in your soul, Power +2000 AUTO: 【V】 Limit Break 4 (This skill activates if you have 4 or more damage) This unit gets Power +5000, gets: ACT: 【V】 【Counter Blast 3, Discard one <<Eclipse Goddess, Tskyoumi>>】 If this unit's attack hits the vanguard, you may pay the cost. If you do, choose two of your opponent's rearguards, and they will not be able to use their skills for the rest of the game. ---- Limit Break skill may seem overpowered, but to activate it you need to have another copy of this card, and you can only activate it once per game unless you get a heal trigger and did not use your counterblasts during the entire game. By the way, Not being able to use their skills means e.g: Weather Girl, Milk's skill of adding 4000 power to the boosted unit cannot be used and Security Guardian's special intercept also cannot be used for the rest of the game, and for those people who have a misconception of the rest of the game, that means when the game is over |
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