Dream Card Force Of Destruction
Dream Card "Force Of Destruction"
|[Modified on November 16, 2012 02:36 pm]|
Current score for this dream card, based on 1 votes:
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Subject: Posted: November 16, 2012 10:53 am
500 is the maximum base amount of damage that any player should take for a card on its side of the field. Just Desserts can inflict up to 2500 the same turn it was activated, as well the Princess of Tsurugi. Double both amounts and combine them and you would have pretty much the same amount of damage caused by this card. (In normal cases, 3000 to 4000 damage; in long terms, 6000 to 8000)
Whenever a card can destroy all cards on the field, it must have an activation cost/summoning condition worth the same effect:
Demise, King of Armageddon: A ritual summon of 8 (destroys all on the field except itself) plus 2000 LP;
Judgment Dragon: 4 or more "Lightsworn" monsters with different names in your Graveyard and can’t be summoned any other way (destroys all except itself) plus 1000 LP;
Black Rose Dragon: Synchro Summon level 7, Destroys all, including itself;
Arcanite Magician/Assault Mode: Assault Mode monsters, can only be summoned by “Assault Mode Activate” by tributing the required Synchro Monster, can destroys all on your opponent side of the field;
Beast King Barbaros: Tribute Summon this card by Tributing 3 monsters. If you do: Destroy all cards your opponent controls.
I could go on and on and on and on. The point is... a card cannot have so much power without an activation cost/a summoning condition that is equally difficult to be used. Especially with spell cards and trap cards
“but what about heavy storm, dark hole, etc?” Cards like Raigeki, Dark Hole, Harpie’s Feather Duster and Heavy Storm come from a simpler time in which the game was broken [but it was more fun].
A card that protects itself against any other card cannot possess an effect so vast. “Spiritualism” is the first spell card whose effect cannot be negated. The second is "Super Polymerization". Both can change the course of a duel significantly/in a way (Spiritualism” can break any lock, like the Lock of Horus/Decree) but not totally and can only affect 1 card on the opponent’s field.
Just to resume:
- Effect is way too powerful (Destruction of the opponent’s field plus protection against cards)
- The damage caused is too high (1000 Damage for each card destroyed).
- The activation cost is a joke (1 card from the hand).
This card is OP and way broken; but it’s a perfect piece of work for the new users to use as an example of what kind of cards they should try to avoid to make since the wording its good.
I give this card a 1.
|Back to top||Modified on November 16, 2012 10:55 am|
Subject: Posted: November 16, 2012 02:36 pm
hey you need to work on this card who in there right mind would play this card must less make this card.Look at gilford the lightning eff. You can Tribute 3 monsters to Tribute Summon this card. If you do, destroy all monsters your opponent controls.Now all said in done think before you make a dream card.
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