Dominator
[ACT](VC/RC) [Counter Blast (1)] All units gain [Power]+10000 / Critical +1.
[ACT](VC/RC) [Counter Blast (1)] Destroy all rear-guards on opponent's side of the field.
[ACT](VC/RC) [Counter Blast (1)] Heal 1 Damage.
[ACT](VC/RC) [Counter Blast (1)] Send 1 card from your hand to the Drop Zone to block an attack until the end of this battle.
[AUTO](VC/RC) See the top 5 cards on the top of your deck and Call one card to the Rear-Guard Circle.
[AUTO](VC/RC) This unit gains [Power]+1000 for each rear-guard on the field.
[ACT](VC/RC) [Counter Blast (1)] Stand all of your units, and each rear-guard gains [Power]+5000, Critical +1.
[AUTO](VC/RC) This unit gains [Power]+1000 for each card in the Soul.
[AUTO](VC/RC) At the beginning of the battle phase, if this card's power is over 15000, this card gains Critical +1.
[ACT](VC/RC) [Retire one of your rear-guards] Unflip one card in your Damage Zone.
[ACT](VC/RC) [Soul-Blast 1] Send one card from the top of your deck to the Damage Zone. At the end of the turn, return one card from the Damage Zone to the top of your deck.
Destroy! Demolish! Dominate!
- Rarity: RRR
- Nation: United Sanctuary
- Clan: Gold Paladin
- Race: Human
- Power: 11000
- Grade / Skill: Grade 3 / Twin Drive!!
- Trigger: None