Dream Card Drain Master
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Dream Card "Drain Master"
|[Modified on March 12, 2013 08:21 am]|
|Comment from the author:
Drain cards are an awesome card set, they can put a stop to practically every deck.
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Subject: Posted: March 12, 2013 08:20 am
The first part to change.... moving on....
First part of the effect and I already find this monster that something needs more work on it. With the 2 new "Drain" cards that came out, sealing the effects of monsters is almost completely (Cards like Stardust and Exiled Force are still safe) Adding one of those per turn could be considered OP, according to the type of game you are facing. But, being Continuous cards, it means they take a space on the spell/trap zone. If you have the 3, which in reality you could probabbly would end up using 2, would be using 3 spaces for other spells and traps. leaving you with so little space to set other cards. But again, you could probably end up using just 2 of the Drain cards (Soul Drain and Skill Drain).
This effect its so simple yet so powerful I dislike it. No cost or restriction other than the usual "Once per turn". At least you could have added the phrase "This effect can only be used once while this card remains face-up on the field" to make it more fair, or adding a cost of discarding 2 or send a face-up card from your side of the field to the grave to add the card to make it realistic.
Slightly similar to... Temple of the Kings.
Original, fiting and exploitable
If this card were real, it could probably only have the three last effects.
The biggest issue I have with this card is that is so Unfair that I can only think its Overpowered. Level 4 monster, 2000 ATK and can add Skill Drain and Soul Drain to your hand with no cost.
You could increase the level by 2, leave the ATK/DEF as 2000 OR leave the level the same, decrease the ATK/DEF by 450 or 400. Then, add 1 of the costs/restriction I talked about to the first effect and you could have a good card... a Limited card but a good card.
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