Dream Card Fair Play
Dream Card "Fair Play"
|[Modified on July 17, 2014 10:06 pm]|
|Comment from the author:
I'm tired of Force of Will being the only way to reliably survive against wealthy or obsessed friends; solitaire decks; and players dumping their entire hands on the first turn. When any given deck plays out exactly the same every time it is "good", but I hesitate to call it fun. We all need a way of stepping back, slowing down, and enjoying a reasonable pace: without having to design your entire deck around it.
FoW is >40 dollars a pop, and you kinda need a play-set. Something else needs to be in the same "Can-get-you-at-least-one-turn-in-any-match" category, perhaps without being so OP.
Chancellor of the Annex came close, and was my muse, but the focus was not quite right. The controlling feature seemed lost in the "Big-F(lying)-Angel". It also wasn't quite flexible enough to compare with FoW.
Fair Play is what I came up with.
It insists on getting you through to see your first turn (also netting the loss of 1 card, as with FoW). The Cycling ability is intentionally generic to allow its use in any deck - may as well be more prolific to help edge out FoW since it will be less powerful - and to reduce the punishment for taking up deck space with it.
The actual played-card effect is modeled after Arcane Laboratory (legal in every format). I made it white to match the current re-balancing of the colors, then added one W to the casting to make up for the Cycling as was standard in Urza's Block.
This should probably be Rare, but the whole point is to make it accessible to the people who can't afford 20-30 dollar cards. So Uncommon it is. Wouldn't want to see what it would do to Pauper as a common, either.
I truly truly hope that MTG developers come up with SOMETHING that achieves the same sort of first turn guarantee.
Hope you all enjoy!
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