Jumpluff: Poké-BODY: Buffer If Jumpluff would be Knocked Out by an opponent's attack, flip a coin. If heads, Jumpluff is not Knocked Out and its remaining HP becomes 10 instead. Energy Crush 10+ Does 10 damage plus 10 more damage for each Energy attached to all of your opponent's Pokémon.
Rarity: Rare Holo
Type: Grass / Grass
Weakness: FrFr
Number: 11
Subtype: Stage 2 Pokémon
Resistance: WW
Hit Points: 90 HP
Energy Symbols:
C = Colorless =
D = Darkness =
Fr = Fire =
Ft = Fighting =
G = Grass =
L = Lightning =
M = Metal =
P = Psychic =
W = Water =