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games : Star Trek : Strange New Worlds
Veiled Threat card scan: click to enlarge

Veiled Threat:

Game Text: To play this interrupt, you must command three [Fer] personnel. When your [Fer] personnel is facing a dilemma, make him or her attributes +2 until the end of the mission attempt for each of these categories in which you have more than any of your opponents: cards in hand, events in core, and incomplete non-headquarters missions.
Lore: “I’m not going to allow anybody to hurt such a…grateful friend…”

  • Rarity: U
  • Type: Interrupt
  • Number: 44
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