Corruption. Does not affect Hobbits and Dwarves. A character receives 2 corruption points. Target character makes one corruption check (after all other hazards have been played) for each Wilderness [w] in his company's site path at that point in the movement/hazard phase. Cannot be duplicated on a given character. During his organization phase, a character with this card may tap to attempt to remove it. Make a roll (or draw a #): if this result is greater than 4, discard this card.