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Besiegers of Dorne:
Army. House Dayne. No attachments except Siege. Cancel the first effect triggered during the first challenge initiated each phase.
- Number: 19
- Rarity: F
- Type: Character
- House: Martell
- STR: 4
- Gold Cost: 4
- Challenge Icons: [military] [intrigue]
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Dornish Chariot:
Siege. Weapon. While attached character is participating in a challenge, all other characters lose stealth, renown, and deadly.
- Number: 20
- Rarity: F
- Type: Attachment
- House: Martell
- Gold Cost: 1
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Flaming-Pitch Tower:
Siege. Limited Response: After you win a challenge by 4 or more total STR, kneel Flaming-Pitch Tower to choose a character without attachments. Until the end of the phase, that character gets -4 STR and is killed if its STR is 0. (Limit 1 Limited Response per round.)
- Number: 18
- Rarity: F
- Type: Location
- House: Targaryen
- Gold Cost: 3
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House Florent Scouts:
House Florent. House Florent Scouts gains vigilant and renown during the first challenge initiated each round.
- Number: 14
- Rarity: F
- Type: Character
- House: Baratheon
- STR: 3
- Gold Cost: 3
- Challenge Icons: [military] [intrigue]
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Icy Catapult:
Weapon. Stark character only. Limited Response: After attached character leaves play, choose and kill a character without attachments. (Limit 1 Limited Response per round.)
- Number: 12
- Rarity: F
- Type: Attachment
- House: Stark
- Gold Cost: 1
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Jhalabar Xho:
Lord. Ally. Opponent's characters cannot claim power for renown.
- Number: 2
- Rarity: F
- Type: Character
- House: Lannister
- STR: 3
- Gold Cost: 3
- Challenge Icons: [military] [power]
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Kill for Your King!:
Limited Response: After you reveal a Military Battle plot card, choose and kill a character without a military icon. (Limit 1 Limited Response per round.)
- Number: 10
- Rarity: F
- Type: Event
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King Balon's Host:
Army. Ironborn. No attachments except Siege. Lower the cost to play King Balon's Host by 4 if you control a King or Queen character. While King Balon's Host is standing, opponent's characters lose all non-immunity keywords. (War)
- Number: 5
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 8
- Gold Cost: 8
- Challenge Icons: [military] [power]
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King Joffrey's Guard:
Army. No attachments except Siege. Lower the cost to play King Joffrey's Guard by 4 if you control a King or Queen character. Response: After King Joffrey's Guard comes into play, choose and kneel up to 2 non-Army characters. (War)
- Number: 3
- Rarity: F
- Type: Character
- House: Lannister
- STR: 8
- Gold Cost: 8
- Challenge Icons: [military] [power]
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King Robb's Host:
Army. No attachments except Siege. Lower the cost to play King Robb's Host by 4 if you control a King or Queen character. King Robb's Host does not kneel to attack during military challenges. (War)
- Number: 1
- Rarity: F
- Type: Character
- House: Stark
- STR: 8
- Gold Cost: 8
- Challenge Icons: [military] [power]
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King Robert's Host:
Army. No attachments except Siege. Lower the cost to play King Robert's Host by 4 if you control a King or Queen character. While King Robert's Host is standing, opponents cannot initiate power challenges against you. (War)
- Number: 4
- Rarity: F
- Type: Character
- House: Baratheon
- STR: 8
- Gold Cost: 8
- Challenge Icons: [military] [power]
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Longship "Foamdrinker":
Warship. Limited Response: After you win a challenge, kneel Longship "Foamdrinker" to choose and kill a participating character. (Limit 1 Limited Response per round.)
- Number: 6
- Rarity: F
- Type: Location
- House: Greyjoy
- Gold Cost: 3
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Maester of War:
Maester. Each Maester character in play gains a military icon.
- Number: 8
- Rarity: F
- Type: Character
- House: Martell
- STR: 2
- Gold Cost: 2
- Challenge Icons: [military]
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Pyromancer's Cache:
Siege. Attach to a location you control. Kneel that location. Marshalling: Kneel Pyromancer's Cache to draw a card (2 cards if you control a King or Queen character).
- Number: 13
- Rarity: F
- Type: Attachment
- House: Lannister
- Gold Cost: 1
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Queen Daenerys's Horde:
Army. No attachments except Siege. Lower the cost to play Queen Daenerys's Horde by 4 if you control a King or Queen character. While Queen Daenerys's Horde is attacking alone, opponents who do not control a Queen character cannot declare defenders. (War)
- Number: 7
- Rarity: F
- Type: Character
- House: Targaryen
- STR: 8
- Gold Cost: 8
- Challenge Icons: [military] [power]
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Queen Myrcella's Guard:
Army. No attachments except Siege. Vengeful. Lower the cost to play Queen Myrcella's Guard by 4 if you control a King or Queen character. (War)
- Number: 9
- Rarity: F
- Type: Character
- House: Martell
- STR: 8
- Gold Cost: 8
- Challenge Icons: [military] [power]
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Queen's Knight:
Knight. House Targaryen only. Ambush. After a non-Knight character comes into play, return Queen's Knight to its owner's hand.
- Number: 17
- Rarity: F
- Type: Character
- House: Targaryen
- STR: 3
- Gold Cost: 3
- Challenge Icons: [military] [intrigue] [power]
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Seawater Scalawags:
Army. Ironborn. No attachments except Siege. Intimidate. Response: After you win an unopposed challenge, choose and kneel a Kingdom card. (War)
- Number: 16
- Rarity: F
- Type: Character
- House: Greyjoy
- STR: 3
- Gold Cost: 4
- Challenge Icons: [military] [power]
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The Fox's Teeth:
Army. House Florent. No attachments except Siege. While The Fox's Teeth is attacking, knelt characters may be declared as defenders. While The Fox's Teeth is attacking, only knelt characters may be declared as defenders.
- Number: 15
- Rarity: F
- Type: Character
- House: Baratheon
- STR: 3
- Gold Cost: 4
- Challenge Icons: [military] [power]
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Vanguard Scouts:
House Umber. Vanguard Scouts does not kneel to attack or defend during the first challenge initiated each phase.
- Number: 11
- Rarity: F
- Type: Character
- House: Stark
- STR: 3
- Gold Cost: 3
- Challenge Icons: [military] [power]
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