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Episode 5

Episode 5: 52 cards
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Benjamin Nightsinger
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Benjamin Nightsinger:

Shootout: +1 Bullet bonus until the end of the Shootout if there is a Terror in the opposing posse. Benjamin can do this once in every shootout he is in.

  • Number: 20
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 4 Spades
  • Cost: 3
  • Upkeep: 0
  • Influence: 1
  • Bullet Rating: 0 Stud
  • Outfit: Sioux Union
Bounty Hunter
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Bounty Hunter:

Noon: A Bounty Hunter (dude) with a two stud Bullet Rating and zero Influence, calls out one Wanted dude in play who cannot refuse. The Bounty Hunter is under your control. After the shootout, the Bounty Hunter is removed from play.

  • Number: 1
  • Rarity: R
  • Card Type: Action
  • Poker Value: 6 Clubs
  • Cost: 1
Bow and Arrow
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Bow and Arrow:

Weapon. May only be attached to a Sioux. Shootout Pull: Boot this dude and the Bow and Arrow. Target an opposing dude. If the Pull is greater than the target's value plus his Bullet Rating, then ace the target.

  • Number: 43
  • Rarity: C
  • Card Type: Goods
  • Poker Value: 2 Hearts
  • Cost: 4
Calming Spirits
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Calming Spirits:

Noon Spirit X: The difficulty of this Spirit is equal to the current Fear Level plus the number of Terrors in play. If the Spirit is successful, the Fear Level is reduced by one and this Spirit is sent to your discard pile.

  • Number: 48
  • Rarity: R
  • Card Type: Spirit
  • Poker Value: J Hearts
  • Cost: 0
Charlie Flatbush
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Charlie Flatbush:

  • Number: 21
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 2 Spades
  • Cost: 4
  • Upkeep: 0
  • Influence: 2
  • Bullet Rating: 1 Draw
  • Outfit: Law Dogs
Corporeal Twist
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Corporeal Twist:

Shootout Hex 5: If the Hex is successful, one opposing dude has his Bullets reduced by two for this Shootout. Shootout Hex 9: If the Hex is successful, one opposing dude has his Bullets reduced to zero for this Shootout.

  • Number: 45
  • Rarity: R
  • Card Type: Hex
  • Poker Value: Q Hearts
  • Cost: 0
Crazy Quilt
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Crazy Quilt:

Huckster:3

  • Number: 22
  • Rarity: R
  • Card Type: Dude
  • Poker Value: J Spades
  • Cost: 6
  • Upkeep: 1
  • Influence: 2
  • Bullet Rating: 0 Draw
  • Outfit: Drifter
Curse
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Curse:

Noon Spirit 6: If the Spirit is successful, one dude in play has a -1 Bullet and -1 Influence penalty until after nightfall. Noon Spirit 10: If the Spirit is successful, one dude in play has a -2 Bullet and -2 Influence penalty until after nightfall.

  • Number: 49
  • Rarity: C
  • Card Type: Spirit
  • Poker Value: 9 Hearts
  • Cost: 0
Danny Hamilton
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Danny Hamilton:

Noon: Move Hamilton to any location that has an Abomination in it. This does not boot Hamilton.

  • Number: 23
  • Rarity: R
  • Card Type: Dude
  • Poker Value: 10 Spades
  • Cost: 5
  • Upkeep: 1
  • Influence: 1
  • Bullet Rating: 2 Stud
  • Outfit: Texas Rangers
Deadland
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Deadland:

Public. Non-Unique. Bring into play for free if the Fear Level is 6 or higher. Subsequent Deadlands must have 1 higher Fear Level to be played. Controller Reaction: Boot when you are bringing a Terror into play to produce 5 ghost rock.

  • Number: 12
  • Rarity: R
  • Card Type: Deed
  • Poker Value: J Diamonds
  • Cost: 3
  • Upkeep: 0
  • Control: 0
Double Time
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Double Time:

Noon: Boot one of your dudes at a deed. The deed your dude is in has its ghost rock production doubled during the next upkeep phase.

  • Number: 2
  • Rarity: C
  • Card Type: Action
  • Poker Value: Q Clubs
  • Cost: 1
Elizabeth King
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Elizabeth King:

Reaction: Boot Elizabeth to reduce by 2 ghost rock the cost of a non-terror drifter you are about to bring into play.

  • Number: 24
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 3 Spades
  • Cost: 2
  • Upkeep: 0
  • Influence: 0
  • Bullet Rating: 1 Draw
  • Outfit: Drifter
Feather-In-His-Hair
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Feather-In-His-Hair:

Non-Unique.

  • Number: 25
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 5 Spades
  • Cost: 4
  • Upkeep: 0
  • Influence: 1
  • Bullet Rating: 1 Draw
  • Outfit: Sioux Union
Fish Ridge Mine
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Fish Ridge Mine:

Private. Strike.

  • Number: 13
  • Rarity: R
  • Card Type: Deed
  • Poker Value: 4 Diamonds
  • Cost: 5
  • Upkeep: +3
  • Control: 1
Harold Longfellow
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Harold Longfellow:

Non-Unique.

  • Number: 26
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 3 Spades
  • Cost: 4
  • Upkeep: 0
  • Influence: 1
  • Bullet Rating: 1 Draw
  • Outfit: Maze Rats
Hat Gun
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Hat Gun:

Shootout: Attach this card as a goods card to your Mad Scientist in this shootout. This card acts as a goods card and is a +1 Bullet weapon Gadget (with no difficulty).

  • Number: 3
  • Rarity: R
  • Card Type: Action
  • Poker Value: 9 Clubs
  • Cost: 1
  • Bullet Rating: +1 Draw
Hot Lead Flyin`
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Hot Lead Flyin':

Reaction Pull: Play immediately after hands are revealed in a Shootout. For each dude the losing posse has with a value higher than the pull, the winner must ace a dude in his posse as if he had lost the round.

  • Number: 4
  • Rarity: C
  • Card Type: Action
  • Poker Value: 4 Clubs
  • Cost: 0
Human Shield
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Human Shield:

Shootout: One of your dudes in this Shootout becomes Wanted. This dude cannot be aced in this round of the Shootout. Continue the Shootout if necessary.

  • Number: 5
  • Rarity: C
  • Card Type: Action
  • Poker Value: A Clubs
  • Cost: 0
Ian Spencer-Whitney
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Ian Spencer-Whitney:

Shootout: Gains a +3 Bullet bonus, but cannot use (or have used) any weapons in this shootout. Ian may only use this ability if there are one or more Terrors in the opposing posse.

  • Number: 27
  • Rarity: R
  • Card Type: Dude
  • Poker Value: 9 Spades
  • Cost: 5
  • Upkeep: 0
  • Influence: 0
  • Bullet Rating: 1 Stud
  • Outfit: Drifter
Icehouse
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Icehouse:

Private. Controller. Reaction: Boot immediately after a dude is aced to put him on ice instead of burying him (this aces any dude currently in the Icehouse). This dude is dead but not at Boot Hill, and only the controller of the Icehouse can target this dude.

  • Number: 14
  • Rarity: R
  • Card Type: Deed
  • Poker Value: 6 Diamonds
  • Cost: 5
  • Upkeep: 0
  • Control: 1
John Bloody Knife
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John Bloody Knife:

Shootout: Replace Joseph Eyes-Like-Rain in a posse that John is not in. Joseph goes to your home, booted.

  • Number: 28
  • Rarity: R
  • Card Type: Dude
  • Poker Value: J Spades
  • Cost: 6
  • Upkeep: 1
  • Influence: 1
  • Bullet Rating: 4 Stud
  • Outfit: Sioux Union
Joseph Eyes-Like-Rain
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Joseph Eyes-Like-Rain:

Shaman:4 Reaction: Boot Joseph when you have just discarded a Draw Hand. Take any one card from the Draw Hand and place it in your Play Hand. Discard a card if you have more than five.

  • Number: 29
  • Rarity: F
  • Card Type: Dude
  • Poker Value: K Spades
  • Cost: 9
  • Upkeep: 2
  • Influence: 4
  • Bullet Rating: 0 Stud
  • Outfit: Sioux Union
Labor Dispute
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Labor Dispute:

Strikes produce two less ghost rock this turn.

  • Number: 39
  • Rarity: R
  • Card Type: Event
  • Poker Value: 6 Hearts
Lawrence Goodman
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Lawrence Goodman:

Noon: One of your other dudes at a different location begins a job at the deed Goodman is in. If the job is successful and this deed is in town, take ghost rock from the deed's owner equal to the Bullet Rating of the dude performing the deed.

  • Number: 30
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 2 Spades
  • Cost: 2
  • Upkeep: 0
  • Influence: 0
  • Bullet Rating: 1 Draw
  • Outfit: Blackjacks
Lightning Strike
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Lightning Strike:

Shootout Spirit X: The difficulty of this Spirit is an opposing Dude's value plus Bullets. If this Spirit is successful, the target is booted and sent home. If the Spirit is successful by more than 5 points, the target is aced as well. If you pull an ace or Joker, the Shaman is also aced.

  • Number: 50
  • Rarity: R
  • Card Type: Spirit
  • Poker Value: A Hearts
  • Cost: 0
Little Running Bear
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Little Running Bear:

Shaman:0 Shootout: When in a Shootout against a Terror, raise Bear's Bullet Rating to be equal to the lowest Bullet Rating among opposing Terrors.

  • Number: 31
  • Rarity: R
  • Card Type: Dude
  • Poker Value: 6 Spades
  • Cost: 5
  • Upkeep: 0
  • Influence: 1
  • Bullet Rating: 2 Draw
  • Outfit: Sioux Union
Medicine
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Medicine:

Reaction Spirit X: Boot this shaman when a dude is aced. The difficulty of this Spirit is equal to the dude's value plus Influence plus Bullets. If the Spirit is successful, the dude is not aced, but is moved home booted.

  • Number: 51
  • Rarity: C
  • Card Type: Spirit
  • Poker Value: Q Hearts
  • Cost: 0
Miss Coutreau`s
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Miss Coutreau's:

Private.

  • Number: 15
  • Rarity: C
  • Card Type: Deed
  • Poker Value: 8 Diamonds
  • Cost: 4
  • Upkeep: +1
  • Control: 1
New Science Magazine
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New Science Magazine:

The new issue arrived! Get any one Gadget from your deck, show it to the other players, and add it to your hand. Take any one card from your hand and shuffle it back into your deck.

  • Number: 40
  • Rarity: C
  • Card Type: Event
  • Poker Value: 9 Hearts
On the Side Strike
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On the Side Strike:

Private. Strike.

  • Number: 16
  • Rarity: C
  • Card Type: Deed
  • Poker Value: 10 Diamonds
  • Cost: 2
  • Upkeep: +2
  • Control: 0
Pembroke`s Analysis of Hoyle
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Pembroke's Analysis of Hoyle:

Unique. Mystical. Play only on a Huckster. This Huckster has his Huckster level increased by 2. Reaction: When this dude's opponent in a Shootout reveals an illegal Draw Hand, target one dude in the opposing posse who is aced immediately, before the results of the Shootout are determined.

  • Number: 44
  • Rarity: R
  • Card Type: Goods
  • Poker Value: A Hearts
  • Cost: 6
Reserves
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Reserves:

Noon: Gain 1 ghost rock.

  • Number: 6
  • Rarity: R
  • Card Type: Action
  • Poker Value: 10 Clubs
  • Cost: 0
Rumors
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Rumors:

Noon: One dude has his Influence reduced by one while he is at any location except at home. The dude's Influence is returned to normal after nightfall.

  • Number: 7
  • Rarity: C
  • Card Type: Action
  • Poker Value: J Clubs
  • Cost: 0
Shadow Man
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Shadow Man:

Noon Hex 5: If this Hex is successful, this Huckster cannot be targeted by other players' actions until after nightfall.

  • Number: 46
  • Rarity: R
  • Card Type: Hex
  • Poker Value: 4 Hearts
  • Cost: 0
Singing Feather
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Singing Feather:

Shaman:0 Reaction: Boot Singing Feather to cancel any action about to be taken by a Harrowed dude.

  • Number: 32
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 3 Spades
  • Cost: 4
  • Upkeep: 0
  • Influence: 1
  • Bullet Rating: 0 Draw
  • Outfit: Sioux Union
Sioux Union
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Sioux Union:

Starting Ghost Rock:18 Reaction: Instead of receiving your home's production during upkeep, you may get any one Spirit or Sioux dude from your deck, show it to your opponents, and put it in your hand.

  • Number: 47
  • Rarity: F
  • Card Type: Outfit
  • Upkeep: +3
  • Outfit: Sioux Union
Snakebite
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Snakebite:

Cheatin'! Reaction: Play when another Player reveals an illegal Draw Hand during a Shootout. Ace one dude in his posse. Only one Cheatin'! card can be played against a Player per draw.

  • Number: 8
  • Rarity: C
  • Card Type: Action
  • Poker Value: 7 Clubs
  • Cost: 0
Strength of the bear
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Strength of the bear:

Shootout Spirit 4: If this Spirit is successful, target one of your dudes in this Shootout who then cannot be aced in this Shootout unless you lose by at least 2 ranks. Shootout Spirit 7: If this Spirit is successful, target one of your dudes in this Shootout who then cannot be aced in this Shootout unless you lose by at least 3 ranks.

  • Number: 52
  • Rarity: C
  • Card Type: Spirit
  • Poker Value: K Hearts
  • Cost: 0
Take Ya With Me
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Take Ya With Me:

Reaction: Play after Hands are revealed during a Shootout. The player who wins this round must also ace one dude, as if he had lost the round.

  • Number: 9
  • Rarity: C
  • Card Type: Action
  • Poker Value: J Clubs
  • Cost: 0
The 1st Bank is Robbed!
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The 1st Bank is Robbed!:

Choose one deed in play. For this turn, that deed does not produce ghost rock for its owner, but instead has upkeep equal to its normal production.

  • Number: 41
  • Rarity: R
  • Card Type: Event
  • Poker Value: Q Hearts
The Amazing Xemo
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The Amazing Xemo:

Mad Scientist:1Noon: Look at one random card in each of your opponent's hands.

  • Number: 33
  • Rarity: C
  • Card Type: Dude
  • Poker Value: A Spades
  • Cost: 2
  • Upkeep: 0
  • Influence: 0
  • Bullet Rating: 0 Draw
  • Outfit: Collegium
Throw Down
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Throw Down:

Noon: Boot one of your dudes to call out any dude at the same location that has a lower value. They begin a shootout that can't be refused.

  • Number: 10
  • Rarity: R
  • Card Type: Action
  • Poker Value: 4 Clubs
  • Cost: 0
Thunder Gulch Strike
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Thunder Gulch Strike:

Private. Strike.

  • Number: 17
  • Rarity: C
  • Card Type: Deed
  • Poker Value: Q Diamonds
  • Cost: 0
  • Upkeep: +1
  • Control: 0
Tioga Joe
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Tioga Joe:

Tioga Joe cannot be aced in a Shootout unless your Hand is beaten by at least two ranks.

  • Number: 34
  • Rarity: R
  • Card Type: Dude
  • Poker Value: 10 Spades
  • Cost: 6
  • Upkeep: 0
  • Influence: 1
  • Bullet Rating: 2 Stud
  • Outfit: Sioux Union
Total Eclipse
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Total Eclipse:

Until nightfall two turns after this one, flushes are no longer a legal poker hand. (Straights and full houses are still two ranks apart). Ace this card.

  • Number: 42
  • Rarity: R
  • Card Type: Event
  • Poker Value: K Hearts
Walkin` Dead
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Walkin' Dead:

Abomination. The Walkin' Dead may not move to strikes. Any dude in a posse with the Walkin' Dead becomes wanted. Card Memory does not apply to the Walkin' Dead.

  • Number: 35
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 2 Spades
  • Cost: 1
  • Upkeep: 1
  • Influence: 0
  • Bullet Rating: 1 Stud
  • Outfit: Drifter
Walks-in-Footprints
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Walks-in-Footprints:

  • Number: 36
  • Rarity: R
  • Card Type: Dude
  • Poker Value: 8 Spades
  • Cost: 6
  • Upkeep: 1
  • Influence: 3
  • Bullet Rating: 0 Draw
  • Outfit: Sioux Union
War Paint
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War Paint:

Noon: One of your dudes has +2 Bullets until nightfall.

  • Number: 11
  • Rarity: R
  • Card Type: Action
  • Poker Value: K Clubs
  • Cost: 0
Water`s Edge Strike
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Water's Edge Strike:

Private. Strike.

  • Number: 18
  • Rarity: C
  • Card Type: Deed
  • Poker Value: 9 Diamonds
  • Cost: 2
  • Upkeep: +2
  • Control: 0
Weaponsmith
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Weaponsmith:

Controller Noon: Boot one of your dudes at this location. One weapon carried by this dude has its Bullet Rating increased by +1 until the end of the game. Each weapon can only be modified once in this fashion.

  • Number: 19
  • Rarity: R
  • Card Type: Deed
  • Poker Value: 7 Diamonds
  • Cost: 5
  • Upkeep: +1
  • Control: 1
Whiskey Nick
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Whiskey Nick:

Shootout: Nick gains a +1 Bullet Stud bonus when there is one or more Maze Rats in the opposing posse.

  • Number: 37
  • Rarity: R
  • Card Type: Dude
  • Poker Value: 5 Spades
  • Cost: 3
  • Upkeep: 0
  • Influence: 0
  • Bullet Rating: 1 Draw
  • Outfit: Drifter
Wise Cloud
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Wise Cloud:

Non-Unique. Shaman:2

  • Number: 38
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 2 Spades
  • Cost: 3
  • Upkeep: 0
  • Influence: 0
  • Bullet Rating: 0 Draw
  • Outfit: Sioux Union
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