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Episode 6

Episode 6: 52 cards
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Air Gun
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Air Gun:

Gadget Difficulty:6 Weapon. This dude does not become Wanted for calling out a dude in a private location.

  • Number: 43
  • Rarity: R
  • Card Type: Goods
  • Poker Value: 6 Hearts
  • Cost: 2
  • Bullet Rating: +1 Draw
Becky Henrick
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Becky Henrick:

Shootout: Boot Becky to banish any one Harrowed dude from this location. The Harrowed dude's controller must move the dude to another location he or she controls. Noon:Boot Becky and pay 2 ghost rock to control any Harrowed dude in the same location. Return control of the dude after nightfall.

  • Number: 20
  • Rarity: R
  • Card Type: Dude
  • Poker Value: 8 Spades
  • Cost: 5
  • Upkeep: 1
  • Influence: 2
  • Bullet Rating: 2 Draw
  • Outfit: Drifter
Buffalo Rifle
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Buffalo Rifle:

Weapon. If this dude is adjacent to a location where a job or Shootout is taking place, he may join the posse without moving or booting, and may join even if booted.

  • Number: 44
  • Rarity: C
  • Card Type: Goods
  • Poker Value: 7 Hearts
  • Cost: 2
Bum Rush
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Bum Rush:

Shootout: One of your dudes in this Shootout gets a +1 Bullet bonus for this Shootout. Only one Bum Rush can be played per Shootout.

  • Number: 1
  • Rarity: C
  • Card Type: Action
  • Poker Value: 5 Clubs
  • Cost: 0
Burn `Em Down
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Burn 'Em Down:

Shootout: Boot one of your dudes in this Shootout to reduce the Bullet Rating of one opposing dude in this gunfight by a number of Bullets equal to your dude`s Bullet Rating.

  • Number: 2
  • Rarity: C
  • Card Type: Action
  • Poker Value: 10 Clubs
  • Cost: 0
Buster Madison
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Buster Madison:

Huckster:0 Noon: Boot Buster at a saloon to produce 1 ghost rock.

  • Number: 21
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 4 Spades
  • Cost: 3
  • Upkeep: 0
  • Influence: 0
  • Bullet Rating: 0 Draw
  • Outfit: Drifter
Captain Sim Yut-San
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Captain Sim Yut-San:

Reaction: Immediately after you move Captain Sim, move any of your other Maze Rats from the location Sim started his move to his present location. This does not boot the other dudes.

  • Number: 22
  • Rarity: F
  • Card Type: Dude
  • Poker Value: Q Spades
  • Cost: 10
  • Upkeep: 2
  • Influence: 3
  • Bullet Rating: 3 Stud
  • Outfit: Maze Rats
Chin Wei-Lun
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Chin Wei-Lun:

  • Number: 23
  • Rarity: R
  • Card Type: Dude
  • Poker Value: 8 Spades
  • Cost: 5
  • Upkeep: 0
  • Influence: 2
  • Bullet Rating: 1 Draw
  • Outfit: Maze Rats
Chinese Day Laborers
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Chinese Day Laborers:

This action is free for the Maze Rats. Reaction: Play immediately before you put a deed into play. That deed has its cost reduced by two.

  • Number: 3
  • Rarity: R
  • Card Type: Action
  • Poker Value: 5 Clubs
  • Cost: 1
Church Raisin`
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Church Raisin':

Noon Job: Boot one of your dudes and move him to the Town Square. If the job is successful and the total Influence of the dudes in your posse is greater than half the current Fear Level, then the Fear Level is reduced by one.

  • Number: 4
  • Rarity: R
  • Card Type: Action
  • Poker Value: 4 Clubs
  • Cost: 0
Coleman is Killed!
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Coleman is Killed!:

All Wanted dudes in play become unwanted. J.P.Coleman is aced, if he is in play.

  • Number: 39
  • Rarity: C
  • Card Type: Event
  • Poker Value: 3 Hearts
Crippled
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Crippled:

Reaction: Play immediately before a dude is going to be aced during a Shootout. Instead of being aced, that dude is sent home, but is crippled permanently. The crippled dude loses 1 Bullet, 1 Influence, and can only move to adjacent locations.

  • Number: 5
  • Rarity: C
  • Card Type: Action
  • Poker Value: 10 Clubs
  • Cost: 1
Election Day
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Election Day:

All Dudes in play are up for the office of Mayor. Each player, as a Noon action, may boot a Dude to give any candidate votes equal to the dude`s Influence, or else pay three ghost rock to buy one vote for any dude. If at nightfall any Dude has more votes than everyone else, he or she gains one Influence and becomes worth an extra Control Point, until the next Election Day. Ace this card.

  • Number: 40
  • Rarity: R
  • Card Type: Event
  • Poker Value: 4 Hearts
Finnegan O`Malley
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Finnegan O`Malley:

If a posse with O`Malley wins a round of a Shootout, the opposing posse must ace one additional dude.

  • Number: 24
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 9 Spades
  • Cost: 6
  • Upkeep: 1
  • Influence: 1
  • Bullet Rating: 3 Draw
  • Outfit: Maze Rats
Green-Eye Saloon
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Green-Eye Saloon:

Public. Non-Unique.

  • Number: 13
  • Rarity: C
  • Card Type: Deed
  • Poker Value: 8 Diamonds
  • Cost: 4
  • Upkeep: +1
  • Control: 1
Gyonshee
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Gyonshee:

Abomination. Cannot move to a location that does not have a Maze Rat.

  • Number: 25
  • Rarity: R
  • Card Type: Dude
  • Poker Value: 10 Spades
  • Cost: 8
  • Upkeep: 1
  • Influence: 0
  • Bullet Rating: 4 Stud
  • Outfit: Maze Rats
Hank Gallagher
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Hank Gallagher:

Non-Unique.

  • Number: 26
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 4 Spades
  • Cost: 3
  • Upkeep: 1
  • Influence: 1
  • Bullet Rating: 1 Draw
  • Outfit: Drifter
Harlot`s Haven Strike
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Harlot's Haven Strike:

Private. Strike.

  • Number: 14
  • Rarity: C
  • Card Type: Deed
  • Poker Value: Q Diamonds
  • Cost: 0
  • Upkeep: +1
  • Control: 0
Howlin` Hollow
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Howlin' Hollow:

Private. Strike. Haunted. Controller Noon: Boot to give a Harrowed dude +1 Bullet bonus for this turn.

  • Number: 15
  • Rarity: R
  • Card Type: Deed
  • Poker Value: 5 Diamonds
  • Cost: 5
  • Upkeep: +2
  • Control: 0
Hunch
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Hunch:

Noon Hex X: Boot this Huckster. The difficulty of this Hex is double the number of cards you want to look at. If this Hex is successful, look at the top X cards of any player's deck. You may put one of those cards on the bottom of the deck or the top of the discard pile.

  • Number: 48
  • Rarity: R
  • Card Type: Hex
  • Poker Value: K Hearts
  • Cost: 0
Ike`s Strike
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Ike's Strike:

Private. Non-Unique. Strike.

  • Number: 16
  • Rarity: C
  • Card Type: Deed
  • Poker Value: 10 Diamonds
  • Cost: 1
  • Upkeep: +1
  • Control: 0
Jebediah Whateley
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Jebediah Whateley:

Huckster:1

  • Number: 27
  • Rarity: R
  • Card Type: Dude
  • Poker Value: 8 Spades
  • Cost: 4
  • Upkeep: 0
  • Influence: 1
  • Bullet Rating: 1 Draw
  • Outfit: Whateley
Kidnapping
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Kidnapping:

Noon Job: Boot one of your dudes to kidnap any dude in play with a lower Bullet Rating that is controlled by another player. If the job is successful the kidnapped dude is discarded, and all of the dudes in your posse become wanted.

  • Number: 6
  • Rarity: C
  • Card Type: Action
  • Poker Value: 8 Clubs
  • Cost: 0
Library
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Library:

Public. All Hucksters in the controller's gang have +1 Bullet bonus and +1 Influence.

  • Number: 17
  • Rarity: R
  • Card Type: Deed
  • Poker Value: 3 Diamonds
  • Cost: 7
  • Upkeep: 1
  • Control: 1
Little Mountain
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Little Mountain:

Shaman:1

  • Number: 28
  • Rarity: R
  • Card Type: Dude
  • Poker Value: Q Spades
  • Cost: 7
  • Upkeep: 0
  • Influence: 1
  • Bullet Rating: 2 Stud
  • Outfit: Sioux Union
Long Arm of the Law
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Long Arm of the Law:

Boot all Wanted dudes in play.

  • Number: 41
  • Rarity: R
  • Card Type: Event
  • Poker Value: 7 Hearts
Luck of the Draw
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Luck of the Draw:

Reaction: Play immediately before Draw Hands are revealed to increase or decrease your hand rank by one (and your hand is now considered the worst possible hand of that rank).

  • Number: 7
  • Rarity: C
  • Card Type: Action
  • Poker Value: 7 Clubs
  • Cost: 2
Marko Muscovich
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Marko Muscovich:

Non-Unique.

  • Number: 29
  • Rarity: C
  • Card Type: Dude
  • Poker Value: A Spades
  • Cost: 2
  • Upkeep: 0
  • Influence: 0
  • Bullet Rating: 1 Stud
  • Outfit: Maze Rats
Maze Dragon
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Maze Dragon:

Abomination. May not have goods. The Maze Dragon cannot move to or join posses at locations in town.

  • Number: 30
  • Rarity: R
  • Card Type: Dude
  • Poker Value: Q Spades
  • Cost: 10
  • Upkeep: 2
  • Influence: 2
  • Bullet Rating: 4 Stud
  • Outfit: Drifter
Maze Runner
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Maze Runner:

All strikes are considered adjacent for this dude. Noon: Boot the Maze Runner to move this dude and up to four of your other dudes from one strike to another.

  • Number: 45
  • Rarity: R
  • Card Type: Goods
  • Poker Value: 3 Hearts
  • Cost: 4
Mitobu
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Mitobu:

Shootout: Ace any Abomination in the opposing posse. Mitobu cannot be your shooter and provides no extra cards in this shootout. You cannot perform this action if Mitobu is the only dude in your posse.

  • Number: 31
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 2 Spades
  • Cost: 3
  • Upkeep: 0
  • Influence: 0
  • Bullet Rating: 1 Stud
  • Outfit: Maze Rats
Mortimer Jones
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Mortimer Jones:

It costs 3 less ghost rock to bring Jones into play if you control the Rail Station. Reaction: Boot Jones to reduce by 2 ghost rock the cost of a dude or goods you are about to bring into play.

  • Number: 32
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 3 Spades
  • Cost: 4
  • Upkeep: 1
  • Influence: 2
  • Bullet Rating: 0 Draw
  • Outfit: Sweetrock
Mustang
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Mustang:

Horse. Reaction: Boot the Mustang instead of this dude when joining a posse. A booted dude cannot join in this fashion.

  • Number: 46
  • Rarity: C
  • Card Type: Goods
  • Poker Value: 8 Hearts
  • Cost: 1
Nelson Roberts
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Nelson Roberts:

Roberts can attach any card with "Rifle" in the title at no cost.

  • Number: 33
  • Rarity: R
  • Card Type: Dude
  • Poker Value: 10 Spades
  • Cost: 5
  • Upkeep: 0
  • Influence: 0
  • Bullet Rating: 2 Stud
  • Outfit: The Agency
Night Haunt
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Night Haunt:

Reaction Pull: Play immediately before the end of nightfall when a dude is at a strike or other out-of-town location. If the pull is greater than the dude's value, he is aced. This action cannot target a Terror, Reverend, or member of The Flock.

  • Number: 8
  • Rarity: R
  • Card Type: Action
  • Poker Value: 3 Clubs
  • Cost: 3
No Funny Stuff
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No Funny Stuff:

Shootout: No Reactions can be played until after this Shootout is over. No more Shootout actions can be played for this Shootout.

  • Number: 9
  • Rarity: C
  • Card Type: Action
  • Poker Value: 9 Clubs
  • Cost: 0
Phantom Fingers
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Phantom Fingers:

Noon Hex 7: If this Hex is successful, take any one goods on a Dude in an adjacent location and give it to this Huckster if she can hold it. Shootout Hex 8: If this Hex is successful, take any one weapon attached to an opposing Dude and give it to this Huckster if she can hold it.

  • Number: 49
  • Rarity: C
  • Card Type: Hex
  • Poker Value: 6 Hearts
  • Cost: 0
Po Yu
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Po Yu:

Huckster:2

  • Number: 34
  • Rarity: R
  • Card Type: Dude
  • Poker Value: 5 Spades
  • Cost: 5
  • Upkeep: 1
  • Influence: 2
  • Bullet Rating: 0 Draw
  • Outfit: Maze Rats
Rain Dance
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Rain Dance:

Reaction Spirit 5: Boot this shaman during upkeep. If the Spirit is successful, your Outfit`s ghost rock production is increased by three for this turn.

  • Number: 51
  • Rarity: R
  • Card Type: Spirit
  • Poker Value: 3 Hearts
  • Cost: 0
Red Spade
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Red Spade:

Reaction: Play immediately after a pull is revealed to change the suit or color of the pull to the suit or color of your choice.

  • Number: 10
  • Rarity: R
  • Card Type: Action
  • Poker Value: 3 Clubs
  • Cost: 0
Richard Boothe
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Richard Boothe:

While Boothe is at another player's strike, it produces no ghost rock.

  • Number: 35
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 7 Spades
  • Cost: 5
  • Upkeep: 0
  • Influence: 0
  • Bullet Rating: 2 Draw
  • Outfit: Maze Rats
Sacred Tomahawk
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Sacred Tomahawk:

Mystical. Weapon. May only be attached to a Sioux. Shootout: Ace the Tomahawk to ace any opposing Harrowed Dude.

  • Number: 47
  • Rarity: R
  • Card Type: Goods
  • Poker Value: 4 Hearts
  • Cost: 3
  • Bullet Rating: +1 Draw
Smiling Lizard Lode
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Smiling Lizard Lode:

Private. Strike. Any dude that is not a Terror is at a -1 Bullet penalty while in a Shootout at this location.

  • Number: 18
  • Rarity: R
  • Card Type: Deed
  • Poker Value: 2 Diamonds
  • Cost: 9
  • Upkeep: +5
  • Control: 2
Speed of the Wolf
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Speed of the Wolf:

Noon Spirit 5: If this Spirit is successful, move one of your unbooted dudes to any location in play. Reaction Spirit 7: If this Spirit is successful when a posse is being formed, then one of your unbooted dudes joins the posse, regardless of location.

  • Number: 52
  • Rarity: C
  • Card Type: Spirit
  • Poker Value: 7 Hearts
  • Cost: 0
Stampede
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Stampede:

Every dude in the Town Square is moved home, booted. No dudes can move to the Town Square this turn.

  • Number: 42
  • Rarity: R
  • Card Type: Event
  • Poker Value: J Hearts
Sun Shu-Jen
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Sun Shu-Jen:

May not have any weapons. Shootout: Shu-Jen gains a +2 Bullet bonus if there are no weapons in the opposing posse. Shootout: Send home all dudes in the opposing posse with a value lower than Shu-Jen`s Bullet Rating.

  • Number: 36
  • Rarity: R
  • Card Type: Dude
  • Poker Value: J Spades
  • Cost: 9
  • Upkeep: 2
  • Influence: 2
  • Bullet Rating: 2 Stud
  • Outfit: Maze Rats
Tattoo
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Tattoo:

Noon: Boot one of your Sioux dudes. This dude takes a -1 Bullet penalty (minimum zero), permanently. This dude has his Shaman skill increased by one, permanently. No dude may be tattooed more than once during a game. This does not give the Shaman skill to a dude that does not have it.

  • Number: 11
  • Rarity: R
  • Card Type: Action
  • Poker Value: Q Clubs
  • Cost: 0
The Fear
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The Fear:

Noon: If the Fear Level is 5 or greater, boot all non-Terror dudes with a Bullet Rating less than 2.

  • Number: 12
  • Rarity: C
  • Card Type: Action
  • Poker Value: K Clubs
  • Cost: 0
The Lucky Dog Lode
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The Lucky Dog Lode:

Private. Strike.

  • Number: 19
  • Rarity: C
  • Card Type: Deed
  • Poker Value: 7 Diamonds
  • Cost: 4
  • Upkeep: +3
  • Control: 0
The Maze Rats
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The Maze Rats:

Starting Ghost Rock:16 Your dudes may consider all strikes to be adjacent to your home. Noon: Boot one or more of your dudes at a strike you control. If the combined Bullet Rating of the dudes is higher than the production of the strike, you are considered the owner of the deed until the end of the game.

  • Number: 50
  • Rarity: F
  • Card Type: Outfit
  • Upkeep: +4
  • Outfit: Maze Rats
Wall Crawler
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Wall Crawler:

Abomination. The Wall Crawler cannot move to or join posses at locations in town. The Wall Crawler cannot have goods. There is no limit to the number of Wall Crawlers that each player can have in play. Card Memory does not apply to Wall Crawlers

  • Number: 37
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 2 Spades
  • Cost: 1
  • Upkeep: 1
  • Influence: 0
  • Bullet Rating: 1 Stud
  • Outfit: Drifter
Xiong "Wendy" Cheng
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Xiong "Wendy" Cheng:

Shootout: Send one dude in the opposing posse home, booted. Wendy loses 2 bullets (minimum zero) and becomes a Draw until nightfall.

  • Number: 38
  • Rarity: C
  • Card Type: Dude
  • Poker Value: 6 Spades
  • Cost: 5
  • Upkeep: 1
  • Influence: 1
  • Bullet Rating: 2 Stud
  • Outfit: Law Dogs


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